|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
This file is part of the JUCE library.
|
|
|
|
Copyright (c) 2015 - ROLI Ltd.
|
|
|
|
|
|
|
|
Permission is granted to use this software under the terms of either:
|
|
|
|
a) the GPL v2 (or any later version)
|
|
|
|
b) the Affero GPL v3
|
|
|
|
|
|
|
|
Details of these licenses can be found at: www.gnu.org/licenses
|
|
|
|
|
|
|
|
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
To release a closed-source product which uses JUCE, commercial licenses are
|
|
|
|
available: visit www.juce.com for more information.
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef JUCE_TEXTEDITOR_H_INCLUDED
|
|
|
|
#define JUCE_TEXTEDITOR_H_INCLUDED
|
|
|
|
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/**
|
|
|
|
An editable text box.
|
|
|
|
|
|
|
|
A TextEditor can either be in single- or multi-line mode, and supports mixed
|
|
|
|
fonts and colours.
|
|
|
|
|
|
|
|
@see TextEditor::Listener, Label
|
|
|
|
*/
|
|
|
|
class JUCE_API TextEditor : public Component,
|
|
|
|
public TextInputTarget,
|
|
|
|
public SettableTooltipClient
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
//==============================================================================
|
|
|
|
/** Creates a new, empty text editor.
|
|
|
|
|
|
|
|
@param componentName the name to pass to the component for it to use as its name
|
|
|
|
@param passwordCharacter if this is not zero, this character will be used as a replacement
|
|
|
|
for all characters that are drawn on screen - e.g. to create
|
|
|
|
a password-style textbox containing circular blobs instead of text,
|
|
|
|
you could set this value to 0x25cf, which is the unicode character
|
|
|
|
for a black splodge (not all fonts include this, though), or 0x2022,
|
|
|
|
which is a bullet (probably the best choice for linux).
|
|
|
|
*/
|
|
|
|
explicit TextEditor (const String& componentName = String::empty,
|
|
|
|
juce_wchar passwordCharacter = 0);
|
|
|
|
|
|
|
|
/** Destructor. */
|
|
|
|
~TextEditor();
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Puts the editor into either multi- or single-line mode.
|
|
|
|
|
|
|
|
By default, the editor will be in single-line mode, so use this if you need a multi-line
|
|
|
|
editor.
|
|
|
|
|
|
|
|
See also the setReturnKeyStartsNewLine() method, which will also need to be turned
|
|
|
|
on if you want a multi-line editor with line-breaks.
|
|
|
|
|
|
|
|
@see isMultiLine, setReturnKeyStartsNewLine
|
|
|
|
*/
|
|
|
|
void setMultiLine (bool shouldBeMultiLine,
|
|
|
|
bool shouldWordWrap = true);
|
|
|
|
|
|
|
|
/** Returns true if the editor is in multi-line mode. */
|
|
|
|
bool isMultiLine() const;
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Changes the behaviour of the return key.
|
|
|
|
|
|
|
|
If set to true, the return key will insert a new-line into the text; if false
|
|
|
|
it will trigger a call to the TextEditor::Listener::textEditorReturnKeyPressed()
|
|
|
|
method. By default this is set to false, and when true it will only insert
|
|
|
|
new-lines when in multi-line mode (see setMultiLine()).
|
|
|
|
*/
|
|
|
|
void setReturnKeyStartsNewLine (bool shouldStartNewLine);
|
|
|
|
|
|
|
|
/** Returns the value set by setReturnKeyStartsNewLine().
|
|
|
|
See setReturnKeyStartsNewLine() for more info.
|
|
|
|
*/
|
|
|
|
bool getReturnKeyStartsNewLine() const { return returnKeyStartsNewLine; }
|
|
|
|
|
|
|
|
/** Indicates whether the tab key should be accepted and used to input a tab character,
|
|
|
|
or whether it gets ignored.
|
|
|
|
|
|
|
|
By default the tab key is ignored, so that it can be used to switch keyboard focus
|
|
|
|
between components.
|
|
|
|
*/
|
|
|
|
void setTabKeyUsedAsCharacter (bool shouldTabKeyBeUsed);
|
|
|
|
|
|
|
|
/** Returns true if the tab key is being used for input.
