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dexed/JuceLibraryCode/modules/juce_gui_basics/buttons/juce_Button.cpp

675 lines
19 KiB

11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
class Button::CallbackHelper : public Timer,
public ApplicationCommandManagerListener,
public ValueListener,
public KeyListener
{
public:
CallbackHelper (Button& b) : button (b) {}
void timerCallback() override
{
button.repeatTimerCallback();
}
bool keyStateChanged (bool, Component*) override
{
return button.keyStateChangedCallback();
}
void valueChanged (Value& value) override
{
if (value.refersToSameSourceAs (button.isOn))
button.setToggleState (button.isOn.getValue(), sendNotification);
}
bool keyPressed (const KeyPress&, Component*) override
{
// returning true will avoid forwarding events for keys that we're using as shortcuts
return button.isShortcutPressed();
}
void applicationCommandInvoked (const ApplicationCommandTarget::InvocationInfo& info) override
{
if (info.commandID == button.commandID
&& (info.commandFlags & ApplicationCommandInfo::dontTriggerVisualFeedback) == 0)
button.flashButtonState();
}
void applicationCommandListChanged() override
{
button.applicationCommandListChangeCallback();
}
private:
Button& button;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CallbackHelper)
};
//==============================================================================
Button::Button (const String& name)
: Component (name),
text (name),
buttonPressTime (0),
lastRepeatTime (0),
commandManagerToUse (nullptr),
autoRepeatDelay (-1),
autoRepeatSpeed (0),
autoRepeatMinimumDelay (-1),
radioGroupId (0),
connectedEdgeFlags (0),
commandID(),
buttonState (buttonNormal),
lastToggleState (false),
clickTogglesState (false),
needsToRelease (false),
needsRepainting (false),
isKeyDown (false),
triggerOnMouseDown (false),
generateTooltip (false)
{
callbackHelper = new CallbackHelper (*this);
setWantsKeyboardFocus (true);
isOn.addListener (callbackHelper);
}
Button::~Button()
{
clearShortcuts();
if (commandManagerToUse != nullptr)
commandManagerToUse->removeListener (callbackHelper);
isOn.removeListener (callbackHelper);
callbackHelper = nullptr;
}
//==============================================================================
void Button::setButtonText (const String& newText)
{
if (text != newText)
{
text = newText;
repaint();
}
}
void Button::setTooltip (const String& newTooltip)
{
SettableTooltipClient::setTooltip (newTooltip);
generateTooltip = false;
}
String Button::getTooltip()
{
if (generateTooltip && commandManagerToUse != nullptr && commandID != 0)
{
String tt (commandManagerToUse->getDescriptionOfCommand (commandID));
Array<KeyPress> keyPresses (commandManagerToUse->getKeyMappings()->getKeyPressesAssignedToCommand (commandID));
for (int i = 0; i < keyPresses.size(); ++i)
{
const String key (keyPresses.getReference(i).getTextDescription());
tt << " [";
if (key.length() == 1)
tt << TRANS("shortcut") << ": '" << key << "']";
else
tt << key << ']';
}
return tt;
}
return SettableTooltipClient::getTooltip();
}
void Button::setConnectedEdges (const int newFlags)
{
if (connectedEdgeFlags != newFlags)
{
connectedEdgeFlags = newFlags;
repaint();
}
}
//==============================================================================
void Button::setToggleState (const bool shouldBeOn, const NotificationType notification)
{
if (shouldBeOn != lastToggleState)
{
WeakReference<Component> deletionWatcher (this);
if (shouldBeOn)
{
turnOffOtherButtonsInGroup (notification);
if (deletionWatcher == nullptr)
return;
}
if (getToggleState() != shouldBeOn) // this test means that if the value is void rather than explicitly set to
isOn = shouldBeOn; // false, it won't be changed unless the required value is true.
