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dexed/Source/DXLookNFeel.cpp

201 lines
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/**
*
* Copyright (c) 2013 Pascal Gauthier.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*/
#include "DXLookNFeel.h"
#include "PluginProcessor.h"
/**
* Algorithm arrangements, based on the DX1 display.
* Feedop 7 == custom draw
*/
const char algoArr[][14] = {
// 1 2 3 4 5 6 7 8 9 A B C D F
{ 0, 0, 1, 3, 0, 0, 0, 2, 4, 0, 0, 5, 6, 6 }, // 1
{ 0, 0, 1, 3, 0, 0, 0, 2, 4, 0, 0, 5, 6, 2 }, // 2
{ 0, 0, 1, 4, 0, 0, 0, 2, 5, 0, 3, 6, 0, 6 }, // 3
{ 0, 0, 1, 4, 0, 0, 0, 2, 5, 0, 3, 6, 0, 7 }, // 4
{ 0, 1, 3, 5, 0, 0, 0, 2, 4, 6, 0, 0, 0, 6 }, // 5
{ 0, 1, 3, 5, 0, 0, 0, 2, 4, 6, 0, 0, 0, 7 }, // 6
{ 0, 1, 3, 0, 0, 0, 2, 4, 5, 0, 0, 6, 0, 2 }, // 7
{ 0, 1, 3, 0, 0, 0, 2, 4, 5, 0, 0, 6, 0, 4 }, // 8
{ 0, 1, 3, 0, 0, 0, 2, 4, 5, 0, 0, 0, 0, 2 }, // 9
{ 0, 0, 0, 4, 1, 0, 5, 6, 2, 0, 0, 3, 0, 3 }, // 10
{ 0, 0, 0, 4, 1, 0, 5, 6, 2, 0, 0, 3, 0, 6 }, // 11
{ 0, 0, 3, 0, 1, 0, 4, 5, 6, 2, 0, 0, 0, 2 }, // 12
{ 0, 0, 3, 0, 1, 0, 4, 5, 6, 2, 0, 0, 0, 6 }, // 13
// 1 2 3 4 5 6 7 8 9 A B C D F
{ 0, 0, 1, 3, 0, 0, 0, 2, 4, 0, 5, 6, 0, 6 }, // 14
{ 0, 0, 1, 3, 0, 0, 0, 2, 4, 0, 5, 6, 0, 2 }, // 15
{ 0, 0, 1, 0, 0, 0, 2, 3, 5, 0, 4, 6, 0, 6 }, // 16
{ 0, 0, 1, 0, 0, 0, 2, 3, 5, 0, 4, 6, 0, 2 }, // 17
{ 0, 0, 1, 0, 0, 0, 2, 3, 4, 0, 0, 5, 6, 3 }, // 18
{ 0, 0, 1, 4, 5, 0, 0, 2, 6, 0, 3, 0, 0, 6 }, // 19
{ 0, 1, 2, 0, 4, 0, 3, 0, 5, 6, 0, 0, 0, 3 }, // 20
{ 0, 1, 2, 4, 5, 0, 3, 0, 6, 0, 0, 0, 0, 3 }, // 21
{ 0, 1, 3, 4, 5, 0, 2, 0, 6, 0, 0, 0, 0, 6 }, // 22
{ 0, 1, 2, 4, 5, 0, 0, 3, 6, 0, 0, 0, 0, 6 }, // 23
{ 1, 2, 3, 4, 5, 0, 0, 0, 6, 0, 0, 0, 0, 6 }, // 24
{ 1, 2, 3, 4, 5, 0, 0, 0, 6, 0, 0, 0, 0, 6 }, // 25
{ 0, 1, 2, 0, 4, 0, 0, 3, 5, 6, 0, 0, 0, 6 }, // 26
// 1 2 3 4 5 6 7 8 9 A B C D F
{ 0, 1, 2, 0, 4, 0, 0, 3, 5, 6, 0, 0, 0, 3 }, // 27
{ 0, 1, 3, 6, 0, 0, 2, 4, 0, 0, 5, 0, 0, 5 }, // 28
{ 0, 1, 2, 3, 5, 0, 0, 0, 4, 6, 0, 0, 0, 6 }, // 29
{ 0, 1, 2, 3, 6, 0, 0, 0, 4, 0, 0, 5, 0, 5 }, // 30
{ 1, 2, 3, 4, 5, 0, 0, 0, 0, 6, 0, 0, 0, 6 }, // 31
{ 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 6 } // 32
};
void EnvDisplay::paint(Graphics &g) {
int rate[4];
int level[4];
g.setColour(Colours::black.withAlpha(0.5f));
g.fillRoundedRectangle (0.0f, 0.0f, (float) getWidth(), (float) getHeight(), 1.0f);
g.setColour(Colours::white);
for (int i = 0; i < 4; i++) {
rate[i] = s_rate[i]->getValue();
level[i] = s_level[i]->getValue();
}
env.init(rate, level, 99 << 5, 0);
env.keydown(true);
for (int i = 0; i < 72; i++) {
int32_t pos = env.getsample();
for (int j = 0; j < 16; j++) {
