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/*
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* AudioEffectAnalogDelay.cpp
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*
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* Created on: Jan 7, 2018
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* Author: slascos
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*/
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#include <new>
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#include "AudioEffectAnalogDelay.h"
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namespace BAGuitar {
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AudioEffectAnalogDelay::AudioEffectAnalogDelay(float maxDelay)
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: AudioStream(1, m_inputQueueArray)
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{
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m_memory = new AudioDelay(maxDelay);
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for (int i=0; i<MAX_DELAY_CHANNELS; i++) {
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m_channelOffsets[i] = 0;
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}
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}
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AudioEffectAnalogDelay::AudioEffectAnalogDelay(size_t numSamples)
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: AudioStream(1, m_inputQueueArray)
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{
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m_memory = new AudioDelay(numSamples);
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for (int i=0; i<MAX_DELAY_CHANNELS; i++) {
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m_channelOffsets[i] = 0;
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}
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}
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// requires preallocated memory large enough
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AudioEffectAnalogDelay::AudioEffectAnalogDelay(ExtMemSlot &slot)
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: AudioStream(1, m_inputQueueArray)
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{
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// m_memory = &slot;
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// for (int i=0; i<MAX_DELAY_CHANNELS; i++) {
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// m_channelOffsets[i] = 0;
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// }
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// m_memory->clear();
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}
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void AudioEffectAnalogDelay::update(void)
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{
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audio_block_t *inputAudioBlock = receiveReadOnly(); // get the next block of input samples
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if (!inputAudioBlock) {
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return;
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}
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// else {
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// transmit(inputAudioBlock, 0);
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// release(inputAudioBlock);
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// return;
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// }
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if (m_callCount < 1024) {
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if (inputAudioBlock) {
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transmit(inputAudioBlock, 0);
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release(inputAudioBlock);
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}
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m_callCount++; return;
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}
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// else if (m_callCount > 1400) {
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// if (inputAudioBlock) release(inputAudioBlock);
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// return;
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// }
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m_callCount++;
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Serial.println(String("AudioEffectAnalgDelay::update: ") + m_callCount);
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audio_block_t *blockToRelease = m_memory->addBlock(inputAudioBlock);
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if (blockToRelease) release(blockToRelease);
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//Serial.print("Active channels: "); Serial.print(m_activeChannels, HEX); Serial.println("");
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// For each active channel, output the delayed audio
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audio_block_t *blockToOutput = nullptr;
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for (int channel=0; channel<MAX_DELAY_CHANNELS; channel++) {
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if (!(m_activeChannels & (1<<channel))) continue; // If this channel is disable, skip to the next;
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if (!m_externalMemory) {
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// internal memory
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QueuePosition queuePosition = calcQueuePosition(m_channelOffsets[channel]);
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Serial.println(String("Position info: ") + queuePosition.index + " : " + queuePosition.offset);
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if (queuePosition.offset == 0) {
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// only one queue needs to be read out
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//Serial.println(String("Directly sending queue offset ") + queuePosition.index);
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blockToOutput= m_memory->getBlock(queuePosition.index); // could be nullptr!
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if (blockToOutput) transmit(blockToOutput);
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continue;
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} else {
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blockToOutput = allocate(); // allocate if spanning 2 queues
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}
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} else {
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blockToOutput = allocate(); // allocate always for external memory
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}
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// copy the output data
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if (!blockToOutput) continue; // skip this channel due to failure
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// copy over data
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m_memory->getSamples(blockToOutput, m_channelOffsets[channel]);
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//m_memory->read16(blockToOutput->data, 0, m_channelOffsets[channel], AUDIO_BLOCK_SAMPLES);
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transmit(blockToOutput);
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release(blockToOutput);
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}
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}
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bool AudioEffectAnalogDelay::delay(unsigned channel, float milliseconds)
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{
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if (channel > MAX_DELAY_CHANNELS-1) // channel id too high
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return false;
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size_t delaySamples = calcAudioSamples(milliseconds);
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// if (!m_externalMemory) {
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// // Internal memory (AudioStream buffers)
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//
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// QueuePosition queuePosition = calcQueuePosition(milliseconds);
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// Serial.println(String("CONFIG(") + m_memory->getMaxSize() + String("): delay: queue position ") + queuePosition.index + String(":") + queuePosition.offset);
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// // we have to take the queue position and add 1 to get the number of queues. But we need to add one more since this
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// // is the start of the audio buffer, and the AUDIO_BLOCK_SAMPLES will then flow into the next one, so add 2 overall.
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// size_t numQueues = queuePosition.index+2;
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// if (numQueues > m_numQueues)
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// m_numQueues = numQueues;
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// } else {
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//// // External memory
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//// if (delaySamples > m_memory->getSize()) {
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//// // error, the external memory is not large enough
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//// return false;
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//// }
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// }
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QueuePosition queuePosition = calcQueuePosition(milliseconds);
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Serial.println(String("CONFIG: delay:") + delaySamples + String(" queue position ") + queuePosition.index + String(":") + queuePosition.offset);
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m_channelOffsets[channel] = delaySamples;
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m_activeChannels |= 1<<channel;
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return true;
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}
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bool AudioEffectAnalogDelay::delay(unsigned channel, size_t delaySamples)
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{
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if (channel > MAX_DELAY_CHANNELS-1) // channel id too high
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return false;
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// if (!m_externalMemory) {
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// // Internal memory (AudioStream buffers)
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// MemAudioBlock *memory = reinterpret_cast<MemAudioBlock*>(m_memory);
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//
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// //QueuePosition queuePosition = calcQueuePosition(milliseconds);
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// QueuePosition queuePosition = calcQueuePosition(delaySamples);
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// Serial.println(String("CONFIG(") + memory->getMaxSize() + String("): delay: queue position ") + queuePosition.index + String(":") + queuePosition.offset);
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// // we have to take the queue position and add 1 to get the number of queues. But we need to add one more since this
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// // is the start of the audio buffer, and the AUDIO_BLOCK_SAMPLES will then flow into the next one, so add 2 overall.
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// size_t numQueues = queuePosition.index+2;
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// if (numQueues > m_numQueues)
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// m_numQueues = numQueues;
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// } else {
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//// // External memory
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//// if (delaySamples > m_memory->getSize()) {
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//// // error, the external memory is not large enough
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//// return false;
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//// }
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// }
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QueuePosition queuePosition = calcQueuePosition(delaySamples);
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Serial.println(String("CONFIG: delay:") + delaySamples + String(" queue position ") + queuePosition.index + String(":") + queuePosition.offset);
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m_channelOffsets[channel] = delaySamples;
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m_activeChannels |= 1<<channel;
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return true;
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}
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void AudioEffectAnalogDelay::disable(unsigned channel)
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{
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m_activeChannels &= ~(1<<channel);
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}
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}
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