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uClock/examples/AcidStepSequencer/AcidStepSequencer.ino

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// PITCH MODE EMULATION OF ROLAND TB303
#include "Arduino.h"
#include <uClock.h>
// Sequencer config
#define STEP_MAX_SIZE 16
#define SEQUENCER_MIN_BPM 50
#define SEQUENCER_MAX_BPM 177
#define NOTE_VELOCITY 90
#define ACCENT_VELOCITY 127
// MIDI modes
#define MIDI_CHANNEL 0 // 0 = channel 1
#define MIDI_MODE
//#define SERIAL_MODE
// hardware setup to fit different kinda of setups and arduino models
#define OCTAVE_POT_PIN A3
#define NOTE_POT_PIN A2
#define STEP_LENGTH_POT_PIN A1
#define TEMPO_POT_PIN A0
#define PREVIOUS_STEP_BUTTON_PIN 2
#define NEXT_STEP_BUTTON_PIN 3
#define REST_BUTTON_PIN 4
#define GLIDE_BUTTON_PIN 5
#define ACCENT_BUTTON_PIN 6
#define PLAY_STOP_BUTTON_PIN 7
#define PREVIOUS_STEP_LED_PIN 8
#define NEXT_STEP_LED_PIN 9
#define REST_LED_PIN 10
#define GLIDE_LED_PIN 11
#define ACCENT_LED_PIN 12
#define PLAY_STOP_LED_PIN 13
// Sequencer data
typedef struct
{
uint8_t note;
bool accent;
bool glide;
bool rest;
} SEQUENCER_STEP_DATA;
SEQUENCER_STEP_DATA _sequencer[STEP_MAX_SIZE];
typedef struct
{
uint8_t note;
int8_t length;
} STACK_NOTE_DATA;
STACK_NOTE_DATA _note_stack[2];
bool _playing = false;
uint16_t _step, _step_edit = 0;
uint16_t _step_length = STEP_MAX_SIZE;
// MIDI clock, start, stop, note on and note off byte definitions - based on MIDI 1.0 Standards.
#define MIDI_CLOCK 0xF8
#define MIDI_START 0xFA
#define MIDI_STOP 0xFC
#define NOTE_ON 0x90
#define NOTE_OFF 0x80
// User Interface data
// 6 buttons to keep last value track
uint8_t _button_state[6] = {1};
// 4 10k potentiometers to keep lasta value track
uint16_t _pot_state[4] = {0};
uint8_t _last_octave = 3;
uint8_t _last_note = 0;
uint8_t _bpm_blink_timer = 1;
void sendMidiMessage(uint8_t command, uint8_t byte1, uint8_t byte2)
{
// send midi message
command = command | (uint8_t)MIDI_CHANNEL;
Serial.write(command);
Serial.write(byte1);
Serial.write(byte2);
}
// The callback function wich will be called by uClock each Pulse of 16PPQN clock resolution.
// Each call represents exactly one step here.
void ClockOut16PPQN(uint32_t * tick)
{
uint16_t step;
bool glide_ahead;
// get actual step.
_step = *tick % _step_length;
// send note on only if this step are not in rest mode
if ( _sequencer[_step].rest == false ) {
sendMidiMessage(NOTE_ON, _sequencer[_step].note, _sequencer[_step].accent ? ACCENT_VELOCITY : NOTE_VELOCITY);
// do we have a glide ahead us?
step = _step;
for ( uint16_t i = 1; i < _step_length; i++ ) {
++step;
step = step % _step_length;
if ( _sequencer[step].glide == true && _sequencer[step].rest == false ) {
_note_stack[1].note = _sequencer[_step].note;
_note_stack[1].length = 2 + (i * 6);
glide_ahead = true;
break;
} else if ( _sequencer[step].rest == false ) {
glide_ahead = false;
break;
}
}
if ( glide_ahead == false ) {
_note_stack[0].note = _sequencer[_step].note;
_note_stack[0].length = 4;
}
}
}
// The callback function wich will be called by uClock each Pulse of 96PPQN clock resolution.