|
|
|
|
@see setTabKeyUsedAsCharacter
|
|
|
|
*/
|
|
|
|
bool isTabKeyUsedAsCharacter() const { return tabKeyUsed; }
|
|
|
|
|
|
|
|
/** This can be used to change whether escape and return keypress events are
|
|
|
|
propagated up to the parent component.
|
|
|
|
The default here is true, meaning that these events are not allowed to reach the
|
|
|
|
parent, but you may want to allow them through so that they can trigger other
|
|
|
|
actions, e.g. closing a dialog box, etc.
|
|
|
|
*/
|
|
|
|
void setEscapeAndReturnKeysConsumed (bool shouldBeConsumed) noexcept;
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Changes the editor to read-only mode.
|
|
|
|
|
|
|
|
By default, the text editor is not read-only. If you're making it read-only, you
|
|
|
|
might also want to call setCaretVisible (false) to get rid of the caret.
|
|
|
|
|
|
|
|
The text can still be highlighted and copied when in read-only mode.
|
|
|
|
|
|
|
|
@see isReadOnly, setCaretVisible
|
|
|
|
*/
|
|
|
|
void setReadOnly (bool shouldBeReadOnly);
|
|
|
|
|
|
|
|
/** Returns true if the editor is in read-only mode. */
|
|
|
|
bool isReadOnly() const;
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Makes the caret visible or invisible.
|
|
|
|
By default the caret is visible.
|
|
|
|
@see setCaretColour, setCaretPosition
|
|
|
|
*/
|
|
|
|
void setCaretVisible (bool shouldBeVisible);
|
|
|
|
|
|
|
|
/** Returns true if the caret is enabled.
|
|
|
|
@see setCaretVisible
|
|
|
|
*/
|
|
|
|
bool isCaretVisible() const noexcept { return caret != nullptr; }
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Enables/disables a vertical scrollbar.
|
|
|
|
|
|
|
|
(This only applies when in multi-line mode). When the text gets too long to fit
|
|
|
|
in the component, a scrollbar can appear to allow it to be scrolled. Even when
|
|
|
|
this is enabled, the scrollbar will be hidden unless it's needed.
|
|
|
|
|
|
|
|
By default the scrollbar is enabled.
|
|
|
|
*/
|
|
|
|
void setScrollbarsShown (bool shouldBeEnabled);
|
|
|
|
|
|
|
|
/** Returns true if scrollbars are enabled.
|
|
|
|
@see setScrollbarsShown
|
|
|
|
*/
|
|
|
|
bool areScrollbarsShown() const noexcept { return scrollbarVisible; }
|
|
|
|
|
|
|
|
|
|
|
|
/** Changes the password character used to disguise the text.
|
|
|
|
|
|
|
|
@param passwordCharacter if this is not zero, this character will be used as a replacement
|
|
|
|
for all characters that are drawn on screen - e.g. to create
|
|
|
|
a password-style textbox containing circular blobs instead of text,
|
|
|
|
you could set this value to 0x25cf, which is the unicode character
|
|
|
|
for a black splodge (not all fonts include this, though), or 0x2022,
|
|
|
|
which is a bullet (probably the best choice for linux).
|
|
|
|
*/
|
|
|
|
void setPasswordCharacter (juce_wchar passwordCharacter);
|
|
|
|
|
|
|
|
/** Returns the current password character.
|
|
|
|
@see setPasswordCharacter
|
|
|
|
*/
|
|
|
|
juce_wchar getPasswordCharacter() const noexcept { return passwordCharacter; }
|
|
|
|
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Allows a right-click menu to appear for the editor.
|
|
|
|
|
|
|
|
(This defaults to being enabled).
|
|
|
|
|
|
|
|
If enabled, right-clicking (or command-clicking on the Mac) will pop up a menu
|
|
|
|
of options such as cut/copy/paste, undo/redo, etc.
|
|
|
|
*/
|
|
|
|
void setPopupMenuEnabled (bool menuEnabled);
|
|
|
|
|
|
|
|
/** Returns true if the right-click menu is enabled.
