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hexefx_audiolib_F32/src/effect_compressorStereo_F32.h

489 lines
19 KiB

/*
AudioEffectCompressor
Created: Chip Audette, Dec 2016 - Jan 2017
Purpose; Apply dynamic range compression to the audio stream.
Assumes floating-point data.
This processes a single stream fo audio data (ie, it is mono)
MIT License. use at your own risk.
Stereo version - Piotr Zapart www.hexefx.com 03.2024
*/
#ifndef _EFFECT_COMPRESSORSTEREO_F32
#define _EFFECT_COMPRESSORSTEREO_F32
#include <arm_math.h> //ARM DSP extensions. https://www.keil.com/pack/doc/CMSIS/DSP/html/index.html
#include <AudioStream_F32.h>
#include "basic_DSPutils.h"
// ranges used for normalized parameters.
// input is 0.0f to 1.0f, output RANGE_MIN to RANGE_MAX
#define COMPRESSOR_PREGAIN_RANGE_MIN (0.0f)
#define COMPRESSOR_PREGAIN_RANGE_MAX (4.0f)
#define COMPRESSOR_POSTGAIN_RANGE_MIN (0.0f)
#define COMPRESSOR_POSTGAIN_RANGE_MAX (4.0f)
#define COMPRESSOR_ATTACK_RANGE_MIN (0.001f)
#define COMPRESSOR_ATTACK_RANGE_MAX (0.1f)
#define COMPRESSOR_RELEASE_RANGE_MIN (0.1f)
#define COMPRESSOR_RELEASE_RANGE_MAX (1.0f)
#define COMPRESSOR_THRES_RANGE_MIN (0.0f)
#define COMPRESSOR_THRES_RANGE_MAX (-40.0f)
#define COMPRESSOR_RATIO_RANGE_MIN (0.0f)
#define COMPRESSOR_RATIO_RANGE_MAX (10.0f)
class AudioEffectCompressorStereo_F32 : public AudioStream_F32
{
// GUI: inputs:1, outputs:1 //this line used for automatic generation of GUI node
public:
// constructor
AudioEffectCompressorStereo_F32(void) : AudioStream_F32(2, inputQueueArray_f32)
{
setDefaultValues(AUDIO_SAMPLE_RATE);
resetStates();
};
AudioEffectCompressorStereo_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray_f32)
{
setDefaultValues(settings.sample_rate_Hz);
resetStates();
};
typedef enum
{
COMP_SIDECHAIN_SRC_LR, // l + r separate
COMP_SIDECHAIN_SRC_LRSUM // l + r sum / 2
}sideChainMode_t;
void setDefaultValues(const float sample_rate_Hz)
{
fs_Hz = sample_rate_Hz;
setThresh_dBFS(-20.0f); // set the default value for the threshold for compression
setCompressionRatio(5.0f); // set the default copression ratio
setAttack_sec(0.005f); // default to this value
setRelease_sec(0.200f); // default to this value
setHPFilterCoeff();
enableHPFilter(true); // enable the HP filter to remove any DC offset from the audio
sidechainMode = COMP_SIDECHAIN_SRC_LRSUM;
}
// here's the method that does all the work
void update(void)
{
audio_block_f32_t *blockL, *blockR;
if (bp) // handle bypass
{
blockL = AudioStream_F32::receiveReadOnly_f32(0);
blockR = AudioStream_F32::receiveReadOnly_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
return;
}
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
blockL = AudioStream_F32::receiveWritable_f32(0);
blockR = AudioStream_F32::receiveWritable_f32(1);
if (!blockL || !blockR)
{
if (blockL) AudioStream_F32::release(blockL);
if (blockR) AudioStream_F32::release(blockR);
return;
}
// allocate blocks required for gain calculations
audio_block_f32_t* audio_level_dB_blockL = AudioStream_F32::allocate_f32();
audio_block_f32_t* audio_level_dB_blockR = AudioStream_F32::allocate_f32();
audio_block_f32_t *gain_blockL = AudioStream_F32::allocate_f32();
audio_block_f32_t *gain_blockR = AudioStream_F32::allocate_f32();
// no memory for the audio gain blocks
if ( !audio_level_dB_blockL || !audio_level_dB_blockR || !gain_blockL || !gain_blockL)
{
if (audio_level_dB_blockL) AudioStream_F32::release(audio_level_dB_blockL);
if (audio_level_dB_blockR) AudioStream_F32::release(audio_level_dB_blockR);
if (gain_blockL) AudioStream_F32::release(gain_blockL);
if (gain_blockR) AudioStream_F32::release(gain_blockR);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
return;
}
// apply a high-pass filter to get rid of the DC offset
if (use_HP_prefilter)
{
arm_biquad_cascade_df1_f32(&hp_filt_structL, blockL->data, blockL->data, blockL->length);
arm_biquad_cascade_df1_f32(&hp_filt_structR, blockR->data, blockR->data, blockR->length);
}
// apply the pre-gain...a negative gain value will disable
if (pre_gain > 0.0f)
{
arm_scale_f32(blockL->data, pre_gain, blockL->data, blockL->length); // use ARM DSP for speed!