void ClockOut96PPQN(uint32_t * tick)
{
// Send MIDI_CLOCK to external hardware
Serial.write(MIDI_CLOCK);
// handle note on stack
if ( _note_stack[1].length != -1 ) {
--_note_stack[1].length;
if ( _note_stack[1].length == 0 ) {
sendMidiMessage(NOTE_OFF, _note_stack[1].note, 0);
_note_stack[1].length = -1;
}
}
if ( _note_stack[0].length != -1 ) {
--_note_stack[0].length;
if ( _note_stack[0].length == 0 ) {
sendMidiMessage(NOTE_OFF, _note_stack[0].note, 0);
_note_stack[0].length = -1;
}
}
// time to let glide go away? be shure to send glided note off after the actual step send his note on
// same note? do not send note off
//if ( _sequencer[_last_step].glide == true && _sequencer[_step].note != _sequencer[_last_step].note ) {
// sendMidiMessage(NOTE_OFF, _sequencer[_last_step].note, 0);
//}
// BPM led indicator
if ( !(*tick % (96)) || (*tick == 0) ) { // first compass step will flash longer
_bpm_blink_timer = 8;
digitalWrite(PLAY_STOP_LED_PIN , HIGH);
} else if ( !(*tick % (24)) ) { // each quarter led on
digitalWrite(PLAY_STOP_LED_PIN , HIGH);
} else if ( !(*tick % _bpm_blink_timer) ) { // get led off
digitalWrite(PLAY_STOP_LED_PIN , LOW);
_bpm_blink_timer = 1;
}
}
// The callback function wich will be called when clock starts by using Clock.start() method.
void onClockStart()
{
Serial.write(MIDI_START);
digitalWrite(PLAY_STOP_LED_PIN , LOW);
_playing = true;
}
// The callback function wich will be called when clock stops by using Clock.stop() method.
void onClockStop()
{
Serial.write(MIDI_STOP);
//sendMidiMessage(NOTE_OFF, _last_note_on, 0);
sendMidiMessage(NOTE_OFF, _note_stack[1].note, 0);
sendMidiMessage(NOTE_OFF, _note_stack[0].note, 0);
_playing = false;
}
void configureInterface()
{
// Buttons config
// use internal pullup for buttons
pinMode(PREVIOUS_STEP_BUTTON_PIN, INPUT_PULLUP);
pinMode(NEXT_STEP_BUTTON_PIN, INPUT_PULLUP);
pinMode(REST_BUTTON_PIN, INPUT_PULLUP);
pinMode(GLIDE_BUTTON_PIN, INPUT_PULLUP);
pinMode(ACCENT_BUTTON_PIN, INPUT_PULLUP);
pinMode(PLAY_STOP_BUTTON_PIN, INPUT_PULLUP);
// Leds config
pinMode(PREVIOUS_STEP_LED_PIN, OUTPUT);
pinMode(NEXT_STEP_LED_PIN, OUTPUT);
pinMode(REST_LED_PIN, OUTPUT);
pinMode(GLIDE_LED_PIN, OUTPUT);
pinMode(ACCENT_LED_PIN, OUTPUT);
pinMode(PLAY_STOP_LED_PIN, OUTPUT);
digitalWrite(PREVIOUS_STEP_LED_PIN, LOW);
digitalWrite(NEXT_STEP_LED_PIN, LOW);
digitalWrite(REST_LED_PIN, LOW);
digitalWrite(GLIDE_LED_PIN, LOW);
digitalWrite(ACCENT_LED_PIN, LOW);
digitalWrite(PLAY_STOP_LED_PIN, LOW);
}
void setup()
{
// Initialize serial communication
#ifdef MIDI_MODE
// the default MIDI serial speed communication at 31250 bits per second
Serial.begin(31250);
#endif
#ifdef SERIAL_MODE
// for usage with a PC with a serial to MIDI bridge
Serial.begin(115200);
#endif
// Inits the clock
uClock.init();
// Set the callback function for the clock output to send MIDI Sync message.
uClock.setClock96PPQNOutput(ClockOut96PPQN);
// Set the callback function for the step sequencer on 16ppqn
uClock.setClock16PPQNOutput(ClockOut16PPQN);
// Set the callback function for MIDI Start and Stop messages.
