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AutoConnect/src/AutoConnectElementJson.h

219 lines
8.8 KiB

/**
* Declaration of AutoConnectElement extended classes using JSON.
* @file AutoConnectElementJson.h
* @author hieromon@gmail.com
* @version 0.9.7
* @date 2018-11-17
* @copyright MIT license.
*/
#ifndef _AUTOCONNECTELEMENTJSON_H_
#define _AUTOCONNECTELEMENTJSON_H_
#include "AutoConnectElementBasis.h"
#include <ArduinoJson.h>
#define AUTOCONNECT_JSON_KEY_ACTION "action"
#define AUTOCONNECT_JSON_KEY_ARRANGE "arrange"
#define AUTOCONNECT_JSON_KEY_CHECKED "checked"
#define AUTOCONNECT_JSON_KEY_ELEMENT "element"
#define AUTOCONNECT_JSON_KEY_HORIZONTAL "horizontal"
#define AUTOCONNECT_JSON_KEY_LABEL "label"
#define AUTOCONNECT_JSON_KEY_MENU "menu"
#define AUTOCONNECT_JSON_KEY_NAME "name"
#define AUTOCONNECT_JSON_KEY_OPTION "option"
#define AUTOCONNECT_JSON_KEY_PLACEHOLDER "placeholder"
#define AUTOCONNECT_JSON_KEY_STYLE "style"
#define AUTOCONNECT_JSON_KEY_TITLE "title"
#define AUTOCONNECT_JSON_KEY_TYPE "type"
#define AUTOCONNECT_JSON_KEY_URI "uri"
#define AUTOCONNECT_JSON_KEY_VALUE "value"
#define AUTOCONNECT_JSON_KEY_VERTICAL "vertical"
#define AUTOCONNECT_JSON_TYPE_ACBUTTON "ACButton"
#define AUTOCONNECT_JSON_TYPE_ACCHECKBOX "ACCheckBox"
#define AUTOCONNECT_JSON_TYPE_ACELEMENT "ACElement"
#define AUTOCONNECT_JSON_TYPE_ACINPUT "ACInput"
#define AUTOCONNECT_JSON_TYPE_ACRADIO "ACRadio"
#define AUTOCONNECT_JSON_TYPE_ACSELECT "ACSelect"
#define AUTOCONNECT_JSON_TYPE_ACSUBMIT "ACSubmit"
#define AUTOCONNECT_JSON_TYPE_ACTEXT "ACText"
/**
* AutoConnectAux element base with handling with JSON object.
* Placed a raw text that can be added by user sketch.
* @param name A name string for the element.
* @param value A raw text to be placed in HTML.
*/
class AutoConnectElementJson : virtual public AutoConnectElementBasis {
public:
explicit AutoConnectElementJson(const char* name = "", const char* value = "") {
AutoConnectElementBasis::name = name;
AutoConnectElementBasis::value = value;
}
~AutoConnectElementJson() {}
virtual const size_t getObjectSize(void) const;
virtual bool loadMember(const JsonObject& json);
virtual void serialize(JsonObject& json);
protected:
void _setMember(const JsonObject& json);
void _serialize(JsonObject& json);
};
/**
* Button arrangement class, a part of AutoConnectAux element with
* handling JSON object.
* Place a labeled button that can be added by user sketch.
* @param name Button element name string.
* @param value Value string with the placed button.
* @param action Script code to execute with the button pushed.
*/
class AutoConnectButtonJson : public AutoConnectElementJson, public AutoConnectButtonBasis {
public:
explicit AutoConnectButtonJson(const char* name = "", const char* value = "", const String action = String()) {
AutoConnectButtonBasis::name = name;
AutoConnectButtonBasis::value = value;
AutoConnectButtonBasis::action = action;
}
~AutoConnectButtonJson() {}
const size_t getObjectSize(void) const override;
bool loadMember(const JsonObject& json) override;
void serialize(JsonObject& json) override;
};
/**
* Checkbox arrangement class, a part of AutoConnectAux element with
* handling JSON object.
* Place a optionally labeled input-box that can be added by user sketch.
* @param name Checkbox name string.
* @param value A string value associated with the input.
* @param label A label string that follows checkbox, optionally.
* The label is placed on the right side of the checkbox.
*/
class AutoConnectCheckboxJson : public AutoConnectElementJson, public AutoConnectCheckboxBasis {
public:
explicit AutoConnectCheckboxJson(const char* name = "", const char* value = "", const char* label = "", const bool checked = false) {
AutoConnectCheckboxBasis::name = name;
AutoConnectCheckboxBasis::value = value;
AutoConnectCheckboxBasis::label = label;
AutoConnectCheckboxBasis::checked = checked;
}
~AutoConnectCheckboxJson() {}
const size_t getObjectSize(void) const override;
bool loadMember(const JsonObject& json) override;
void serialize(JsonObject& json) override;
};
/**
* Input-box arrangement class, a part of AutoConnectAux element with
* handling JSON object.
