major update and fixes

pull/2/head
pio 1 month ago
parent f1f8aa711d
commit 07d5e7e9dc
  1. 62
      keywords.txt
  2. 42
      src/basic_DSPutils.cpp
  3. 42
      src/basic_DSPutils.h
  4. 1
      src/basic_components.h
  5. 18
      src/basic_delay.h
  6. 5
      src/basic_shelvFilter.h
  7. 37
      src/basic_tempBuffer.h
  8. 16
      src/control_SGTL5000_F32.cpp
  9. 40
      src/control_SGTL5000_F32.h
  10. 333
      src/control_WM8731_F32.cpp
  11. 69
      src/control_WM8731_F32.h
  12. 447
      src/effect_compressorStereo_F32.h
  13. 208
      src/effect_delaystereo_F32.cpp
  14. 78
      src/effect_delaystereo_F32.h
  15. 79
      src/effect_gainStereo_F32.h
  16. 339
      src/effect_guitarBooster_F32.cpp
  17. 175
      src/effect_guitarBooster_F32.h
  18. 139
      src/effect_noiseGateStereo_F32.h
  19. 63
      src/effect_platereverb_F32.cpp
  20. 161
      src/effect_platereverb_F32.h
  21. 152
      src/effect_reverbsc_F32.cpp
  22. 73
      src/effect_reverbsc_F32.h
  23. 60
      src/effect_springreverb_F32.cpp
  24. 35
      src/effect_springreverb_F32.h
  25. 114
      src/effect_xfaderStereo_F32.h
  26. 2
      src/filter_3bandeq.h
  27. 59
      src/filter_biquadStereo_F32.cpp
  28. 258
      src/filter_biquadStereo_F32.h
  29. 4
      src/filter_equalizer_F32.h
  30. 40
      src/filter_ir_cabsim_F32.cpp
  31. 14
      src/filter_ir_cabsim_F32.h
  32. 11
      src/hexefx_audio_F32.h
  33. 212
      src/input_i2s2_F32.cpp
  34. 14
      src/input_i2s2_F32.h
  35. 171
      src/output_i2s2_F32.cpp
  36. 18
      src/output_i2s2_F32.h
  37. 93
      src/switch_selectorStereo_F32.h
  38. 1
      src/wavetables.c

@ -27,6 +27,8 @@ setMix KEYWORD2
AudioFilterShelvingLPHP KEYWORD1
AudioFilterLP KEYWORD1
AudioBasicTempBuffer_F32 KEYWORD1
AudioEffectInfinitePhaser_F32 KEYWORD1
depth KEYWORD2
depth_top KEYWORD2
@ -43,7 +45,6 @@ AudioEffectMonoToStereo_F32 KEYWORD1
stereo_set KEYWORD2
pan_set KEYWORD2
AudioEffectPhaserStereo_F32 KEYWORD1
top KEYWORD2
btm KEYWORD2
@ -99,7 +100,7 @@ bass_cut KEYWORD2
AudioEffectDelayStereo_F32 KEYWORD1
delay KEYWORD2
feedback KEYWORD2
inertia
inertia KEYWORD2
mod_rateHz KEYWORD2
mod_rate KEYWORD2
mod_depth KEYWORD2
@ -108,9 +109,66 @@ tap_tempo KEYWORD2
AudioEffectReverbSc_F32 KEYWORD1
lowpass KEYWORD2
AudioEffectCompressorStereo_F32 KEYWORD1
setDefaultValues KEYWORD2
calcAudioLevel_dB KEYWORD2
calcGain KEYWORD2
calcInstantaneousTargetGain KEYWORD2
calcSmoothedGain_dB KEYWORD2
resetStates KEYWORD2
setPreGain KEYWORD2
setPreGain_dB KEYWORD2
setPostGain KEYWORD2
setPostGain_dB KEYWORD2
setCompressionRatio KEYWORD2
setAttack_sec KEYWORD2
setRelease_sec KEYWORD2
setLevelTimeConst_sec KEYWORD2
setThresh_dBFS KEYWORD2
enableHPFilter KEYWORD2
getPreGain_dB KEYWORD2
getAttack_sec KEYWORD2
getRelease_sec KEYWORD2
getLevelTimeConst_sec KEYWORD2
getThresh_dBFS KEYWORD2
getCompressionRatio KEYWORD2
getCurrentLevel_dBFS KEYWORD2
getCurrentGain_dB KEYWORD2
setHPFilterCoeff_N2IIR_Matlab
bypass_get KEYWORD2
bypass_set KEYWORD2
bypass_tgl KEYWORD2
setSideChainMode KEYWORD2
AudioEffectGainStereo_F32 KEYWORD1
setGain KEYWORD2
setGain_dB KEYWORD2
getGain KEYWORD2
getGain_dB KEYWORD2
setPan KEYWORD2
getPan KEYWORD2
AudioEffectGuitarBooster_F32 KEYWORD1
drive KEYWORD2
bottom KEYWORD2
tone KEYWORD2
bias KEYWORD2
mix KEYWORD2
volume KEYWORD2
octave_get KEYWORD2
octave_set KEYWORD2
octave_tgl KEYWORD2
memcpyInterleave_f32 KEYWORD2
memcpyDeinterleave_f32 KEYWORD2
AudioInputI2S2_F32 KEYWORD1
AudioOutputI2S2_F32 KEYWORD1
AudioControlSGTL5000_Ext KEYWORD1
AudioControlWM8731_Ext KEYWORD1
dac_mute KEYWORD2
HPfilter KEYWORD2

@ -0,0 +1,42 @@
#include "basic_DSPutils.h"
/**
* @brief scale a float vector (range -1.0 - 1.0) to a new float vector
* in range of int32_t + saturation.
* based on arm_float_to_31
*
* @param pSrc pointer to the source vector
* @param pDst pointer to the destination verctor
* @param blockSize
*/
void scale_float_to_int32range(const float32_t *pSrc, float32_t *pDst, uint32_t blockSize)
{
uint32_t blkCnt; /* Loop counter */
const float32_t *pIn = pSrc; /* Source pointer */
/* Loop unrolling: Compute 4 outputs at a time */
blkCnt = blockSize >> 2U;
while (blkCnt > 0U)
{
/* C = A * 2147483648 */
/* Convert from float to Q31 and then store the results in the destination buffer */
*pDst++ = (float32_t)clip_q63_to_q31((q63_t)(*pIn++ * 2147483648.0f));
*pDst++ = (float32_t)clip_q63_to_q31((q63_t)(*pIn++ * 2147483648.0f));
*pDst++ = (float32_t)clip_q63_to_q31((q63_t)(*pIn++ * 2147483648.0f));
*pDst++ = (float32_t)clip_q63_to_q31((q63_t)(*pIn++ * 2147483648.0f));
blkCnt--;
}
/* Loop unrolling: Compute remaining outputs */
blkCnt = blockSize % 0x4U;
while (blkCnt > 0U)
{
/* C = A * 2147483648 */
*pDst++ = (float32_t)clip_q63_to_q31((q63_t)(*pIn++ * 2147483648.0f));
/* Decrement loop counter */
blkCnt--;
}
}

@ -1,14 +1,19 @@
#ifndef _BASIC_DSPUTILS_H_
#define _BASIC_DSPUTILS_H_
#include <Arduino.h>
#include <arm_math.h>
#define F32_TO_I32_NORM_FACTOR (2147483647) // which is 2^31-1
#define I32_TO_F32_NORM_FACTOR (4.656612875245797e-10) //which is 1/(2^31 - 1)
static inline void mix_pwr(float32_t mix, float32_t *wetMix, float32_t *dryMix);
static inline void mix_pwr(float32_t mix, float32_t *wetMix, float32_t *dryMix)
{
// Calculate mix parameters
// A cheap mostly energy constant crossfade from SignalSmith Blog
// https://signalsmith-audio.co.uk/writing/2021/cheap-energy-crossfade/
mix = constrain(mix, 0.0f, 1.0f);
float32_t x2 = 1.0f - mix;
float32_t A = mix*x2;
float32_t B = A * (1.0f + 1.4186f * A);
@ -19,4 +24,41 @@ static inline void mix_pwr(float32_t mix, float32_t *wetMix, float32_t *dryMix)
*dryMix = D * D;
}
void scale_float_to_int32range(const float32_t *pSrc, float32_t *pDst, uint32_t blockSize);
/**
* @brief combine two separate buffers into interleaved one
* @param sz - samples per output buffer (divisible by 2)
* @param dst - pointer to source buffer
* @param srcA - pointer to A source buffer (even samples)
* @param srcB - pointer to B source buffer (odd samples)
* @retval none
*/
inline void memcpyInterleave_f32(float32_t *srcA, float32_t *srcB, float32_t *dst, int16_t sz)
{
while(sz)
{
*dst++ = *srcA++;
*dst++ = *srcB++;
sz--;
*dst++ = *srcA++;
*dst++ = *srcB++;
sz--;
}
}
inline void memcpyInterleave_f32(float32_t *srcA, float32_t *srcB, float32_t *dst, int16_t sz);
inline void memcpyDeinterleave_f32(float32_t *src, float32_t *dstA, float32_t *dstB, int16_t sz)
{
while(sz)
{
*dstA++ = *src++;
*dstB++ = *src++;
sz--;
*dstA++ = *src++;
*dstB++ = *src++;
sz--;
}
}
inline void memcpyDeinterleave_f32(float32_t *src, float32_t *dstA, float32_t *dstB, int16_t sz);
#endif // _BASIC_DSPUTILS_H_

@ -7,5 +7,6 @@
#include "basic_shelvFilter.h"
#include "basic_pitch.h"
#include "basic_DSPutils.h"
#include "basic_tempBuffer.h"
#endif // _BASIC_COMPONENTS_H_

@ -30,9 +30,10 @@ public:
bool init(uint32_t size_samples, bool psram=false)
{
if(bf) free(bf);
use_psram = psram;
size = size_samples;
if (psram) bf = (float *)extmem_malloc(size * sizeof(float)); // allocate buffer
else bf = (float *)malloc(size * sizeof(float)); // allocate buffer
if (use_psram) bf = (float *)extmem_malloc(size * sizeof(float)); // allocate buffer in PSRAM
else bf = (float *)malloc(size * sizeof(float)); // allocate buffer in DMARAM
if (!bf) return false;
idx = 0;
reset();
@ -40,7 +41,17 @@ public:
}
void reset()
{
memset(bf, 0, size * sizeof(float));
memset(bf, 0, size * sizeof(float32_t));
if (use_psram) arm_dcache_flush_delete(&bf[0], size * sizeof(float32_t));
}
void reset(uint32_t startAddr, uint32_t endAddr)
{
if (startAddr > endAddr) return;
if (endAddr > (uint32_t)size) endAddr = size;
float32_t* memPtr = &bf[0]+startAddr;
uint32_t l = (endAddr - startAddr) * sizeof(float32_t);
memset(memPtr, 0, l);
if (use_psram) arm_dcache_flush_delete(memPtr, l);
}
/**
* @brief get the tap from the delay buffer
@ -106,6 +117,7 @@ private:
int32_t size;
float *bf;
int32_t idx;
bool use_psram = false;
};
#endif // _BASIC_DELAY_H_

@ -59,6 +59,11 @@ public:
hpreg += tmp1 * hp_f;
return (lpreg + hidamp*tmp2 + lodamp * hpreg);
}
void reset()
{
lpreg = 0.0f;
hpreg = 0.0f;
}
private:
float lpreg;
float hpreg;

@ -0,0 +1,37 @@
#ifndef _BASIC_TEMPBUFFER_H_
#define _BASIC_TEMPBUFFER_H_
#include <Arduino.h>
#include "AudioStream_F32.h"
class AudioBasicTempBuffer_F32 : public AudioStream_F32
{
public:
AudioBasicTempBuffer_F32() : AudioStream_F32(1, inputQueueArray_f32)
{
blockSize = AUDIO_BLOCK_SAMPLES;
memset(&data[0], 0, AUDIO_BLOCK_SAMPLES * sizeof(float32_t));
dataPtr = &data[0];
};
AudioBasicTempBuffer_F32(const AudioSettings_F32 &settings) : AudioStream_F32(1, inputQueueArray_f32)
{
blockSize = settings.audio_block_samples;
memset(&data[0], 0, AUDIO_BLOCK_SAMPLES * sizeof(float32_t));
dataPtr = &data[0];
};
~AudioBasicTempBuffer_F32(){};
void update(void)
{
audio_block_f32_t* block = AudioStream_F32::receiveReadOnly_f32();
if (!block) return;
memcpy(&data[0], block->data, blockSize * sizeof(float32_t));
AudioStream_F32::release(block);
}
float32_t* dataPtr;
private:
audio_block_f32_t *inputQueueArray_f32[1];
uint16_t blockSize = AUDIO_BLOCK_SAMPLES;
float32_t data[AUDIO_BLOCK_SAMPLES];
};
#endif // _BASIC_TEMPBUFFER_H_

@ -0,0 +1,16 @@
#include "control_SGTL5000_F32.h"
#include <Wire.h>
#define CHIP_I2S_CTRL 0x0006
#define CHIP_ADCDAC_CTRL 0x000E
void AudioControlSGTL5000_F32::set_bitDepth(bit_depth_t bits)
{
uint16_t regTmp = read(CHIP_I2S_CTRL);
regTmp &= ~(0x30); // clear bit 5:4 (DLEN)
regTmp |= ((uint8_t)bits << 4) & 0x30; // update DLEN
write(CHIP_ADCDAC_CTRL, 0x000C); // mute DAC
write(CHIP_I2S_CTRL, regTmp); // write new config
write(CHIP_ADCDAC_CTRL, 0x0000); // unmute DAC
}

@ -0,0 +1,40 @@
#ifndef _CONTROL_SGTL5000_F32_H_
#define _CONTROL_SGTL5000_F32_H_
/**
* @file control_SGTL5000_ext.h
* @author Piotr Zapart
* @brief enables the bit depth setting for the SGTL5000 codec chip
* @version 0.1
* @date 2024-03-20
*
* @copyright Copyright (c) 2024 www.hexefx.com
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
* You should have received a copy of the GNU General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>."
*/
#include <Arduino.h>
#include <control_sgtl5000.h>
class AudioControlSGTL5000_F32 : public AudioControlSGTL5000
{
//GUI: inputs:0, outputs:0 //this line used for automatic generation of GUI node
public:
AudioControlSGTL5000_F32(void) {};
typedef enum
{
I2S_BITS_32 = 0,
I2S_BITS_24,
I2S_BITS_20,
I2S_BITS_16
}bit_depth_t;
void set_bitDepth(bit_depth_t bits);
};
#endif // _CONTROL_SGTL5000_EXT_H_