|
|
|
|
@see setPopupMenuEnabled
|
|
|
|
*/
|
|
|
|
bool isPopupMenuEnabled() const noexcept { return popupMenuEnabled; }
|
|
|
|
|
|
|
|
/** Returns true if a popup-menu is currently being displayed. */
|
|
|
|
bool isPopupMenuCurrentlyActive() const noexcept { return menuActive; }
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** A set of colour IDs to use to change the colour of various aspects of the editor.
|
|
|
|
|
|
|
|
These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
|
|
|
|
methods.
|
|
|
|
|
|
|
|
NB: You can also set the caret colour using CaretComponent::caretColourId
|
|
|
|
|
|
|
|
@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
|
|
|
|
*/
|
|
|
|
enum ColourIds
|
|
|
|
{
|
|
|
|
backgroundColourId = 0x1000200, /**< The colour to use for the text component's background - this can be
|
|
|
|
transparent if necessary. */
|
|
|
|
|
|
|
|
textColourId = 0x1000201, /**< The colour that will be used when text is added to the editor. Note
|
|
|
|
that because the editor can contain multiple colours, calling this
|
|
|
|
method won't change the colour of existing text - to do that, call
|
|
|
|
applyFontToAllText() after calling this method.*/
|
|
|
|
|
|
|
|
highlightColourId = 0x1000202, /**< The colour with which to fill the background of highlighted sections of
|
|
|
|
the text - this can be transparent if you don't want to show any
|
|
|
|
highlighting.*/
|
|
|
|
|
|
|
|
highlightedTextColourId = 0x1000203, /**< The colour with which to draw the text in highlighted sections. */
|
|
|
|
|
|
|
|
outlineColourId = 0x1000205, /**< If this is non-transparent, it will be used to draw a box around
|
|
|
|
the edge of the component. */
|
|
|
|
|
|
|
|
focusedOutlineColourId = 0x1000206, /**< If this is non-transparent, it will be used to draw a box around
|
|
|
|
the edge of the component when it has focus. */
|
|
|
|
|
|
|
|
shadowColourId = 0x1000207, /**< If this is non-transparent, it'll be used to draw an inner shadow
|
|
|
|
around the edge of the editor. */
|
|
|
|
};
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Sets the font to use for newly added text.
|
|
|
|
|
|
|
|
This will change the font that will be used next time any text is added or entered
|
|
|
|
into the editor. It won't change the font of any existing text - to do that, use
|
|
|
|
applyFontToAllText() instead.
|
|
|
|
|
|
|
|
@see applyFontToAllText
|
|
|
|
*/
|
|
|
|
void setFont (const Font& newFont);
|
|
|
|
|
|
|
|
/** Applies a font to all the text in the editor.
|
|
|
|
This will also set the current font to use for any new text that's added.
|
|
|
|
@see setFont
|
|
|
|
*/
|
|
|
|
void applyFontToAllText (const Font& newFont);
|
|
|
|
|
|
|
|
/** Returns the font that's currently being used for new text.
|
|
|
|
@see setFont
|
|
|
|
*/
|
|
|
|
const Font& getFont() const noexcept { return currentFont; }
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** If set to true, focusing on the editor will highlight all its text.
|
|
|
|
|
|
|
|
(Set to false by default).
|
|
|
|
|
|
|
|
This is useful for boxes where you expect the user to re-enter all the
|
|
|
|
text when they focus on the component, rather than editing what's already there.
|
|
|
|
*/
|
|
|
|
void setSelectAllWhenFocused (bool shouldSelectAll);
|
|
|
|
|
|
|
|
/** When the text editor is empty, it can be set to display a message.
|
|
|
|
|
|
|
|
This is handy for things like telling the user what to type in the box - the
|
|
|
|
string is only displayed, it's not taken to actually be the contents of
|
|
|
|
the editor.
|
|
|
|
*/
|
|
|
|
void setTextToShowWhenEmpty (const String& text, Colour colourToUse);
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Changes the size of the scrollbars that are used.
|
|
|
|
Handy if you need smaller scrollbars for a small text box.
