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Len Shustek 8 years ago committed by GitHub
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      README.txt

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/*--------------------------------------------------------------------------------
*
*
* About MIDITONES
*
*
* MIDITONES converts a MIDI music file into a much simplified stream of commands,
* so that a version of the music can be played on a synthesizer having only
* tone generators without any volume or tone controls.
*
* Volume ("velocity") and instrument specifications in the MIDI files are discarded.
* All the tracks are prcoessed and merged into a single time-ordered stream of
* "note on", "note off", and "delay" commands.
*
* This was written for the "Playtune" Arduino library, which plays polyphonic music
* using up to 6 tone generators run by the timers on the processor. See the separate
* documentation for Playtune. But MIDITONES may prove useful for other tone
* generating systems.
*
* The output can be either a C-language source code fragment that initializes an
* array with the command bytestream, or a binary file with the bytestream itself.
*
* MIDITONES is written in standard ANSI C (plus strlcpy and strlcat functions), and
* is meant to be executed from the command line. There is no GUI interface.
*
* The MIDI file format is complicated, and this has not been tested on a very
* wide variety of file types. In particular, we have tested only format type "1",
* which seems to be what most of them are. Let me know if you find MIDI files
* that it won't digest and I'll see if I can fix it.
* This has been tested only on a little-endian PC, but I think it should work on
* big-endian processors too. Note that the MIDI file format is inherently
* big-endian.
*
*
* ***** The command line *****
*
* To convert a MIDI file called "chopin.mid" into a command bytestream, execute
*
* miditones chopin
*
* It will create a file in the same directory called "chopin.c" which contains
* the C-language statement to intiialize an array called "score" with the bytestream.
*
*
* The general form for command line execution is this:
*
* miditones [-p] [-lg] [-lp] [-s1] [-tn] [-b] [-cn] [-kn] <basefilename>
*
* The <basefilename> is the base name, without an extension, for the input and
* output files. It can contain directory path information, or not.
*
* The input file is the base name with the extension ".mid". The output filename(s)
* are the base name with ".c", ".bin", and/or ".log" extensions.
*
*
* The following command-line options can be specified:
*
* -p Only parse the MIDI file; don't generate an output file.
* Tracks are processed sequentially instead of being merged into chronological order.
* This is mostly useful when generating a log to debug MIDI file parsing problems.
*
* -lp Log input file parsing information to the <basefilename>.log file
*
* -lg Log output bytestream generation information to the <basefilename>.log file
*
* -sn Use bytestream generation strategy "n".
* Two strategies are currently implemented:
* 1: favor track 1 notes instead of all tracks equally
* 2: try to keep each track to its own tone generator
*
* -tn Generate the bytestream so that at most n tone generators are used.
* The default is 6 tone generators, and the maximum is 16.
* The program will report how many notes had to be discarded because there
* weren't enough tone generators. Note that for the Arduino Playtunes
* library, it's ok to have the bytestream use more tone genreators than
* exist on your processor because any extra notes will be ignored, although
* it does make the file bigger than necessary . Of course, too many ignored
* notes will make the music sound really strange!
*
* -b Generate a binary file with the name <basefilename>.bin, instead of a
* C-language source file with the name <basefilename>.c.
*
* -cn Only process the channel numbers whose bits are on in the number "n".
* For example, -c3 means "only process channels 0 and 1"
*
* -kn Change the musical key of the output by n chromatic notes.
* -k-12 goes one octave down, -k12 goes one octave up, etc.
*
*
* ***** The score bytestream *****
*
* The generated bytestream is a series of commands that turn notes on and off, and
* start delays until the next note change. Here are the details, with numbers
* shown in hexadecimal.
*
* If the high-order bit of the byte is 1, then it is one of the following commands:
*
* 9t nn Start playing note nn on tone generator t. Generators are numbered
* starting with 0. The notes numbers are the MIDI numbers for the chromatic
* scale, with decimal 60 being Middle C, and decimal 69 being Middle A (440 Hz).
*
* 8t Stop playing the note on tone generator t.
*
* F0 End of score: stop playing.
*
* E0 End of score: start playing again from the beginning.
* (Shown for completeness; MIDITONES won't generate this.)
*
* If the high-order bit of the byte is 0, it is a command to delay for a while until
* the next note change.. The other 7 bits and the 8 bits of the following byte are
* interpreted as a 15-bit big-endian integer that is the number of milliseconds to
* wait before processing the next command. For example,
*
* 07 D0
*
* would cause a delay of 0x07d0 = 2000 decimal millisconds, or 2 seconds. Any tones
* that were playing before the delay command will continue to play.
*
*
* Len Shustek, 4 Feb 2011
*
*----------------------------------------------------------------------------------*/
Update on 28 Feb 2011: I fixed a bug that caused it to stop some notes too soon.
I also wrote a "MIDITONES_SCROLL" program that displays a miditones bytestream as a time-ordered scroll, sort of like a piano roll but with non-uniform time.This is primarily useful to debug programming errors that cause some MIDI scripts to sound strange. It reads the .bin file created from a .mid file by MIDITONES using the -b option.
Update on 25 Apr 2011: Scott Stickeler pointed out that it doesn't work if compiled for a 64-bit environment. I'll put fixing that on my to-do list, but in the meantime the workaround is just to compile for 32 bits. (Thanks, Scott.)
Update on 20 Nov 2011, V1.4: Added options to mask which channels (tracks) to process, and to change key by any chromatic distance. These are in support of music-playing on my Tesla Coil.
Update on 25 Aug 2013, V1.6: I finally fixed it to compile in 64-bit environments. I didn't have a way to test that, so thanks to David Azar for doing so.
Update on 30 Dec 2013: I added version 1.1 of MINITONES_SCROLL with a "-c" option to create annotated C source code initialization of the music bytestream. This makes it easier to manually edit the bytestream. See the beginning of the MINITONES_SCROLL source code for more details.
Update on 7 Mar 2013: I compiled 32-bit versions for people running Windows XP and Vista. Unfortunately code.google.com no longer allows downloaded files! So I put them in a Google Drive folder here:
https://drive.google.com/folderview?id=0B1ZOnb_w5lfBQkNPeFpvRHdQNnc
Update on 5 April 2015: Now code.google.org is going away, so I've migrated this to github.
Update on 6 April 2015: I made the source code friendlier to more compilers. The executables are, of course, for Windows.
/*--------------------------------------------------------------------------------
*
*
* About MIDITONES
*
*
* MIDITONES converts a MIDI music file into a much simplified stream of commands,
* so that a version of the music can be played on a synthesizer having only
* tone generators without any volume or tone controls.
*
* Volume ("velocity") and instrument specifications in the MIDI files are discarded.
* All the tracks are prcoessed and merged into a single time-ordered stream of
* "note on", "note off", and "delay" commands.
*
* This was written for the "Playtune" Arduino library, which plays polyphonic music
* using up to 6 tone generators run by the timers on the processor. See the separate
* documentation for Playtune. But MIDITONES may prove useful for other tone
* generating systems.
*
* The output can be either a C-language source code fragment that initializes an
* array with the command bytestream, or a binary file with the bytestream itself.
*
* MIDITONES is written in standard ANSI C (plus strlcpy and strlcat functions), and
* is meant to be executed from the command line. There is no GUI interface.
*
* The MIDI file format is complicated, and this has not been tested on a very
* wide variety of file types. In particular, we have tested only format type "1",
* which seems to be what most of them are. Let me know if you find MIDI files
* that it won't digest and I'll see if I can fix it.
* This has been tested only on a little-endian PC, but I think it should work on
* big-endian processors too. Note that the MIDI file format is inherently
* big-endian.
*
*
* ***** The command line *****
*
* To convert a MIDI file called "chopin.mid" into a command bytestream, execute
*
* miditones chopin
*
* It will create a file in the same directory called "chopin.c" which contains
* the C-language statement to intiialize an array called "score" with the bytestream.
*
*
* The general form for command line execution is this:
*
* miditones [-p] [-lg] [-lp] [-s1] [-tn] [-b] [-cn] [-kn] <basefilename>
*
* The <basefilename> is the base name, without an extension, for the input and
* output files. It can contain directory path information, or not.
*
* The input file is the base name with the extension ".mid". The output filename(s)
* are the base name with ".c", ".bin", and/or ".log" extensions.
*
*
* The following command-line options can be specified:
*
* -p Only parse the MIDI file; don't generate an output file.
