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BALibrary_parasitstudio/src/AudioEffectAnalogDelay.cpp

119 lines
3.3 KiB

/*
* AudioEffectAnalogDelay.cpp
*
* Created on: Jan 7, 2018
* Author: slascos
*/
#include <new>
#include "AudioEffectAnalogDelay.h"
namespace BAGuitar {
AudioEffectAnalogDelay::AudioEffectAnalogDelay(INTERNAL_MEMORY, float maxDelay)
: AudioStream(1, m_inputQueueArray)
{
m_memory = new MemAudioBlock(maxDelay);
for (int i=0; i<MAX_DELAY_CHANNELS; i++) {
m_channelOffsets[i] = 0;
}
}
// requires preallocated memory large enough
AudioEffectAnalogDelay::AudioEffectAnalogDelay(EXTERNAL_MEMORY, MemSlot &slot)
: AudioStream(1, m_inputQueueArray)
{
m_memory = &slot;
for (int i=0; i<MAX_DELAY_CHANNELS; i++) {
m_channelOffsets[i] = 0;
}
m_memory->clear();
}
void AudioEffectAnalogDelay::update(void)
{
audio_block_t *inputAudioBlock = receiveReadOnly(); // get the next block of input samples
if (m_externalMemory) {
// external mem requires an actual write to memory with the new data block
if (inputAudioBlock) {
// valid block
m_memory->writeAdvance16(inputAudioBlock->data, AUDIO_BLOCK_SAMPLES);
} else {
// write zeros instead
m_memory->zeroAdvance16(AUDIO_BLOCK_SAMPLES);
}
} else {
// internal memory only requires updating the queue of audio block pointers.
MemAudioBlock *memory = reinterpret_cast<MemAudioBlock*>(m_memory);
memory->push(inputAudioBlock); // MemAudioBlock supports nullptrs, no need to check
// check to see if the queue has reached full size yet
if (memory->getNumQueues() > m_numQueues) {
release(memory->pop());
}
}
// For each active channel, output the delayed audio
audio_block_t *blockToOutput = nullptr;
for (int channel=0; channel<MAX_DELAY_CHANNELS; channel++) {
if (!(m_activeChannels & (1<<channel))) continue; // If this channel is disable, skip to the next;
if (!m_externalMemory) {
// internal memory
MemAudioBlock *memory = reinterpret_cast<MemAudioBlock*>(m_memory);
QueuePosition queuePosition = calcQueuePosition(m_channelOffsets[channel]);
if (queuePosition.offset == 0) {
// only one queue needs to be read out
blockToOutput= memory->getQueue(queuePosition.index); // could be nullptr!
transmit(blockToOutput);
} else {
blockToOutput = allocate(); // allocate if spanning 2 queues
}
} else {
blockToOutput = allocate(); // allocate always for external memory
}
// copy the output data
if (!blockToOutput) continue; // skip this channel due to failure
// copy over data
m_memory->read16(blockToOutput->data, 0, m_channelOffsets[channel], AUDIO_BLOCK_SAMPLES);
transmit(blockToOutput);
release(blockToOutput);
}
}
bool AudioEffectAnalogDelay::delay(unsigned channel, float milliseconds)
{
if (channel > MAX_DELAY_CHANNELS-1) // channel id too high
return false;
size_t delaySamples = calcAudioSamples(milliseconds);
if (!m_externalMemory) {
// Internal memory (AudioStream buffers)
QueuePosition queuePosition = calcQueuePosition(milliseconds);
size_t numQueues = queuePosition.index+1;
if (numQueues > m_numQueues)
m_numQueues = numQueues;
} else {
// External memory
if (delaySamples > m_memory->getSize()) {
// error, the external memory is not large enough
return false;
}
}
m_channelOffsets[channel] = delaySamples;
m_activeChannels |= 1<<channel;
return true;
}
void AudioEffectAnalogDelay::disable(unsigned channel)
{
m_activeChannels &= ~(1<<channel);
}
}