|
|
|
|
*/
|
|
|
|
void setScrollBarThickness (int newThicknessPixels);
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/**
|
|
|
|
Receives callbacks from a TextEditor component when it changes.
|
|
|
|
|
|
|
|
@see TextEditor::addListener
|
|
|
|
*/
|
|
|
|
class JUCE_API Listener
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
/** Destructor. */
|
|
|
|
virtual ~Listener() {}
|
|
|
|
|
|
|
|
/** Called when the user changes the text in some way. */
|
|
|
|
virtual void textEditorTextChanged (TextEditor&) {}
|
|
|
|
|
|
|
|
/** Called when the user presses the return key. */
|
|
|
|
virtual void textEditorReturnKeyPressed (TextEditor&) {}
|
|
|
|
|
|
|
|
/** Called when the user presses the escape key. */
|
|
|
|
virtual void textEditorEscapeKeyPressed (TextEditor&) {}
|
|
|
|
|
|
|
|
/** Called when the text editor loses focus. */
|
|
|
|
virtual void textEditorFocusLost (TextEditor&) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
/** Registers a listener to be told when things happen to the text.
|
|
|
|
@see removeListener
|
|
|
|
*/
|
|
|
|
void addListener (Listener* newListener);
|
|
|
|
|
|
|
|
/** Deregisters a listener.
|
|
|
|
@see addListener
|
|
|
|
*/
|
|
|
|
void removeListener (Listener* listenerToRemove);
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Returns the entire contents of the editor. */
|
|
|
|
String getText() const;
|
|
|
|
|
|
|
|
/** Returns a section of the contents of the editor. */
|
|
|
|
String getTextInRange (const Range<int>& textRange) const override;
|
|
|
|
|
|
|
|
/** Returns true if there are no characters in the editor.
|
|
|
|
This is far more efficient than calling getText().isEmpty().
|
|
|
|
*/
|
|
|
|
bool isEmpty() const;
|
|
|
|
|
|
|
|
/** Sets the entire content of the editor.
|
|
|
|
|
|
|
|
This will clear the editor and insert the given text (using the current text colour
|
|
|
|
and font). You can set the current text colour using
|
|
|
|
@code setColour (TextEditor::textColourId, ...);
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
@param newText the text to add
|
|
|
|
@param sendTextChangeMessage if true, this will cause a change message to
|
|
|
|
be sent to all the listeners.
|
|
|
|
@see insertText
|
|
|
|
*/
|
|
|
|
void setText (const String& newText,
|
|
|
|
bool sendTextChangeMessage = true);
|
|
|
|
|
|
|
|
/** Returns a Value object that can be used to get or set the text.
|
|
|
|
|
|
|
|
Bear in mind that this operate quite slowly if your text box contains large
|
|
|
|
amounts of text, as it needs to dynamically build the string that's involved.
|
|
|
|
It's best used for small text boxes.
|
|
|
|
*/
|
|
|
|
Value& getTextValue();
|
|
|
|
|
|
|
|
/** Inserts some text at the current caret position.
|
|
|
|
|
|
|
|
If a section of the text is highlighted, it will be replaced by
|
|
|
|
this string, otherwise it will be inserted.
|
|
|
|
|
|
|
|
To delete a section of text, you can use setHighlightedRegion() to
|
|
|
|
highlight it, and call insertTextAtCursor (String::empty).
|
|
|
|
|
|
|
|
@see setCaretPosition, getCaretPosition, setHighlightedRegion
|
|
|
|
*/
|
|
|
|
void insertTextAtCaret (const String& textToInsert) override;
|
|
|
|
|
|
|
|
/** Deletes all the text from the editor. */
|
|
|
|
void clear();
|
|
|
|
|
|
|
|
/** Deletes the currently selected region.
|
|
|
|
This doesn't copy the deleted section to the clipboard - if you need to do that, call copy() first.
|
|
|
|
@see copy, paste, SystemClipboard
|
|
|
|
*/
|
|
|
|
void cut();
|
|
|
|
|
|
|
|
/** Copies the currently selected region to the clipboard.
