/** * Declaration of AutoConnectElement extended classes using JSON. * @file AutoConnectElementJson.h * @author hieromon@gmail.com * @version 0.9.7 * @date 2018-11-17 * @copyright MIT license. */ #ifndef _AUTOCONNECTELEMENTJSON_H_ #define _AUTOCONNECTELEMENTJSON_H_ #include "AutoConnectElementBasis.h" #include #define AUTOCONNECT_JSON_KEY_ACTION "action" #define AUTOCONNECT_JSON_KEY_ARRANGE "arrange" #define AUTOCONNECT_JSON_KEY_CHECKED "checked" #define AUTOCONNECT_JSON_KEY_ELEMENT "element" #define AUTOCONNECT_JSON_KEY_HORIZONTAL "horizontal" #define AUTOCONNECT_JSON_KEY_LABEL "label" #define AUTOCONNECT_JSON_KEY_MENU "menu" #define AUTOCONNECT_JSON_KEY_NAME "name" #define AUTOCONNECT_JSON_KEY_OPTION "option" #define AUTOCONNECT_JSON_KEY_PLACEHOLDER "placeholder" #define AUTOCONNECT_JSON_KEY_STYLE "style" #define AUTOCONNECT_JSON_KEY_TITLE "title" #define AUTOCONNECT_JSON_KEY_TYPE "type" #define AUTOCONNECT_JSON_KEY_URI "uri" #define AUTOCONNECT_JSON_KEY_VALUE "value" #define AUTOCONNECT_JSON_KEY_VERTICAL "vertical" #define AUTOCONNECT_JSON_TYPE_ACBUTTON "ACButton" #define AUTOCONNECT_JSON_TYPE_ACCHECKBOX "ACCheckBox" #define AUTOCONNECT_JSON_TYPE_ACELEMENT "ACElement" #define AUTOCONNECT_JSON_TYPE_ACINPUT "ACInput" #define AUTOCONNECT_JSON_TYPE_ACRADIO "ACRadio" #define AUTOCONNECT_JSON_TYPE_ACSELECT "ACSelect" #define AUTOCONNECT_JSON_TYPE_ACSUBMIT "ACSubmit" #define AUTOCONNECT_JSON_TYPE_ACTEXT "ACText" /** * AutoConnectAux element base with handling with JSON object. * Placed a raw text that can be added by user sketch. * @param name A name string for the element. * @param value A raw text to be placed in HTML. */ class AutoConnectElementJson : virtual public AutoConnectElementBasis { public: explicit AutoConnectElementJson(const char* name = "", const char* value = "") { AutoConnectElementBasis::name = name; AutoConnectElementBasis::value = value; } ~AutoConnectElementJson() {} virtual const size_t getObjectSize(void) const; virtual bool loadMember(const JsonObject& json); virtual void serialize(JsonObject& json); protected: void _setMember(const JsonObject& json); void _serialize(JsonObject& json); }; /** * Button arrangement class, a part of AutoConnectAux element with * handling JSON object. * Place a labeled button that can be added by user sketch. * @param name Button element name string. * @param value Value string with the placed button. * @param action Script code to execute with the button pushed. */ class AutoConnectButtonJson : public AutoConnectElementJson, public AutoConnectButtonBasis { public: explicit AutoConnectButtonJson(const char* name = "", const char* value = "", const String action = String()) { AutoConnectButtonBasis::name = name; AutoConnectButtonBasis::value = value; AutoConnectButtonBasis::action = action; } ~AutoConnectButtonJson() {} const size_t getObjectSize(void) const override; bool loadMember(const JsonObject& json) override; void serialize(JsonObject& json) override; }; /** * Checkbox arrangement class, a part of AutoConnectAux element with * handling JSON object. * Place a optionally labeled input-box that can be added by user sketch. * @param name Checkbox name string. * @param value A string value associated with the input. * @param label A label string that follows checkbox, optionally. * The label is placed on the right side of the checkbox. */ class AutoConnectCheckboxJson : public AutoConnectElementJson, public AutoConnectCheckboxBasis { public: explicit AutoConnectCheckboxJson(const char* name = "", const char* value = "", const char* label = "", const bool checked = false) { AutoConnectCheckboxBasis::name = name; AutoConnectCheckboxBasis::value = value; AutoConnectCheckboxBasis::label = label; AutoConnectCheckboxBasis::checked = checked; } ~AutoConnectCheckboxJson() {} const size_t getObjectSize(void) const override; bool loadMember(const JsonObject& json) override; void serialize(JsonObject& json) override; }; /** * Input-box arrangement class, a part of AutoConnectAux element with * handling JSON object. * Place a optionally labeled input-box that can be added by user sketch. * @param name Input-box name string. * @param value Default value string. This string display as a placeholder by the