env.getsample();
}
g.setPixel(i, 32 - (sqrt(pos) / 512));
}
env.keydown(false);
for (int i = 0; i < 24; i++) {
int32_t pos = env.getsample();
for (int j = 0; j < 16; j++) {
env.getsample();
}
g.setPixel(i + 72, 32 - (sqrt(pos) / 512));
}
}
AlgoDisplay::AlgoDisplay() {
algo = NULL;
}
/**
* For now, this is hardcoded 126x56 (21x14 each)
*/
void AlgoDisplay::paint(Graphics &g) {
int alg;
if ( algo == NULL ) {
return;
}
if ( *algo <= 31 ) {
alg = *algo;
} else {
alg = 31;
}
const char *arr = algoArr[alg];
g.setColour (Colours::black.withAlpha(0.5f));
g.fillRoundedRectangle (0.0f, 0.0f, (float) getWidth(), (float) getHeight(), 1.0f);
for(int i=0;i<13;i++) {
char target = arr[i];
bool feedback = target == arr[13];
if ( target == 0 )
continue;
if ( i < 6 ) {
drawOp(g, i, 3, target, feedback);
continue;
}
if ( i < 10 ){
drawOp(g, (i-6)+1, 2, target, feedback);
continue;
}
if ( i < 12 ) {
drawOp(g, (i-10)+2, 1, target, feedback);
continue;
}
// last one
drawOp(g, (i-12)+3, 0, target, feedback);
}
String algoTxt;
algoTxt << (alg+1);
g.drawText(algoTxt, 0, 0, 21, 14, Justification::left, true);
}
void AlgoDisplay::drawOp(Graphics &g, int x, int y, int num, bool feedback) {
String txt;
txt << num;
int offx = 25;
int offy = 18;
g.setColour(Colour(0xFF0FC00F));
g.fillRect(x*offx+1, y*offy+1, offx-2, offy-1);
g.setColour(Colour(0xFFFFFFFF));
g.drawText(txt, x*offx, y*offy, offx, offy, Justification::centred, true);
if ( feedback ) {
g.setColour(Colour(0xFFFFFFFF));
int x1 = (x*offx) + 23;
g.drawLine(x1, y*offy+1, x1, y*offy+offy, 3);
}
}
void VuMeter::paint(Graphics &g) {
// taken from the drawLevelMeter ;
float width = getWidth();
float height = getHeight();
g.setColour (Colours::black);
g.fillRoundedRectangle (0.0f, 0.0f, (float) width, (float) height, 0);
/*g.setColour (Colours::black.withAlpha (0.2f));
g.drawRoundedRectangle (1.0f, 1.0f, width - 2.0f, height - 2.0f, 3.0f, 1.0f);*/
const int totalBlocks = 16;
const int numBlocks = roundToInt (totalBlocks * v);
const float h = (height - 6.0f) / (float) totalBlocks;
for (int i = 0; i < totalBlocks; ++i) {
g.setColour (Colours::red);
if (i >= numBlocks)
g.setColour (Colours::red.withAlpha (0.2f));
else
g.setColour (Colours::red);
//g.fillRoundedRectangle (3.0f + i * w + w * 0.1f, 3.0f, w * 0.8f, height - 6.0f, w * 0.4f);
g.fillRoundedRectangle (3.0f, (height-3.0f) - (3.0f + i * h + h * 0.1f) , width - 6.0f, h * 0.8f, 0);
}
}
DXLookNFeel::DXLookNFeel() {
setColour(TextButton::buttonColourId,Colour(0xFF0FC00F));
setColour(Slider::rotarySliderOutlineColourId,Colour(0xFF0FC00F));
setColour(Slider::rotarySliderFillColourId,Colour(0xFFFFFFFF));
}