|
|
|
|
@see cut, paste, SystemClipboard
|
|
|
|
*/
|
|
|
|
void copy();
|
|
|
|
|
|
|
|
/** Pastes the contents of the clipboard into the editor at the caret position.
|
|
|
|
@see cut, copy, SystemClipboard
|
|
|
|
*/
|
|
|
|
void paste();
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Returns the current index of the caret.
|
|
|
|
@see setCaretPosition
|
|
|
|
*/
|
|
|
|
int getCaretPosition() const;
|
|
|
|
|
|
|
|
/** Moves the caret to be in front of a given character.
|
|
|
|
@see getCaretPosition, moveCaretToEnd
|
|
|
|
*/
|
|
|
|
void setCaretPosition (int newIndex);
|
|
|
|
|
|
|
|
/** Attempts to scroll the text editor so that the caret ends up at
|
|
|
|
a specified position.
|
|
|
|
|
|
|
|
This won't affect the caret's position within the text, it tries to scroll
|
|
|
|
the entire editor vertically and horizontally so that the caret is sitting
|
|
|
|
at the given position (relative to the top-left of this component).
|
|
|
|
|
|
|
|
Depending on the amount of text available, it might not be possible to
|
|
|
|
scroll far enough for the caret to reach this exact position, but it
|
|
|
|
will go as far as it can in that direction.
|
|
|
|
*/
|
|
|
|
void scrollEditorToPositionCaret (int desiredCaretX, int desiredCaretY);
|
|
|
|
|
|
|
|
/** Get the graphical position of the caret.
|
|
|
|
|
|
|
|
The rectangle returned is relative to the component's top-left corner.
|
|
|
|
@see scrollEditorToPositionCaret
|
|
|
|
*/
|
|
|
|
Rectangle<int> getCaretRectangle() override;
|
|
|
|
|
|
|
|
/** Selects a section of the text. */
|
|
|
|
void setHighlightedRegion (const Range<int>& newSelection) override;
|
|
|
|
|
|
|
|
/** Returns the range of characters that are selected.
|
|
|
|
If nothing is selected, this will return an empty range.
|
|
|
|
@see setHighlightedRegion
|
|
|
|
*/
|
|
|
|
Range<int> getHighlightedRegion() const override { return selection; }
|
|
|
|
|
|
|
|
/** Returns the section of text that is currently selected. */
|
|
|
|
String getHighlightedText() const;
|
|
|
|
|
|
|
|
/** Finds the index of the character at a given position.
|
|
|
|
The coordinates are relative to the component's top-left.
|
|
|
|
*/
|
|
|
|
int getTextIndexAt (int x, int y);
|
|
|
|
|
|
|
|
/** Counts the number of characters in the text.
|
|
|
|
|
|
|
|
This is quicker than getting the text as a string if you just need to know
|
|
|
|
the length.
|
|
|
|
*/
|
|
|
|
int getTotalNumChars() const;
|
|
|
|
|
|
|
|
/** Returns the total width of the text, as it is currently laid-out.
|
|
|
|
|
|
|
|
This may be larger than the size of the TextEditor, and can change when
|
|
|
|
the TextEditor is resized or the text changes.
|
|
|
|
*/
|
|
|
|
int getTextWidth() const;
|
|
|
|
|
|
|
|
/** Returns the maximum height of the text, as it is currently laid-out.
|
|
|
|
|
|
|
|
This may be larger than the size of the TextEditor, and can change when
|
|
|
|
the TextEditor is resized or the text changes.
|
|
|
|
*/
|
|
|
|
int getTextHeight() const;
|
|
|
|
|
|
|
|
/** Changes the size of the gap at the top and left-edge of the editor.
|
|
|
|
By default there's a gap of 4 pixels.
|
|
|
|
*/
|
|
|
|
void setIndents (int newLeftIndent, int newTopIndent);
|
|
|
|
|
|
|
|
/** Changes the size of border left around the edge of the component.
|
|
|
|
@see getBorder
|
|
|
|
*/
|
|
|
|
void setBorder (const BorderSize<int>& border);
|
|
|
|
|
|
|
|
/** Returns the size of border around the edge of the component.