default. * @param label A label string that follows Input-box, optionally. * The label is placed in front of Input-box. */ class AutoConnectInputJson : public AutoConnectElementJson, public AutoConnectInputBasis { public: explicit AutoConnectInputJson(const char* name = "", const char* value = "", const char* placeholder = "", const char* label = "") { AutoConnectInputBasis::name = name; AutoConnectInputBasis::value = value; AutoConnectInputBasis::placeholder = placeholder; AutoConnectInputBasis::label = label; } ~AutoConnectInputJson() {} const size_t getObjectSize(void) const override; bool loadMember(const JsonObject& json) override; void serialize(JsonObject& json) override; }; /** * Radio-button arrangement class, a part of AutoConnectAux element. * Place a group of radio-button items and selectable mark checked. * @param name Radio-button name string. * @param options Array of value collection. * @param label A label string that follows radio-buttons group. * @param checked Index of check marked item. */ class AutoConnectRadioJson : public AutoConnectElementJson, public AutoConnectRadioBasis { public: explicit AutoConnectRadioJson(const char* name = "", std::vector const& values = {}, const char* label = "", const ACArrange_t order = AC_Vertical, const uint8_t checked = 0) { AutoConnectRadioBasis::name = name; AutoConnectRadioBasis::_values = values; AutoConnectRadioBasis::label = label; AutoConnectRadioBasis::order = order; AutoConnectRadioBasis::checked = checked; } ~AutoConnectRadioJson() {} const size_t getObjectSize(void) const override; bool loadMember(const JsonObject& json) override; void serialize(JsonObject& json) override; }; /** * Selection-box arrangement class, A part of AutoConnectAux element. * Place a optionally labeled Selection-box that can be added by user sketch. * @param name Input-box name string. * @param options String array display in a selection list. * @param label A label string that follows Input-box, optionally. * The label is placed in front of Input-box. */ class AutoConnectSelectJson : public AutoConnectElementJson, public AutoConnectSelectBasis { public: explicit AutoConnectSelectJson(const char* name = "", std::vector const& options = {}, const char* label = "") { AutoConnectSelectBasis::name = name; AutoConnectSelectBasis::_options = options; AutoConnectSelectBasis::label = label; } ~AutoConnectSelectJson() {} const size_t getObjectSize(void) const override; bool loadMember(const JsonObject& json) override; void serialize(JsonObject& json) override; }; /** * Submit button arrangement class, a part of AutoConnectAux element. * Place a submit button with a label that can be added by user sketch. * With the button behavior, the values of the elements contained in * the form would be sent using the post method. * @param name Button name string. * @param value Sending value string. * @param uri Sending uri string. */ class AutoConnectSubmitJson : public AutoConnectElementJson, public AutoConnectSubmitBasis { public: explicit AutoConnectSubmitJson(const char* name = "", const char* value = "", const char* uri = "") { AutoConnectSubmitBasis::name = name; AutoConnectSubmitBasis::value = value; AutoConnectSubmitBasis::uri = uri; } ~AutoConnectSubmitJson() {} const size_t getObjectSize(void) const override; bool loadMember(const JsonObject& json) override; void serialize(JsonObject& json) override; }; /** * Text arrangement class, a part of AutoConnectAux element. * @param * @param name Text name string. * @param value Text value string. * @param style A string of style-code for decoration, optionally. * An arrangement text would be placed with
contains. A string * of style-codes are given for '
'. */ class AutoConnectTextJson : public AutoConnectElementJson, public AutoConnectTextBasis { public: explicit AutoConnectTextJson(const char* name = "", const char* value = "", const char* style = "") { AutoConnectTextBasis::name = name; AutoConnectTextBasis::value = value; AutoConnectTextBasis::style = style; } ~AutoConnectTextJson() {} const size_t getObjectSize(void) const override; bool loadMember(const JsonObject& json) override; void serialize(JsonObject& json) override; }; #endif // _AUTOCONNECTELEMENTJSON_H_