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BALibrary/src/BAAudioEffectDelayExternal.h

98 lines
3.6 KiB

/**************************************************************************//**
* @file
* @author Steve Lascos
* @company Blackaddr Audio
*
* BAAudioEffectDelayExternal is a class for using an external SPI SRAM chip
* as an audio delay line. The external memory can be shared among several
* different instances of BAAudioEffectDelayExternal by specifying the max delay
* length during construction.
*
* @copyright This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef __BAGUITAR_BAAUDIOEFFECTDELAYEXTERNAL_H
#define __BAGUITAR_BAAUDIOEFFECTDELAYEXTERNAL_H
#include <Audio.h>
#include "AudioStream.h"
#include "BAHardware.h"
namespace BAGuitar {
/**************************************************************************//**
* BAAudioEffectDelayExternal can use external SPI RAM for delay rather than
* the limited RAM available on the Teensy itself.
*****************************************************************************/
class BAAudioEffectDelayExternal : public AudioStream
{
public:
/// Default constructor will use all memory available in MEM0
BAAudioEffectDelayExternal();
/// Specifiy which external memory to use
/// @param type specify which memory to use
BAAudioEffectDelayExternal(BAGuitar::MemSelect type);
/// Specify external memory, and how much of the memory to use
/// @param type specify which memory to use
/// @param delayLengthMs maximum delay length in milliseconds
BAAudioEffectDelayExternal(BAGuitar::MemSelect type, float delayLengthMs);
virtual ~BAAudioEffectDelayExternal();
/// set the actual amount of delay on a given delay tap
/// @param channel specify channel tap 1-8
/// @param milliseconds specify how much delay for the specified tap
void delay(uint8_t channel, float milliseconds);
/// Disable a delay channel tap
/// @param channel specify channel tap 1-8
void disable(uint8_t channel);
virtual void update(void);
static unsigned m_usingSPICount[2]; // internal use for all instances
private:
void initialize(BAGuitar::MemSelect mem, unsigned delayLength = 1e6);
void read(uint32_t address, uint32_t count, int16_t *data);
void write(uint32_t address, uint32_t count, const int16_t *data);
void zero(uint32_t address, uint32_t count);
unsigned m_memoryStart; // the first address in the memory we're using
unsigned m_memoryLength; // the amount of memory we're using
unsigned m_headOffset; // head index (incoming) data into external memory
unsigned m_channelDelayLength[8]; // # of sample delay for each channel (128 = no delay)
unsigned m_activeMask; // which output channels are active
static unsigned m_allocated[2];
audio_block_t *m_inputQueueArray[1];
BAGuitar::MemSelect m_mem;
SPIClass *m_spi = nullptr;
int m_spiChannel = 0;
int m_misoPin = 0;
int m_mosiPin = 0;
int m_sckPin = 0;
int m_csPin = 0;
void m_startUsingSPI(int spiBus);
void m_stopUsingSPI(int spiBus);
};
} /* namespace BAGuitar */
#endif /* __BAGUITAR_BAAUDIOEFFECTDELAYEXTERNAL_H */