arm_scale_f32(blockR->data, pre_gain, blockR->data, blockR->length);
}
// Side chain processing
switch (sidechainMode)
{
case COMP_SIDECHAIN_SRC_LR: // l + r separate
calcAudioLevel_dB(blockL, audio_level_dB_blockL);
calcAudioLevel_dB(blockR, audio_level_dB_blockR);
calcGain(audio_level_dB_blockL, gain_blockL);
calcGain(audio_level_dB_blockR, gain_blockR);
arm_mult_f32(blockL->data, gain_blockL->data, blockL->data, blockL->length);
arm_mult_f32(blockR->data, gain_blockR->data, blockR->data, blockR->length);
break;
case COMP_SIDECHAIN_SRC_LRSUM: // l + r sum / 2
arm_add_f32(blockL->data, blockR->data, audio_level_dB_blockL->data, audio_level_dB_blockL->length); // L+R -> db_L
arm_scale_f32(audio_level_dB_blockL->data, 0.5f, audio_level_dB_blockL->data, audio_level_dB_blockL->length); // L+R / 2
calcAudioLevel_dB(audio_level_dB_blockL, audio_level_dB_blockL); // chn L used for L&R
calcGain(audio_level_dB_blockL, gain_blockL);
arm_mult_f32(blockL->data, gain_blockL->data, blockL->data, blockL->length);
arm_mult_f32(blockR->data, gain_blockL->data, blockR->data, blockR->length);
break;
default:
break;
}
if (post_gain > 0.0f)
{
arm_scale_f32(blockL->data, post_gain, blockL->data, blockL->length); // use ARM DSP for speed!
arm_scale_f32(blockR->data, post_gain, blockR->data, blockR->length);
}
// transmit the block and release memory
AudioStream_F32::transmit(blockL, 0);
AudioStream_F32::transmit(blockR, 1);
AudioStream_F32::release(blockL);
AudioStream_F32::release(blockR);
AudioStream_F32::release(gain_blockL);
AudioStream_F32::release(gain_blockR);
AudioStream_F32::release(audio_level_dB_blockL);
AudioStream_F32::release(audio_level_dB_blockR);
}
// Here's the method that estimates the level of the audio (in dB)
// It squares the signal and low-pass filters to get a time-averaged
// signal power. It then
void calcAudioLevel_dB(audio_block_f32_t *wav_block, audio_block_f32_t *level_dB_block)
{
// calculate the instantaneous signal power (square the signal)
audio_block_f32_t *wav_pow_block = AudioStream_F32::allocate_f32();
arm_mult_f32(wav_block->data, wav_block->data, wav_pow_block->data, wav_block->length);
// low-pass filter and convert to dB
float c1 = level_lp_const, c2 = 1.0f - c1; // prepare constants
for (int i = 0; i < wav_pow_block->length; i++)
{
// first-order low-pass filter to get a running estimate of the average power
wav_pow_block->data[i] = c1 * prev_level_lp_pow + c2 * wav_pow_block->data[i];
// save the state of the first-order low-pass filter
prev_level_lp_pow = wav_pow_block->data[i];
// now convert the signal power to dB (but not yet multiplied by 10.0)
level_dB_block->data[i] = log10f_approx(wav_pow_block->data[i]);
}
// limit the amount that the state of the smoothing filter can go toward negative infinity
if (prev_level_lp_pow < (1.0E-13))
prev_level_lp_pow = 1.0E-13; // never go less than -130 dBFS
// scale the wav_pow_block by 10.0 to complete the conversion to dB
arm_scale_f32(level_dB_block->data, 10.0f, level_dB_block->data, level_dB_block->length); // use ARM DSP for speed!