@ -0,0 +1,333 @@
#include "control_WM8731_F32.h"
#include <Wire.h>
#define WM8731_I2C_ADDR_A 0x1A
#define WM8731_I2C_ADDR_B 0x1B
#define WM8731_MUTE_ON (1)
#define WM8731_MUTE_OFF (0)
#define WM8731_REG_LLINEIN (0)
#define WM8731_BITS_LINVOL_SHIFT (0)
#define WM8731_BITS_LINVOL_MASK (0x1F)
#define WM8731_BITS_LINVOL(x) (((x)<<WM8731_BITS_LINVOL_SHIFT)&WM8731_BITS_LINVOL_MASK)
#define WM8731_BITS_LINMUTE_SHIFT (7)
#define WM8731_BITS_LINMUTE_MASK (1<<WM8731_BITS_LINMUTE_SHIFT)
#define WM8731_BITS_LINMUTE(x) (((x)<<WM8731_BITS_LINMUTE_SHIFT)&WM8731_BITS_LINMUTE_MASK)
#define WM8731_BITS_LRINBOTH_SHIFT (8)
#define WM8731_BITS_LRINBOTH_MASK (1<<WM8731_BITS_LRINBOTH_SHIFT)
#define WM8731_BITS_LRINBOTH(x) (((x)<<WM8731_BITS_LRINBOTH_SHIFT)&WM8731_BITS_LRINBOTH_MASK)
#define WM8731_REG_RLINEIN (1)
#define WM8731_BITS_RINVOL_SHIFT (0)
#define WM8731_BITS_RINVOL_MASK (0x1F)
#define WM8731_BITS_RINVOL(x) (((x)<<WM8731_BITS_RINVOL_SHIFT)&WM8731_BITS_RINVOL_MASK)
#define WM8731_BITS_RINMUTE_SHIFT (7)
#define WM8731_BITS_RINMUTE_MASK (1<<WM8731_BITS_RINMUTE_SHIFT)
#define WM8731_BITS_RINMUTE(x) (((x)<<WM8731_BITS_RINMUTE_SHIFT)&WM8731_BITS_RINMUTE_MASK)
#define WM8731_BITS_RLINBOTH_SHIFT (8)
#define WM8731_BITS_RLINBOTH_MASK (1<<WM8731_BITS_RLINBOTH_SHIFT)
#define WM8731_BITS_RLINBOTH(x) (((x)<<WM8731_BITS_RLINBOTH_SHIFT)&WM8731_BITS_RLINBOTH_MASK)
#define WM8731_REG_LHEADOUT (2)
#define WM8731_BITS_LHPVOL_SHIFT (0)
#define WM8731_BITS_LHPVOL_MASK (0x7F)
#define WM8731_BITS_LHPVOL(x) (((x))<<WM8731_BITS_LHPVOL_SHIFT)&WM8731_BITS_LHPVOL_MASK)
#define WM8731_BITS_LZCEN_SHIFT (7)
#define WM8731_BITS_LZCEN_MASK (1<<WM8731_BITS_LZCEN_SHIFT)
#define WM8731_BITS_LZCEN(x) (((x)<<WM8731_BITS_LZCEN_SHIFT)&WM8731_BITS_LZCEN_MASK)
#define WM8731_BITS_LRHPBOTH_SHIFT (8)
#define WM8731_BITS_LRHPBOTH_MASK (1<<WM8731_BITS_LRHPBOTH_SHIFT)
#define WM8731_BITS_LRHPBOTH(x) (((x)<<WM8731_BITS_LRHPBOTH_SHIFT)&WM8731_BITS_LRHPBOTH_MASK)
#define WM8731_REG_RHEADOUT (3)
#define WM8731_BITS_RHPVOL_SHIFT (0)
#define WM8731_BITS_RHPVOL_MASK (0x7F)
#define WM8731_BITS_RHPVOL(x) (((x))<<WM8731_BITS_RHPVOL_SHIFT)&WM8731_BITS_RHPVOL_MASK)
#define WM8731_BITS_RZCEN_SHIFT (7)
#define WM8731_BITS_RZCEN_MASK (1<<WM8731_BITS_RZCEN_SHIFT)
#define WM8731_BITS_RZCEN(x) (((x)<<WM8731_BITS_RZCEN_SHIFT)&WM8731_BITS_RZCEN_MASK)
#define WM8731_BITS_RLHPBOTH_SHIFT (8)
#define WM8731_BITS_RLHPBOTH_MASK (1<<WM8731_BITS_RLHPBOTH_SHIFT)
#define WM8731_BITS_RLHPBOTH(x) (((x)<<WM8731_BITS_RLHPBOTH_SHIFT)&WM8731_BITS_RLHPBOTH_MASK)
#define WM8731_REG_ANALOG (4)
#define WM8731_BITS_MICBOOST_SHIFT (0)
#define WM8731_BITS_MICBOOST_MASK (1<<WM8731_BITS_MICBOOST_SHIFT)
#define WM8731_BITS_MICBOOST(x) (((x)<<WM8731_BITS_MICBOOST_SHIFT)&WM8731_BITS_MICBOOST_MASK)
#define WM8731_BITS_MUTEMIC_SHIFT (1)
#define WM8731_BITS_MUTEMIC_MASK (1<<WM8731_BITS_MUTEMIC_SHIFT)
#define WM8731_BITS_MUTEMIC(x) (((x)<<WM8731_BITS_MUTEMIC_SHIFT)&WM8731_BITS_MUTEMIC_MASK)
#define WM8731_BITS_INSEL_SHIFT (2)
#define WM8731_BITS_INSEL_MASK (1<<WM8731_BITS_INSEL_SHIFT)
#define WM8731_BITS_INSEL(x) (((x)<<WM8731_BITS_INSEL_SHIFT)&WM8731_BITS_INSEL_MASK)
#define WM8731_BITS_BYPASS_SHIFT (3)
#define WM8731_BITS_BYPASS_MASK (1<<WM8731_BITS_BYPASS_SHIFT)
#define WM8731_BITS_BYPASS(x) (((x)<<WM8731_BITS_BYPASS_SHIFT)&WM8731_BITS_BYPASS_MASK)
#define WM8731_BITS_DACSEL_SHIFT (4)
#define WM8731_BITS_DACSEL_MASK (1<<WM8731_BITS_DACSEL_SHIFT)
#define WM8731_BITS_DACSEL(x) (((x)<<WM8731_BITS_DACSEL_SHIFT)&WM8731_BITS_DACSEL_MASK)
#define WM8731_BITS_SIDETONE_SHIFT (5)
#define WM8731_BITS_SIDETONE_MASK (1<<WM8731_BITS_SIDETONE_SHIFT)
#define WM8731_BITS_SIDETONE(x) (((x)<<WM8731_BITS_SIDETONE_SHIFT)&WM8731_BITS_SIDETONE_MASK)
#define WM8731_BITS_SIDEATT_SHIFT (6)
#define WM8731_BITS_SIDEATT_MASK (0xC0)
#define WM8731_BITS_SIDEATT(x) (((x)<<WM8731_BITS_SIDEATT_SHIFT)&WM8731_BITS_SIDEATT_MASK)
#define WM8731_SIDEATT_M6_DB (0x00)
#define WM8731_SIDEATT_M9_DB (0x01)
#define WM8731_SIDEATT_M12_DB (0x02)
#define WM8731_SIDEATT_M15_DB (0x03)
#define WM8731_REG_DIGITAL (5)
#define WM8731_BITS_ADCHPD_SHIFT (0)
#define WM8731_BITS_ADCHPD_MASK (1<<WM8731_BITS_ADCHPD_SHIFT)
#define WM8731_BITS_ADCHPD(x) (((x)<<WM8731_BITS_ADCHPD_SHIFT)&WM8731_BITS_ADCHPD_MASK)
#define WM8731_BITS_DEEMP_SHIFT (6)
#define WM8731_BITS_DEEMP_MASK (0x06)
#define WM8731_BITS_DEEMP(x) (((x)<<WM8731_BITS_DEEMP_SHIFT)&WM8731_BITS_DEEMP_MASK)
#define WM8731_DEEMP_OFF (0x00)
#define WM8731_DEEMP_32KHZ (0x01)
#define WM8731_DEEMP_44_1KHZ (0x02)
#define WM8731_DEEMP_48KHZ (0x03)
#define WM8731_BITS_DACMU_SHIFT (3)
#define WM8731_BITS_DACMU_MASK (1<<WM8731_BITS_DACMU_SHIFT)
#define WM8731_BITS_DACMU(x) (((x)<<WM8731_BITS_DACMU_SHIFT)&WM8731_BITS_DACMU_MASK)
#define WM8731_BITS_HPOR_SHIFT (4)
#define WM8731_BITS_HPOR_MASK (1<<WM8731_BITS_HPOR_SHIFT)
#define WM8731_BITS_HPOR(x) (((x)<<WM8731_BITS_HPOR_SHIFT)&WM8731_BITS_HPOR_MASK)
#define WM8731_REG_POWERDOWN (6)
#define WM8731_BITS_LINEINPD_SHIFT (0)
#define WM8731_BITS_LINEINPD_MASK (1<<WM8731_BITS_LINEINPD_SHIFT)
#define WM8731_BITS_LINEINPD(x) (((x)<<WM8731_BITS_LINEINPD_SHIFT)&WM8731_BITS_LINEINPD_MASK)
#define WM8731_BITS_MICPD_SHIFT (1)
#define WM8731_BITS_MICPD_MASK (1<<WM8731_BITS_MICPD_SHIFT)
#define WM8731_BITS_MICPD(x) (((x)<<WM8731_BITS_MICPD_SHIFT)&WM8731_BITS_MICPD_MASK)
#define WM8731_BITS_ADCPD_SHIFT (2)
#define WM8731_BITS_ADCPD_MASK (1<<WM8731_BITS_ADCPD_SHIFT)
#define WM8731_BITS_ADCPD(x) (((x)<<WM8731_BITS_ADCPD_SHIFT)&WM8731_BITS_ADCPD_MASK)
#define WM8731_BITS_DACPD_SHIFT (3)
#define WM8731_BITS_DACPD_MASK (1<<WM8731_BITS_DACPD_SHIFT)
#define WM8731_BITS_DACPD(x) (((x)<<WM8731_BITS_DACPD_SHIFT)&WM8731_BITS_DACPD_MASK)
#define WM8731_BITS_OUTPD_SHIFT (4)
#define WM8731_BITS_OUTPD_MASK (1<<WM8731_BITS_OUTPD_SHIFT)
#define WM8731_BITS_OUTPD(x) (((x)<<WM8731_BITS_OUTPD_SHIFT)&WM8731_BITS_OUTPD_MASK)
#define WM8731_BITS_OSCPD_SHIFT (5)
#define WM8731_BITS_OSCPD_MASK (1<<WM8731_BITS_OSCPD_SHIFT)
#define WM8731_BITS_OSCPD(x) (((x)<<WM8731_BITS_OSCPD_SHIFT)&WM8731_BITS_OSCPD_MASK)
#define WM8731_BITS_CLKOUTPD_SHIFT (6)
#define WM8731_BITS_CLKOUTPD_MASK (1<<WM8731_BITS_CLKOUTPD_SHIFT)
#define WM8731_BITS_CLKOUTPD(x) (((x)<<WM8731_BITS_CLKOUTPD_SHIFT)&WM8731_BITS_CLKOUTPD_MASK)
#define WM8731_BITS_POWEROFF_SHIFT (7)
#define WM8731_BITS_POWEROFF_MASK (1<<WM8731_BITS_POWEROFF_SHIFT)
#define WM8731_BITS_POWEROFF(x) (((x)<<WM8731_BITS_POWEROFF_SHIFT)&WM8731_BITS_POWEROFF_MASK)
#define WM8731_REG_INTERFACE (7)
#define WM8731_BITS_FORMAT_SHIFT (0)
#define WM8731_BITS_FORMAT_MASK (0x03)
#define WM8731_BITS_FORMAT(x) (((x)<<WM8731_BITS_FORMAT_SHIFT)&WM8731_BITS_FORMAT_MASK)
#define WM8731_FORMAT_DSP_MODE (0x03)
#define WM8731_FORMAT_I2S_MSB_LEFT (0x02)
#define WM8731_FORMAT_MSB_LEFT (0x01)
#define WM8731_FORMAT_MSB_RIGHT (0x00)
#define WM8731_BITS_IWL_SHIFT (2)
#define WM8731_BITS_IWL_MASK (0x0C)
#define WM8731_BITS_IWL(x) ((x<<WM8731_BITS_IWL_SHIFT)&WM8731_BITS_IWL_MASK)
#define WM8731_BITS_LRP_SHIFT (4)
#define WM8731_BITS_LRP_MASK (1<<WM8731_BITS_LRP_SHIFT)
#define WM8731_BITS_LRP(x) (((x)<<WM8731_BITS_LRP_SHIFT)&WM8731_BITS_LRP_MASK)
#define WM8731_BITS_LRSWAP_SHIFT (5)
#define WM8731_BITS_LRSWAP_MASK (1<<WM8731_BITS_LRSWAP_SHIFT)
#define WM8731_BITS_LRSWAP(x) (((x)<<WM8731_BITS_LRSWAP_SHIFT)&WM8731_BITS_LRSWAP_MASK)
#define WM8731_BITS_MS_SHIFT (6)
#define WM8731_BITS_MS_MASK (1<<WM8731_BITS_MS_SHIFT)
#define WM8731_BITS_MS(x) (((x)<<WM8731_BITS_MS_SHIFT)&WM8731_BITS_MS_MASK)
#define WM8731_BITS_BCLKINV_SHIFT (7)
#define WM8731_BITS_BCLKINV_MASK (1<<WM8731_BITS_BCLKINV_SHIFT)
#define WM8731_BITS_BCLKINV(x) (((x)<<WM8731_BITS_BCLKINV_SHIFT)&WM8731_BITS_BCLKINV_MASK)
#define WM8731_REG_SAMPLING (8)
#define WM8731_BITS_USB_NORMAL_SHIFT (0)
#define WM8731_BITS_USB_NORMAL_MASK (1<<WM8731_BITS_USB_NORMAL_SHIFT)
#define WM8731_BITS_USB_NORMAL(x) (((x)<<WM8731_BITS_USB_NORMAL_SHIFT)&WM8731_BITS_USB_NORMAL_MASK)
#define WM8731_BITS_BOSR_SHIFT (1)
#define WM8731_BITS_BOSR_MASK (1<<WM8731_BITS_BOSR_SHIFT)
#define WM8731_BITS_BOSR(x) (((x)<<WM8731_BITS_BOSR_SHIFT)&WM8731_BITS_BOSR_MASK)
#define WM8731_BITS_SR_SHIFT (2)
#define WM8731_BITS_SR_MASK (0x3C)
#define WM8731_BITS_SR(x) (((x)<<WM8731_BITS_SR_SHIFT)&WM8731_BITS_SR_MASK)
#define WM8731_BITS_CLKIDIV2_SHIFT (6)
#define WM8731_BITS_CLKIDIV2_MASK (1<<WM8731_BITS_CLKIDIV2_SHIFT)
#define WM8731_BITS_CLKIDIV2(x) (((x)<<WM8731_BITS_CLKIDIV2_SHIFT)&WM8731_BITS_CLKIDIV2_MASK)
#define WM8731_BITS_CLKODIV2_SHIFT (7)
#define WM8731_BITS_CLKODIV2_MASK (1<<WM8731_BITS_CLKODIV2_SHIFT)
#define WM8731_BITS_CLKODIV2(x) (((x)<<WM8731_BITS_CLKODIV2_SHIFT)&WM8731_BITS_CLKODIV2_MASK)
#define WM8731_REG_ACTIVE (9)
#define WM8731_REG_RESET (15)
bool AudioControlWM8731_F32::enable(bit_depth_t bits, uint8_t addr)
{
i2c_addr = addr;
Wire.begin();
delay(5);
if (!write(WM8731_REG_RESET, 0))
{
return false; // no WM8731 chip responding
}
write(WM8731_REG_INTERFACE, WM8731_BITS_FORMAT(WM8731_FORMAT_I2S_MSB_LEFT) |
WM8731_BITS_IWL(bits)); // I2S, x bit, MCLK slave
write(WM8731_REG_SAMPLING, 0x20); // 256*Fs, 44.1 kHz, MCLK/1
// In order to prevent pops, the DAC should first be soft-muted (DACMU),
// the output should then be de-selected from the line and headphone output
// (DACSEL), then the DAC powered down (DACPD).
write(WM8731_REG_DIGITAL, 0x08); // DAC soft mute
write(WM8731_REG_ANALOG, 0x00); // disable all
write(WM8731_REG_POWERDOWN, 0x00); // codec powerdown
write(WM8731_REG_LHEADOUT, 0x80); // volume off
write(WM8731_REG_RHEADOUT, 0x80);
delay(100); // how long to power up?
write(WM8731_REG_ACTIVE, 1);
delay(5);
write(WM8731_REG_DIGITAL, 0x00); // DAC unmuted
write(WM8731_REG_ANALOG, 0x10); // DAC selected
return true;
}
void AudioControlWM8731_F32::dac_mute(bool m)
{
write(WM8731_REG_DIGITAL, m ? WM8731_BITS_DACMU(1) : WM8731_BITS_DACMU(0)); // DAC soft mute
DACmute = m;
}
void AudioControlWM8731_F32::HPfilter(bool state)
{
write(WM8731_REG_DIGITAL, WM8731_BITS_DACMU(DACmute) | WM8731_BITS_ADCHPD(state));
}
bool AudioControlWM8731_F32::write(unsigned int reg, unsigned int val)
{
int attempt = 0;
while (1)
{
attempt++;
Wire.beginTransmission(i2c_addr);
Wire.write((reg << 1) | ((val >> 8) & 1));
Wire.write(val & 0xFF);
int status = Wire.endTransmission();
if (status == 0) return true;
if (attempt >= 12) return false;
delayMicroseconds(80);
}
}
bool AudioControlWM8731_F32::volumeInteger(unsigned int n)
{
// n = 127 for max volume (+6 dB)
// n = 48 for min volume (-73 dB)
// n = 0 to 47 for mute
if (n > 127)
n = 127;
// Serial.print("volumeInteger, n = ");
// Serial.println(n);
write(WM8731_REG_LHEADOUT, n | 0x180);
write(WM8731_REG_RHEADOUT, n | 0x80);
return true;
}
bool AudioControlWM8731_F32::inputLevel(float n)
{
// range is 0x00 (min) - 0x1F (max)
int _level = int(n * 31.f);
_level = _level > 0x1F ? 0x1F : _level;
write(WM8731_REG_LLINEIN, _level);
write(WM8731_REG_RLINEIN, _level);
return true;
}
bool AudioControlWM8731_F32::inputSelect(input_select_t n)
{
if (n == INPUT_SELECT_LINEIN) write(WM8731_REG_ANALOG, 0x12);
else if (n == INPUT_SELECT_MIC) write(WM8731_REG_ANALOG, 0x15);
else return false;
return true;
}
/******************************************************************/
bool AudioControlWM8731_F32_master::enable(bit_depth_t bits, uint8_t addr)
{
i2c_addr = addr;
Wire.begin();
delay(5);
// write(WM8731_REG_RESET, 0);
write(WM8731_REG_INTERFACE,
WM8731_BITS_FORMAT(WM8731_FORMAT_I2S_MSB_LEFT) |
WM8731_BITS_IWL(bits)|
WM8731_BITS_MS(1)); // I2S, x bit, MCLK slave
write(WM8731_REG_SAMPLING, 0x20); // 256*Fs, 44.1 kHz, MCLK/1
// In order to prevent pops, the DAC should first be soft-muted (DACMU),
// the output should then be de-selected from the line and headphone output
// (DACSEL), then the DAC powered down (DACPD).
write(WM8731_REG_DIGITAL, 0x08); // DAC soft mute
write(WM8731_REG_ANALOG, 0x00); // disable all
write(WM8731_REG_POWERDOWN, 0x00); // codec powerdown
write(WM8731_REG_LHEADOUT, 0x80); // volume off
write(WM8731_REG_RHEADOUT, 0x80);
delay(100); // how long to power up?
write(WM8731_REG_ACTIVE, 1);
delay(5);
write(WM8731_REG_DIGITAL, 0x00); // DAC unmuted
write(WM8731_REG_ANALOG, 0x10); // DAC selected
return true;
}

@ -0,0 +1,69 @@
/**
* @file control_WM8731_ext.h
* @author Piotr Zapart
* @brief Alternative WM8731 driver with configurable bit depth
* @version 1.0
* @date 2024-03-21
*
* @copyright Copyright (c) 2024 www.hexefx.com
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
* You should have received a copy of the GNU General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>."
*/
#ifndef _CONTROL_WM8731_F32_H_
#define _CONTROL_WM8731_F32_H_
#include <Arduino.h>
#define WM8731_I2C_ADDR_CSB0 0x1A
#define WM8731_I2C_ADDR_CSB1 0x1B
class AudioControlWM8731_F32
{
public:
AudioControlWM8731_F32(){};
typedef enum
{
I2S_BITS_16 = 0,
I2S_BITS_20,
I2S_BITS_24,
I2S_BITS_32
}bit_depth_t;
typedef enum
{
INPUT_SELECT_LINEIN = 0,
INPUT_SELECT_MIC
}input_select_t;
bool enable(bit_depth_t bits = I2S_BITS_16, uint8_t addr=WM8731_I2C_ADDR_CSB0);
bool disable(void) { return false; }
bool volume(float n) { return volumeInteger(n * 80.0f + 47.499f); }
bool inputLevel(float n); // range: 0.0f to 1.0f
bool inputSelect(input_select_t n=INPUT_SELECT_LINEIN);
void dac_mute(bool m);
void HPfilter(bool state);
protected:
bool write(unsigned int reg, unsigned int val);
bool volumeInteger(unsigned int n); // range: 0x2F to 0x7F
private:
uint8_t bit_depth = I2S_BITS_16;
uint8_t i2c_addr;
bool DACmute = false;
};
class AudioControlWM8731_F32_master : public AudioControlWM8731_F32
{
public:
bool enable(bit_depth_t bits = I2S_BITS_16, uint8_t addr=WM8731_I2C_ADDR_CSB0);
private:
uint8_t i2c_addr;
};
#endif // _CONTROL_WM8731_EXTENDED_H_

@ -0,0 +1,447 @@
/*
AudioEffectCompressor
Created: Chip Audette, Dec 2016 - Jan 2017
Purpose; Apply dynamic range compression to the audio stream.
Assumes floating-point data.
This processes a single stream fo audio data (ie, it is mono)
MIT License. use at your own risk.
Stereo version - Piotr Zapart www.hexefx.com 03.2024
*/
#ifndef _EFFECT_COMPRESSORSTEREO_F32
#define _EFFECT_COMPRESSORSTEREO_F32
#include <arm_math.h> //ARM DSP extensions. https://www.keil.com/pack/doc/CMSIS/DSP/html/index.html
#include <AudioStream_F32.h>
class AudioEffectCompressorStereo_F32 : public AudioStream_F32
{
// GUI: inputs:1, outputs:1 //this line used for automatic generation of GUI node
public:
// constructor
AudioEffectCompressorStereo_F32(void) : AudioStream_F32(2, inputQueueArray_f32)
{
setDefaultValues(AUDIO_SAMPLE_RATE);
resetStates();
};
AudioEffectCompressorStereo_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray_f32)
{
setDefaultValues(settings.sample_rate_Hz);
resetStates();
};
typedef enum
{
COMP_SIDECHAIN_SRC_LR, // l + r separate
COMP_SIDECHAIN_SRC_LRSUM // l + r sum / 2
}sideChainMode_t;
void setDefaultValues(const float sample_rate_Hz)
{
fs_Hz = sample_rate_Hz;
setThresh_dBFS(-20.0f); // set the default value for the threshold for compression
setCompressionRatio(5.0f); // set the default copression ratio
setAttack_sec(0.005f); // default to this value
setRelease_sec(0.200f); // default to this value
setHPFilterCoeff();
enableHPFilter(true); // enable the HP filter to remove any DC offset from the audio
sidechainMode = COMP_SIDECHAIN_SRC_LRSUM;
}
// here's the method that does all the work
void update(void)
{
audio_block_f32_t *blockL, *blockR;
if (bp) // handle bypass
{
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
return;
}
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
blockL = AudioStream_F32::receiveWritable_f32(0);
blockR = AudioStream_F32::receiveWritable_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
return;
}
// allocate blocks required for gain calculations
audio_block_f32_t* audio_level_dB_blockL = AudioStream_F32::allocate_f32();
audio_block_f32_t* audio_level_dB_blockR = AudioStream_F32::allocate_f32();
audio_block_f32_t *gain_blockL = AudioStream_F32::allocate_f32();
audio_block_f32_t *gain_blockR = AudioStream_F32::allocate_f32();
// no memory for the audio gain blocks
if ( !audio_level_dB_blockL || !audio_level_dB_blockR || !gain_blockL || !gain_blockL)
{
if (audio_level_dB_blockL) AudioStream_F32::release(audio_level_dB_blockL);
if (audio_level_dB_blockR) AudioStream_F32::release(audio_level_dB_blockR);
if (gain_blockL) AudioStream_F32::release(gain_blockL);
if (gain_blockR) AudioStream_F32::release(gain_blockR);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
// apply a high-pass filter to get rid of the DC offset
if (use_HP_prefilter)
{
arm_biquad_cascade_df1_f32(&hp_filt_structL, blockL->data, blockL->data, blockL->length);
arm_biquad_cascade_df1_f32(&hp_filt_structR, blockR->data, blockR->data, blockR->length);
}
// apply the pre-gain...a negative gain value will disable
if (pre_gain > 0.0f)
{
arm_scale_f32(blockL->data, pre_gain, blockL->data, blockL->length); // use ARM DSP for speed!
arm_scale_f32(blockR->data, pre_gain, blockR->data, blockR->length);
}
// Side chain processing
switch (sidechainMode)
{
case COMP_SIDECHAIN_SRC_LR: // l + r separate
calcAudioLevel_dB(blockL, audio_level_dB_blockL);
calcAudioLevel_dB(blockR, audio_level_dB_blockR);
calcGain(audio_level_dB_blockL, gain_blockL);
calcGain(audio_level_dB_blockR, gain_blockR);
arm_mult_f32(blockL->data, gain_blockL->data, blockL->data, blockL->length);
arm_mult_f32(blockR->data, gain_blockR->data, blockR->data, blockR->length);
break;
case COMP_SIDECHAIN_SRC_LRSUM: // l + r sum / 2
arm_add_f32(blockL->data, blockR->data, audio_level_dB_blockL->data, audio_level_dB_blockL->length); // L+R -> db_L
arm_scale_f32(audio_level_dB_blockL->data, 0.5f, audio_level_dB_blockL->data, audio_level_dB_blockL->length); // L+R / 2
calcAudioLevel_dB(audio_level_dB_blockL, audio_level_dB_blockL); // chn L used for L&R
calcGain(audio_level_dB_blockL, gain_blockL);
arm_mult_f32(blockL->data, gain_blockL->data, blockL->data, blockL->length);
arm_mult_f32(blockR->data, gain_blockL->data, blockR->data, blockR->length);
break;
default:
break;
}
if (post_gain > 0.0f)
{
arm_scale_f32(blockL->data, post_gain, blockL->data, blockL->length); // use ARM DSP for speed!
arm_scale_f32(blockR->data, post_gain, blockR->data, blockR->length);
}
// transmit the block and release memory
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
AudioStream_F32::release(gain_blockL);
AudioStream_F32::release(gain_blockR);
AudioStream_F32::release(audio_level_dB_blockL);
AudioStream_F32::release(audio_level_dB_blockR);
}
// Here's the method that estimates the level of the audio (in dB)
// It squares the signal and low-pass filters to get a time-averaged
// signal power. It then
void calcAudioLevel_dB(audio_block_f32_t *wav_block, audio_block_f32_t *level_dB_block)
{
// calculate the instantaneous signal power (square the signal)
audio_block_f32_t *wav_pow_block = AudioStream_F32::allocate_f32();
arm_mult_f32(wav_block->data, wav_block->data, wav_pow_block->data, wav_block->length);
// low-pass filter and convert to dB
float c1 = level_lp_const, c2 = 1.0f - c1; // prepare constants
for (int i = 0; i < wav_pow_block->length; i++)
{
// first-order low-pass filter to get a running estimate of the average power
wav_pow_block->data[i] = c1 * prev_level_lp_pow + c2 * wav_pow_block->data[i];
// save the state of the first-order low-pass filter
prev_level_lp_pow = wav_pow_block->data[i];
// now convert the signal power to dB (but not yet multiplied by 10.0)
level_dB_block->data[i] = log10f_approx(wav_pow_block->data[i]);
}
// limit the amount that the state of the smoothing filter can go toward negative infinity
if (prev_level_lp_pow < (1.0E-13))
prev_level_lp_pow = 1.0E-13; // never go less than -130 dBFS
// scale the wav_pow_block by 10.0 to complete the conversion to dB
arm_scale_f32(level_dB_block->data, 10.0f, level_dB_block->data, level_dB_block->length); // use ARM DSP for speed!
// release memory and return
AudioStream_F32::release(wav_pow_block);
return; // output is passed through level_dB_block
}
// This method computes the desired gain from the compressor, given an estimate
// of the signal level (in dB)
void calcGain(audio_block_f32_t *audio_level_dB_block, audio_block_f32_t *gain_block)
{
// first, calculate the instantaneous target gain based on the compression ratio
audio_block_f32_t *inst_targ_gain_dB_block = AudioStream_F32::allocate_f32();
calcInstantaneousTargetGain(audio_level_dB_block, inst_targ_gain_dB_block);
// second, smooth in time (attack and release) by stepping through each sample
audio_block_f32_t *gain_dB_block = AudioStream_F32::allocate_f32();
calcSmoothedGain_dB(inst_targ_gain_dB_block, gain_dB_block);
// finally, convert from dB to linear gain: gain = 10^(gain_dB/20); (ie this takes care of the sqrt, too!)
arm_scale_f32(gain_dB_block->data, 1.0f / 20.0f, gain_dB_block->data, gain_dB_block->length); // divide by 20
for (int i = 0; i < gain_dB_block->length; i++)
gain_block->data[i] = pow10f(gain_dB_block->data[i]); // do the 10^(x)
// release memory and return
AudioStream_F32::release(gain_dB_block);
AudioStream_F32::release(inst_targ_gain_dB_block);
return; // output is passed through gain_block
}
// Compute the instantaneous desired gain, including the compression ratio and
// threshold for where the comrpession kicks in
void calcInstantaneousTargetGain(audio_block_f32_t *audio_level_dB_block, audio_block_f32_t *inst_targ_gain_dB_block)
{
// how much are we above the compression threshold?
audio_block_f32_t *above_thresh_dB_block = AudioStream_F32::allocate_f32();
arm_offset_f32(audio_level_dB_block->data, // CMSIS DSP for "add a constant value to all elements"
-thresh_dBFS, // this is the value to be added
above_thresh_dB_block->data, // this is the output
audio_level_dB_block->length);
// scale by the compression ratio...this is what the output level should be (this is our target level)
arm_scale_f32(above_thresh_dB_block->data, // CMSIS DSP for "multiply all elements by a constant value"
1.0f / comp_ratio, // this is the value to be multiplied
inst_targ_gain_dB_block->data, // this is the output
above_thresh_dB_block->length);
// compute the instantaneous gain...which is the difference between the target level and the original level
arm_sub_f32(inst_targ_gain_dB_block->data, // CMSIS DSP for "subtract two vectors element-by-element"
above_thresh_dB_block->data, // this is the vector to be subtracted
inst_targ_gain_dB_block->data, // this is the output
inst_targ_gain_dB_block->length);
// limit the target gain to attenuation only (this part of the compressor should not make things louder!)
for (int i = 0; i < inst_targ_gain_dB_block->length; i++)
{
if (inst_targ_gain_dB_block->data[i] > 0.0f)
inst_targ_gain_dB_block->data[i] = 0.0f;
}
// release memory before returning
AudioStream_F32::release(above_thresh_dB_block);
return; // output is passed through inst_targ_gain_dB_block
}
// this method applies the "attack" and "release" constants to smooth the
// target gain level through time.
void calcSmoothedGain_dB(audio_block_f32_t *inst_targ_gain_dB_block, audio_block_f32_t *gain_dB_block)
{
float32_t gain_dB;
float32_t one_minus_attack_const = 1.0f - attack_const;
float32_t one_minus_release_const = 1.0f - release_const;
for (int i = 0; i < inst_targ_gain_dB_block->length; i++)
{
gain_dB = inst_targ_gain_dB_block->data[i];
// smooth the gain using the attack or release constants
if (gain_dB < prev_gain_dB)
{ // are we in the attack phase?
gain_dB_block->data[i] = attack_const * prev_gain_dB + one_minus_attack_const * gain_dB;
}
else
{ // or, we're in the release phase
gain_dB_block->data[i] = release_const * prev_gain_dB + one_minus_release_const * gain_dB;
}
// save value for the next time through this loop
prev_gain_dB = gain_dB_block->data[i];
}
// return
return; // the output here is gain_block
}
// methods to set parameters of this module
void resetStates(void)
{
prev_level_lp_pow = 1.0f;
prev_gain_dB = 0.0f;
// initialize the HP filter. (This also resets the filter states,)
arm_biquad_cascade_df1_init_f32(&hp_filt_structL, hp_nstages, hp_coeff, hp_stateL);
arm_biquad_cascade_df1_init_f32(&hp_filt_structR, hp_nstages, hp_coeff, hp_stateR);
}
void setPreGain(float g) { pre_gain = g; }
void setPreGain_dB(float gain_dB) { setPreGain(pow(10.0f, gain_dB / 20.0f)); }
void setPostGain(float g) { post_gain = g; }
void setPostGain_dB(float gain_dB) { setPostGain(pow(10.0f, gain_dB / 20.0f)); }
void setCompressionRatio(float cr)
{
comp_ratio = max(0.001f, cr); // limit to positive values
updateThresholdAndCompRatioConstants();
}
void setAttack_sec(float a)
{
attack_sec = a;
attack_const = expf(-1.0f / (attack_sec * fs_Hz)); // expf() is much faster than exp()
// also update the time constant for the envelope extraction
setLevelTimeConst_sec(min(attack_sec, release_sec) / 5.0f); // make the level time-constant one-fifth the gain time constants
}
void setRelease_sec(float r)
{
release_sec = r;
release_const = expf(-1.0f / (release_sec * fs_Hz)); // expf() is much faster than exp()
// also update the time constant for the envelope extraction
setLevelTimeConst_sec(min(attack_sec, release_sec) / 5.0f); // make the level time-constant one-fifth the gain time constants
}
void setLevelTimeConst_sec(float t_sec)
{
const float min_t_sec = 0.002f; // this is the minimum allowed value
level_lp_sec = max(min_t_sec, t_sec);
level_lp_const = expf(-1.0f / (level_lp_sec * fs_Hz)); // expf() is much faster than exp()
}
void setThresh_dBFS(float val)
{
thresh_dBFS = val;
setThreshPow(pow(10.0f, thresh_dBFS / 10.0f));
}
void enableHPFilter(boolean flag) { use_HP_prefilter = flag; };
// methods to return information about this module
float32_t getPreGain_dB(void) { return 20.0 * log10f_approx(pre_gain); }
float32_t getAttack_sec(void) { return attack_sec; }
float32_t getRelease_sec(void) { return release_sec; }
float32_t getLevelTimeConst_sec(void) { return level_lp_sec; }
float32_t getThresh_dBFS(void) { return thresh_dBFS; }
float32_t getCompressionRatio(void) { return comp_ratio; }
float32_t getCurrentLevel_dBFS(void) { return 10.0 * log10f_approx(prev_level_lp_pow); }
float32_t getCurrentGain_dB(void) { return prev_gain_dB; }
void setHPFilterCoeff_N2IIR_Matlab(float32_t b[], float32_t a[])
{
// https://www.keil.com/pack/doc/CMSIS/DSP/html/group__BiquadCascadeDF1.html#ga8e73b69a788e681a61bccc8959d823c5
// Use matlab to compute the coeff for HP at 20Hz: [b,a]=butter(2,20/(44100/2),'high'); %assumes fs_Hz = 44100
hp_coeff[0] = b[0];
hp_coeff[1] = b[1];
hp_coeff[2] = b[2]; // here are the matlab "b" coefficients
hp_coeff[3] = -a[1];
hp_coeff[4] = -a[2]; // the DSP needs the "a" terms to have opposite sign vs Matlab
}
bool bypass_get(void) {return bp;}
void bypass_set(bool state) {bp = state;}
bool bypass_tgl(void)
{
bp ^= 1;
return bp;
}
void setSideChainMode(sideChainMode_t newMode) {sidechainMode = newMode;}
private:
// state-related variables
audio_block_f32_t *inputQueueArray_f32[2]; // memory pointer for the input to this module
float32_t prev_level_lp_pow = 1.0f;
float32_t prev_gain_dB = 0.0f; // last gain^2 used
float32_t fs_Hz = AUDIO_SAMPLE_RATE_EXACT;
bool bp = true; // bypass flag
sideChainMode_t sidechainMode = COMP_SIDECHAIN_SRC_LRSUM;
// HP filter state-related variables
arm_biquad_casd_df1_inst_f32 hp_filt_structL;
arm_biquad_casd_df1_inst_f32 hp_filt_structR;
static const uint8_t hp_nstages = 1;
float32_t hp_coeff[5 * hp_nstages] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f}; // no filtering. actual filter coeff set later
float32_t hp_stateL[4 * hp_nstages];
float32_t hp_stateR[4 * hp_nstages];
void setHPFilterCoeff(void)
{
// https://www.keil.com/pack/doc/CMSIS/DSP/html/group__BiquadCascadeDF1.html#ga8e73b69a788e681a61bccc8959d823c5
// Use matlab to compute the coeff for HP at 20Hz: [b,a]=butter(2,20/(44100/2),'high'); %assumes fs_Hz = 44100
const float32_t b[] = {9.979871156751189e-01, -1.995974231350238e+00, 9.979871156751189e-01}; // from Matlab
const float32_t a[] = {1.000000000000000e+00, -1.995970179642828e+00, 9.959782830576472e-01}; // from Matlab
setHPFilterCoeff_N2IIR_Matlab((float32_t *)b, (float32_t *)a);
}
// private parameters related to gain calculation
float32_t attack_const, release_const, level_lp_const; // used in calcGain(). set by setAttack_sec() and setRelease_sec();
float32_t comp_ratio_const, thresh_pow_FS_wCR; // used in calcGain(); set in updateThresholdAndCompRatioConstants()
void updateThresholdAndCompRatioConstants(void)
{
comp_ratio_const = 1.0f - (1.0f / comp_ratio);
thresh_pow_FS_wCR = powf(thresh_pow_FS, comp_ratio_const);
}
// settings
float32_t attack_sec = 0.002f, release_sec = 0.2f, level_lp_sec;
float32_t thresh_dBFS = 0.0f; // threshold for compression, relative to digital full scale
float32_t thresh_pow_FS = 1.0f; // same as above, but not in dB
void setThreshPow(float t_pow)
{
thresh_pow_FS = t_pow;
updateThresholdAndCompRatioConstants();
}
float32_t comp_ratio = 1.0f; // compression ratio
float32_t pre_gain = -1.0f; // gain to apply before the compression. negative value disables
float32_t post_gain = -1.0f;
boolean use_HP_prefilter;
// Accelerate the powf(10.0,x) function
static float32_t pow10f(float x)
{
// return powf(10.0f,x) //standard, but slower
return expf(2.302585092994f * x); // faster: exp(log(10.0f)*x)
}
// Accelerate the log10f(x) function?
static float32_t log10f_approx(float x)
{
// return log10f(x); //standard, but slower
return log2f_approx(x) * 0.3010299956639812f; // faster: log2(x)/log2(10)
}
/* ----------------------------------------------------------------------
** Fast approximation to the log2() function. It uses a two step
** process. First, it decomposes the floating-point number into
** a fractional component F and an exponent E. The fraction component
** is used in a polynomial approximation and then the exponent added
** to the result. A 3rd order polynomial is used and the result
** when computing db20() is accurate to 7.984884e-003 dB.
** ------------------------------------------------------------------- */
// https://community.arm.com/tools/f/discussions/4292/cmsis-dsp-new-functionality-proposal/22621#22621
// float log2f_approx_coeff[4] = {1.23149591368684f, -4.11852516267426f, 6.02197014179219f, -3.13396450166353f};
static float log2f_approx(float X)
{
// float *C = &log2f_approx_coeff[0];
float Y;
float F;
int E;
// This is the approximation to log2()
F = frexpf(fabsf(X), &E);
// Y = C[0]*F*F*F + C[1]*F*F + C[2]*F + C[3] + E;
// Y = *C++;
Y = 1.23149591368684f;
Y *= F;
// Y += (*C++);
Y += -4.11852516267426f;
Y *= F;
// Y += (*C++);
Y += 6.02197014179219f;
Y *= F;
// Y += (*C++);
Y += -3.13396450166353f;
Y += E;
return (Y);
}
};
#endif

@ -23,17 +23,28 @@
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "effect_delaystereo.h"
#include "effect_delaystereo_F32.h"
#define TREBLE_LOSS_FREQ (0.20f)
#define BASS_LOSS_FREQ (0.05f)
#define BASS_FREQ (0.15f)
extern uint8_t external_psram_size;
AudioEffectDelayStereo_F32::AudioEffectDelayStereo_F32(uint32_t dly_range_ms, bool use_psram) : AudioStream_F32(2, inputQueueArray)
{
psram_mode = use_psram;
begin(dly_range_ms, use_psram);
}
void AudioEffectDelayStereo_F32::begin(uint32_t dly_range_ms, bool use_psram)
{
// failsafe if psram is required but not found
// limit the delay time to 500ms (88200 bytes at 44.1kHz)
if (psram_mode && external_psram_size == 0)
{
psram_mode = false;
if (dly_range_ms > 500) dly_range_ms = 500;
}
bool memOk = true;
dly_length = ((float32_t)(dly_range_ms+500)/1000.0f) * AUDIO_SAMPLE_RATE_EXACT;
if (!dly0a.init(dly_length, use_psram)) memOk = false;
@ -55,11 +66,7 @@ void AudioEffectDelayStereo_F32::update()
if (!initialized) return;
if (!memsetup_done)
{
dly0a.reset();
dly0b.reset();
dly1a.reset();
dly1b.reset();
memsetup_done = true;
memsetup_done = memCleanup();
return;
}
@ -71,41 +78,49 @@ void AudioEffectDelayStereo_F32::update()
if (bp)
{
if (!cleanup_done)
// mem cleanup not required in TRAILS mode
if (!cleanup_done && bp_mode != BYPASS_MODE_TRAILS)
{
dly0a.reset();
dly0b.reset();
dly1a.reset();
dly1b.reset();
cleanup_done = true;
cleanup_done = memCleanup();
tap_active = false; // reset tap tempo
tap_counter = 0;
}
if (dry_gain > 0.0f) // if dry/wet mixer is used
if (infinite) freeze(false);
switch(bp_mode)
{
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
case BYPASS_MODE_PASS:
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
return;
}
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
break;
case BYPASS_MODE_OFF:
blockL = AudioStream_F32::allocate_f32();
if (!blockL) return;
memset(&blockL->data[0], 0, blockL->length*sizeof(float32_t));
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockL, 1);
AudioStream_F32::release(blockL);
return;
break;
case BYPASS_MODE_TRAILS:
inputGainSet = 0.0f;
tap_active = false; // reset tap tempo
tap_counter = 0;
break;
default:
break;
}
blockL = AudioStream_F32::allocate_f32();
if (!blockL) return;
memset(&blockL->data[0], 0, blockL->length*sizeof(float32_t));
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockL, 1);
AudioStream_F32::release(blockL);
return;
}
cleanup_done = false;
blockL = AudioStream_F32::receiveWritable_f32(0);
blockR = AudioStream_F32::receiveWritable_f32(1);
if (!blockL || !blockR)
@ -116,8 +131,11 @@ void AudioEffectDelayStereo_F32::update()
AudioStream_F32::release(blockR);
return;
}
cleanup_done = false;
for (i=0; i < blockL->length; i++)
{
inputGain += (inputGainSet - inputGain) * 0.25f;
// tap tempo
if (tap_active)
{
@ -138,7 +156,7 @@ void AudioEffectDelayStereo_F32::update()
dly_time -= dly_time_step;
if (dly_time < dly_time_set) dly_time = dly_time_set;
}
// lowpass the dely time
// lowpass the delay time
acc1 = dly_time - dly_time_flt;
dly_time_flt += acc1 * 0.1f;
dly_time = dly_time_flt;
@ -165,12 +183,10 @@ void AudioEffectDelayStereo_F32::update()
acc2 = (float32_t)dly_length - 1.0f - (dly_time + mod_fr[3]);
if (acc2 < 0.0f) mod_fr[3] += acc2;
float32_t idx = dly_time + mod_fr[0];
acc1 = dly0b.getTapHermite(dly_time+mod_fr[0]);
outR = acc1 * 0.6f;
acc1 = flt0R.process(acc1) * feedb;
acc1 += blockR->data[i] * input_attn;
acc1 += blockR->data[i] * inputGain;
acc1 = flt1R.process(acc1);
acc2 = dly0a.getTapHermite(dly_time+mod_fr[1]);
dly0b.write_toOffset(acc2, 0);
@ -180,7 +196,7 @@ void AudioEffectDelayStereo_F32::update()
acc1 = dly1b.getTapHermite(dly_time+mod_fr[2]);
outR += acc1 * 0.6f;
acc1 = flt0L.process(acc1) * feedb;
acc1 += blockL->data[i] * input_attn;
acc1 += blockL->data[i] * inputGain;
acc1 = flt1L.process(acc1);
acc2 = dly1a.getTapHermite(dly_time+mod_fr[3]);
dly1b.write_toOffset(acc2, 0);
@ -199,4 +215,116 @@ void AudioEffectDelayStereo_F32::update()
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
}
void AudioEffectDelayStereo_F32::freeze(bool state)
{
if (infinite == state) return;
infinite = state;
if (state)
{
feedb_tmp = feedb; // store the settings
inputGain_tmp = inputGainSet;
bassCut_k_tmp = bassCut_k;
trebleCut_k_tmp = trebleCut_k;
__disable_irq();
feedb = 1.0f; // infinite echo
inputGainSet = freeze_ingain;
__enable_irq();
}
else
{
__disable_irq();
feedb = feedb_tmp;
inputGainSet = inputGain_tmp;
bassCut_k = bassCut_k_tmp;
trebleCut_k = trebleCut_k_tmp;
__enable_irq();
}
}
/**
* @brief Partial memory clear
* Clearing all the delay buffers at once, esp. if
* the PSRAM is used takes too long for the audio ISR.
* Hence the buffer clear is done in configurable portions
* spread over a few audio update routines.
*
* @return true Memory clean is complete
* @return false Memory clean still in progress
*/
bool AudioEffectDelayStereo_F32::memCleanup()
{
static uint8_t dlyIdx = 0;
bool result = false;
if (dlyIdx == 0) // value 0 is used to reset the addr
{
memCleanupStart = 0;
memCleanupEnd = memCleanupStep;
flt0L.reset();
flt0R.reset();
flt1L.reset();
flt1R.reset();
dlyIdx = 1;
}
if (memCleanupEnd > dly_length) // last segment
{
memCleanupEnd = dly_length;
result = true;
}
switch(dlyIdx)
{
case 1:
dly0a.reset(memCleanupStart, memCleanupEnd);
memCleanupStart = memCleanupEnd;
memCleanupEnd += memCleanupStep;
if (result) // if done, reset the mem addr
{
memCleanupStart = 0;
memCleanupEnd = memCleanupStep;
dlyIdx = 2;
result = false;
}
break;
case 2:
dly0b.reset(memCleanupStart, memCleanupEnd);
memCleanupStart = memCleanupEnd;
memCleanupEnd += memCleanupStep;
if (result) // if done, reset the mem addr
{
memCleanupStart = 0;
memCleanupEnd = memCleanupStep;
dlyIdx = 3;
result = false;
}
break;
case 3:
dly1a.reset(memCleanupStart, memCleanupEnd);
memCleanupStart = memCleanupEnd;
memCleanupEnd += memCleanupStep;
if (result) // if done, reset the mem addr
{
memCleanupStart = 0;
memCleanupEnd = memCleanupStep;
dlyIdx = 4;
result = false;
}
break;
case 4:
dly1b.reset(memCleanupStart, memCleanupEnd);
memCleanupStart = memCleanupEnd;
memCleanupEnd += memCleanupStep;
if (result) // if done, reset the mem addr
{
dlyIdx = 0;
result = true;
}
break;
default:
dlyIdx = 0; // cleanup done, reset the dly line idx
result = false;
break;
}
return result;
}

@ -40,16 +40,18 @@ public:
~AudioEffectDelayStereo_F32(){};
virtual void update();
/**
* @brief delay time
* @brief set the delay time
*
* @param t scaled to 0.0f-1.0f range
* @param t delay time scaled to range 0.0 to 1.0
* @param force bypass the smoothing, immediate change
*/
void time(float t)
void time(float t, bool force = false)
{
t = constrain(t, 0.0f, 1.0f);
t = t * t;
t = map(t, 0.0f, 1.0f, (float32_t)(dly_length-dly_time_min), 0.0f);
__disable_irq();
if (force) dly_time = t;
dly_time_set = t;
__enable_irq();
}
@ -73,13 +75,15 @@ public:
*/
void feedback(float n)
{
if (infinite) return;
float32_t fb, attn;
n = constrain(n, 0.0f, 1.0f);
fb = map(n, 0.0f, 1.0f, 0.0f, feedb_max) * hp_feedb_limit;
attn = map(n*n*n, 0.0f, 1.0f, 1.0f, 0.4f);
inputGain_tmp = attn;
__disable_irq();
feedb = fb;
input_attn = attn;
inputGainSet = attn;
__enable_irq();
}
/**
@ -116,7 +120,9 @@ public:
*/
void treble_cut(float n)
{
if (infinite) return;
n = 1.0f - constrain(n, 0.0f, 1.0f);
trebleCut_k_tmp = n;
__disable_irq();
trebleCut_k = n;
__enable_irq();
@ -141,8 +147,10 @@ public:
*/
void bass_cut(float n)
{
if (infinite) return;
n = constrain(n, 0.0f, 1.0f);
n = 2.0f * n - (n*n);
bassCut_k_tmp = -n;
__disable_irq();
bassCut_k = -n;
__enable_irq();
@ -201,15 +209,45 @@ public:
lfo.setDepth(d);
__enable_irq();
}
typedef enum
{
BYPASS_MODE_PASS, // pass the input signal to the output
BYPASS_MODE_OFF, // mute the output
BYPASS_MODE_TRAILS // mutes the input only
}bypass_mode_t;
void bypass_setMode(bypass_mode_t m)
{
if (m <= BYPASS_MODE_TRAILS) bp_mode = m;
}
bypass_mode_t bypass_geMode() {return bp_mode;}
bool bypass_get(void) {return bp;}
void bypass_set(bool state) {bp = state;}
void bypass_set(bool state)
{
if (bp == state) return;
bp = state;
if (bp)
{
__disable_irq();
memCleanupStart = 0;
memCleanupEnd = memCleanupStep;
__enable_irq();
freeze(false);
}
else
{
__disable_irq();
inputGainSet = inputGain_tmp;
__enable_irq();
}
}
bool bypass_tgl(void)
{
bp ^= 1;
bypass_set(bp ^ 1);
return bp;
}
void freeze(bool state);
bool freeze_tgl() {freeze(infinite^1); return infinite;}
bool freeze_get() {return infinite;}
uint32_t tap_tempo(bool avg=true)
{
int32_t delta;
@ -243,7 +281,6 @@ public:
}
return tempo_ticks;
}
private:
audio_block_f32_t *inputQueueArray[2];
@ -264,15 +301,19 @@ private:
AudioBasicLfo lfo = AudioBasicLfo(0.0f, lfo_ampl);
bool psram_mode;
bool memsetup_done = false;
bool bp = false;
bool bp = true;
bypass_mode_t bp_mode = BYPASS_MODE_TRAILS;
bool cleanup_done = false;
bool infinite = false;
bool extInputMode = false; // external input via pointers passed to constructor
static constexpr float32_t feedb_max = 0.96f;
float32_t feedb = 0;
float32_t hp_feedb_limit = 1.0f;
float32_t wet_gain;
float32_t dry_gain;
float32_t input_attn = 1.0f;
float32_t inputGainSet = 1.0f;
float32_t inputGain = 1.0f;
float32_t trebleCut_k = 1.0f;
float32_t bassCut_k = 0.0f;
float32_t treble_k = 1.0f;
@ -282,11 +323,24 @@ private:
static const uint32_t dly_time_min = 128;
bool initialized = false;
// freeze variables
float32_t freeze_ingain = 0.00f;
float32_t inputGain_tmp = 1.0f;
float32_t bassCut_k_tmp = 0.0f;
float32_t trebleCut_k_tmp = 1.0f;
float32_t feedb_tmp = 0;
bool tap_active = false;
uint32_t tap_counter = 0;
uint32_t tap_counter_last=0, tap_counter_new=0;
static const uint32_t tap_counter_max = 3000*AUDIO_SAMPLE_RATE; // 3 sec
static const int32_t tap_counter_deltamax = 0.3f*AUDIO_SAMPLE_RATE_EXACT;
bool memCleanup(void);
void begin(uint32_t dly_range_ms, bool use_psram);
const uint32_t memCleanupStep = 2048;
uint32_t memCleanupStart = 0;
uint32_t memCleanupEnd = memCleanupStep;
};
#endif // _EFFECT_DELAYSTEREO_H_