lastToggleState = shouldBeOn;
repaint();
if (notification != dontSendNotification)
{
// async callbacks aren't possible here
jassert (notification != sendNotificationAsync);
sendClickMessage (ModifierKeys::getCurrentModifiers());
11 years ago
if (deletionWatcher == nullptr)
return;
}
if (notification != dontSendNotification)
sendStateMessage();
else
buttonStateChanged();
}
}
void Button::setToggleState (const bool shouldBeOn, bool sendChange)
{
setToggleState (shouldBeOn, sendChange ? sendNotification : dontSendNotification);
}
void Button::setClickingTogglesState (const bool shouldToggle) noexcept
{
clickTogglesState = shouldToggle;
// if you've got clickTogglesState turned on, you shouldn't also connect the button
// up to be a command invoker. Instead, your command handler must flip the state of whatever
// it is that this button represents, and the button will update its state to reflect this
// in the applicationCommandListChanged() method.
jassert (commandManagerToUse == nullptr || ! clickTogglesState);
}
bool Button::getClickingTogglesState() const noexcept
{
return clickTogglesState;
}
void Button::setRadioGroupId (const int newGroupId, NotificationType notification)
{
if (radioGroupId != newGroupId)
{
radioGroupId = newGroupId;
if (lastToggleState)
turnOffOtherButtonsInGroup (notification);
}
}
void Button::turnOffOtherButtonsInGroup (const NotificationType notification)
{
if (Component* const p = getParentComponent())
{
if (radioGroupId != 0)
{
WeakReference<Component> deletionWatcher (this);
for (int i = p->getNumChildComponents(); --i >= 0;)
{
Component* const c = p->getChildComponent (i);
if (c != this)
{
if (Button* const b = dynamic_cast <Button*> (c))
{
if (b->getRadioGroupId() == radioGroupId)
{
b->setToggleState (false, notification);
if (deletionWatcher == nullptr)
return;
}
}
}
}
}
}
}
//==============================================================================
void Button::enablementChanged()
{
updateState();
repaint();
}
Button::ButtonState Button::updateState()
{
return updateState (isMouseOver (true), isMouseButtonDown());
}
Button::ButtonState Button::updateState (const bool over, const bool down)
{
ButtonState newState = buttonNormal;
if (isEnabled() && isVisible() && ! isCurrentlyBlockedByAnotherModalComponent())
{
if ((down && (over || (triggerOnMouseDown && buttonState == buttonDown))) || isKeyDown)
newState = buttonDown;
else if (over)
newState = buttonOver;
}
setState (newState);
return newState;
}
void Button::setState (const ButtonState newState)
{
if (buttonState != newState)
{
buttonState = newState;
repaint();
if (buttonState == buttonDown)
{
buttonPressTime = Time::getApproximateMillisecondCounter();
lastRepeatTime = 0;
}
sendStateMessage();
}
}
bool Button::isDown() const noexcept { return buttonState == buttonDown; }
bool Button::isOver() const noexcept { return buttonState != buttonNormal; }
void Button::buttonStateChanged() {}
uint32 Button::getMillisecondsSinceButtonDown() const noexcept
{
const uint32 now = Time::getApproximateMillisecondCounter();
return now > buttonPressTime ? now - buttonPressTime : 0;
}
void Button::setTriggeredOnMouseDown (const bool isTriggeredOnMouseDown) noexcept
{
triggerOnMouseDown = isTriggeredOnMouseDown;
}
//==============================================================================
void Button::clicked()
{
}
void Button::clicked (const ModifierKeys&)
{
clicked();
}
enum { clickMessageId = 0x2f3f4f99 };
void Button::triggerClick()
{
postCommandMessage (clickMessageId);
}
void Button::internalClickCallback (const ModifierKeys& modifiers)
{
if (clickTogglesState)
{
const bool shouldBeOn = (radioGroupId != 0 || ! lastToggleState);
if (shouldBeOn != getToggleState())
{
setToggleState (shouldBeOn, sendNotification);
return;
}
}
sendClickMessage (modifiers);
}
void Button::flashButtonState()
{
if (isEnabled())
{
needsToRelease = true;
setState (buttonDown);