// release memory and return
AudioStream_F32::release(wav_pow_block);
return; // output is passed through level_dB_block
}
// This method computes the desired gain from the compressor, given an estimate
// of the signal level (in dB)
void calcGain(audio_block_f32_t *audio_level_dB_block, audio_block_f32_t *gain_block)
{
// first, calculate the instantaneous target gain based on the compression ratio
audio_block_f32_t *inst_targ_gain_dB_block = AudioStream_F32::allocate_f32();
calcInstantaneousTargetGain(audio_level_dB_block, inst_targ_gain_dB_block);
// second, smooth in time (attack and release) by stepping through each sample
audio_block_f32_t *gain_dB_block = AudioStream_F32::allocate_f32();
calcSmoothedGain_dB(inst_targ_gain_dB_block, gain_dB_block);
// finally, convert from dB to linear gain: gain = 10^(gain_dB/20); (ie this takes care of the sqrt, too!)
arm_scale_f32(gain_dB_block->data, 1.0f / 20.0f, gain_dB_block->data, gain_dB_block->length); // divide by 20
for (int i = 0; i < gain_dB_block->length; i++)
gain_block->data[i] = pow10f(gain_dB_block->data[i]); // do the 10^(x)
// release memory and return
AudioStream_F32::release(gain_dB_block);
AudioStream_F32::release(inst_targ_gain_dB_block);
return; // output is passed through gain_block
}
// Compute the instantaneous desired gain, including the compression ratio and
// threshold for where the comrpession kicks in
void calcInstantaneousTargetGain(audio_block_f32_t *audio_level_dB_block, audio_block_f32_t *inst_targ_gain_dB_block)
{
// how much are we above the compression threshold?
audio_block_f32_t *above_thresh_dB_block = AudioStream_F32::allocate_f32();
arm_offset_f32(audio_level_dB_block->data, // CMSIS DSP for "add a constant value to all elements"
-thresh_dBFS, // this is the value to be added
above_thresh_dB_block->data, // this is the output
audio_level_dB_block->length);
// scale by the compression ratio...this is what the output level should be (this is our target level)
arm_scale_f32(above_thresh_dB_block->data, // CMSIS DSP for "multiply all elements by a constant value"
1.0f / comp_ratio, // this is the value to be multiplied
inst_targ_gain_dB_block->data, // this is the output
above_thresh_dB_block->length);
// compute the instantaneous gain...which is the difference between the target level and the original level
arm_sub_f32(inst_targ_gain_dB_block->data, // CMSIS DSP for "subtract two vectors element-by-element"
above_thresh_dB_block->data, // this is the vector to be subtracted
inst_targ_gain_dB_block->data, // this is the output
inst_targ_gain_dB_block->length);
// limit the target gain to attenuation only (this part of the compressor should not make things louder!)
for (int i = 0; i < inst_targ_gain_dB_block->length; i++)
{
if (inst_targ_gain_dB_block->data[i] > 0.0f)
inst_targ_gain_dB_block->data[i] = 0.0f;
}
// release memory before returning
AudioStream_F32::release(above_thresh_dB_block);
return; // output is passed through inst_targ_gain_dB_block
}
// this method applies the "attack" and "release" constants to smooth the
// target gain level through time.
void calcSmoothedGain_dB(audio_block_f32_t *inst_targ_gain_dB_block, audio_block_f32_t *gain_dB_block)
{
float32_t gain_dB;
float32_t one_minus_attack_const = 1.0f - attack_const;
float32_t one_minus_release_const = 1.0f - release_const;
for (int i = 0; i < inst_targ_gain_dB_block->length; i++)
{
gain_dB = inst_targ_gain_dB_block->data[i];
// smooth the gain using the attack or release constants
if (gain_dB < prev_gain_dB)
{ // are we in the attack phase?
