You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
Chris van Marle ebcd22fa2d Makefile: miditones_scroll by default too 5 years ago
LICENSE.txt fix "running status" bug; add volume, instruments, percussion, file header, etc. 8 years ago
Makefile Makefile: miditones_scroll by default too 5 years ago
README.txt Fix for Linux compile; point to Playtune_synth for PJRC audio library 6 years ago
SAMPLE_MoneyMoney_scroll.txt Sample miditones_scroll output 8 years ago
miditones.c Fix bug: no delays were generated until tempo was set 5 years ago
miditones.exe Fix bug: no delays were generated until tempo was set 5 years ago
miditones_scroll.c Handle repeat cmd in miditones_scroll 5 years ago
miditones_scroll.exe Report on the number of unnecessary "stop note" commands in the byestream 8 years ago

README.txt

/*********************************************************************************************

*
* MIDITONES: Convert a MIDI file into a simple bytestream of notes
*
*
* MIDITONES converts a MIDI music file into a much simplified stream of commands, so that
* the music can easily be played on a small microcontroller-based synthesizer that has
* only simple tone generators. This is on github at www.github.com/LenShustek/miditones.
*
* Volume ("velocity") and instrument information in the MIDI file can either be
* discarded or kept. All the tracks are processed and merged into a single time-ordered
* stream of "note on", "note off", "change instrument" and "delay" commands.
*
* This was written for the "Playtune" series of Arduino and Teensy microcontroller
* synthesizers. See the separate documentation for the various Playtune.players at
* www.github.com/LenShustek/arduino-playtune
* www.github.com/LenShustek/ATtiny-playtune
* www.github.com/LenShustek/Playtune_poll
* www.github.com/LenShustek/Playtune_samp
* www.github.com/LenShustek/Playtune_synth
* MIDITONES may also prove useful for other simple music synthesizers..
*
* The output can be either a C-language source code fragment that initializes an
* array with the command bytestream, or a binary file with the bytestream itself.
*
* MIDITONES is written in standard ANSI C and is meant to be executed from the
* command line. There is no GUI interface.
*
* The MIDI file format is complicated, and this has not been tested on all of its
* variations. In particular we have tested only format type "1", which seems
* to be what most of them are. Let me know if you find MIDI files that it
* won't digest and I'll see if I can fix it.
*
* There is a companion program in the same repository called Miditones_scroll
* that can convert the bytestream generated by MIDITONES into a piano-player
* like listing for debugging or annotation. See the documentation in the
* beginning of its source code.
*
*
* ***** The MIDITONES command line *****
*
* To convert a MIDI file called "chopin.mid" into a command bytestream, execute
*
* miditones chopin
*
* It will create a file in the same directory called "chopin.c" which contains
* the C-language statement to intiialize an array called "score" with the bytestream.
*
*
* The general form for command line execution is this:
*
* miditones <options> <basefilename>
*
* The <basefilename> is the base name, without an extension, for the input and
* output files. It can contain directory path information, or not.
*
* The input file is <basefilename>.mid The output filename(s)
* are the base file name with .c, .bin, and/or .log extensions.
*
*
* The following commonly-used command-line options can be specified:
*
* -v Add velocity (volume) information to the output bytestream
*
* -i Add instrument change commands to the output bytestream
*
* -pt Translate notes in the MIDI percussion track to note numbers 128..255
* and assign them to a tone generator as usual.
*
* -d Generate a self-describing file header that says which optional bytestream
* fields are present. This is highly recommended if you are using later
* Playtune players that can check the header to know what data to expect.
*
* -b Generate a binary file with the name <basefilename>.bin, instead of a
* C-language source file with the name <basefilename>.c.
*
* -tn Generate the bytestream so that at most "n" tone generators are used.
* The default is 6 tone generators, and the maximum is 16. The program
* will report how many notes had to be discarded because there weren't
* enough tone generators.
*
*
* The best combination of options to use with the later Playtune music players is:
* -v -i -pt -d
*
*
* The following are lesser-used command-line options:
*
* -p Only parse the MIDI file, and don't generate an output file.
* Tracks are processed sequentially instead of being merged into chronological order.
* This is mostly useful for debugging MIDI file parsing problems.
*
* -lp Log input file parsing information to the <basefilename>.log file
*
* -lg Log output bytestream generation information to the <basefilename>.log file
*
* -nx Put about "x" items on each line of the C file output
*
* -sn Use bytestream generation strategy "n".
* Two strategies are currently implemented:
* 1:favor track 1 notes instead of all tracks equally
* 2:try to keep each track to its own tone generator
*
* -cn Only process the channel numbers whose bits are on in the number "n".
* For example, -c3 means "only process channels 0 and 1". In addition to decimal,
* "n" can be also specified in hex using a 0x prefix or octal with a 0 prefix.
*
* -kn Change the musical key of the output by n chromatic notes.
* -k-12 goes one octave down, -k12 goes one octave up, etc.
*
* -pi Ignore notes in the MIDI percussion track 9 (also called 10 by some)
*
* -dp Generate IDE-dependent C code to define PROGMEM
*
* -r Terminate the output file with a "restart" command instead of a "stop" command.
*
* -h Give command-line help.
*
*
* ***** The score bytestream *****
*
* The generated bytestream is a series of commands that turn notes on and off,
* maybe change instruments, and begin delays until the next note change.
* Here are the details, with numbers shown in hexadecimal.
*
* If the high-order bit of the byte is 1, then it is one of the following commands:
*
* 9t nn [vv]
* Start playing note nn on tone generator t, replacing any previous note.
* Generators are numbered starting with 0. The note numbers are the MIDI
* numbers for the chromatic scale, with decimal 69 being Middle A (440 Hz).
* If the -v option was given, a second byte is added to indicate note volume.
*
* 8t Stop playing the note on tone generator t.
*
* Ct ii Change tone generator t to play instrument ii from now on. This will only
* be generated if the -i option was given.
*
* F0 End of score; stop playing.
*
* E0 End of score; start playing again from the beginning.
*
* If the high-order bit of the byte is 0, it is a command to delay for a while until
* the next note change. The other 7 bits and the 8 bits of the following byte are
* interpreted as a 15-bit big-endian integer that is the number of milliseconds to
* wait before processing the next command. For example,
*
* 07 D0
*
* would cause a delay of 0x07d0 = 2000 decimal millisconds, or 2 seconds. Any tones
* that were playing before the delay command will continue to play.
*
* If the -d option is specified, the bytestream begins with a little header that tells
* what optional information will be in the data. This makes the file more self-describing,
* and allows music players to adapt to different kinds of files. The later Playtune
* players do that. The header looks like this:
*
* 'Pt' Two ascii characters that signal the presence of the header
* nn The length (in one byte) of the entire header, 6..255
* ff1 A byte of flag bits, three of which are currently defined:
* 80 velocity information is present
* 40 instrument change information is present
* 20 translated percussion notes are present
* ff2 Another byte of flags, currently undefined
* tt The number (in one byte) of tone generators actually used in this music.
*
* Any subsequent header bytes covered by the count, if present, are currently undefined
* and should be ignored by players.
*
* Len Shustek, 4 Feb 2011 and later
*