callbackHelper->startTimer (100);
}
}
void Button::handleCommandMessage (int commandId)
{
if (commandId == clickMessageId)
{
if (isEnabled())
{
flashButtonState();
internalClickCallback (ModifierKeys::getCurrentModifiers());
}
}
else
{
Component::handleCommandMessage (commandId);
}
}
//==============================================================================
void Button::addListener (ButtonListener* const newListener)
{
buttonListeners.add (newListener);
}
void Button::removeListener (ButtonListener* const listener)
{
buttonListeners.remove (listener);
}
void Button::sendClickMessage (const ModifierKeys& modifiers)
{
Component::BailOutChecker checker (this);
if (commandManagerToUse != nullptr && commandID != 0)
{
ApplicationCommandTarget::InvocationInfo info (commandID);
info.invocationMethod = ApplicationCommandTarget::InvocationInfo::fromButton;
info.originatingComponent = this;
commandManagerToUse->invoke (info, true);
}
clicked (modifiers);
if (! checker.shouldBailOut())
buttonListeners.callChecked (checker, &ButtonListener::buttonClicked, this); // (can't use Button::Listener due to idiotic VC2005 bug)
}
void Button::sendStateMessage()
{
Component::BailOutChecker checker (this);
buttonStateChanged();
if (! checker.shouldBailOut())
buttonListeners.callChecked (checker, &ButtonListener::buttonStateChanged, this);
}
//==============================================================================
void Button::paint (Graphics& g)
{
if (needsToRelease && isEnabled())
{
needsToRelease = false;
needsRepainting = true;
}
paintButton (g, isOver(), isDown());
}
//==============================================================================
void Button::mouseEnter (const MouseEvent&) { updateState (true, false); }
void Button::mouseExit (const MouseEvent&) { updateState (false, false); }
void Button::mouseDown (const MouseEvent& e)
{
updateState (true, true);
if (isDown())
{
if (autoRepeatDelay >= 0)
callbackHelper->startTimer (autoRepeatDelay);
if (triggerOnMouseDown)
internalClickCallback (e.mods);
}
}
void Button::mouseUp (const MouseEvent& e)
{
const bool wasDown = isDown();
const bool wasOver = isOver();
updateState (isMouseOver(), false);
if (wasDown && wasOver && ! triggerOnMouseDown)
internalClickCallback (e.mods);
}
void Button::mouseDrag (const MouseEvent&)
{
const ButtonState oldState = buttonState;
updateState (isMouseOver(), true);
if (autoRepeatDelay >= 0 && buttonState != oldState && isDown())
callbackHelper->startTimer (autoRepeatSpeed);
}
void Button::focusGained (FocusChangeType)
{
updateState();
repaint();
}
void Button::focusLost (FocusChangeType)
{
updateState();
repaint();
}
void Button::visibilityChanged()
{
needsToRelease = false;
updateState();
}
void Button::parentHierarchyChanged()
{
Component* const newKeySource = (shortcuts.size() == 0) ? nullptr : getTopLevelComponent();
if (newKeySource != keySource.get())
{
if (keySource != nullptr)
keySource->removeKeyListener (callbackHelper);
keySource = newKeySource;
if (keySource != nullptr)
keySource->addKeyListener (callbackHelper);
}
}
//==============================================================================
void Button::setCommandToTrigger (ApplicationCommandManager* const newCommandManager,
const CommandID newCommandID, const bool generateTip)
{
commandID = newCommandID;
generateTooltip = generateTip;
if (commandManagerToUse != newCommandManager)
{
if (commandManagerToUse != nullptr)
commandManagerToUse->removeListener (callbackHelper);
commandManagerToUse = newCommandManager;
if (commandManagerToUse != nullptr)
commandManagerToUse->addListener (callbackHelper);
// if you've got clickTogglesState turned on, you shouldn't also connect the button
// up to be a command invoker. Instead, your command handler must flip the state of whatever
// it is that this button represents, and the button will update its state to reflect this
// in the applicationCommandListChanged() method.