gain_dB_block->data[i] = attack_const * prev_gain_dB + one_minus_attack_const * gain_dB;
}
else
{ // or, we're in the release phase
gain_dB_block->data[i] = release_const * prev_gain_dB + one_minus_release_const * gain_dB;
}
// save value for the next time through this loop
prev_gain_dB = gain_dB_block->data[i];
}
// return
return; // the output here is gain_block
}
// methods to set parameters of this module
void resetStates(void)
{
prev_level_lp_pow = 1.0f;
prev_gain_dB = 0.0f;
// initialize the HP filter. (This also resets the filter states,)
arm_biquad_cascade_df1_init_f32(&hp_filt_structL, hp_nstages, hp_coeff, hp_stateL);
arm_biquad_cascade_df1_init_f32(&hp_filt_structR, hp_nstages, hp_coeff, hp_stateR);
}
void setPreGain(float g) { pre_gain = g; }
void setPreGain_normalized(float g) { pre_gain = map_sat(g, 0.0f, 1.0f, COMPRESSOR_PREGAIN_RANGE_MIN, COMPRESSOR_PREGAIN_RANGE_MAX); }
void setPreGain_dB(float gain_dB) { setPreGain(pow(10.0f, gain_dB / 20.0f)); }
void setPostGain(float g) { post_gain = g; }
void setPostGain_normalized(float g) { post_gain = map_sat(g, 0.0f, 1.0f, COMPRESSOR_POSTGAIN_RANGE_MIN, COMPRESSOR_POSTGAIN_RANGE_MAX); }
void setPostGain_dB(float gain_dB) { setPostGain(pow(10.0f, gain_dB / 20.0f)); }
void setCompressionRatio(float cr)
{
comp_ratio = max(0.001f, cr); // limit to positive values
updateThresholdAndCompRatioConstants();
}
void setCompressionRatio_normalized(float cr)
{
cr = map_sat(cr, 0.0f, 1.0f, COMPRESSOR_RATIO_RANGE_MIN, COMPRESSOR_RATIO_RANGE_MAX);
setCompressionRatio(cr);
}
void setAttack_sec(float a)
{
attack_sec = a;
attack_const = expf(-1.0f / (attack_sec * fs_Hz)); // expf() is much faster than exp()
// also update the time constant for the envelope extraction
setLevelTimeConst_sec(min(attack_sec, release_sec) / 5.0f); // make the level time-constant one-fifth the gain time constants
}
void setAttack_normalized(float a)
{
a = map_sat(a, 0.0f, 1.0f, COMPRESSOR_ATTACK_RANGE_MIN, COMPRESSOR_ATTACK_RANGE_MAX);
setAttack_sec(a);
}
void setRelease_sec(float r)
{
release_sec = r;
release_const = expf(-1.0f / (release_sec * fs_Hz)); // expf() is much faster than exp()
// also update the time constant for the envelope extraction
setLevelTimeConst_sec(min(attack_sec, release_sec) / 5.0f); // make the level time-constant one-fifth the gain time constants
}
void setRelease_normalized(float r)
{
r = map_sat(r, 0.0f, 1.0f, COMPRESSOR_RELEASE_RANGE_MIN, COMPRESSOR_RELEASE_RANGE_MAX);
setRelease_sec(r);
}
void setLevelTimeConst_sec(float t_sec)
{
const float min_t_sec = 0.002f; // this is the minimum allowed value
level_lp_sec = max(min_t_sec, t_sec);
level_lp_const = expf(-1.0f / (level_lp_sec * fs_Hz)); // expf() is much faster than exp()
}
void setThresh_dBFS(float val)
{
thresh_dBFS = val;
setThreshPow(pow(10.0f, thresh_dBFS / 10.0f));
}
void setThresh_normalized(float val)
{
val = map_sat(val, 0.0f, 1.0f, COMPRESSOR_THRES_RANGE_MIN, COMPRESSOR_THRES_RANGE_MAX);
setThresh_dBFS(val);
}
void enableHPFilter(boolean flag) { use_HP_prefilter = flag; };
// methods to return information about this module
float32_t getPreGain_dB(void) { return 20.0 * log10f_approx(pre_gain); }
float32_t getAttack_sec(void) { return attack_sec; }
float32_t getRelease_sec(void) { return release_sec; }
float32_t getLevelTimeConst_sec(void) { return level_lp_sec; }
float32_t getThresh_dBFS(void) { return thresh_dBFS; }
float32_t getCompressionRatio(void) { return comp_ratio; }
float32_t getCurrentLevel_dBFS(void) { return 10.0 * log10f_approx(prev_level_lp_pow); }
float32_t getCurrentGain_dB(void) { return prev_gain_dB; }
void setHPFilterCoeff_N2IIR_Matlab(float32_t b[], float32_t a[])
{
// https://www.keil.com/pack/doc/CMSIS/DSP/html/group__BiquadCascadeDF1.html#ga8e73b69a788e681a61bccc8959d823c5
// Use matlab to compute the coeff for HP at 20Hz: [b,a]=butter(2,20/(44100/2),'high'); %assumes fs_Hz = 44100
hp_coeff[0] = b[0];
hp_coeff[1] = b[1];
hp_coeff[2] = b[2]; // here are the matlab "b" coefficients
hp_coeff[3] = -a[1];