@ -1,12 +1,20 @@
/*
* AudioEffectGain_F32
*
* Created: Chip Audette, November 2016
* Purpose; Apply digital gain to the audio data. Assumes floating-point data.
*
* This processes a single stream fo audio data (ie, it is mono)
*
* MIT License. use at your own risk.
/**
* @file effect_gainStereo_F32.h
* @author Piotr Zapart
* @brief Stereo volume + pan control
* @version 0.1
* @date 2024-03-20
*
* @copyright Copyright (c) 2024 www.hexefx.com
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
* You should have received a copy of the GNU General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>."
*/
#ifndef _AudioEffectGainStereo_F32_h
@ -14,14 +22,13 @@
#include <arm_math.h> //ARM DSP extensions. for speed!
#include <AudioStream_F32.h>
#include <basic_components.h>
class AudioEffectGainStereo_F32 : public AudioStream_F32
{
public:
// constructor
AudioEffectGainStereo_F32(void) : AudioStream_F32(2, inputQueueArray_f32){};
AudioEffectGainStereo_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray_f32){};
AudioEffectGainStereo_F32(void) : AudioStream_F32(2, inputQueueArray_f32) { setPan(0.0f);};
AudioEffectGainStereo_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray_f32){setPan(0.0f);};
void update(void)
{
audio_block_f32_t *blockL, *blockR;
@ -35,29 +42,59 @@ public:
AudioStream_F32::release(blockR);
return;
}
arm_scale_f32(blockL->data, gain, blockL->data, blockL->length); // use ARM DSP for speed!
arm_scale_f32(blockR->data, gain, blockR->data, blockR->length);
gainL += (gainLset - gainL) * 0.25f;
gainR += (gainRset - gainR) * 0.25f;
arm_scale_f32(blockL->data, gainL, blockL->data, blockL->length); // use ARM DSP for speed!
arm_scale_f32(blockR->data, gainR, blockR->data, blockR->length);
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
}
void setGain(float g)
{
float32_t gL, gR;
gain = g;
gL = panL * gain;
gR = panR * gain;
__disable_irq();
gainLset = gL;
gainRset = gR;
__enable_irq();
// methods to set parameters of this module
void setGain(float g) { gain = g; }
}
void setGain_dB(float gain_dB)
{
float gain = pow(10.0, gain_dB / 20.0);
float gain = powf(10.0f, gain_dB / 20.0f);
setGain(gain);
}
// methods to return information about this module
float getGain(void) { return gain; }
float getGain_dB(void) { return 20.0 * log10(gain); }
void setPan(float32_t p)
{
float32_t tmp, gL, gR;
pan = constrain(p, -1.0f, 1.0f);
tmp = (pan + 1.0f) * 0.5f; // map to 0..1
mix_pwr(tmp, &panR, &panL);
gL = panL * gain;
gR = panR * gain;
__disable_irq();
gainLset = gL;
gainRset = gR;
__enable_irq();
}
float32_t getPan() { return pan;}
private:
audio_block_f32_t *inputQueueArray_f32[2]; // memory pointer for the input to this module
float gain = 1.0f; // default value
float32_t gain = 1.0f; // default value
float32_t gainL, gainR, gainLset, gainRset;
float32_t pan, panL, panR;
};
#endif

@ -0,0 +1,339 @@
/**
* @file effect_guitarBooster_F32.cpp
* @author Piotr Zapart
* @brief Oversampled Waveshaper based overdrive effect
* Stereo IO and bypass, the processing is mono
* @version 0.1
* @date 2024-03-20
*
* @copyright Copyright (c) 2024
*
*/
#include "effect_guitarBooster_F32.h"
void AudioEffectGuitarBooster_F32::update()
{
audio_block_f32_t *blockL, *blockR;
uint16_t i;
float32_t sampleWet, sampleDry;
float32_t *samplePtr;
float32_t _hpPre1_reg;// = hpPre1_reg;
float32_t _hpPre2_reg;// = hpPre2_reg;
float32_t _lp1_reg;
float32_t _lp2_reg;
float32_t _hpPost_reg;
float32_t _hpPre1_k = hpPre1_k;
float32_t _hpPre2_k = hpPre2_k;
float32_t _lp1_k = lp1_k;
float32_t _lp2_k = lp2_k;
float32_t _hpPost_k = hpPost_k;
float32_t _gainSet = gainSet;
float32_t _gain_hp = gain_hp;
float32_t _gain = gain;
float32_t _levelSet = levelSet;
float32_t _level = level;
const uint32_t blockLenInterpolated = upsample_k * AUDIO_BLOCK_SAMPLES;
if (bp) // handle bypass
{
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
if (!blockL || !blockR)
{
if (blockL)
AudioStream_F32::release(blockL);
if (blockR)
AudioStream_F32::release(blockR);
return;
}
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
blockL = AudioStream_F32::receiveWritable_f32(0);
blockR = AudioStream_F32::receiveWritable_f32(1);
if (!blockL || !blockR)
{
if (blockL)
AudioStream_F32::release(blockL);
if (blockR)
AudioStream_F32::release(blockR);
return;
}
_hpPre1_reg = hpPre1_reg;
_hpPre2_reg = hpPre2_reg;
_lp1_reg = lp1_reg;
_lp2_reg = lp2_reg;
_hpPost_reg = hpPost_reg;
arm_add_f32(blockL->data, blockR->data, blockL->data, blockL->length); // add two channels
arm_fir_interpolate_f32(&interpolator, blockL->data, blockInterpolated, blockL->length);
samplePtr = blockInterpolated;
for (i = 0; i < blockLenInterpolated; i++)
{
sampleWet = *samplePtr;
sampleDry = sampleWet;
_gain += (_gainSet - _gain) * 0.25f;
// octave up
if (octave) sampleWet = 2.0f * fabsf(sampleWet) - 1.0f;
// input high pass
sampleWet -= (_hpPre1_reg += (sampleWet - _hpPre1_reg) * _hpPre1_k);
sampleWet -= (_hpPre2_reg += (sampleWet - _hpPre2_reg) * _hpPre2_k);
sampleWet *= _gain * _gain_hp;
// waveshaper
sampleWet = arm_linear_interp_f32(&waveshaper, sampleWet + DCbias) * -1.0f;
// lowpass
sampleWet = (_lp1_reg += (sampleWet - _lp1_reg) * _lp1_k);
sampleWet = (_lp2_reg += (sampleWet - _lp2_reg) * _lp2_k);
// output highpass
sampleWet -= (_hpPost_reg += (sampleWet - _hpPost_reg) * _hpPost_k);
_level += (_levelSet - _level) * 0.25f;
*samplePtr++ = (sampleWet * wetGain + sampleDry * dryGain) * level;
}
arm_fir_decimate_f32(&decimator, blockInterpolated, blockL->data, blockLenInterpolated);
hpPre1_reg = _hpPre1_reg;
hpPre2_reg = _hpPre2_reg;
lp1_reg = _lp1_reg;
lp2_reg = _lp2_reg;
hpPost_reg = _hpPost_reg;
gain = _gain;
level = _level;
AudioStream_F32::transmit(blockL, 0); // send blockL on both output channels
AudioStream_F32::transmit(blockL, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
}
void AudioEffectGuitarBooster_F32::bottom(float32_t b)
{
b = constrain(b, 0.0f, 1.0f);
gain_hp = 1.0f + b * 2.0f;
float32_t hp = map(b, 0.0f, 1.0f, GBOOST_BOTTOM_MAXF, GBOOST_BOTTOM_MINF);
hp = omega(hp);
__disable_irq();
hpPre1_k = hp;
hpPre2_k = hpPre1_k;
__enable_irq();
}
void AudioEffectGuitarBooster_F32::tone(float32_t t)
{
t = constrain(t, 0.0f, 1.0f);
t = t * t;
float32_t lp = map(t, 0.0f, 1.0f, GBOOST_TONE_MINF, GBOOST_TONE_MAXF);
lp = omega(lp);
__disable_irq();
lp1_k = lp;
__enable_irq();
}
float32_t AudioEffectGuitarBooster_F32::driveWaveform[2001]=
{
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};

@ -0,0 +1,175 @@
#ifndef _EFFECT_GUITARBOOSTER_F32_H_
#define _EFFECT_GUITARBOOSTER_F32_H_
/**
* @file effect_guitarBooster_F32.h
* @author Piotr Zapart
* @brief Oversampled Waveshaper based overdrive effect
* Stereo IO and bypass, but the processing is mono
* @version 0.1
* @date 2024-03-20
*
* @copyright Copyright (c) 2024
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
* You should have received a copy of the GNU General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>."
*/
#include <AudioStream_F32.h>
#include "basic_DSPutils.h"
#include <arm_math.h>
#define GBOOST_TONE_MINF (800.0f)
#define GBOOST_TONE_MAXF (8000.0f)
#define GBOOST_LP2_F (10000.0f)
#define GBOOST_BOTTOM_MINF (50.0f)
#define GBOOST_BOTTOM_MAXF (350.0f)
class AudioEffectGuitarBooster_F32 : public AudioStream_F32
{
public:
AudioEffectGuitarBooster_F32(void) : AudioStream_F32(2, inputQueueArray)
{
fs_Hz = AUDIO_SAMPLE_RATE_EXACT;
blockSize = AUDIO_BLOCK_SAMPLES;
begin();
}
AudioEffectGuitarBooster_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray)
{
fs_Hz = settings.sample_rate_Hz;
blockSize = settings.audio_block_samples;
begin();
}
virtual void update();
void begin()
{
arm_fir_interpolate_init_f32(&interpolator, upsample_k, FIR_taps, (float32_t*)FIR_coeffs, interpState, AUDIO_BLOCK_SAMPLES);
arm_fir_decimate_init_f32(&decimator, FIR_taps, upsample_k, (float32_t*)FIR_coeffs, decimState, upsample_k * AUDIO_BLOCK_SAMPLES);
bottom(1.0f);
tone(1.0f);
hpPost_k = omega(GBOOST_BOTTOM_MINF);
lp2_k = omega(GBOOST_LP2_F);
}
void drive(float32_t value)
{
value = fabs(value);
value = 1.0f + value * upsample_k;
__disable_irq()
gainSet = value;
__enable_irq();
}
void bottom(float32_t bottom);
void tone(float32_t t);
void bias(float32_t b)
{
b = constrain(b, -1.0f, 1.0f);
__disable_irq();
DCbias = b;
__enable_irq();
}
void mix(float32_t m)
{
float32_t d, w;
m = constrain(m, 0.0f, 1.0f);
mix_pwr(m, &w, &d);
__disable_irq();
wetGain = w;
dryGain = d;
__enable_irq();
}
void volume(float32_t l)
{
l = constrain(l, 0.0f, 1.0f);
__disable_irq();
levelSet = l;
__enable_irq();
}
// Bypass
bool bypass_get(void) {return bp;}
void bypass_set(bool state) {bp = state;}
bool bypass_tgl(void)
{
bp ^= 1;
return bp;
}
bool octave_get(void) {return octave;}
void octave_set(bool state) {octave = state;}
bool octave_tgl(void)
{
octave ^= 1;
return octave;
}
private:
audio_block_f32_t *inputQueueArray[2];
float fs_Hz;
uint16_t blockSize;
static const uint8_t upsample_k = 5;
static const uint8_t FIR_taps = 75;
static constexpr float32_t FIR_coeffs[FIR_taps] =
{
-0.000033, 0.000112,-0.000100,-0.000103, 0.000361,-0.000331,-0.000181, 0.000822,-0.000824,-0.000205,
0.001556,-0.001737,-0.000054, 0.002607,-0.003263, 0.000461, 0.003979,-0.005641, 0.001621, 0.005626,
-0.009170, 0.003841, 0.007448,-0.014287, 0.007776, 0.009301,-0.021812, 0.014667, 0.011009,-0.033775,
0.027639, 0.012392,-0.057262, 0.058949, 0.013293,-0.142816, 0.268001, 0.680272, 0.268001,-0.142816,
0.013293, 0.058949,-0.057262, 0.012392, 0.027639,-0.033775, 0.011009, 0.014667,-0.021812, 0.009301,
0.007776,-0.014287, 0.007448, 0.003841,-0.009170, 0.005626, 0.001621,-0.005641, 0.003979, 0.000461,
-0.003263, 0.002607,-0.000054,-0.001737, 0.001556,-0.000205,-0.000824, 0.000822,-0.000181,-0.000331,
0.000361,-0.000103,-0.000100, 0.000112,-0.000033
};
float32_t blockInterpolated[upsample_k * AUDIO_BLOCK_SAMPLES];
float32_t interpState[(FIR_taps / upsample_k) + AUDIO_BLOCK_SAMPLES - 1];
float32_t decimState[FIR_taps + (upsample_k * AUDIO_BLOCK_SAMPLES) - 1];
arm_fir_interpolate_instance_f32 interpolator;
arm_fir_decimate_instance_f32 decimator;
arm_linear_interp_instance_f32 waveshaper =
{
2000, -1.0f, 2.0f/2000.0f, &driveWaveform[0]
};
bool bp = true; // bypass flag
bool octave = true;
float32_t dryGain = 0.0f;
float32_t wetGain = 1.0f;
float32_t DCbias = 0.175f;
float32_t gainSet = 1.0f;
float32_t gain = 0.0f;
float32_t gain_hp = 1.0f;
float32_t levelSet = 1.0f;
float32_t level = 1.0f;
float32_t lp1_k = 0.0f;
float32_t lp1_reg = 0.0f;
float32_t lp2_k = 0.0f;
float32_t lp2_reg = 0.0f;
float32_t hpPre1_k = 0.0f;
float32_t hpPre1_reg = 0.0f;
float32_t hpPre2_k = 0.0f;
float32_t hpPre2_reg = 0.0f;
float32_t hpPost_k = 0.0f;
float32_t hpPost_reg = 0.0f;
static float32_t driveWaveform[2001];
inline float32_t omega(float f)
{
float32_t fs = fs_Hz * upsample_k;
return 1.0f - expf(-TWO_PI * f / fs);
}
};
#endif // _EFFECT_GUITARBOOSTER_F32_H_

@ -4,9 +4,10 @@
* Created: Max Huster, Feb 2021
* Purpose: This module mutes the Audio completly, when it's below a given threshold.
*
* This processes a single stream fo audio data (ie, it is mono)
*
* MIT License. use at your own risk.
*
* 03.2024 - stereo version with optional side chain input via pointers
* by Piotr Zapart (www.hexefx.com)
*/
#ifndef _AudioEffectNoiseGateStereo_F32_h
@ -18,94 +19,150 @@
class AudioEffectNoiseGateStereo_F32 : public AudioStream_F32
{
public:
// constructor
AudioEffectNoiseGateStereo_F32(void) : AudioStream_F32(4, inputQueueArray_f32){};
AudioEffectNoiseGateStereo_F32(const AudioSettings_F32 &settings) : AudioStream_F32(4, inputQueueArray_f32){};
AudioEffectNoiseGateStereo_F32(float32_t* sideChainSrcL, float32_t* sideChainSrcR) : AudioStream_F32(2, inputQueueArray_f32)
{
p_sideChain_inL = sideChainSrcL;
p_sideChain_inR = sideChainSrcR;
setDefaults();
};
AudioEffectNoiseGateStereo_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray_f32)
{
fs = settings.sample_rate_Hz;
setDefaults();
}
void update(void)
{
audio_block_f32_t *blockL, *blockR, *blockSideChL, *blockSideChR, *blockSideCh, *blockGain;
blockL = AudioStream_F32::receiveWritable_f32(0);
blockR = AudioStream_F32::receiveWritable_f32(1);
blockSideChL = AudioStream_F32::receiveReadOnly_f32(2); // side chain inputL
blockSideChR = AudioStream_F32::receiveReadOnly_f32(3); // side chain inputR
blockSideCh = AudioStream_F32::allocate_f32(); // allocate new block for summed L+R
blockGain = AudioStream_F32::allocate_f32(); // create a new audio block for the gain
audio_block_f32_t *blockL, *blockR, *blockSideCh, *blockGain;
audio_block_f32_t *blockOutL, *blockOutR;
if (!blockL || !blockR || !blockSideChL || !blockSideChR || !blockSideCh || !blockGain)
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
// no input signal
if (!blockL || !blockR)
{
if (blockSideChL) AudioStream_F32::release(blockSideChL);
if (blockSideChR) AudioStream_F32::release(blockSideChR);
if (blockSideCh) AudioStream_F32::release(blockSideCh);
if (blockGain) AudioStream_F32::release(blockGain);
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
return;
}
// sum L + R
arm_add_f32(blockSideChL->data, blockSideChR->data, blockSideCh->data, blockSideCh->length);
return;
}
if (bp)
{
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
blockSideCh = AudioStream_F32::allocate_f32(); // allocate new block for summed L+R
blockGain = AudioStream_F32::allocate_f32(); // create a new audio block for the gain
if (!p_sideChain_inL || !p_sideChain_inR || !blockSideCh || !blockGain)
{
if (blockSideCh) AudioStream_F32::release(blockSideCh);
if (blockGain) AudioStream_F32::release(blockGain);
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
blockOutL = AudioStream_F32::allocate_f32();
blockOutR = AudioStream_F32::allocate_f32();
if (!blockOutL || !blockOutR)
{
if (blockOutL) AudioStream_F32::release(blockOutL);
if (blockOutR) AudioStream_F32::release(blockOutR);
return;
}
//sum L + R
arm_add_f32(p_sideChain_inL, p_sideChain_inR, blockSideCh->data, blockSideCh->length);
arm_scale_f32(blockSideCh->data, 0.5f, blockSideCh->data, blockSideCh->length); // divide by 2
// calculate the desired gain
calcGain(blockSideCh, blockGain);
// smooth the "blocky" gain block
calcSmoothedGain(blockGain);
// multiply it to the input singal
arm_mult_f32(blockGain->data, blockL->data, blockL->data, blockL->length);
arm_mult_f32(blockGain->data, blockR->data, blockR->data, blockR->length);
// release gainBlock
arm_mult_f32(blockGain->data, blockL->data, blockOutL->data, blockOutL->length);
arm_mult_f32(blockGain->data, blockR->data, blockOutR->data, blockOutR->length);
AudioStream_F32::release(blockGain);
AudioStream_F32::release(blockSideCh);
AudioStream_F32::release(blockSideChL);
AudioStream_F32::release(blockSideChR);
// transmit the block and be done
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::transmit(blockOutL, 0);
AudioStream_F32::transmit(blockOutR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
AudioStream_F32::release(blockOutL);
AudioStream_F32::release(blockOutR);
}
/**
* @brief Set gfate threshold in decibels
* value less than -99dB turns the bypass on
*
* @param dbfs gate threshold in dB
*/
void setThreshold(float dbfs)
{
if (dbfs < -99.0f) bp = true;
else bp = false;
// convert dbFS to linear value to comapre against later
linearThreshold = pow10f(dbfs / 20.0f);
}
void setOpeningTime(float timeInSeconds)
{
openingTimeConst = expf(-1.0f / (timeInSeconds * AUDIO_SAMPLE_RATE));
openingTimeConst = expf(-1.0f / (timeInSeconds * fs));
}
void setClosingTime(float timeInSeconds)
{
closingTimeConst = expf(-1.0f / (timeInSeconds * AUDIO_SAMPLE_RATE));
closingTimeConst = expf(-1.0f / (timeInSeconds * fs));
}
void setHoldTime(float timeInSeconds)
{
holdTimeNumSamples = timeInSeconds * AUDIO_SAMPLE_RATE;
holdTimeNumSamples = timeInSeconds * fs;
}
bool infoIsOpen()
{
return _isOpenDisplay;
}
void bypass_set(bool state)
{
__disable_irq();
bp = state;
__enable_irq();
}
bool bypass_tgl(void)
{
bool bp_new = bp ^ 1;
__disable_irq();
bp = bp_new;
__enable_irq();
return bp;
}
private:
float32_t fs = AUDIO_SAMPLE_RATE_EXACT;
float32_t* p_sideChain_inL = NULL;
float32_t* p_sideChain_inR = NULL;
float32_t linearThreshold;
float32_t prev_gain_dB = 0;
float32_t openingTimeConst, closingTimeConst;
float lastGainBlockValue = 0;
float32_t lastGainBlockValue = 0;
int32_t counter, holdTimeNumSamples = 0;
audio_block_f32_t *inputQueueArray_f32[4];
bool falling = false;
bool bp = false;
bool _isOpen = false;
bool _isOpenDisplay = false;
bool _extSideChain = true;
void setDefaults()
{
setOpeningTime(0.01f);
setClosingTime(0.05f);
setHoldTime(0.01f);
}
void calcGain(audio_block_f32_t *input, audio_block_f32_t *gainBlock)
{
@ -153,7 +210,6 @@ private:
for (int i = 0; i < gain_block->length; i++)
{
gain = gain_block->data[i];
// smooth the gain using the opening or closing constants
if (gain > prev_gain_dB)
{ // are we in the opening phase?
@ -163,7 +219,6 @@ private:
{ // or, we're in the closing phase
gain_block->data[i] = closingTimeConst * prev_gain_dB + one_minus_closing_const * gain;
}
// save value for the next time through this loop
prev_gain_dB = gain_block->data[i];
}