jassert (commandManagerToUse == nullptr || ! clickTogglesState);
}
if (commandManagerToUse != nullptr)
applicationCommandListChangeCallback();
else
setEnabled (true);
}
void Button::applicationCommandListChangeCallback()
{
if (commandManagerToUse != nullptr)
{
ApplicationCommandInfo info (0);
if (commandManagerToUse->getTargetForCommand (commandID, info) != nullptr)
{
setEnabled ((info.flags & ApplicationCommandInfo::isDisabled) == 0);
setToggleState ((info.flags & ApplicationCommandInfo::isTicked) != 0, dontSendNotification);
}
else
{
setEnabled (false);
}
}
}
//==============================================================================
void Button::addShortcut (const KeyPress& key)
{
if (key.isValid())
{
jassert (! isRegisteredForShortcut (key)); // already registered!
shortcuts.add (key);
parentHierarchyChanged();
}
}
void Button::clearShortcuts()
{
shortcuts.clear();
parentHierarchyChanged();
}
bool Button::isShortcutPressed() const
{
if (! isCurrentlyBlockedByAnotherModalComponent())
for (int i = shortcuts.size(); --i >= 0;)
if (shortcuts.getReference(i).isCurrentlyDown())
return true;
return false;
}
bool Button::isRegisteredForShortcut (const KeyPress& key) const
{
for (int i = shortcuts.size(); --i >= 0;)
if (key == shortcuts.getReference(i))
return true;
return false;
}
bool Button::keyStateChangedCallback()
{
if (! isEnabled())
return false;
const bool wasDown = isKeyDown;
isKeyDown = isShortcutPressed();
if (autoRepeatDelay >= 0 && (isKeyDown && ! wasDown))
callbackHelper->startTimer (autoRepeatDelay);
updateState();
if (isEnabled() && wasDown && ! isKeyDown)
{
internalClickCallback (ModifierKeys::getCurrentModifiers());
// (return immediately - this button may now have been deleted)
return true;
}
return wasDown || isKeyDown;
}
bool Button::keyPressed (const KeyPress& key)
{
if (isEnabled() && key.isKeyCode (KeyPress::returnKey))
{
triggerClick();
return true;
}
return false;
}
//==============================================================================
void Button::setRepeatSpeed (const int initialDelayMillisecs,
const int repeatMillisecs,
const int minimumDelayInMillisecs) noexcept
{
autoRepeatDelay = initialDelayMillisecs;
autoRepeatSpeed = repeatMillisecs;
autoRepeatMinimumDelay = jmin (autoRepeatSpeed, minimumDelayInMillisecs);
}
void Button::repeatTimerCallback()
{
if (needsRepainting)
{
callbackHelper->stopTimer();
updateState();
needsRepainting = false;
}
else if (autoRepeatSpeed > 0 && (isKeyDown || (updateState() == buttonDown)))
{
int repeatSpeed = autoRepeatSpeed;
if (autoRepeatMinimumDelay >= 0)
{
double timeHeldDown = jmin (1.0, getMillisecondsSinceButtonDown() / 4000.0);
timeHeldDown *= timeHeldDown;
repeatSpeed = repeatSpeed + (int) (timeHeldDown * (autoRepeatMinimumDelay - repeatSpeed));
}
repeatSpeed = jmax (1, repeatSpeed);
const uint32 now = Time::getMillisecondCounter();
// if we've been blocked from repeating often enough, speed up the repeat timer to compensate..
if (lastRepeatTime != 0 && (int) (now - lastRepeatTime) > repeatSpeed * 2)
repeatSpeed = jmax (1, repeatSpeed / 2);
lastRepeatTime = now;
callbackHelper->startTimer (repeatSpeed);
internalClickCallback (ModifierKeys::getCurrentModifiers());
}
else if (! needsToRelease)
{
callbackHelper->stopTimer();
}
}