hp_coeff[4] = -a[2]; // the DSP needs the "a" terms to have opposite sign vs Matlab
}
bool bypass_get(void) {return bp;}
void bypass_set(bool state) {bp = state;}
bool bypass_tgl(void)
{
bp ^= 1;
return bp;
}
void setSideChainMode(sideChainMode_t newMode) {sidechainMode = newMode;}
private:
// state-related variables
audio_block_f32_t *inputQueueArray_f32[2]; // memory pointer for the input to this module
float32_t prev_level_lp_pow = 1.0f;
float32_t prev_gain_dB = 0.0f; // last gain^2 used
float32_t fs_Hz = AUDIO_SAMPLE_RATE_EXACT;
bool bp = true; // bypass flag
sideChainMode_t sidechainMode = COMP_SIDECHAIN_SRC_LRSUM;
// HP filter state-related variables
arm_biquad_casd_df1_inst_f32 hp_filt_structL;
arm_biquad_casd_df1_inst_f32 hp_filt_structR;
static const uint8_t hp_nstages = 1;
float32_t hp_coeff[5 * hp_nstages] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f}; // no filtering. actual filter coeff set later
float32_t hp_stateL[4 * hp_nstages];
float32_t hp_stateR[4 * hp_nstages];
void setHPFilterCoeff(void)
{
// https://www.keil.com/pack/doc/CMSIS/DSP/html/group__BiquadCascadeDF1.html#ga8e73b69a788e681a61bccc8959d823c5
// Use matlab to compute the coeff for HP at 20Hz: [b,a]=butter(2,20/(44100/2),'high'); %assumes fs_Hz = 44100
const float32_t b[] = {9.979871156751189e-01, -1.995974231350238e+00, 9.979871156751189e-01}; // from Matlab
const float32_t a[] = {1.000000000000000e+00, -1.995970179642828e+00, 9.959782830576472e-01}; // from Matlab
setHPFilterCoeff_N2IIR_Matlab((float32_t *)b, (float32_t *)a);
}
// private parameters related to gain calculation
float32_t attack_const, release_const, level_lp_const; // used in calcGain(). set by setAttack_sec() and setRelease_sec();
float32_t comp_ratio_const, thresh_pow_FS_wCR; // used in calcGain(); set in updateThresholdAndCompRatioConstants()
void updateThresholdAndCompRatioConstants(void)
{
comp_ratio_const = 1.0f - (1.0f / comp_ratio);
thresh_pow_FS_wCR = powf(thresh_pow_FS, comp_ratio_const);
}
// settings
float32_t attack_sec = 0.002f, release_sec = 0.2f, level_lp_sec;
float32_t thresh_dBFS = 0.0f; // threshold for compression, relative to digital full scale
float32_t thresh_pow_FS = 1.0f; // same as above, but not in dB
void setThreshPow(float t_pow)
{
thresh_pow_FS = t_pow;
updateThresholdAndCompRatioConstants();
}
float32_t comp_ratio = 1.0f; // compression ratio
float32_t pre_gain = -1.0f; // gain to apply before the compression. negative value disables
float32_t post_gain = -1.0f;
boolean use_HP_prefilter;
// Accelerate the powf(10.0,x) function
static float32_t pow10f(float x)
{
// return powf(10.0f,x) //standard, but slower
return expf(2.302585092994f * x); // faster: exp(log(10.0f)*x)
}
// Accelerate the log10f(x) function?
static float32_t log10f_approx(float x)
{
// return log10f(x); //standard, but slower
return log2f_approx(x) * 0.3010299956639812f; // faster: log2(x)/log2(10)
}
/* ----------------------------------------------------------------------
** Fast approximation to the log2() function. It uses a two step
** process. First, it decomposes the floating-point number into
** a fractional component F and an exponent E. The fraction component
** is used in a polynomial approximation and then the exponent added
** to the result. A 3rd order polynomial is used and the result
** when computing db20() is accurate to 7.984884e-003 dB.
** ------------------------------------------------------------------- */
// https://community.arm.com/tools/f/discussions/4292/cmsis-dsp-new-functionality-proposal/22621#22621
// float log2f_approx_coeff[4] = {1.23149591368684f, -4.11852516267426f, 6.02197014179219f, -3.13396450166353f};
static float log2f_approx(float X)
{
// float *C = &log2f_approx_coeff[0];
float Y;
float F;
int E;
// This is the approximation to log2()
F = frexpf(fabsf(X), &E);
// Y = C[0]*F*F*F + C[1]*F*F + C[2]*F + C[3] + E;
// Y = *C++;
Y = 1.23149591368684f;
Y *= F;
// Y += (*C++);
Y += -4.11852516267426f;
Y *= F;
// Y += (*C++);
Y += 6.02197014179219f;
Y *= F;
// Y += (*C++);
Y += -3.13396450166353f;
Y += E;
return (Y);
}
};
#endif