* Tracks are processed sequentially instead of being merged into chronological order.
* This is mostly useful when generating a log to debug MIDI file parsing problems.
*
* -lp Log input file parsing information to the <basefilename>.log file
*
* -lg Log output bytestream generation information to the <basefilename>.log file
*
* -sn Use bytestream generation strategy "n".
* Two strategies are currently implemented:
* 1: favor track 1 notes instead of all tracks equally
* 2: try to keep each track to its own tone generator
*
* -tn Generate the bytestream so that at most n tone generators are used.
* The default is 6 tone generators, and the maximum is 16.
* The program will report how many notes had to be discarded because there
* weren't enough tone generators. Note that for the Arduino Playtunes
* library, it's ok to have the bytestream use more tone genreators than
* exist on your processor because any extra notes will be ignored, although
* it does make the file bigger than necessary . Of course, too many ignored
* notes will make the music sound really strange!
*
* -b Generate a binary file with the name <basefilename>.bin, instead of a
* C-language source file with the name <basefilename>.c.
*
* -cn Only process the channel numbers whose bits are on in the number "n".
* For example, -c3 means "only process channels 0 and 1"
*
* -kn Change the musical key of the output by n chromatic notes.
* -k-12 goes one octave down, -k12 goes one octave up, etc.
*
*
* ***** The score bytestream *****
*
* The generated bytestream is a series of commands that turn notes on and off, and
* start delays until the next note change. Here are the details, with numbers
* shown in hexadecimal.
*
* If the high-order bit of the byte is 1, then it is one of the following commands:
*
* 9t nn Start playing note nn on tone generator t. Generators are numbered
* starting with 0. The notes numbers are the MIDI numbers for the chromatic
* scale, with decimal 60 being Middle C, and decimal 69 being Middle A (440 Hz).
*
* 8t Stop playing the note on tone generator t.
*
* F0 End of score: stop playing.
*
* E0 End of score: start playing again from the beginning.
* (Shown for completeness; MIDITONES won't generate this.)
*
* If the high-order bit of the byte is 0, it is a command to delay for a while until
* the next note change.. The other 7 bits and the 8 bits of the following byte are
* interpreted as a 15-bit big-endian integer that is the number of milliseconds to
* wait before processing the next command. For example,
*
* 07 D0
*
* would cause a delay of 0x07d0 = 2000 decimal millisconds, or 2 seconds. Any tones
* that were playing before the delay command will continue to play.
*
*
* Len Shustek, 4 Feb 2011
*
*----------------------------------------------------------------------------------*/
Update on 28 Feb 2011: I fixed a bug that caused it to stop some notes too soon.
I also wrote a "MIDITONES_SCROLL" program that displays a miditones bytestream as a time-ordered scroll, sort of like a piano roll but with non-uniform time.This is primarily useful to debug programming errors that cause some MIDI scripts to sound strange. It reads the .bin file created from a .mid file by MIDITONES using the -b option.
Update on 25 Apr 2011: Scott Stickeler pointed out that it doesn't work if compiled for a 64-bit environment. I'll put fixing that on my to-do list, but in the meantime the workaround is just to compile for 32 bits. (Thanks, Scott.)
Update on 20 Nov 2011, V1.4: Added options to mask which channels (tracks) to process, and to change key by any chromatic distance. These are in support of music-playing on my Tesla Coil.
Update on 25 Aug 2013, V1.6: I finally fixed it to compile in 64-bit environments. I didn't have a way to test that, so thanks to David Azar for doing so.
Update on 30 Dec 2013: I added version 1.1 of MINITONES_SCROLL with a "-c" option to create annotated C source code initialization of the music bytestream. This makes it easier to manually edit the bytestream. See the beginning of the MINITONES_SCROLL source code for more details.
Update on 7 Mar 2013: I compiled 32-bit versions for people running Windows XP and Vista. Unfortunately code.google.com no longer allows downloaded files! So I put them in a Google Drive folder here:
https://drive.google.com/folderview?id=0B1ZOnb_w5lfBQkNPeFpvRHdQNnc
Update on 5 April 2015: Now code.google.org is going away, so I've migrated this to github.
Update on 6 April 2015: I made the source code friendlier to more compilers. The executables are, of course, for Windows.

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