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193 lines
4.8 KiB
193 lines
4.8 KiB
/**
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*
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* Copyright (c) 2013-2014 Pascal Gauthier.
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* Copyright (c) 2013-2014 Filatov Vadim.
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*
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* Filter taken from the Obxd project :
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* https://github.com/2DaT/Obxd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*/
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "PluginFx.h"
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#include "PluginProcessor.h"
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const float dc = 1e-18;
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inline static float tptpc(float& state,float inp,float cutoff) {
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double v = (inp - state) * cutoff / (1 + cutoff);
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double res = v + state;
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state = res + v;
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return res;
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}
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inline static float tptlpupw(float & state , float inp , float cutoff , float srInv) {
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cutoff = (cutoff * srInv)*juce::float_Pi;
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double v = (inp - state) * cutoff / (1 + cutoff);
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double res = v + state;
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state = res + v;
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return res;
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}
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static float linsc(float param,const float min,const float max) {
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return (param) * (max - min) + min;
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}
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static float logsc(float param, const float min,const float max,const float rolloff = 19.0f) {
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return ((expf(param * logf(rolloff+1)) - 1.0f) / (rolloff)) * (max-min) + min;
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}
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void PluginFx::init(int sr) {
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mm=0;
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s1=s2=s3=s4=c=d=0;
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R24=0;
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mmch = (int)(mm * 3);
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mmt = mm*3-mmch;
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sampleRate = sr;
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sampleRateInv = 1/sampleRate;
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float rcrate =sqrt((44000/sampleRate));
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rcor24 = (970.0 / 44000)*rcrate;
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rcor24Inv = 1 / rcor24;
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bright = tan((sampleRate*0.5f-10) * juce::float_Pi * sampleRateInv);
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R = 1;
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rcor = (480.0 / 44000)*rcrate;
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rcorInv = 1 / rcor;
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bandPassSw = false;
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uiCutoff = 1;
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uiReso = 0;
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pCutoff = -1;
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pReso = -1;
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}
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inline float PluginFx::NR24(float sample,float g,float lpc) {
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float ml = 1 / (1+g);
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float S = (lpc*(lpc*(lpc*s1 + s2) + s3) +s4)*ml;
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float G = lpc*lpc*lpc*lpc;
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float y = (sample - R24 * S) / (1 + R24*G);
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return y + 1e-8;
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};
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inline float PluginFx::NR(float sample, float g) {
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float y = ((sample- R * s1*2 - g*s1 - s2)/(1+ g*(2*R + g))) + dc;
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return y;
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}
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void PluginFx::process(float *work, int sampleSize) {
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// don't apply the LPF if the cutoff is to maximum
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if ( uiCutoff == 1 )
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return;
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if ( uiCutoff != pCutoff || uiReso != pReso ) {
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rReso = (0.991-logsc(1-uiReso,0,0.991,40));
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R24 = 3.5 * rReso;
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float cutoffNorm = logsc(uiCutoff,60,19000,30);
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rCutoff = (float)tan(cutoffNorm * sampleRateInv * juce::float_Pi);
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pCutoff = uiCutoff;
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pReso = uiReso;
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R = 1 - rReso;
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}
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// THIS IS MY FAVORITE 4POLE OBXd filter
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// maybe smooth this value
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float g = rCutoff;
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float lpc = g / (1 + g);
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for(int i=0; i < sampleSize; i++ ) {
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float s = work[i];
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s = s - 0.45*tptlpupw(c,s,15,sampleRateInv);
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s = tptpc(d,s,bright);
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float y0 = NR24(s,g,lpc);
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//first low pass in cascade
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double v = (y0 - s1) * lpc;
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double res = v + s1;
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s1 = res + v;
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//damping
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s1 =atan(s1*rcor24)*rcor24Inv;
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float y1= res;
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float y2 = tptpc(s2,y1,g);
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float y3 = tptpc(s3,y2,g);
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float y4 = tptpc(s4,y3,g);
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float mc;
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switch(mmch) {
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case 0:
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mc = ((1 - mmt) * y4 + (mmt) * y3);
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break;
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case 1:
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mc = ((1 - mmt) * y3 + (mmt) * y2);
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break;
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case 2:
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mc = ((1 - mmt) * y2 + (mmt) * y1);
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break;
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case 3:
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mc = y1;
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break;
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}
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//half volume comp
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work[i] = mc * (1 + R24 * 0.45);
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}
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}
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/*
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// THIS IS THE 2POLE FILTER
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for(int i=0; i < sampleSize; i++ ) {
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float s = work[i];
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s = s - 0.45*tptlpupw(c,s,15,sampleRateInv);
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s = tptpc(d,s,bright);
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//float v = ((sample- R * s1*2 - g2*s1 - s2)/(1+ R*g1*2 + g1*g2));
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float v = NR(s,g);
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float y1 = v*g + s1;
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//damping
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s1 = atan(s1 * rcor) * rcorInv;
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float y2 = y1*g + s2;
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s2 = y2 + y1*g;
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double mc;
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if(!bandPassSw)
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mc = (1-mm)*y2 + (mm)*v;
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else
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{
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mc =2 * ( mm < 0.5 ?
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((0.5 - mm) * y2 + (mm) * y1):
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((1-mm) * y1 + (mm-0.5) * v)
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);
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}
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work[i] = mc;
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}
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*/
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