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hexefx_audiolib_F32/src/basic_DSPutils.h

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#ifndef _BASIC_DSPUTILS_H_
#define _BASIC_DSPUTILS_H_
#include <arm_math.h>
static inline void mix_pwr(float32_t mix, float32_t *wetMix, float32_t *dryMix);
static inline void mix_pwr(float32_t mix, float32_t *wetMix, float32_t *dryMix)
{
// Calculate mix parameters
// A cheap mostly energy constant crossfade from SignalSmith Blog
// https://signalsmith-audio.co.uk/writing/2021/cheap-energy-crossfade/
float32_t x2 = 1.0f - mix;
float32_t A = mix*x2;
float32_t B = A * (1.0f + 1.4186f * A);
float32_t C = B + mix;
float32_t D = B + x2;
*wetMix = C * C;
*dryMix = D * D;
}
#endif // _BASIC_DSPUTILS_H_