@ -46,7 +46,9 @@ AudioEffectPlateReverb_F32::AudioEffectPlateReverb_F32() : AudioStream_F32(2, in
bool AudioEffectPlateReverb_F32::begin()
{
input_attn = 0.5f;
inputGainSet = 0.5f;
inputGain = 0.5f;
inputGain_tmp = 0.5f;
wet_gain = 1.0f; // default mode: wet signal only
dry_gain = 0.0f;
in_allp_k = INP_ALLP_COEFF;
@ -129,7 +131,7 @@ void AudioEffectPlateReverb_F32::update()
// handle bypass, 1st call will clean the buffers to avoid continuing the previous reverb tail
if (flags.bypass)
{
if (!flags.cleanup_done)
if (!flags.cleanup_done && bp_mode != BYPASS_MODE_TRAILS)
{
in_allp_1L.reset();
in_allp_2L.reset();
@ -149,33 +151,37 @@ void AudioEffectPlateReverb_F32::update()
lp_dly4.reset();
flags.cleanup_done = 1;
}
if (dry_gain > 0.0f) // if dry/wet mixer is used
switch(bp_mode)
{
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
case BYPASS_MODE_PASS:
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
return;
}
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
break;
case BYPASS_MODE_OFF:
blockL = AudioStream_F32::allocate_f32();
if (!blockL) return;
memset(&blockL->data[0], 0, blockL->length*sizeof(float32_t));
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockL, 1);
AudioStream_F32::release(blockL);
return;
}
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
break;
case BYPASS_MODE_TRAILS:
default:
break;
}
blockL = AudioStream_F32::allocate_f32();
if (!blockL) return;
memset(&blockL->data[0], 0, blockL->length*sizeof(float32_t));
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockL, 1);
AudioStream_F32::release(blockL);
return;
}
flags.cleanup_done = 0;
blockL = AudioStream_F32::receiveWritable_f32(0);
blockR = AudioStream_F32::receiveWritable_f32(1);
@ -185,6 +191,7 @@ void AudioEffectPlateReverb_F32::update()
if (blockR) AudioStream_F32::release(blockR);
return;
}
flags.cleanup_done = 0;
rv_time = rv_time_k;
for (i=0; i < blockL->length; i++)
@ -193,7 +200,9 @@ void AudioEffectPlateReverb_F32::update()
lfo1.update();
lfo2.update();
acc = blockL->data[i] * input_attn;
inputGain += (inputGainSet - inputGain) * 0.25f;
acc = blockL->data[i] * inputGain;
// chained input allpasses, channel L
acc = in_allp_1L.process(acc);
@ -203,7 +212,7 @@ void AudioEffectPlateReverb_F32::update()
in_allp_out_L = pitchL.process(in_allp_out_L);
// chained input allpasses, channel R
acc = blockR->data[i] * input_attn;
acc = blockR->data[i] * inputGain;
acc = in_allp_1R.process(acc);
acc = in_allp_2R.process(acc);

@ -28,16 +28,6 @@
* Algorithm based on plate reverbs developed for SpinSemi FV-1 DSP chip
*
* Allpass + modulated delay line based lush plate reverb
*
* Input parameters are float in range 0.0 to 1.0:
*
* size - reverb time
* hidamp - hi frequency loss in the reverb tail
* lodamp - low frequency loss in the reverb tail
* lowpass - output/master lowpass filter, useful for darkening the reverb sound
* diffusion - lower settings will make the reverb tail more "echoey".
* freeze - infinite reverb tail effect
*
*/
#ifndef _EFFECT_PLATEREVERB_F32_H_
@ -60,38 +50,63 @@ public:
bool begin(void);
/**
* @brief sets the reverb time
*
* @param n range 0.0f - 1.0f
*/
void size(float n)
{
n = constrain(n, 0.0f, 1.0f);
n = 2*n - n*n;
n = map(n, 0.0f, 1.0f, 0.2f, rv_time_k_max);
//float attn = map(n, 0.2f, rv_time_k_max, 0.5f, 0.25f);
rv_time_k_tmp = n;
inputGain_tmp = 0.5f;
__disable_irq();
rv_time_k = n;
input_attn = 0.5f;
inputGainSet = 0.5f;
__enable_irq();
}
/**
* @brief returns the set reverb time
*
* @return float reverb time value
*/
float size_get(void) {return rv_time_k;}
/**
* @brief Treble loss in reverb tail
*
* @param n 0.0f to 1.0f
*/
void hidamp(float n)
{
n = 1.0f - constrain(n, 0.0f, 1.0f);
lp_hidamp_k_tmp = n;
__disable_irq();
lp_hidamp_k = n;
__enable_irq();
}
/**
* @brief Bass loss in reverb tails
*
* @param n 0.0f to 1.0f
*/
void lodamp(float n)
{
n = -constrain(n, 0.0f, 1.0f);
float32_t tscal = 1.0f + n*0.12f; //n is negativbe here
lp_lodamp_k_tmp = n;
__disable_irq();
lp_lodamp_k = n;
rv_time_scaler = tscal; // limit the max reverb time, otherwise it will clip
__enable_irq();
}
/**
* @brief Output lowpass filter
*
* @param n 0.0f to 1.0f
*/
void lowpass(float n)
{
n = 1.0f - constrain(n, 0.0f, 1.0f);
@ -99,6 +114,11 @@ public:
master_lp_k = n;
__enable_irq();
}
/**
* @brief Output highpass filter
*
* @param n 0.0f 1.0f
*/
void hipass(float n)
{
n = -constrain(n, 0.0f, 1.0f);
@ -106,6 +126,12 @@ public:
master_hp_k = n;
__enable_irq();
}
/**
* @brief reverb tail diffusion,
* lower values produce more single repeats, echos
*
* @param n 0.0f - 1.0f
*/
void diffusion(float n)
{
n = constrain(n, 0.0f, 1.0f);
@ -115,9 +141,15 @@ public:
loop_allp_k = n;
__enable_irq();
}
/**
* @brief Freeze option On/Off. Freeze sets the reverb
* time to infinity and mutes (almost) the input signal
*
* @param state
*/
void freeze(bool state)
{
if (flags.freeze == state || flags.bypass) return;
flags.freeze = state;
if (state)
{
@ -126,7 +158,7 @@ public:
lp_hidamp_k_tmp = lp_hidamp_k;
__disable_irq();
rv_time_k = freeze_rvtime_k;
input_attn = freeze_ingain;
inputGainSet = freeze_ingain;
rv_time_scaler = 1.0f;
lp_lodamp_k = freeze_lodamp_k;
lp_hidamp_k = freeze_hidamp_k;
@ -136,11 +168,14 @@ public:
}
else
{
//float attn = map(rv_time_k_tmp, 0.0f, rv_time_k_max, 0.5f, 0.25f); // recalc the in attenuation
float sc = 1.0f - lp_lodamp_k_tmp * 0.12f; // scale up the reverb time due to bass loss
__disable_irq();
rv_time_k = rv_time_k_tmp; // restore the value
input_attn = 0.5f;
if (!flags.bypass)
{
inputGainSet = 0.5f;
inputGain_tmp = 0.5f;
}
rv_time_scaler = sc;
lp_hidamp_k = lp_hidamp_k_tmp;
lp_lodamp_k = lp_lodamp_k_tmp;
@ -160,9 +195,13 @@ public:
b = constrain(b, 0.0f, 1.0f);
b = map(b, 0.0f, 1.0f, 0.0f, 0.1f);
freeze_ingain = b;
if (flags.freeze) input_attn = b; // update input gain if freeze is enabled
if (flags.freeze) inputGainSet = b; // update input gain if freeze is enabled
}
/**
* @brief Internal Dry / Wet mixer
*
* @param m 0.0f (full dry) - 1.0f (full wet)
*/
void mix(float m)
{
float32_t dry, wet;
@ -173,7 +212,11 @@ public:
dry_gain = dry;
__enable_irq();
}
/**
* @brief wet signal volume
*
* @param wet 0.0f - 1.0f
*/
void wet_level(float wet)
{
wet = constrain(wet, 0.0f, 6.0f);
@ -181,7 +224,11 @@ public:
wet_gain = wet;
__enable_irq();
}
/**
* @brief dry signal volume
*
* @param dry 0.0f - 1.0f
*/
void dry_level(float dry)
{
dry = constrain(dry, 0.0f, 1.0f);
@ -189,21 +236,51 @@ public:
dry_gain = dry;
__enable_irq();
}
bool freeze_tgl() {flags.freeze ^= 1; freeze(flags.freeze); return flags.freeze;}
/**
* @brief toogle the Freeze mode
*
* @return true
* @return false
*/
bool freeze_tgl() {freeze(flags.freeze^1); return flags.freeze;}
/**
* @brief return the Freeze mode state
*
* @return true
* @return false
*/
bool freeze_get() {return flags.freeze;}
typedef enum
{
BYPASS_MODE_PASS, // pass the input signal to the output
BYPASS_MODE_OFF, // mute the output
BYPASS_MODE_TRAILS // mutes the input only
}bypass_mode_t;
/**
* @brief sets the bypass mode (see above)
*
* @param m
*/
void bypass_setMode(bypass_mode_t m)
{
if (m <= BYPASS_MODE_TRAILS) bp_mode = m;
}
bypass_mode_t bypass_geMode() {return bp_mode;}
bool bypass_get(void) {return flags.bypass;}
void bypass_set(bool state)
{
flags.bypass = state;
if (state) freeze(false); // disable freeze in bypass mode
if (state)
{
if (bp_mode == BYPASS_MODE_TRAILS) inputGainSet = 0.0f;
freeze(false); // disable freeze in bypass mode
}
else inputGainSet = inputGain_tmp;
}
bool bypass_tgl(void)
{
flags.bypass ^= 1;
if (flags.bypass) freeze(false); // disable freeze in bypass mode
bypass_set(flags.bypass^1);
return flags.bypass;
}
@ -219,9 +296,9 @@ public:
}
/**
* @brief
* @brief Contriols the amount of shimmer effect
*
* @param s
* @param s 0.0f - 1.0f
*/
void shimmer(float s)
{
@ -232,11 +309,21 @@ public:
pitchShimR.setMix(s);
shimmerRatio = s;
}
/**
* @brief Sets the pitch of the shimmer effect
*
* @param ratio pitch up (>1.0f) or down (<1.0f) ratio
*/
void shimmerPitch(float ratio)
{
pitchShimL.setPitch(ratio);
pitchShimR.setPitch(ratio);
}
/**
* @brief Sets the shimmer effect pitch in semitones
*
* @param semitones
*/
void shimmerPitchSemitones(int8_t semitones)
{
pitchShimL.setPitchSemintone(semitones);
@ -252,6 +339,11 @@ public:
pitchL.setPitchSemintone(semitones);
pitchR.setPitchSemintone(semitones);
}
/**
* @brief Reverb pitch shifter dry/wet mixer
*
* @param s 0.0f(dry reverb) - 1.0f (100% pitch shifter out)
*/
void pitchMix(float s)
{
s = constrain(s, 0.0f, 1.0f);
@ -268,6 +360,7 @@ private:
unsigned shimmer: 1;
unsigned cleanup_done: 1;
}flags;
bypass_mode_t bp_mode = BYPASS_MODE_PASS;
audio_block_f32_t *inputQueueArray_f32[2];
static const uint16_t IN_ALLP1_BUFL_LEN = 224u;
@ -320,7 +413,9 @@ private:
AudioBasicLfo lfo1 = AudioBasicLfo(1.35f, LFO_AMPL);
AudioBasicLfo lfo2 = AudioBasicLfo(1.57f, LFO_AMPL);
float input_attn;
float inputGain;
float inputGainSet;
float inputGain_tmp;
float wet_gain;
float dry_gain;

@ -1,7 +1,7 @@
#include "effect_reverbsc_F32.h"
#define REVERBSC_DLYBUF_SIZE 98936
#define DELAYPOS_SHIFT 28
#define DELAYPOS_SCALE 0x10000000
#define DELAYPOS_MASK 0x0FFFFFFF
@ -30,6 +30,8 @@ static int DelayLineBytesAlloc(float32_t sr, float32_t i_pitch_mod, int n);
static const float32_t kOutputGain = 0.35f;
static const float32_t kJpScale = 0.25f;
extern uint8_t external_psram_size;
AudioEffectReverbSc_F32::AudioEffectReverbSc_F32(bool use_psram) : AudioStream_F32(2, inputQueueArray_f32)
{
sample_rate_ = AUDIO_SAMPLE_RATE_EXACT;
@ -37,13 +39,27 @@ AudioEffectReverbSc_F32::AudioEffectReverbSc_F32(bool use_psram) : AudioStream_F
lpfreq_ = 10000;
i_pitch_mod_ = 1;
damp_fact_ = 0.195847f; // ~16kHz
flags.mem_fail = 0;
flags.bypass = 0;
flags.freeze = 0;
flags.cleanup_done = 1;
flags.memsetup_done = 0;
int i, n_bytes = 0;
n_bytes = 0;
if (use_psram) aux_ = (float32_t *) extmem_malloc(REVERBSC_DLYBUF_SIZE*sizeof(float32_t));
if (use_psram)
{
// no PSRAM detected - enter the memoery failsafe mode = fixed bypass
if (external_psram_size == 0)
{
flags.mem_fail = 1;
return;
}
aux_ = (float32_t *) extmem_malloc(aux_size_bytes);
}
else
{
aux_ = (float32_t *) malloc(REVERBSC_DLYBUF_SIZE*sizeof(float32_t));
aux_ = (float32_t *) malloc(aux_size_bytes);
flags.memsetup_done = 1;
}
if (!aux_) return;
@ -57,8 +73,7 @@ AudioEffectReverbSc_F32::AudioEffectReverbSc_F32(bool use_psram) : AudioStream_F
n_bytes += DelayLineBytesAlloc(AUDIO_SAMPLE_RATE_EXACT, 1, i);
}
mix(0.5f);
flags.bypass = 0;
flags.freeze = 0;
initialised = true;
}
@ -135,14 +150,6 @@ void AudioEffectReverbSc_F32::InitDelayLine(ReverbScDl_t *lp, int n)
void AudioEffectReverbSc_F32::update()
{
#if defined(__IMXRT1062__)
if (!initialised) return;
if ( !flags.memsetup_done)
{
memset(aux_, 0, REVERBSC_DLYBUF_SIZE*sizeof(float32_t));
arm_dcache_flush_delete(aux_, REVERBSC_DLYBUF_SIZE*sizeof(float32_t));
flags.memsetup_done = 1;
return;
}
audio_block_f32_t *blockL, *blockR;
int16_t i;
float32_t a_in_l, a_in_r, a_out_l, a_out_r, dryL, dryR;
@ -152,32 +159,68 @@ void AudioEffectReverbSc_F32::update()
uint32_t n;
int buffer_size; /* Local copy */
float32_t damp_fact = damp_fact_;
if (!initialised) return;
// special case if memory allocation failed, pass the input signal directly to the output
if (flags.mem_fail)
{
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
return;
}
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
if ( !flags.memsetup_done)
{
flags.memsetup_done = memCleanup();
return;
}
if (flags.bypass)
{
if (dry_gain > 0.0f) // if dry/wet mixer is used
if (!flags.cleanup_done && bp_mode != BYPASS_MODE_TRAILS)
{
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
flags.cleanup_done = memCleanup();
}
switch(bp_mode)
{
case BYPASS_MODE_PASS:
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
return;
}
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
break;
case BYPASS_MODE_OFF:
blockL = AudioStream_F32::allocate_f32();
if (!blockL) return;
memset(&blockL->data[0], 0, blockL->length*sizeof(float32_t));
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockL, 1);
AudioStream_F32::release(blockL);
return;
break;
case BYPASS_MODE_TRAILS:
break;
default:
break;
}
blockL = AudioStream_F32::allocate_f32();
if (!blockL) return;
memset(&blockL->data[0], 0, blockL->length*sizeof(float32_t));
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockL, 1);
AudioStream_F32::release(blockL);
return;
}
blockL = AudioStream_F32::receiveWritable_f32(0);
blockR = AudioStream_F32::receiveWritable_f32(1);
@ -189,8 +232,10 @@ void AudioEffectReverbSc_F32::update()
AudioStream_F32::release(blockR);
return;
}
flags.cleanup_done = 0;
for (i = 0; i < blockL->length; i++)
{
input_gain += (input_gain_set - input_gain) * 0.25f;
/* calculate "resultant junction pressure" and mix to input signals */
a_in_l = a_out_l = a_out_r = 0.0f;
dryL = blockL->data[i] * input_gain;
@ -290,15 +335,16 @@ void AudioEffectReverbSc_F32::update()
void AudioEffectReverbSc_F32::freeze(bool state)
{
if (flags.freeze == state) return;
flags.freeze = state;
if (state)
{
feedback_tmp = feedback_; // store the settings
damp_fact_tmp = damp_fact_;
input_gain_tmp = input_gain;
input_gain_tmp = input_gain_set;
__disable_irq();
feedback_ = 1.0f; // infinite reverb
input_gain = freeze_ingain;
input_gain_set = freeze_ingain;
__enable_irq();
}
else
@ -306,7 +352,39 @@ void AudioEffectReverbSc_F32::freeze(bool state)
__disable_irq();
feedback_ = feedback_tmp;
damp_fact_ = damp_fact_tmp;
input_gain = input_gain_tmp;
if (!flags.bypass)
{
input_gain_set = input_gain_tmp;
}
__enable_irq();
}
}
/**
* @brief Partial memory clear
* Clearing all the delay buffers at once, esp. if
* the PSRAM is used takes too long for the audio ISR.
* Hence the buffer clear is done in configurable portions
* spread over a few audio update routines.
*
* @return true Memory clean is complete
* @return false Memory clean still in progress
*/
bool AudioEffectReverbSc_F32::memCleanup()
{
bool result = false;
if (memCleanupEnd > REVERBSC_DLYBUF_SIZE) // last segment
{
memCleanupEnd = REVERBSC_DLYBUF_SIZE;
result = true;
}
uint32_t l = (memCleanupEnd - memCleanupStart) * sizeof(float32_t);
uint8_t* memPtr = (uint8_t *)&aux_[0]+(memCleanupStart*sizeof(float32_t));
memset(memPtr, 0, l);
arm_dcache_flush_delete(memPtr, l);
memCleanupStart = memCleanupEnd;
memCleanupEnd += memCleanupStep;
return result;
}

@ -8,13 +8,9 @@
* Year: 1999, 2005
* Ported to soundpipe by: Paul Batchelor
*
* Ported to Teensy4 and OpenAudio_ArduinoLibrary:
* Ported/upgraded to Teensy4 and OpenAudio_ArduinoLibrary:
* 01.2024 Piotr Zapart www.hexefx.com
*
* Fixes, changes:
* - In the original code the reverb level is affected by the feedback control, fixed
* - Optional
*
*/
#ifndef _EFFECT_REVERBSC_F32_H_
@ -27,6 +23,8 @@
#include "arm_math.h"
#include "basic_DSPutils.h"
#define REVERBSC_DLYBUF_SIZE 98936
class AudioEffectReverbSc_F32 : public AudioStream_F32
{
public:
@ -57,7 +55,7 @@ public:
feedback_tmp = feedb;
inGain = map(feedb, 0.1f, feedb_max, 0.5f, 0.2f);
__disable_irq();
input_gain = inGain;
input_gain_set = inGain;
feedback_ = feedb;
__enable_irq();
}
@ -89,44 +87,70 @@ public:
void wet_level(float32_t wet)
{
wet_gain = constrain(wet, 0.0f, 1.0f);
wet = constrain(wet, 0.0f, 1.0f);
__disable_irq();
wet_gain = wet;
__enable_irq();
}
void dry_level(float32_t dry)
{
dry_gain = constrain(dry, 0.0f, 1.0f);
dry = constrain(dry, 0.0f, 1.0f);
__disable_irq();
dry_gain = dry;
__enable_irq();
}
void freeze(bool state);
bool freeze_tgl() {flags.freeze ^= 1; freeze(flags.freeze); return flags.freeze;}
bool freeze_tgl() {freeze(flags.freeze^1); return flags.freeze;}
bool freeze_get() {return flags.freeze;}
typedef enum
{
BYPASS_MODE_PASS, // pass the input signal to the output
BYPASS_MODE_OFF, // mute the output
BYPASS_MODE_TRAILS // mutes the input only
}bypass_mode_t;
void bypass_setMode(bypass_mode_t m)
{
if (m <= BYPASS_MODE_TRAILS)
{
__disable_irq();
bp_mode = m;
__enable_irq();
}
}
bypass_mode_t bypass_geMode() {return bp_mode;}
bool bypass_get(void) {return flags.bypass;}
void bypass_set(bool state)
{
if (flags.mem_fail) return;
flags.bypass = state;
if (state) freeze(false); // disable freeze in bypass mode
if (state)
{
if (bp_mode == BYPASS_MODE_TRAILS) input_gain_set = 0.0f;
freeze(false); // disable freeze in bypass mode
__disable_irq();
memCleanupStart = 0;
memCleanupEnd = memCleanupStep;
__enable_irq();
}
else input_gain_set = input_gain_tmp;
}
bool bypass_tgl(void)
{
flags.bypass ^= 1;
if (flags.bypass) freeze(false); // disable freeze in bypass mode
bypass_set(flags.bypass^1);
return flags.bypass;
}
uint32_t getBfAddr()
{
float32_t *addr = aux_;
return (uint32_t)addr;
}
private:
struct flags_t
{
unsigned bypass: 1;
unsigned freeze: 1;
unsigned cleanup_done: 1;
unsigned memsetup_done: 1;
unsigned mem_fail: 1;
}flags = {0, 0, 0};
bypass_mode_t bp_mode;
audio_block_f32_t *inputQueueArray_f32[2];
void NextRandomLineseg(ReverbScDl_t *lp, int n);
void InitDelayLine(ReverbScDl_t *lp, int n);
@ -138,12 +162,21 @@ private:
bool initialised = false;
ReverbScDl_t delay_lines_[8];
float32_t *aux_; // main delay line storage buffer, placed either in RAM2 or PSRAM
const uint32_t aux_size_bytes = REVERBSC_DLYBUF_SIZE*sizeof(float32_t);
float32_t dry_gain = 0.5f;
float32_t wet_gain = 0.5f;
float32_t input_gain_set = 0.5f;
float32_t input_gain = 0.5f;
float32_t input_gain_tmp = 0.5f;
float32_t freeze_ingain = 0.05f;
static constexpr float32_t feedb_max = 0.99f;
bool memCleanup(void);
const uint32_t memCleanupStep = 512;
uint32_t memCleanupStart = 0;
uint32_t memCleanupEnd = memCleanupStep;
};
#endif // _EFFECT_REVERBSC_H_

