/*
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This file is part of the JUCE library .
Copyright ( c ) 2015 - ROLI Ltd .
Permission is granted to use this software under the terms of either :
a ) the GPL v2 ( or any later version )
b ) the Affero GPL v3
Details of these licenses can be found at : www . gnu . org / licenses
JUCE is distributed in the hope that it will be useful , but WITHOUT ANY
WARRANTY ; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE . See the GNU General Public License for more details .
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
To release a closed - source product which uses JUCE , commercial licenses are
available : visit www . juce . com for more information .
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
# ifndef JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED
# define JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED
//==============================================================================
/**
A type of AudioSource which can be repositioned .
The basic AudioSource just streams continuously with no idea of a current
time or length , so the PositionableAudioSource is used for a finite stream
that has a current read position .
@ see AudioSource , AudioTransportSource
*/
class JUCE_API PositionableAudioSource : public AudioSource
{
protected :
//==============================================================================
/** Creates the PositionableAudioSource. */
PositionableAudioSource ( ) noexcept { }
public :
/** Destructor */
~ PositionableAudioSource ( ) { }
//==============================================================================
/** Tells the stream to move to a new position.
Calling this indicates that the next call to AudioSource : : getNextAudioBlock ( )
should return samples from this position .
Note that this may be called on a different thread to getNextAudioBlock ( ) ,
so the subclass should make sure it ' s synchronised .
*/
virtual void setNextReadPosition ( int64 newPosition ) = 0 ;
/** Returns the position from which the next block will be returned.
@ see setNextReadPosition
*/
virtual int64 getNextReadPosition ( ) const = 0 ;
/** Returns the total length of the stream (in samples). */
virtual int64 getTotalLength ( ) const = 0 ;
/** Returns true if this source is actually playing in a loop. */
virtual bool isLooping ( ) const = 0 ;
/** Tells the source whether you'd like it to play in a loop. */
virtual void setLooping ( bool shouldLoop ) { ( void ) shouldLoop ; }
} ;
# endif // JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED