Fixed broken links

pull/60/head
Hieromon Ikasamo 6 years ago
parent 2c8dd40d31
commit 228b0d37d7
  1. 2
      docs/acupload.html
  2. 2
      docs/search/search_index.json
  3. BIN
      docs/sitemap.xml.gz
  4. 2
      mkdocs/acupload.md

@ -1028,7 +1028,7 @@
<h2 id="the-file-name-for-the-uploaded-file">The file name for the uploaded file<a class="headerlink" href="#the-file-name-for-the-uploaded-file" title="Permanent link">&para;</a></h2>
<p>AutoConnetFile saves the uploaded file with the file name you selected by <code>&lt;input type="file"&gt;</code> tag on the browser. The file name used for uploading is stored in the AutoConnetFile's value member, which you can access after uploading. (i.e. In the handler of the destination page by the AutoConnectSubmit element.) You can not save it with a different name. It can be renamed after upload if you need to change the name.</p>
<h2 id="upload-to-a-device-other-than-flash-or-sd">Upload to a device other than Flash or SD<a class="headerlink" href="#upload-to-a-device-other-than-flash-or-sd" title="Permanent link">&para;</a></h2>
<p>You can output the file to any device using a custom uploader by specifying <a href="acjson.html#acfile"><strong>extern</strong></a> with the <a href="acjson.html#acfile">store</a> attribute of [AutoConnectFile (or specifying <a href="acelements.html#store"><strong>AC_File_Extern</strong></a> for the store member variable) and can customize the uploader according to the need to upload files to other than Flash or SD. Implements your own uploader with inheriting the <a href="#upload-handler-base-class"><strong>AutoConnectUploadHandler</strong></a> class which is the base class of the upload handler.</p>
<p>You can output the file to any device using a custom uploader by specifying <a href="acjson.html#acfile"><strong>extern</strong></a> with the <a href="acjson.html#acfile"><strong>store</strong></a> attribute of <a href="acjson.html#acfile">AutoConnectFile</a> (or specifying <a href="acelements.html#store"><strong>AC_File_Extern</strong></a> for the <a href="apielements.html#store"><strong>store</strong></a> member variable) and can customize the uploader according to the need to upload files to other than Flash or SD. Implements your own uploader with inheriting the <a href="#upload-handler-base-class"><strong>AutoConnectUploadHandler</strong></a> class which is the base class of the upload handler.</p>
<div class="admonition note">
<p class="admonition-title">It's not so difficult</p>
<p>Implementing the custom uploader requires a little knowledge of the c++ language. If you are less attuned to programming c++, you may find it difficult. But don't worry. You can make it in various situations by just modifying the sketch skeleton that appears at the end of this page.</p>

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@ -163,7 +163,7 @@ AutoConnetFile saves the uploaded file with the file name you selected by `<inpu
## Upload to a device other than Flash or SD
You can output the file to any device using a custom uploader by specifying [**extern**](acjson.md#acfile) with the [store](acjson.md#acfile) attribute of [AutoConnectFile (or specifying [**AC_File_Extern**](acelements.md#store) for the store member variable) and can customize the uploader according to the need to upload files to other than Flash or SD. Implements your own uploader with inheriting the [**AutoConnectUploadHandler**](#upload-handler-base-class) class which is the base class of the upload handler.
You can output the file to any device using a custom uploader by specifying [**extern**](acjson.md#acfile) with the [**store**](acjson.md#acfile) attribute of [AutoConnectFile](acjson.md#acfile) (or specifying [**AC_File_Extern**](acelements.md#store) for the [**store**](apielements.md#store) member variable) and can customize the uploader according to the need to upload files to other than Flash or SD. Implements your own uploader with inheriting the [**AutoConnectUploadHandler**](#upload-handler-base-class) class which is the base class of the upload handler.
!!! note "It's not so difficult"
Implementing the custom uploader requires a little knowledge of the c++ language. If you are less attuned to programming c++, you may find it difficult. But don't worry. You can make it in various situations by just modifying the sketch skeleton that appears at the end of this page.

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