@ -39,7 +39,7 @@
AudioEffectSpringReverb_F32::AudioEffectSpringReverb_F32() : AudioStream_F32(2, inputQueueArray)
{
input_attn = 0.5f;
inputGain = 0.5f;
rv_time_k = 0.8f;
in_allp_k = INP_ALLP_COEFF;
bool memOK = true;
@ -94,7 +94,7 @@ void AudioEffectSpringReverb_F32::update()
if (!initialized) return;
if (bp)
{
if (!cleanup_done)
if (!cleanup_done && bp_mode != BYPASS_MODE_TRAILS)
{
sp_lp_allp1a.reset();
sp_lp_allp1b.reset();
@ -113,29 +113,36 @@ void AudioEffectSpringReverb_F32::update()
cleanup_done = true;
}
if (dry_gain > 0.0f) // if dry/wet mixer is used
switch(bp_mode)
{
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
case BYPASS_MODE_PASS:
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
return;
}
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
break;
case BYPASS_MODE_OFF:
blockL = AudioStream_F32::allocate_f32();
if (!blockL) return;
memset(&blockL->data[0], 0, blockL->length*sizeof(float32_t));
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockL, 1);
AudioStream_F32::release(blockL);
return;
break;
case BYPASS_MODE_TRAILS:
default:
break;
}
blockL = AudioStream_F32::allocate_f32();
if (!blockL) return;
memset(&blockL->data[0], 0, blockL->length*sizeof(float32_t));
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockL, 1);
AudioStream_F32::release(blockL);
return;
}
cleanup_done = false;
blockL = AudioStream_F32::receiveWritable_f32(0);
@ -152,13 +159,14 @@ void AudioEffectSpringReverb_F32::update()
for (i=0; i < blockL->length; i++)
{
lfo.update();
inputGain += (inputGainSet - inputGain) * 0.25f;
dryL = blockL->data[i];
dryR = blockR->data[i];
dry_in = (dryL + dryR) * input_attn;
dry_in = (dryL + dryR) * inputGain;
mono_in = flt_in.process(dry_in)* (1.0f + in_BassCut_k*-2.5f); // add highpass gain compaensation?
acc = lp_dly1.getTap(0) * rv_time; // get DLY1 output
lp_out1 = flt_lp1.process(acc); // filter it
mono_in = flt_in.process(dry_in)* (1.0f + in_BassCut_k*-2.5f);
acc = lp_dly1.getTap(0) * rv_time;
lp_out1 = flt_lp1.process(acc);
acc = sp_lp_allp1a.process(lp_out1);
acc = sp_lp_allp1b.process(acc);

@ -69,10 +69,11 @@ public:
{
n = constrain(n, 0.0f, 1.0f);
n = map (n, 0.0f, 1.0f, 0.7f, rv_time_k_max);
float32_t attn = map(n, 0.0f, rv_time_k_max, 0.5f, 0.2f);
float32_t gain = map(n, 0.0f, rv_time_k_max, 0.5f, 0.2f);
inputGain_tmp = gain;
__disable_irq();
rv_time_k = n;
input_attn = attn;
inputGainSet = gain;
__enable_irq();
}
@ -119,23 +120,46 @@ public:
__enable_irq();
}
float32_t get_size(void) {return rv_time_k;}
typedef enum
{
BYPASS_MODE_PASS, // pass the input signal to the output
BYPASS_MODE_OFF, // mute the output
BYPASS_MODE_TRAILS // mutes the input only
}bypass_mode_t;
void bypass_setMode(bypass_mode_t m)
{
if (m <= BYPASS_MODE_TRAILS) bp_mode = m;
}
bypass_mode_t bypass_geMode() {return bp_mode;}
bool bypass_get(void) {return bp;}
void bypass_set(bool state) {bp = state;}
void bypass_set(bool state)
{
bp = state;
if (bp && bp_mode==BYPASS_MODE_TRAILS)
{
inputGainSet = 0.0f;
}
if (bp == false) inputGainSet = inputGain_tmp;
}
bool bypass_tgl(void)
{
bp ^= 1;
bypass_set(bp^1);
return bp;
}
private:
audio_block_f32_t *inputQueueArray[2];
float32_t input_attn;
float32_t inputGainSet = 0.5f;
float32_t inputGain = 0.5f;
float32_t inputGain_tmp = 0.5f;
float32_t wet_gain;
float32_t dry_gain;
float32_t in_allp_k; // input allpass coeff (default 0.6)
float32_t chrp_allp_k[4] = {-0.7f, -0.65f, -0.6f, -0.5f};
bool bp = false;
bypass_mode_t bp_mode = BYPASS_MODE_PASS;
bool cleanup_done = false;
uint16_t chrp_alp1_idx[SPRVB_CHIRP_AMNT] = {0};
uint16_t chrp_alp2_idx[SPRVB_CHIRP_AMNT] = {0};
@ -167,6 +191,7 @@ private:
float32_t in_BassCut_k;
float32_t lp_TrebleCut_k;
float32_t lp_BassCut_k;
AudioFilterShelvingLPHP flt_in;
AudioFilterShelvingLPHP flt_lp1;

@ -0,0 +1,114 @@
/**
* @file effect_xfaderStereo_F32.h
* @author Piotr Zapart
* @brief constant power crossfader for two stereo signals
* @version 0.1
* @date 2024-03-21
*
* @copyright Copyright (c) 2024
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
* You should have received a copy of the GNU General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>."
*/
#ifndef _EFFECT_XFADERSTEREO_F32_H_
#define _EFFECT_XFADERSTEREO_F32_H_
#include <arm_math.h>
#include <AudioStream_F32.h>
#include "basic_components.h"
class AudioEffectXfaderStereo_F32 : public AudioStream_F32
{
public:
AudioEffectXfaderStereo_F32(void) : AudioStream_F32(4, inputQueueArray_f32){};
AudioEffectXfaderStereo_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray_f32){};
void mix(float32_t m)
{
float32_t gA, gB;
m = constrain(m, 0.0f, 1.0f);
mix_pwr(m, &gB, &gA);
__disable_irq()
gainA = gA;
gainB = gB;
__enable_irq();
}
void update()
{
audio_block_f32_t *blockLa, *blockRa, *blockLb, *blockRb;
audio_block_f32_t *blockOutLa, *blockOutRa,*blockOutLb, *blockOutRb;
blockLa = AudioStream_F32::receiveReadOnly_f32(0);
blockRa = AudioStream_F32::receiveReadOnly_f32(1);
blockLb = AudioStream_F32::receiveReadOnly_f32(2);
blockRb = AudioStream_F32::receiveReadOnly_f32(3);
if (!blockLa || !blockRa || !blockLb || !blockRb)
{
if (blockLa) AudioStream_F32::release(blockLa);
if (blockRa) AudioStream_F32::release(blockRa);
if (blockLb) AudioStream_F32::release(blockLb);
if (blockRb) AudioStream_F32::release(blockRb);
return;
}
// max A, B mited
if (gainA == 1.0f)
{
AudioStream_F32::transmit(blockLa, 0);
AudioStream_F32::transmit(blockRa, 1);
AudioStream_F32::release(blockLa);
AudioStream_F32::release(blockRa);
AudioStream_F32::release(blockLb);
AudioStream_F32::release(blockRb);
return;
}
if (gainB == 1.0f)
{
AudioStream_F32::transmit(blockLb, 0);
AudioStream_F32::transmit(blockRb, 1);
AudioStream_F32::release(blockLa);
AudioStream_F32::release(blockRa);
AudioStream_F32::release(blockLb);
AudioStream_F32::release(blockRb);
return;
}
blockOutLa = AudioStream_F32::allocate_f32();
blockOutRa = AudioStream_F32::allocate_f32();
blockOutLb = AudioStream_F32::allocate_f32();
blockOutRb = AudioStream_F32::allocate_f32();
if (!blockOutLa || !blockOutRa || !blockOutLa || !blockOutRa)
{
if (blockOutLa) AudioStream_F32::release(blockOutLa);
if (blockOutRa) AudioStream_F32::release(blockOutRa);
if (blockOutLb) AudioStream_F32::release(blockOutLb);
if (blockOutRb) AudioStream_F32::release(blockOutRb);
return;
}
arm_scale_f32(blockLa->data, gainA, blockOutLa->data, blockOutLa->length);
arm_scale_f32(blockRa->data, gainA, blockOutRa->data, blockOutRa->length);
arm_scale_f32(blockLb->data, gainB, blockOutLb->data, blockOutLb->length);
arm_scale_f32(blockRb->data, gainB, blockOutRb->data, blockOutRb->length);
arm_add_f32(blockOutLa->data, blockOutLb->data, blockOutLa->data, blockOutLa->length);
arm_add_f32(blockOutRa->data, blockOutRb->data, blockOutRa->data, blockOutRa->length);
AudioStream_F32::transmit(blockOutLa, 0);
AudioStream_F32::transmit(blockOutRa, 1);
AudioStream_F32::release(blockLa);
AudioStream_F32::release(blockRa);
AudioStream_F32::release(blockLb);
AudioStream_F32::release(blockRb);
AudioStream_F32::release(blockOutLa);
AudioStream_F32::release(blockOutRa);
AudioStream_F32::release(blockOutLb);
AudioStream_F32::release(blockOutRb);
}
private:
audio_block_f32_t *inputQueueArray_f32[4];
float32_t gainA = 1.0f;
float32_t gainB = 0.0f;
};
#endif // _EFFECT_XFADERSTEREO_F32_H_

@ -15,6 +15,7 @@
// - Uses 4 first order filters in series, should give 24dB per octave
// - Now with P4 Denormal fix :)
//----------------------------------------------------------------------------
// Teensy OpenAudio_ArduinoLibrary_F32 port: 01.2024 Piotr Zapart www.hexefx.com
#ifndef _FILTER_3BANDEQ_H_
#define _FILTER_3BANDEQ_H_
@ -23,7 +24,6 @@
#include "AudioStream_F32.h"
#include "arm_math.h"
#include "mathDSP_F32.h"
#include "basic_components.h"
class AudioFilterEqualizer3band_F32 : public AudioStream_F32
{

@ -0,0 +1,59 @@
#include "filter_biquadStereo_F32.h"
void AudioFilterBiquadStereo_F32::update(void)
{
audio_block_f32_t *blockL, *blockR, *blockOutL, *blockOutR;
blockL = AudioStream_F32::receiveWritable_f32(0);
blockR = AudioStream_F32::receiveWritable_f32(1);
// no input signal
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
return;
}
if (bp || gain_dry == 1.0f || !doBiquad)
{
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
blockOutL = AudioStream_F32::allocate_f32();
blockOutR = AudioStream_F32::allocate_f32();
if (!blockOutL || !blockOutR)
{
if (blockOutL) AudioStream_F32::release(blockOutL);
if (blockOutR) AudioStream_F32::release(blockOutR);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
arm_biquad_cascade_df1_f32(&iirL_inst, blockL->data, blockOutL->data, blockOutL->length);
arm_biquad_cascade_df1_f32(&iirR_inst, blockR->data, blockOutR->data, blockOutR->length);
if (gain_wet != 1.0f) // transmit wet only
{
arm_scale_f32(blockL->data, gain_dry, blockL->data, blockL->length); // dryL * gain_dry
arm_scale_f32(blockR->data, gain_dry, blockR->data, blockR->length); // dryR * gain_dry
arm_scale_f32(blockOutL->data, gain_wet, blockOutL->data, blockOutL->length); // wetL * gain_wet
arm_scale_f32(blockOutR->data, gain_wet, blockOutR->data, blockOutR->length); // wetR * gain_wet
arm_add_f32(blockL->data, blockOutL->data, blockOutL->data, blockOutL->length); // dryL+wetL
arm_add_f32(blockR->data, blockOutR->data, blockOutR->data, blockOutR->length); // dryR+wetR
}
if (makeup_gain != 1.0f)
{
arm_scale_f32(blockOutL->data, makeup_gain, blockOutL->data, blockOutL->length); // wetL * makeup gain
arm_scale_f32(blockOutR->data, makeup_gain, blockOutR->data, blockOutR->length); // wetR * makeup gain
}
AudioStream_F32::transmit(blockOutL, 0);
AudioStream_F32::transmit(blockOutR, 1);
AudioStream_F32::release(blockOutL);
AudioStream_F32::release(blockOutR);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
}

@ -0,0 +1,258 @@
#ifndef _FILTER_BIQUADSTEREO_F32_H_
#define _FILTER_BIQUADSTEREO_F32_H_
#include "Arduino.h"
#include "AudioStream_F32.h"
#include "arm_math.h"
#include "basic_DSPutils.h"
// Changed Feb 2021
#define IIR_STEREO_MAX_STAGES 4
class AudioFilterBiquadStereo_F32 : public AudioStream_F32
{
// GUI: inputs:1, outputs:1 //this line used for automatic generation of GUI node
// GUI: shortName:IIR2
public:
AudioFilterBiquadStereo_F32(uint8_t stages=IIR_STEREO_MAX_STAGES) : AudioStream_F32(2, inputQueueArray), numStagesUsed(stages)
{
setSampleRate_Hz(AUDIO_SAMPLE_RATE_EXACT);
doClassInit();
}
AudioFilterBiquadStereo_F32(const AudioSettings_F32 &settings, uint8_t stages=IIR_STEREO_MAX_STAGES) : AudioStream_F32(2, inputQueueArray), numStagesUsed(stages)
{
setSampleRate_Hz(settings.sample_rate_Hz);
doClassInit();
}
void doClassInit(void)
{
memset(&coeff32[0], 0, 5 * IIR_STEREO_MAX_STAGES * sizeof(coeff32[0]));
for (int ii = 0; ii < 4; ii++)
{
coeff32[5 * ii] = 1.0f; // b0 = 1 for pass through
}
arm_biquad_cascade_df1_init_f32(&iirL_inst, numStagesUsed, &coeff32[0], &stateL_F32[0]);
arm_biquad_cascade_df1_init_f32(&iirR_inst, numStagesUsed, &coeff32[0], &stateR_F32[0]);
doBiquad = false; // This is the way to jump over the biquad
}
// Up to 4 stages are allowed. Coefficients, either by design function
// or from direct setCoefficients() need to be added to the double array
// and also to the float
void setCoefficients(int iStage, double *cf)
{
if (iStage > numStagesUsed)
{
if (Serial)
{
Serial.print("AudioFilterBiquad_F32: setCoefficients:");
Serial.println(" *** MaxStages Error");
}
return;
}
for (int ii = 0; ii < 5; ii++)
{
coeff32[ii + 5 * iStage] = (float)cf[ii]; // and of floats
}
doBiquad = true;
}
void end(void)
{
doBiquad = false;
}
void setSampleRate_Hz(float _fs_Hz) { sampleRate_Hz = _fs_Hz; }
// Deprecated
void setBlockDC(void)
{
// https://www.keil.com/pack/doc/CMSIS/DSP/html/group__BiquadCascadeDF1.html#ga8e73b69a788e681a61bccc8959d823c5
// Use matlab to compute the coeff for HP at 40Hz: [b,a]=butter(2,40/(44100/2),'high'); %assumes fs_Hz = 44100
double b[] = {8.173653471988667e-01, -1.634730694397733e+00, 8.173653471988667e-01}; // from Matlab
double a[] = {1.000000000000000e+00, -1.601092394183619e+00, 6.683689946118476e-01}; // from Matlab
setFilterCoeff_Matlab(b, a);
}
void setFilterCoeff_Matlab(double b[], double a[])
{ // one stage of N=2 IIR
double coeff[5];
// https://www.keil.com/pack/doc/CMSIS/DSP/html/group__BiquadCascadeDF1.html#ga8e73b69a788e681a61bccc8959d823c5
// Use matlab to compute the coeff, such as: [b,a]=butter(2,20/(44100/2),'high'); %assumes fs_Hz = 44100
coeff[0] = b[0];
coeff[1] = b[1];
coeff[2] = b[2]; // here are the matlab "b" coefficients
coeff[3] = -a[1];
coeff[4] = -a[2]; // the DSP needs the "a" terms to have opposite sign vs Matlab
setCoefficients(0, coeff);
}
// Compute common filter functions
// http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt
// void setLowpass(uint32_t stage, float frequency, float q = 0.7071) {
void setLowpass(int stage, float frequency, float q)
{
double coeff[5];
double w0 = frequency * (2 * 3.141592654 / sampleRate_Hz);
double sinW0 = sin(w0);
double alpha = sinW0 / ((double)q * 2.0);
double cosW0 = cos(w0);
double scale = 1.0 / (1.0 + alpha); // which is equal to 1.0 / a0
/* b0 */ coeff[0] = ((1.0 - cosW0) / 2.0) * scale;
/* b1 */ coeff[1] = (1.0 - cosW0) * scale;
/* b2 */ coeff[2] = coeff[0];
/* a1 */ coeff[3] = -(-2.0 * cosW0) * scale;
/* a2 */ coeff[4] = -(1.0 - alpha) * scale;
setCoefficients(stage, coeff);
}
void setHighpass(uint32_t stage, float frequency, float q)
{
double coeff[5];
double w0 = frequency * (2 * 3.141592654 / sampleRate_Hz);
double sinW0 = sin(w0);
double alpha = sinW0 / ((double)q * 2.0);
double cosW0 = cos(w0);
double scale = 1.0 / (1.0 + alpha);
/* b0 */ coeff[0] = ((1.0 + cosW0) / 2.0) * scale;
/* b1 */ coeff[1] = -(1.0 + cosW0) * scale;
/* b2 */ coeff[2] = coeff[0];
/* a1 */ coeff[3] = -(-2.0 * cosW0) * scale;
/* a2 */ coeff[4] = -(1.0 - alpha) * scale;
setCoefficients(stage, coeff);
}
void setBandpass(uint32_t stage, float frequency, float q)
{
double coeff[5];
double w0 = frequency * (2 * 3.141592654 / sampleRate_Hz);
double sinW0 = sin(w0);
double alpha = sinW0 / ((double)q * 2.0);
double cosW0 = cos(w0);
double scale = 1.0 / (1.0 + alpha);
/* b0 */ coeff[0] = alpha * scale;
/* b1 */ coeff[1] = 0;
/* b2 */ coeff[2] = (-alpha) * scale;
/* a1 */ coeff[3] = -(-2.0 * cosW0) * scale;
/* a2 */ coeff[4] = -(1.0 - alpha) * scale;
setCoefficients(stage, coeff);
}
// frequency in Hz. q makes the response stay close to 0.0dB until
// close to the notch frequency. q up to 100 or more seem stable.
void setNotch(uint32_t stage, float frequency, float q)
{
double coeff[5];
double w0 = frequency * (2 * 3.141592654 / sampleRate_Hz);
double sinW0 = sin(w0);
double alpha = sinW0 / ((double)q * 2.0);
double cosW0 = cos(w0);
double scale = 1.0 / (1.0 + alpha); // which is equal to 1.0 / a0
/* b0 */ coeff[0] = scale;
/* b1 */ coeff[1] = (-2.0 * cosW0) * scale;
/* b2 */ coeff[2] = coeff[0];
/* a1 */ coeff[3] = -(-2.0 * cosW0) * scale;
/* a2 */ coeff[4] = -(1.0 - alpha) * scale;
setCoefficients(stage, coeff);
}
void setLowShelf(uint32_t stage, float frequency, float gain, float slope)
{
double coeff[5];
double a = pow(10.0, gain / 40.0);
double w0 = frequency * (2 * 3.141592654 / sampleRate_Hz);
double sinW0 = sin(w0);
// double alpha = (sinW0 * sqrt((a+1/a)*(1/slope-1)+2) ) / 2.0;
double cosW0 = cos(w0);
// generate three helper-values (intermediate results):
double sinsq = sinW0 * sqrt((pow(a, 2.0) + 1.0) * (1.0 / slope - 1.0) + 2.0 * a);
double aMinus = (a - 1.0) * cosW0;
double aPlus = (a + 1.0) * cosW0;
double scale = 1.0 / ((a + 1.0) + aMinus + sinsq);
/* b0 */ coeff[0] = a * ((a + 1.0) - aMinus + sinsq) * scale;
/* b1 */ coeff[1] = 2.0 * a * ((a - 1.0) - aPlus) * scale;
/* b2 */ coeff[2] = a * ((a + 1.0) - aMinus - sinsq) * scale;
/* a1 */ coeff[3] = 2.0 * ((a - 1.0) + aPlus) * scale;
/* a2 */ coeff[4] = -((a + 1.0) + aMinus - sinsq) * scale;
setCoefficients(stage, coeff);
}
void setHighShelf(uint32_t stage, float frequency, float gain, float slope)
{
double coeff[5];
double a = pow(10.0, gain / 40.0);
double w0 = frequency * (2 * 3.141592654 / sampleRate_Hz);
double sinW0 = sin(w0);
// double alpha = (sinW0 * sqrt((a+1/a)*(1/slope-1)+2) ) / 2.0;
double cosW0 = cos(w0);
// generate three helper-values (intermediate results):
double sinsq = sinW0 * sqrt((pow(a, 2.0) + 1.0) * (1.0 / slope - 1.0) + 2.0 * a);
double aMinus = (a - 1.0) * cosW0;
double aPlus = (a + 1.0) * cosW0;
double scale = 1.0 / ((a + 1.0) - aMinus + sinsq);
/* b0 */ coeff[0] = a * ((a + 1.0) + aMinus + sinsq) * scale;
/* b1 */ coeff[1] = -2.0 * a * ((a - 1.0) + aPlus) * scale;
/* b2 */ coeff[2] = a * ((a + 1.0) + aMinus - sinsq) * scale;
/* a1 */ coeff[3] = -2.0 * ((a - 1.0) - aPlus) * scale;
/* a2 */ coeff[4] = -((a + 1.0) - aMinus - sinsq) * scale;
setCoefficients(stage, coeff);
}
void update(void);
void mix(float m)
{
float g_wet, g_dry;
m = constrain(m, 0.0f, 1.0f);
mix_pwr(m, &g_wet, &g_dry);
__disable_irq();
gain_wet = g_wet;
gain_dry = g_dry;
__enable_irq();
}
void makeupGain(float g)
{
__disable_irq();
makeup_gain = g;
__enable_irq();
}
void bypass_set(bool state)
{
__disable_irq();
bp = state;
__enable_irq();
}
bool bypass_tgl(void)
{
bool bp_new = bp ^ 1;
__disable_irq();
bp = bp_new;
__enable_irq();
return bp;
}
private:
audio_block_f32_t *inputQueueArray[2];
bool bp = false;
float coeff32[5 * IIR_STEREO_MAX_STAGES]; // Local copies to be transferred with begin()
float stateL_F32[4 * IIR_STEREO_MAX_STAGES];
float stateR_F32[4 * IIR_STEREO_MAX_STAGES];
float sampleRate_Hz = AUDIO_SAMPLE_RATE_EXACT; // default. from AudioStream.h??
const uint8_t numStagesUsed;
bool doBiquad = false;
float gain_dry = 0.0f;
float gain_wet = 1.0f;
float makeup_gain = 1.0f;
/* Info - The structure from arm_biquad_casd_df1_inst_f32 consists of
* uint32_t numStages;
* const float32_t *pCoeffs; //Points to the array of coefficients, length 5*numStages.
* float32_t *pState; //Points to the array of state variables, length 4*numStages.
*/
// ARM DSP Math library filter instance.
arm_biquad_casd_df1_inst_f32 iirL_inst;
arm_biquad_casd_df1_inst_f32 iirR_inst;
};
#endif // _FILTER_BIQUADSTEREO_F32_H_

@ -113,9 +113,7 @@
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* 01.2024 - added
*
*
* 01.2024 - added bypass system, Piot rZapart www.hexefx.com
*/
#ifndef _FILTEREQUALIZER_F32_H_