uClock.setOnClockStartOutput(onClockStart);
uClock.setOnClockStopOutput(onClockStop);
// Set the clock BPM to 126 BPM
uClock.setTempo(126);
// initing sequencer data
for ( uint16_t i = 0; i < STEP_MAX_SIZE; i++ ) {
_sequencer[i].note = 36;
_sequencer[i].accent = false;
_sequencer[i].glide = false;
_sequencer[i].rest = false;
}
// pins, buttons, leds and pots config
configureInterface();
}
void sendPreviewNote(uint16_t step)
{
sendMidiMessage(NOTE_ON, _sequencer[step].note, _sequencer[step].accent ? ACCENT_VELOCITY : NOTE_VELOCITY);
delay(200);
sendMidiMessage(NOTE_OFF, _sequencer[step].note, 0);
}
bool pressed(uint8_t button_pin)
{
uint8_t value;
uint8_t * last_value;
switch(button_pin) {
case PREVIOUS_STEP_BUTTON_PIN:
last_value = &_button_state[0];
break;
case NEXT_STEP_BUTTON_PIN:
last_value = &_button_state[1];
break;
case REST_BUTTON_PIN:
last_value = &_button_state[2];
break;
case GLIDE_BUTTON_PIN:
last_value = &_button_state[3];
break;
case ACCENT_BUTTON_PIN:
last_value = &_button_state[4];
break;
case PLAY_STOP_BUTTON_PIN:
last_value = &_button_state[5];
break;
default:
return false;
}
value = digitalRead(button_pin);
// check, using pullup pressed button goes LOW
if ( value != *last_value && value == LOW ) {
*last_value = value;
return true;
} else {
*last_value = value;
return false;
}
}
int16_t getPotChanges(uint8_t pot_pin, uint16_t min_value, uint16_t max_value)
{
uint16_t value;
uint16_t * last_value;
switch(pot_pin) {
case OCTAVE_POT_PIN:
last_value = &_pot_state[0];
break;
case NOTE_POT_PIN:
last_value = &_pot_state[1];
break;
case STEP_LENGTH_POT_PIN:
last_value = &_pot_state[2];
break;
case TEMPO_POT_PIN:
last_value = &_pot_state[3];
break;
default:
return -1;
}
// range our value
value = (analogRead(pot_pin) / (1024 / ((max_value - min_value) + 1))) + min_value;
// check, using pullup pressed button goes LOW
if ( abs(value - *last_value) >= 1 ) {
*last_value = value;
return value;
} else {
*last_value = value;
return -1;
}
}
void processPots()
{
int8_t octave, note, step_note;
int16_t tempo, step_length;
octave = getPotChanges(OCTAVE_POT_PIN, 0, 10);
if ( octave != -1 ) {
_last_octave = octave;
}
note = getPotChanges(NOTE_POT_PIN, 0, 11);
if ( note != -1 ) {
_last_note = note;
}
// changes on octave or note pot?
if ( octave != -1 || note != -1 ) {
_sequencer[_step_edit].note = (_last_octave * 8) + _last_note;
if ( _playing == false ) {
sendPreviewNote(_step_edit);
}
}
step_length = getPotChanges(STEP_LENGTH_POT_PIN, 1, STEP_MAX_SIZE);
if ( step_length != -1 ) {
_step_length = step_length;
}
tempo = getPotChanges(TEMPO_POT_PIN, SEQUENCER_MIN_BPM, SEQUENCER_MAX_BPM);
if ( tempo != -1 ) {
uClock.setTempo(tempo);
}
}
void processButtons()
{
// play/stop
if ( pressed(PLAY_STOP_BUTTON_PIN) ) {
if ( _playing == false ) {
// Starts the clock, tick-tac-tick-tac...
uClock.start();
} else {
// stop the clock
uClock.stop();
}
}
// previous step edit
if ( pressed(PREVIOUS_STEP_BUTTON_PIN) ) {
if ( _step_edit != 0 ) {
--_step_edit;
}
if ( _playing == false ) {
sendPreviewNote(_step_edit);
}
}
// next step edit
if ( pressed(NEXT_STEP_BUTTON_PIN) ) {
if ( _step_edit < _step_length-1 ) {
++_step_edit;
}
if ( _playing == false ) {
sendPreviewNote(_step_edit);
}
}
// step rest
if ( pressed(REST_BUTTON_PIN) ) {
_sequencer[_step_edit].rest = !_sequencer[_step_edit].rest;
}
// step glide
if ( pressed(GLIDE_BUTTON_PIN) ) {
_sequencer[_step_edit].glide = !_sequencer[_step_edit].glide;
}
// step accent
if ( pressed(ACCENT_BUTTON_PIN) ) {
_sequencer[_step_edit].accent = !_sequencer[_step_edit].accent;
}
}
void processLeds()
{
// Editing First Step?
if ( _step_edit == 0 ) {
digitalWrite(PREVIOUS_STEP_LED_PIN , HIGH);
} else {
digitalWrite(PREVIOUS_STEP_LED_PIN , LOW);
}
// Editing Last Step?
if ( _step_edit == _step_length-1 ) {
digitalWrite(NEXT_STEP_LED_PIN , HIGH);
} else {
digitalWrite(NEXT_STEP_LED_PIN , LOW);
}
// Rest
if ( _sequencer[_step_edit].rest == true ) {
digitalWrite(REST_LED_PIN , HIGH);
} else {
digitalWrite(REST_LED_PIN , LOW);
}
// Glide
if ( _sequencer[_step_edit].glide == true ) {
digitalWrite(GLIDE_LED_PIN , HIGH);
} else {
digitalWrite(GLIDE_LED_PIN , LOW);
}
// Accent
if ( _sequencer[_step_edit].accent == true ) {
digitalWrite(ACCENT_LED_PIN , HIGH);
} else {
digitalWrite(ACCENT_LED_PIN , LOW);
}
// shut down play led if we are stoped
if ( _playing == false ) {
digitalWrite(PLAY_STOP_LED_PIN , LOW);
}
}
// User interaction goes here
void loop()
{
processPots();
processButtons();
processLeds();
}