/*
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This file is part of the JUCE library .
Copyright ( c ) 2015 - ROLI Ltd .
Permission is granted to use this software under the terms of either :
a ) the GPL v2 ( or any later version )
b ) the Affero GPL v3
Details of these licenses can be found at : www . gnu . org / licenses
JUCE is distributed in the hope that it will be useful , but WITHOUT ANY
WARRANTY ; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE . See the GNU General Public License for more details .
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
To release a closed - source product which uses JUCE , commercial licenses are
available : visit www . juce . com for more information .
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
# ifndef JUCE_GLOWEFFECT_H_INCLUDED
# define JUCE_GLOWEFFECT_H_INCLUDED
//==============================================================================
/**
A component effect that adds a coloured blur around the component ' s contents .
( This will only work on non - opaque components ) .
@ see Component : : setComponentEffect , DropShadowEffect
*/
class JUCE_API GlowEffect : public ImageEffectFilter
{
public :
//==============================================================================
/** Creates a default 'glow' effect.
To customise its appearance , use the setGlowProperties ( ) method .
*/
GlowEffect ( ) ;
/** Destructor. */
~ GlowEffect ( ) ;
//==============================================================================
/** Sets the glow's radius and colour.
The radius is how large the blur should be , and the colour is
used to render it ( for a less intense glow , lower the colour ' s
opacity ) .
*/
void setGlowProperties ( float newRadius ,
Colour newColour ) ;
//==============================================================================
/** @internal */
void applyEffect ( Image & sourceImage , Graphics & destContext , float scaleFactor , float alpha ) ;
private :
//==============================================================================
float radius ;
Colour colour ;
JUCE_LEAK_DETECTOR ( GlowEffect )
} ;
# endif // JUCE_GLOWEFFECT_H_INCLUDED