@ -56,7 +56,30 @@ void AudioFilterIRCabsim_F32::update()
if (blockR) AudioStream_F32::release(blockR);
return;
}
#ifdef USE_IR_ISR_LOAD
switch(ir_loadState)
{
case IR_LOAD_START:
ptr_fmask = &fmask[0][0];
ptr_fftout = &fftout[0];
memset(ptr_fftout, 0, nfor*512*4); // clear fftout array
memset(fftin, 0, 512 * 4); // clear fftin array
ir_loadState = IR_LOAD_STEP1;
break;
case IR_LOAD_STEP1:
init_partitioned_filter_masks(irPtrTable[ir_idx]);
ir_loadState = IR_LOAD_STEP2;
break;
case IR_LOAD_STEP2:
delay.reset();
ir_loaded = 1;
ir_loadState = IR_LOAD_FINISHED;
break;
case IR_LOAD_FINISHED:
default: break;
}
#endif
if (!ir_loaded) // ir not loaded yet or bypass mode
{
// bypass clean signal
@ -66,6 +89,7 @@ void AudioFilterIRCabsim_F32::update()
AudioStream_F32::release(blockR);
return;
}
if (first_block) // fill real & imaginaries with zeros for the first BLOCKSIZE samples
{
memset(&fftin[0], 0, blockL->length*sizeof(float32_t)*4);
@ -136,7 +160,6 @@ void AudioFilterIRCabsim_F32::update()
// apply post EQ, restore the channel R phase, reduce the gain a bit
if (doubleTrack)
{
arm_fir_f32(&FIR_postL, blockL->data, blockL->data, blockL->length);
arm_fir_f32(&FIR_postR, blockR->data, blockR->data, blockR->length);
arm_scale_f32(blockR->data, -doubler_gainR, blockR->data, blockR->length);
@ -156,6 +179,7 @@ void AudioFilterIRCabsim_F32::ir_register(const float32_t *irPtr, uint8_t positi
irPtrTable[position] = irPtr;
}
void AudioFilterIRCabsim_F32::ir_load(uint8_t idx)
{
const float32_t *newIrPtr = NULL;
@ -173,6 +197,17 @@ void AudioFilterIRCabsim_F32::ir_load(uint8_t idx)
{
return;
}
#ifdef USE_IR_ISR_LOAD
nc = newIrPtr[0];
uint32_t _nfor = nc / IR_BUFFER_SIZE;
if (_nfor > nforMax) _nfor = nforMax;
__disable_irq()
nfor = _nfor;
ir_loadState = IR_LOAD_START;
__enable_irq();
ir_length_ms = (1000.0f * nfor * (float32_t)AUDIO_BLOCK_SAMPLES) / AUDIO_SAMPLE_RATE_EXACT;
#else
AudioNoInterrupts();
nc = newIrPtr[0];
nfor = nc / IR_BUFFER_SIZE;
@ -188,8 +223,11 @@ void AudioFilterIRCabsim_F32::ir_load(uint8_t idx)
delay.reset();
ir_loaded = 1;
AudioInterrupts();
#endif
}
void AudioFilterIRCabsim_F32::init_partitioned_filter_masks(const float32_t *irPtr)
{
const static arm_cfft_instance_f32 *maskS;

@ -41,6 +41,9 @@
#define IR_N_B (1)
#define IR_MAX_REG_NUM 11 // max number of registered IRs
#define USE_IR_ISR_LOAD
class AudioFilterIRCabsim_F32 : public AudioStream_F32
{
public:
@ -155,6 +158,17 @@ private:
0.154734746f, 0.35352844f, 0.441179603f, 0.35352844f, 0.154734746f, -0.0208595414f,
-0.0834295526f, -0.0470990688f, 0.0108086104f, 0.0319586769f, 0.0158470348f, -0.00560652791f,
-0.0112718018f, -0.00476867426f, 0.0013392308f, 0.00207542209f, 0.000503875781f, 0.0f };
typedef enum
{
IR_LOAD_START,
IR_LOAD_STEP1,
IR_LOAD_STEP2,
IR_LOAD_FINISHED
}ir_loadState_t;
ir_loadState_t ir_loadState = IR_LOAD_FINISHED;
};

@ -1,13 +1,19 @@
#ifndef _HEXEFX_AUDIO_H
#define _HEXEFX_AUDIO_H
#include "control_WM8731_F32.h"
#include "control_SGTL5000_F32.h"
#include "input_i2s2_F32.h"
#include "output_i2s2_F32.h"
#include "switch_selectorStereo_F32.h"
#include "filter_ir_cabsim_F32.h"
#include "filter_tonestackStereo_F32.h"
#include "filter_equalizer_F32.h"
#include "filter_3bandeq.h"
#include "filter_biquadStereo_F32.h"
#include "effect_gainStereo_F32.h"
#include "effect_platereverb_F32.h"
@ -17,6 +23,9 @@
#include "effect_infphaser_F32.h"
#include "effect_phaserStereo_F32.h"
#include "effect_noiseGateStereo_F32.h"
#include "effect_delaystereo.h"
#include "effect_delaystereo_F32.h"
#include "effect_compressorStereo_F32.h"
#include "effect_guitarBooster_F32.h"
#include "effect_xfaderStereo_F32.h"
#endif // _HEXEFX_AUDIO_H

@ -1,6 +1,6 @@
/*
* input_i2s2_f32.cpp
*
*
* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
*
@ -26,23 +26,23 @@
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/*
/*
* Extended by Chip Audette, OpenAudio, May 2019
* Converted to F32 and to variable audio block length
* The F32 conversion is under the MIT License. Use at your own risk.
*/
// Updated OpenAudio F32 with this version from Chip Audette's Tympan Library Jan 2021 RSL
#include <Arduino.h> //do we really need this? (Chip: 2020-10-31)
#include <Arduino.h> //do we really need this? (Chip: 2020-10-31)
#include "input_i2s2_F32.h"
#include "output_i2s2_F32.h"
#include "basic_DSPutils.h"
#include <arm_math.h>
//DMAMEM __attribute__((aligned(32)))
static uint32_t i2s2_rx_buffer[AUDIO_BLOCK_SAMPLES]; //good for 16-bit audio samples coming in from teh AIC. 32-bit transfers will need this to be bigger.
audio_block_f32_t * AudioInputI2S2_F32::block_left_f32 = NULL;
audio_block_f32_t * AudioInputI2S2_F32::block_right_f32 = NULL;
// DMAMEM __attribute__((aligned(32)))
static uint64_t i2s2_rx_buffer[AUDIO_BLOCK_SAMPLES] __attribute__((aligned(32))); // good for 16-bit audio samples coming in from teh AIC. 32-bit transfers will need this to be bigger.
audio_block_f32_t *AudioInputI2S2_F32::block_left_f32 = NULL;
audio_block_f32_t *AudioInputI2S2_F32::block_right_f32 = NULL;
uint16_t AudioInputI2S2_F32::block_offset = 0;
bool AudioInputI2S2_F32::update_responsibility = false;
DMAChannel AudioInputI2S2_F32::dma(false);
@ -53,164 +53,123 @@ unsigned long AudioInputI2S2_F32::update_counter = 0;
float AudioInputI2S2_F32::sample_rate_Hz = AUDIO_SAMPLE_RATE;
int AudioInputI2S2_F32::audio_block_samples = AUDIO_BLOCK_SAMPLES;
//#for 16-bit transfers
#define I2S2_BUFFER_TO_USE_BYTES (AudioOutputI2S2_F32::audio_block_samples*sizeof(i2s2_rx_buffer[0]))
//#for 32-bit transfers
//#define I2S2_BUFFER_TO_USE_BYTES (AudioOutputI2S_F32::audio_block_samples*2*sizeof(i2s_rx_buffer[0]))
#define I2S2_BUFFER_TO_USE_BYTES (AudioOutputI2S2_F32::audio_block_samples * sizeof(i2s2_rx_buffer[0]))
void AudioInputI2S2_F32::begin(void) {
bool transferUsing32bit = false;
begin(transferUsing32bit);
}
void AudioInputI2S2_F32::begin(bool transferUsing32bit) {
// --------------------------------------------------------------------------------
void AudioInputI2S2_F32::begin()
{
dma.begin(true); // Allocate the DMA channel first
AudioOutputI2S2_F32::sample_rate_Hz = sample_rate_Hz; //these were given in the AudioSettings in the contructor
AudioOutputI2S2_F32::audio_block_samples = audio_block_samples;//these were given in the AudioSettings in the contructor
//block_left_1st = NULL;
//block_right_1st = NULL;
AudioOutputI2S2_F32::sample_rate_Hz = sample_rate_Hz; // these were given in the AudioSettings in the contructor
AudioOutputI2S2_F32::audio_block_samples = audio_block_samples; // these were given in the AudioSettings in the contructor
// TODO: should we set & clear the I2S_RCSR_SR bit here?
AudioOutputI2S2_F32::config_i2s(transferUsing32bit);
AudioOutputI2S2_F32::config_i2s();
#if defined(__IMXRT1062__)
CORE_PIN5_CONFIG = 2; //EMC_08, 2=SAI2_RX_DATA, page 434
CORE_PIN5_CONFIG = 2; // EMC_08, 2=SAI2_RX_DATA, page 434
IOMUXC_SAI2_RX_DATA0_SELECT_INPUT = 0; // 0=GPIO_EMC_08_ALT2, page 876
dma.TCD->SADDR = (void *)((uint32_t)&I2S2_RDR0 + 2);
dma.TCD->SADDR = (void *)((uint32_t)&I2S2_RDR0);
dma.TCD->SOFF = 0;
dma.TCD->ATTR = DMA_TCD_ATTR_SSIZE(1) | DMA_TCD_ATTR_DSIZE(1);
dma.TCD->NBYTES_MLNO = 2;
dma.TCD->ATTR = DMA_TCD_ATTR_SSIZE(2) | DMA_TCD_ATTR_DSIZE(2);
dma.TCD->NBYTES_MLNO = 4;
dma.TCD->SLAST = 0;
dma.TCD->DADDR = i2s2_rx_buffer;
dma.TCD->DOFF = 2;
//dma.TCD->CITER_ELINKNO = sizeof(i2s_rx_buffer) / 2; //original from Teensy Audio Library
dma.TCD->CITER_ELINKNO = I2S2_BUFFER_TO_USE_BYTES / 2;
//dma.TCD->DLASTSGA = -sizeof(i2s_rx_buffer); //original from Teensy Audio Library
dma.TCD->DOFF = 4;
dma.TCD->CITER_ELINKNO = I2S2_BUFFER_TO_USE_BYTES / 4;
dma.TCD->DLASTSGA = -I2S2_BUFFER_TO_USE_BYTES;
//dma.TCD->BITER_ELINKNO = sizeof(i2s_rx_buffer) / 2; //original from Teensy Audio Library
dma.TCD->BITER_ELINKNO = I2S2_BUFFER_TO_USE_BYTES / 2;
dma.TCD->BITER_ELINKNO = I2S2_BUFFER_TO_USE_BYTES / 4;
dma.TCD->CSR = DMA_TCD_CSR_INTHALF | DMA_TCD_CSR_INTMAJOR;
dma.triggerAtHardwareEvent(DMAMUX_SOURCE_SAI2_RX);
I2S2_RCSR = I2S_RCSR_RE | I2S_RCSR_BCE | I2S_RCSR_FRDE | I2S_RCSR_FR; // page 2099
I2S2_TCSR |= I2S_TCSR_TE | I2S_TCSR_BCE; // page 2087
#endif
update_responsibility = update_setup();
dma.enable();
dma.attachInterrupt(isr);
update_counter = 0;
}
// ------------------------------ RX DMA ISR ------------------------------------------
void AudioInputI2S2_F32::isr(void)
{
uint32_t daddr, offset;
const int16_t *src, *end;
//int16_t *dest_left, *dest_right;
//audio_block_t *left, *right;
const int32_t *src, *end;
float32_t *dest_left_f32, *dest_right_f32;
audio_block_f32_t *left_f32, *right_f32;
#if defined(KINETISK) || defined(__IMXRT1062__)
daddr = (uint32_t)(dma.TCD->DADDR);
#endif
dma.clearInterrupt();
//Serial.println("isr");
//if (daddr < (uint32_t)i2s_rx_buffer + sizeof(i2s_rx_buffer) / 2) { //original Teensy Audio Library
if (daddr < (uint32_t)i2s2_rx_buffer + I2S2_BUFFER_TO_USE_BYTES / 2) {
if (daddr < (uint32_t)i2s2_rx_buffer + I2S2_BUFFER_TO_USE_BYTES / 2)
{
// DMA is receiving to the first half of the buffer
// need to remove data from the second half
//src = (int16_t *)&i2s_rx_buffer[AUDIO_BLOCK_SAMPLES/2]; //original Teensy Audio Library
//end = (int16_t *)&i2s_rx_buffer[AUDIO_BLOCK_SAMPLES]; //original Teensy Audio Library
src = (int16_t *)&i2s2_rx_buffer[audio_block_samples/2];
end = (int16_t *)&i2s2_rx_buffer[audio_block_samples];
update_counter++; //let's increment the counter here to ensure that we get every ISR resulting in audio
src = (int32_t *)&i2s2_rx_buffer[audio_block_samples / 2];
end = (int32_t *)&i2s2_rx_buffer[audio_block_samples];
update_counter++; // let's increment the counter here to ensure that we get every ISR resulting in audio
if (AudioInputI2S2_F32::update_responsibility) AudioStream_F32::update_all();
} else {
}
else
{
// DMA is receiving to the second half of the buffer
// need to remove data from the first half
src = (int16_t *)&i2s2_rx_buffer[0];
//end = (int16_t *)&i2s_rx_buffer[AUDIO_BLOCK_SAMPLES/2]; //original Teensy Audio Library
end = (int16_t *)&i2s2_rx_buffer[audio_block_samples/2];
src = (int32_t *)&i2s2_rx_buffer[0];
end = (int32_t *)&i2s2_rx_buffer[audio_block_samples / 2];
}
left_f32 = AudioInputI2S2_F32::block_left_f32;
right_f32 = AudioInputI2S2_F32::block_right_f32;
if (left_f32 != NULL && right_f32 != NULL) {
if (left_f32 != NULL && right_f32 != NULL)
{
offset = AudioInputI2S2_F32::block_offset;
//if (offset <= (uint32_t)(AUDIO_BLOCK_SAMPLES/2)) { //original Teensy Audio Library
if (offset <= ((uint32_t) audio_block_samples/2)) {
if (offset <= ((uint32_t)audio_block_samples / 2))
{
dest_left_f32 = &(left_f32->data[offset]);
dest_right_f32 = &(right_f32->data[offset]);
//AudioInputI2S2_F32::block_offset = offset + AUDIO_BLOCK_SAMPLES/2; //original Teensy Audio Library
AudioInputI2S2_F32::block_offset = offset + audio_block_samples/2;
do {
//Serial.println(*src);
//n = *src++;
//*dest_left++ = (int16_t)n;
//*dest_right++ = (int16_t)(n >> 16);
*dest_left_f32++ = (float32_t) *src++;
*dest_right_f32++ = (float32_t) *src++;
AudioInputI2S2_F32::block_offset = offset + audio_block_samples / 2;
do
{
*dest_left_f32++ = (float32_t)*src++;
*dest_right_f32++ = (float32_t)*src++;
} while (src < end);
}
}
}
#define I16_TO_F32_NORM_FACTOR (3.051850947599719e-05) //which is 1/32767
void AudioInputI2S2_F32::scale_i16_to_f32( float32_t *p_i16, float32_t *p_f32, int len) {
for (int i=0; i<len; i++) { *p_f32++ = ((*p_i16++) * I16_TO_F32_NORM_FACTOR); }
}
#define I24_TO_F32_NORM_FACTOR (1.192093037616377e-07) //which is 1/(2^23 - 1)
void AudioInputI2S2_F32::scale_i24_to_f32( float32_t *p_i24, float32_t *p_f32, int len) {
for (int i=0; i<len; i++) { *p_f32++ = ((*p_i24++) * I24_TO_F32_NORM_FACTOR); }
}
#define I32_TO_F32_NORM_FACTOR (4.656612875245797e-10) //which is 1/(2^31 - 1)
void AudioInputI2S2_F32::scale_i32_to_f32( float32_t *p_i32, float32_t *p_f32, int len) {
for (int i=0; i<len; i++) { *p_f32++ = ((*p_i32++) * I32_TO_F32_NORM_FACTOR); }
}
void AudioInputI2S2_F32::update_1chan(int chan, audio_block_f32_t *&out_f32) {
if (!out_f32) return;
//scale the float values so that the maximum possible audio values span -1.0 to + 1.0
//scale_i32_to_f32(out_f32->data, out_f32->data, audio_block_samples);
scale_i16_to_f32(out_f32->data, out_f32->data, audio_block_samples);
//prepare to transmit by setting the update_counter (which helps tell if data is skipped or out-of-order)
// --------------------------------------------------------------------------------
void AudioInputI2S2_F32::update_1chan(int chan, audio_block_f32_t *&out_f32)
{
if (!out_f32)
return;
// scale the float values so that the maximum possible audio values span -1.0 to + 1.0
arm_scale_f32(out_f32->data, I32_TO_F32_NORM_FACTOR, out_f32->data, audio_block_samples);
// prepare to transmit by setting the update_counter (which helps tell if data is skipped or out-of-order)
out_f32->id = update_counter;
//transmit the f32 data!
AudioStream_F32::transmit(out_f32,chan);
//release the memory blocks
AudioStream_F32::release(out_f32);
AudioStream_F32::transmit(out_f32, chan); // transmit the f32 data!
AudioStream_F32::release(out_f32); // release the memory blocks
}
// --------------------------------------------------------------------------------
void AudioInputI2S2_F32::update(void)
{
static bool flag_beenSuccessfullOnce = false;
audio_block_f32_t *new_left=NULL, *new_right=NULL, *out_left=NULL, *out_right=NULL;
audio_block_f32_t *new_left = NULL, *new_right = NULL, *out_left = NULL, *out_right = NULL;
new_left = AudioStream_F32::allocate_f32();
new_right = AudioStream_F32::allocate_f32();
if ((!new_left) || (!new_right)) {
//ran out of memory. Clear and return!
if (new_left) AudioStream_F32::release(new_left);
if (new_right) AudioStream_F32::release(new_right);
new_left = NULL; new_right = NULL;
if ((!new_left) || (!new_right))
{
// ran out of memory. Clear and return!
if (new_left) AudioStream_F32::release(new_left);
if (new_right) AudioStream_F32::release(new_right);
new_left = NULL;
new_right = NULL;
flag_out_of_memory = 1;
if (flag_beenSuccessfullOnce) Serial.println("Input_I2S_F32: update(): WARNING!!! Out of Memory.");
} else {
flag_beenSuccessfullOnce = true;
if (flag_beenSuccessfullOnce)
Serial.println("Input_I2S_F32: update(): WARNING!!! Out of Memory.");
}
else {flag_beenSuccessfullOnce = true; }
__disable_irq();
if (block_offset >= audio_block_samples) {
if (block_offset >= audio_block_samples)
{
// the DMA filled 2 blocks, so grab them and get the
// 2 new blocks to the DMA, as quickly as possible
out_left = block_left_f32;
@ -219,28 +178,31 @@ void AudioInputI2S2_F32::update(void)
block_right_f32 = new_right;
block_offset = 0;
__enable_irq();
//update_counter++; //I chose to update it in the ISR instead.
update_1chan(0,out_left); //uses audio_block_samples and update_counter
update_1chan(1,out_right); //uses audio_block_samples and update_counter
} else if (new_left != NULL) {
update_1chan(0, out_left); // uses audio_block_samples and update_counter
update_1chan(1, out_right); // uses audio_block_samples and update_counter
}
else if (new_left != NULL)
{
// the DMA didn't fill blocks, but we allocated blocks
if (block_left_f32 == NULL) {
if (block_left_f32 == NULL)
{
// the DMA doesn't have any blocks to fill, so
// give it the ones we just allocated
block_left_f32 = new_left;
block_right_f32 = new_right;
block_offset = 0;
__enable_irq();
} else {
}
else
{
// the DMA already has blocks, doesn't need these
__enable_irq();
AudioStream_F32::release(new_left);
AudioStream_F32::release(new_right);
}
} else {
}
else
{
// The DMA didn't fill blocks, and we could not allocate
// memory... the system is likely starving for memory!
// Sadly, there's nothing we can do.
@ -248,13 +210,11 @@ void AudioInputI2S2_F32::update(void)
}
}
/******************************************************************/
// --------------------------------------------------------------------------------
void AudioInputI2S2slave_F32::begin(void)
{
dma.begin(true); // Allocate the DMA channel first
AudioOutputI2S2slave_F32::config_i2s();
}

@ -39,9 +39,10 @@
#include <Arduino.h>
#include <arm_math.h>
#include "AudioStream_F32.h"
#include "AudioStream.h" //Do we really need this?? (Chip, 2020-10-31)
#include "DMAChannel.h"
class AudioInputI2S2_F32 : public AudioStream_F32
{
//GUI: inputs:0, outputs:2 //this line used for automatic generation of GUI nodes
@ -54,21 +55,15 @@ public:
}
virtual void update(void);
static void scale_i16_to_f32( float32_t *p_i16, float32_t *p_f32, int len) ;
static void scale_i24_to_f32( float32_t *p_i24, float32_t *p_f32, int len) ;
static void scale_i32_to_f32( float32_t *p_i32, float32_t *p_f32, int len);
void begin(void);
void begin(bool);
void sub_begin_i32(void);
//void sub_begin_i16(void);
int get_isOutOfMemory(void) { return flag_out_of_memory; }
void clear_isOutOfMemory(void) { flag_out_of_memory = 0; }
//friend class AudioOutputI2S_F32;
bool get_update_responsibility() { return update_responsibility;}
protected:
AudioInputI2S2_F32(int dummy): AudioStream_F32(0, NULL) {} // to be used only inside AudioInputI2Sslave !!
static bool update_responsibility;
static DMAChannel dma;
static void isr_32(void);
static void isr(void);
virtual void update_1chan(int, audio_block_f32_t *&);
private:
@ -86,7 +81,6 @@ class AudioInputI2S2slave_F32 : public AudioInputI2S2_F32
public:
AudioInputI2S2slave_F32(void) : AudioInputI2S2_F32(0) { begin(); }
void begin(void);
friend void dma_ch1_isr(void);
};
#endif // _INPUT_I2S_F32_H_