* Place a optionally labeled input-box that can be added by user sketch.
* @param name Input-box name string.
* @param value Default value string. This string display as a placeholder by the default.
* @param label A label string that follows Input-box, optionally.
* The label is placed in front of Input-box.
*/
class AutoConnectInputJson : public AutoConnectElementJson, public AutoConnectInputBasis {
public:
explicit AutoConnectInputJson(const char* name = "", const char* value = "", const char* placeholder = "", const char* label = "") {
AutoConnectInputBasis::name = name;
AutoConnectInputBasis::value = value;
AutoConnectInputBasis::placeholder = placeholder;
AutoConnectInputBasis::label = label;
}
~AutoConnectInputJson() {}
const size_t getObjectSize(void) const override;
bool loadMember(const JsonObject& json) override;
void serialize(JsonObject& json) override;
};
/**
* Radio-button arrangement class, a part of AutoConnectAux element.
* Place a group of radio-button items and selectable mark checked.
* @param name Radio-button name string.
* @param options Array of value collection.
* @param label A label string that follows radio-buttons group.
* @param checked Index of check marked item.
*/
class AutoConnectRadioJson : public AutoConnectElementJson, public AutoConnectRadioBasis {
public:
explicit AutoConnectRadioJson(const char* name = "", std::vector<String> const& values = {}, const char* label = "", const ACArrange_t order = AC_Vertical, const uint8_t checked = 0) {
AutoConnectRadioBasis::name = name;
AutoConnectRadioBasis::_values = values;
AutoConnectRadioBasis::label = label;
AutoConnectRadioBasis::order = order;
AutoConnectRadioBasis::checked = checked;
}
~AutoConnectRadioJson() {}
const size_t getObjectSize(void) const override;
bool loadMember(const JsonObject& json) override;
void serialize(JsonObject& json) override;
};
/**
* Selection-box arrangement class, A part of AutoConnectAux element.
* Place a optionally labeled Selection-box that can be added by user sketch.
* @param name Input-box name string.
* @param options String array display in a selection list.
* @param label A label string that follows Input-box, optionally.
* The label is placed in front of Input-box.
*/
class AutoConnectSelectJson : public AutoConnectElementJson, public AutoConnectSelectBasis {
public:
explicit AutoConnectSelectJson(const char* name = "", std::vector<String> const& options = {}, const char* label = "") {
AutoConnectSelectBasis::name = name;
AutoConnectSelectBasis::_options = options;
AutoConnectSelectBasis::label = label;
}
~AutoConnectSelectJson() {}
const size_t getObjectSize(void) const override;
bool loadMember(const JsonObject& json) override;
void serialize(JsonObject& json) override;
};
/**
* Submit button arrangement class, a part of AutoConnectAux element.
* Place a submit button with a label that can be added by user sketch.
* With the button behavior, the values of the elements contained in
* the form would be sent using the post method.
* @param name Button name string.
* @param value Sending value string.
* @param uri Sending uri string.
*/
class AutoConnectSubmitJson : public AutoConnectElementJson, public AutoConnectSubmitBasis {
public:
explicit AutoConnectSubmitJson(const char* name = "", const char* value = "", const char* uri = "") {
AutoConnectSubmitBasis::name = name;
AutoConnectSubmitBasis::value = value;
AutoConnectSubmitBasis::uri = uri;
}
~AutoConnectSubmitJson() {}
const size_t getObjectSize(void) const override;
bool loadMember(const JsonObject& json) override;
void serialize(JsonObject& json) override;
};
/**
* Text arrangement class, a part of AutoConnectAux element.
* @param
* @param name Text name string.
* @param value Text value string.
* @param style A string of style-code for decoration, optionally.
* An arrangement text would be placed with <div> contains. A string
* of style-codes are given for '<div style=>'.
*/
class AutoConnectTextJson : public AutoConnectElementJson, public AutoConnectTextBasis {
public:
explicit AutoConnectTextJson(const char* name = "", const char* value = "", const char* style = "") {
AutoConnectTextBasis::name = name;
AutoConnectTextBasis::value = value;
AutoConnectTextBasis::style = style;
}
~AutoConnectTextJson() {}
const size_t getObjectSize(void) const override;
bool loadMember(const JsonObject& json) override;
void serialize(JsonObject& json) override;
};
#endif // _AUTOCONNECTELEMENTJSON_H_