@ -35,13 +35,8 @@
// Ported to I2S2, 12.2023 by Piotr Zapart www.hexefx.com - for teensy4.x only!
#include "output_i2s2_F32.h"
#include <arm_math.h>
#include <Audio.h> //to get access to Audio/utlity/imxrt_hw.h...do we really need this??? WEA 2020-10-31
#include "basic_DSPutils.h"
float AudioOutputI2S2_F32::setI2SFreq_T3(const float freq_Hz)
{
return 0.0f;
}
audio_block_f32_t *AudioOutputI2S2_F32::block_left_1st = NULL;
audio_block_f32_t *AudioOutputI2S2_F32::block_right_1st = NULL;
@ -51,7 +46,7 @@ uint16_t AudioOutputI2S2_F32::block_left_offset = 0;
uint16_t AudioOutputI2S2_F32::block_right_offset = 0;
bool AudioOutputI2S2_F32::update_responsibility = false;
DMAChannel AudioOutputI2S2_F32::dma(false);
DMAMEM __attribute__((aligned(32))) static uint32_t i2s2_tx_buffer[AUDIO_BLOCK_SAMPLES];
DMAMEM __attribute__((aligned(32))) static uint64_t i2s2_tx_buffer[AUDIO_BLOCK_SAMPLES];
float AudioOutputI2S2_F32::sample_rate_Hz = AUDIO_SAMPLE_RATE;
int AudioOutputI2S2_F32::audio_block_samples = AUDIO_BLOCK_SAMPLES;
@ -60,80 +55,66 @@ int AudioOutputI2S2_F32::audio_block_samples = AUDIO_BLOCK_SAMPLES;
#include <utility/imxrt_hw.h> //from Teensy Audio library. For set_audioClock()
#endif
// #for 16-bit transfers
#define I2S2_BUFFER_TO_USE_BYTES (AudioOutputI2S2_F32::audio_block_samples * sizeof(i2s2_tx_buffer[0]))
// #for 32-bit transfers
// #define I2S_BUFFER_TO_USE_BYTES (AudioOutputI2S2_F32::audio_block_samples*2*sizeof(i2s_tx_buffer[0]))
// --------------------------------------------------------------------------------
void AudioOutputI2S2_F32::begin(void)
{
bool transferUsing32bit = false;
bool transferUsing32bit = true;
begin(transferUsing32bit);
}
// --------------------------------------------------------------------------------
void AudioOutputI2S2_F32::begin(bool transferUsing32bit)
{
dma.begin(true); // Allocate the DMA channel first
block_left_1st = NULL;
block_right_1st = NULL;
AudioOutputI2S2_F32::config_i2s(transferUsing32bit, sample_rate_Hz);
#if defined(__IMXRT1062__)
CORE_PIN2_CONFIG = 2; // EMC_04, 2=SAI2_TX_DATA, page 428
dma.TCD->SADDR = i2s2_tx_buffer;
dma.TCD->SOFF = 2;
dma.TCD->ATTR = DMA_TCD_ATTR_SSIZE(1) | DMA_TCD_ATTR_DSIZE(1);
dma.TCD->NBYTES_MLNO = 2;
// dma.TCD->SLAST = -sizeof(i2s_tx_buffer);//orig from Teensy Audio Library 2020-10-31
dma.TCD->SOFF = 4;
dma.TCD->ATTR = DMA_TCD_ATTR_SSIZE(2) | DMA_TCD_ATTR_DSIZE(2);
dma.TCD->NBYTES_MLNO = 4;
dma.TCD->SLAST = -I2S2_BUFFER_TO_USE_BYTES;
dma.TCD->DOFF = 0;
// dma.TCD->CITER_ELINKNO = sizeof(i2s_tx_buffer) / 2; //orig from Teensy Audio Library 2020-10-31
dma.TCD->CITER_ELINKNO = I2S2_BUFFER_TO_USE_BYTES / 2;
dma.TCD->CITER_ELINKNO = I2S2_BUFFER_TO_USE_BYTES / 4;
dma.TCD->DLASTSGA = 0;
// dma.TCD->BITER_ELINKNO = sizeof(i2s_tx_buffer) / 2;//orig from Teensy Audio Library 2020-10-31
dma.TCD->BITER_ELINKNO = I2S2_BUFFER_TO_USE_BYTES / 2;
dma.TCD->BITER_ELINKNO = I2S2_BUFFER_TO_USE_BYTES / 4;
dma.TCD->CSR = DMA_TCD_CSR_INTHALF | DMA_TCD_CSR_INTMAJOR;
dma.TCD->DADDR = (void *)((uint32_t)&I2S2_TDR0 + 2);
dma.TCD->DADDR = (void *)((uint32_t)&I2S2_TDR0);
dma.triggerAtHardwareEvent(DMAMUX_SOURCE_SAI2_TX);
dma.enable(); // newer location of this line in Teensy Audio library
// I2S2_RCSR |= I2S_RCSR_RE | I2S_RCSR_BCE;
I2S2_TCSR |= I2S_TCSR_TE | I2S_TCSR_BCE | I2S_TCSR_FRDE | I2S_TCSR_FR;
I2S2_RCSR |= I2S_RCSR_RE | I2S_RCSR_BCE;
I2S2_TCSR |= I2S_TCSR_TE | I2S_TCSR_BCE | I2S_TCSR_FRDE;
#endif
update_responsibility = update_setup();
dma.attachInterrupt(AudioOutputI2S2_F32::isr);
enabled = 1;
}
// --------------------------------------------------------------------------------
void AudioOutputI2S2_F32::isr(void)
{
#if defined(KINETISK) || defined(__IMXRT1062__)
int16_t *dest;
int32_t *dest;
audio_block_f32_t *blockL, *blockR;
uint32_t saddr, offsetL, offsetR;
saddr = (uint32_t)(dma.TCD->SADDR);
dma.clearInterrupt();
// if (saddr < (uint32_t)i2s_tx_buffer + sizeof(i2s_tx_buffer) / 2) { //original 16-bit
if (saddr < (uint32_t)i2s2_tx_buffer + I2S2_BUFFER_TO_USE_BYTES / 2)
{ // are we transmitting the first half or second half of the buffer?
// DMA is transmitting the first half of the buffer
// so we must fill the second half
// dest = (int16_t *)&i2s_tx_buffer[AUDIO_BLOCK_SAMPLES/2]; //original Teensy Audio
dest = (int16_t *)&i2s2_tx_buffer[audio_block_samples / 2]; // this will be diff if we were to do 32-bit samples
if (AudioOutputI2S2_F32::update_responsibility)
AudioStream_F32::update_all();
dest = (int32_t *)&i2s2_tx_buffer[audio_block_samples / 2];
if (AudioOutputI2S2_F32::update_responsibility) AudioStream_F32::update_all();
}
else
{
// DMA is transmitting the second half of the buffer
// so we must fill the first half
dest = (int16_t *)i2s2_tx_buffer;
dest = (int32_t *)&i2s2_tx_buffer[0];
}
blockL = AudioOutputI2S2_F32::block_left_1st;
@ -141,52 +122,45 @@ void AudioOutputI2S2_F32::isr(void)
offsetL = AudioOutputI2S2_F32::block_left_offset;
offsetR = AudioOutputI2S2_F32::block_right_offset;
int16_t *d = dest;
int32_t *d = dest;
if (blockL && blockR)
{
// memcpy_tointerleaveLR(dest, blockL->data + offsetL, blockR->data + offsetR);
// memcpy_tointerleaveLRwLen(dest, blockL->data + offsetL, blockR->data + offsetR, audio_block_samples/2);
float32_t *pL = blockL->data + offsetL;
float32_t *pR = blockR->data + offsetR;
for (int i = 0; i < audio_block_samples / 2; i++)
{
*d++ = (int16_t)*pL++;
*d++ = (int16_t)*pR++; // interleave
//*d++ = 0;
//*d++ = 0;
*d++ = (int32_t)*pL++;
*d++ = (int32_t)*pR++; // interleave
}
offsetL += audio_block_samples / 2;
offsetR += audio_block_samples / 2;
}
else if (blockL)
{
// memcpy_tointerleaveLR(dest, blockL->data + offsetL, blockR->data + offsetR);
float32_t *pL = blockL->data + offsetL;
for (int i = 0; i < audio_block_samples / 2 * 2; i += 2)
for (int i = 0; i < audio_block_samples; i += 2)
{
*(d + i) = (int16_t)*pL++;
} // interleave
*(d + i) = (int32_t)*pL++;
}
offsetL += audio_block_samples / 2;
}
else if (blockR)
{
float32_t *pR = blockR->data + offsetR;
for (int i = 0; i < audio_block_samples / 2 * 2; i += 2)
for (int i = 0; i < audio_block_samples; i += 2)
{
*(d + i) = (int16_t)*pR++;
} // interleave
*(d + i) = (int32_t)*pR++;
}
offsetR += audio_block_samples / 2;
}
else
{
// memset(dest,0,AUDIO_BLOCK_SAMPLES * 2);
memset(dest, 0, audio_block_samples * 2);
memset(dest, 0, audio_block_samples * 4);
return;
}
arm_dcache_flush_delete(dest, sizeof(i2s2_tx_buffer) / 2);
// if (offsetL < AUDIO_BLOCK_SAMPLES) { //orig Teensy Audio
if (offsetL < (uint16_t)audio_block_samples)
{
AudioOutputI2S2_F32::block_left_offset = offsetL;
@ -198,7 +172,6 @@ void AudioOutputI2S2_F32::isr(void)
AudioOutputI2S2_F32::block_left_1st = AudioOutputI2S2_F32::block_left_2nd;
AudioOutputI2S2_F32::block_left_2nd = NULL;
}
// if (offsetR < AUDIO_BLOCK_SAMPLES) { //orig Teensy Audio
if (offsetR < (uint16_t)audio_block_samples)
{
AudioOutputI2S2_F32::block_right_offset = offsetR;
@ -210,59 +183,24 @@ void AudioOutputI2S2_F32::isr(void)
AudioOutputI2S2_F32::block_right_1st = AudioOutputI2S2_F32::block_right_2nd;
AudioOutputI2S2_F32::block_right_2nd = NULL;
}
#endif
}
#define F32_TO_I16_NORM_FACTOR (32767) // which is 2^15-1
void AudioOutputI2S2_F32::scale_f32_to_i16(float32_t *p_f32, float32_t *p_i16, int len)
{
for (int i = 0; i < len; i++)
{
*p_i16++ = max(-F32_TO_I16_NORM_FACTOR, min(F32_TO_I16_NORM_FACTOR, (*p_f32++) * F32_TO_I16_NORM_FACTOR));
}
}
#define F32_TO_I24_NORM_FACTOR (8388607) // which is 2^23-1
void AudioOutputI2S2_F32::scale_f32_to_i24(float32_t *p_f32, float32_t *p_i24, int len)
{
for (int i = 0; i < len; i++)
{
*p_i24++ = max(-F32_TO_I24_NORM_FACTOR, min(F32_TO_I24_NORM_FACTOR, (*p_f32++) * F32_TO_I24_NORM_FACTOR));
}
}
#define F32_TO_I32_NORM_FACTOR (2147483647) // which is 2^31-1
// define F32_TO_I32_NORM_FACTOR (8388607) //which is 2^23-1
void AudioOutputI2S2_F32::scale_f32_to_i32(float32_t *p_f32, float32_t *p_i32, int len)
{
for (int i = 0; i < len; i++)
{
*p_i32++ = max(-F32_TO_I32_NORM_FACTOR, min(F32_TO_I32_NORM_FACTOR, (*p_f32++) * F32_TO_I32_NORM_FACTOR));
}
// for (int i=0; i<len; i++) { *p_i32++ = (*p_f32++) * F32_TO_I32_NORM_FACTOR + 512.f*8388607.f; }
}
// --------------------------------------------------------------------------------
// update has to be carefully coded so that, if audio_blocks are not available, the code exits
// gracefully and won't hang. That'll cause the whole system to hang, which would be very bad.
// static int count = 0;
void AudioOutputI2S2_F32::update(void)
{
// null audio device: discard all incoming data
// if (!active) return;
// audio_block_t *block = receiveReadOnly();
// if (block) release(block);
audio_block_f32_t *block_f32;
audio_block_f32_t *block_f32_scaled = AudioStream_F32::allocate_f32();
audio_block_f32_t *block2_f32_scaled = AudioStream_F32::allocate_f32();
if ((!block_f32_scaled) || (!block2_f32_scaled))
{
// couldn't get some working memory. Return.
if (block_f32_scaled)
AudioStream_F32::release(block_f32_scaled);
if (block2_f32_scaled)
AudioStream_F32::release(block2_f32_scaled);
if (block_f32_scaled) AudioStream_F32::release(block_f32_scaled);
if (block2_f32_scaled) AudioStream_F32::release(block2_f32_scaled);
return;
}
// now that we have our working memory, proceed with getting the audio data and processing
block_f32 = receiveReadOnly_f32(0); // input 0 = left channel
if (block_f32)
@ -274,22 +212,8 @@ void AudioOutputI2S2_F32::update(void)
Serial.print(", but I2S settings want it to be = ");
Serial.println(audio_block_samples);
}
// Serial.print("AudioOutputI2S2_F32: audio_block_samples = ");
// Serial.println(audio_block_samples);
// scale F32 to Int32
// block_f32_scaled = AudioStream_F32::allocate_f32();
// scale_f32_to_i32(block_f32->data, block_f32_scaled->data, audio_block_samples);
scale_f32_to_i16(block_f32->data, block_f32_scaled->data, audio_block_samples);
// count++;
// if (count > 100) {
// Serial.print("AudioOutputI2S2_F32::update() orig, scaled = ");
// Serial.print(block_f32->data[30]);
// Serial.print(", ");
// Serial.println(block_f32_scaled->data[30]);
// count=0;
// }
scale_float_to_int32range(block_f32->data, block_f32_scaled->data, audio_block_samples);
// now process the data blocks
__disable_irq();
@ -326,10 +250,8 @@ void AudioOutputI2S2_F32::update(void)
block_f32 = receiveReadOnly_f32(1); // input 1 = right channel
if (block_f32)
{
// scale F32 to Int32
// block_f32_scaled = AudioStream_F32::allocate_f32();
// scale_f32_to_i32(block_f32->data, block_f32_scaled->data, audio_block_samples);
scale_f32_to_i16(block_f32->data, block_f32_scaled->data, audio_block_samples);
arm_scale_f32(block_f32->data, (float32_t)F32_TO_I32_NORM_FACTOR,
block_f32_scaled->data,audio_block_samples);
__disable_irq();
if (block_right_1st == NULL)
@ -361,8 +283,6 @@ void AudioOutputI2S2_F32::update(void)
AudioStream_F32::release(block_f32_scaled);
}
}
void AudioOutputI2S2_F32::config_i2s(void) { config_i2s(false, AudioOutputI2S2_F32::sample_rate_Hz); }
void AudioOutputI2S2_F32::config_i2s(bool transferUsing32bit) { config_i2s(transferUsing32bit, AudioOutputI2S2_F32::sample_rate_Hz); }
void AudioOutputI2S2_F32::config_i2s(float fs_Hz) { config_i2s(false, fs_Hz); }
@ -373,12 +293,9 @@ void AudioOutputI2S2_F32::config_i2s(bool transferUsing32bit, float fs_Hz)
CCM_CCGR5 |= CCM_CCGR5_SAI2(CCM_CCGR_ON);
// if either transmitter or receiver is enabled, do nothing
if (I2S2_TCSR & I2S_TCSR_TE)
return;
if (I2S2_RCSR & I2S_RCSR_RE)
return;
if (I2S2_TCSR & I2S_TCSR_TE) return;
if (I2S2_RCSR & I2S_RCSR_RE) return;
// PLL:
// int fs = AUDIO_SAMPLE_RATE_EXACT; //original from Teensy Audio Library
int fs = fs_Hz;
// PLL between 27*24 = 648MHz und 54*24=1296MHz
@ -404,7 +321,6 @@ void AudioOutputI2S2_F32::config_i2s(bool transferUsing32bit, float fs_Hz)
int tsync = 1;
I2S2_TMR = 0;
// I2S1_TCSR = (1<<25); //Reset
I2S2_TCR1 = I2S_TCR1_RFW(1);
I2S2_TCR2 = I2S_TCR2_SYNC(tsync) | I2S_TCR2_BCP // sync=0; tx is async;
| (I2S_TCR2_BCD | I2S_TCR2_DIV((1)) | I2S_TCR2_MSEL(1));
@ -413,7 +329,6 @@ void AudioOutputI2S2_F32::config_i2s(bool transferUsing32bit, float fs_Hz)
I2S2_TCR5 = I2S_TCR5_WNW((32 - 1)) | I2S_TCR5_W0W((32 - 1)) | I2S_TCR5_FBT((32 - 1));
I2S2_RMR = 0;
// I2S1_RCSR = (1<<25); //Reset
I2S2_RCR1 = I2S_RCR1_RFW(1);
I2S2_RCR2 = I2S_RCR2_SYNC(rsync) | I2S_RCR2_BCP // sync=0; rx is async;
| (I2S_RCR2_BCD | I2S_RCR2_DIV((1)) | I2S_RCR2_MSEL(1));
@ -442,17 +357,17 @@ void AudioOutputI2S2slave_F32::begin(void)
#if defined(__IMXRT1062__)
CORE_PIN7_CONFIG = 3; // 1:TX_DATA0
dma.TCD->SADDR = i2s2_tx_buffer;
dma.TCD->SOFF = 2;
dma.TCD->ATTR = DMA_TCD_ATTR_SSIZE(1) | DMA_TCD_ATTR_DSIZE(1);
dma.TCD->NBYTES_MLNO = 2;
dma.TCD->SOFF = 4;
dma.TCD->ATTR = DMA_TCD_ATTR_SSIZE(2) | DMA_TCD_ATTR_DSIZE(2);
dma.TCD->NBYTES_MLNO = 4;
dma.TCD->SLAST = -sizeof(i2s2_tx_buffer);
// dma.TCD->DADDR = (void *)((uint32_t)&I2S1_TDR1 + 2);
dma.TCD->DOFF = 0;
dma.TCD->CITER_ELINKNO = sizeof(i2s2_tx_buffer) / 2;
dma.TCD->CITER_ELINKNO = sizeof(i2s2_tx_buffer) / 4;
dma.TCD->DLASTSGA = 0;
dma.TCD->BITER_ELINKNO = sizeof(i2s2_tx_buffer) / 2;
dma.TCD->BITER_ELINKNO = sizeof(i2s2_tx_buffer) / 4;
// dma.triggerAtHardwareEvent(DMAMUX_SOURCE_SAI2_TX);
dma.TCD->DADDR = (void *)((uint32_t)&I2S2_TDR0 + 2);
dma.TCD->DADDR = (void *)((uint32_t)&I2S2_TDR0);
dma.TCD->CSR = DMA_TCD_CSR_INTHALF | DMA_TCD_CSR_INTMAJOR;
dma.triggerAtHardwareEvent(DMAMUX_SOURCE_SAI2_TX);
dma.enable();

@ -58,22 +58,11 @@ public:
virtual void update(void);
void begin(void);
void begin(bool);
void sub_begin_i32(void);
void sub_begin_i16(void);
friend class AudioInputI2S2_F32;
//friend class AudioInputI2S_F32;
#if defined(__IMXRT1062__)
friend class AudioOutputI2SQuad_F32;
friend class AudioInputI2SQuad_F32;
#endif
static void scale_f32_to_i16( float32_t *p_f32, float32_t *p_i16, int len) ;
static void scale_f32_to_i24( float32_t *p_f32, float32_t *p_i16, int len) ;
static void scale_f32_to_i32( float32_t *p_f32, float32_t *p_i32, int len) ;
static float setI2SFreq_T3(const float); // I2S clock for T3,x
bool get_update_responsibility() { return update_responsibility;}
protected:
AudioOutputI2S2_F32(int dummy): AudioStream_F32(2, inputQueueArray) {} // to be used only inside AudioOutputI2Sslave !!
static void config_i2s(void);
@ -85,8 +74,6 @@ protected:
static audio_block_f32_t *block_right_1st;
static bool update_responsibility;
static DMAChannel dma;
static void isr_16(void);
static void isr_32(void);
static void isr(void);
private:
static audio_block_f32_t *block_left_2nd;
@ -98,14 +85,13 @@ private:
static int audio_block_samples;
volatile uint8_t enabled = 1;
};
class AudioOutputI2S2slave_F32 : public AudioOutputI2S2_F32
{
public:
AudioOutputI2S2slave_F32(void) : AudioOutputI2S2_F32(0) { begin(); } ;
void begin(void);
friend class AudioInputI2S2slave_F32;
friend void dma_ch0_isr(void);
protected:
static void config_i2s(void);
};

@ -0,0 +1,93 @@
/**
* @file switch_selectorStereo_F32.h
* @author Piotr Zapart
* @brief Signal selector for routing mono to stereo
* @version 0.1
* @date 2024-03-21
*
* @copyright Copyright (c) 2024 www.hexefx.com
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
* You should have received a copy of the GNU General Public License along with this program.
* If not, see <https://www.gnu.org/licenses/>."
*/
#ifndef _SWITCH_SELECTORSTEREO_F32_H_
#define _SWITCH_SELECTORSTEREO_F32_H_
#include <AudioStream_F32.h>
#include <arm_math.h>
class AudioSwitchSelectorStereo : public AudioStream_F32
{
public:
AudioSwitchSelectorStereo(void) : AudioStream_F32(2, inputQueueArray){};
typedef enum
{
SIGNAL_SELECT_LR, // default stereo operation
SIGNAL_SELECT_L, // left input as mono input
SIGNAL_SELECT_R // right input as mono input
}selector_mode_t;
selector_mode_t setMode(selector_mode_t m)
{
if (m <= 2)
{
__disable_irq();
mode = m;
__enable_irq();
}
return mode;
}
selector_mode_t getMode() {return mode;};
void update()
{
audio_block_f32_t *blockL, *blockR, *outL, *outR;
blockL = AudioStream_F32::receiveWritable_f32(0);
blockR = AudioStream_F32::receiveWritable_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
return;
}
switch(mode)
{
case SIGNAL_SELECT_LR:
outL = blockL;
outR = blockR;
break;
case SIGNAL_SELECT_L:
outL = blockL;
outR = blockL;
break;
case SIGNAL_SELECT_R:
outL = blockR;
outR = blockR;
break;
default:
outL = blockL;
outR = blockR;
break;
}
AudioStream_F32::transmit(outL, 0);
AudioStream_F32::transmit(outR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
}
private:
audio_block_f32_t *inputQueueArray[2];
selector_mode_t mode = SIGNAL_SELECT_LR;
};
#endif // _SWITCH_SELECTORSTEREO_F32_H_

@ -81,4 +81,3 @@ const float music_intevals[37] =
3.174802f, 3.363586f, 3.563595f, 3.775497f, 4.000000f
};

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