|
|
|
|
@see setBorder
|
|
|
|
*/
|
|
|
|
BorderSize<int> getBorder() const;
|
|
|
|
|
|
|
|
/** Used to disable the auto-scrolling which keeps the caret visible.
|
|
|
|
|
|
|
|
If true (the default), the editor will scroll when the caret moves offscreen. If
|
|
|
|
set to false, it won't.
|
|
|
|
*/
|
|
|
|
void setScrollToShowCursor (bool shouldScrollToShowCaret);
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
void moveCaretToEnd();
|
|
|
|
bool moveCaretLeft (bool moveInWholeWordSteps, bool selecting);
|
|
|
|
bool moveCaretRight (bool moveInWholeWordSteps, bool selecting);
|
|
|
|
bool moveCaretUp (bool selecting);
|
|
|
|
bool moveCaretDown (bool selecting);
|
|
|
|
bool pageUp (bool selecting);
|
|
|
|
bool pageDown (bool selecting);
|
|
|
|
bool scrollDown();
|
|
|
|
bool scrollUp();
|
|
|
|
bool moveCaretToTop (bool selecting);
|
|
|
|
bool moveCaretToStartOfLine (bool selecting);
|
|
|
|
bool moveCaretToEnd (bool selecting);
|
|
|
|
bool moveCaretToEndOfLine (bool selecting);
|
|
|
|
bool deleteBackwards (bool moveInWholeWordSteps);
|
|
|
|
bool deleteForwards (bool moveInWholeWordSteps);
|
|
|
|
bool copyToClipboard();
|
|
|
|
bool cutToClipboard();
|
|
|
|
bool pasteFromClipboard();
|
|
|
|
bool selectAll();
|
|
|
|
bool undo();
|
|
|
|
bool redo();
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** This adds the items to the popup menu.
|
|
|
|
|
|
|
|
By default it adds the cut/copy/paste items, but you can override this if
|
|
|
|
you need to replace these with your own items.
|
|
|
|
|
|
|
|
If you want to add your own items to the existing ones, you can override this,
|
|
|
|
call the base class's addPopupMenuItems() method, then append your own items.
|
|
|
|
|
|
|
|
When the menu has been shown, performPopupMenuAction() will be called to
|
|
|
|
perform the item that the user has chosen.
|
|
|
|
|
|
|
|
The default menu items will be added using item IDs from the
|
|
|
|
StandardApplicationCommandIDs namespace.
|
|
|
|
|
|
|
|
If this was triggered by a mouse-click, the mouseClickEvent parameter will be
|
|
|
|
a pointer to the info about it, or may be null if the menu is being triggered
|
|
|
|
by some other means.
|
|
|
|
|
|
|
|
@see performPopupMenuAction, setPopupMenuEnabled, isPopupMenuEnabled
|
|
|
|
*/
|
|
|
|
virtual void addPopupMenuItems (PopupMenu& menuToAddTo,
|
|
|
|
const MouseEvent* mouseClickEvent);
|
|
|
|
|
|
|
|
/** This is called to perform one of the items that was shown on the popup menu.
|
|
|
|
|
|
|
|
If you've overridden addPopupMenuItems(), you should also override this
|
|
|
|
to perform the actions that you've added.
|
|
|
|
|
|
|
|
If you've overridden addPopupMenuItems() but have still left the default items
|
|
|
|
on the menu, remember to call the superclass's performPopupMenuAction()
|
|
|
|
so that it can perform the default actions if that's what the user clicked on.
|
|
|
|
|
|
|
|
@see addPopupMenuItems, setPopupMenuEnabled, isPopupMenuEnabled
|
|
|
|
*/
|
|
|
|
virtual void performPopupMenuAction (int menuItemID);
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Base class for input filters that can be applied to a TextEditor to restrict
|
|
|
|
the text that can be entered.
|
|
|
|
*/
|
|
|
|
class JUCE_API InputFilter
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
InputFilter() {}
|
|
|
|
virtual ~InputFilter() {}
|
|
|
|
|
|
|
|
/** This method is called whenever text is entered into the editor.
|
|
|
|
An implementation of this class should should check the input string,
|
|
|
|
and return an edited version of it that should be used.
|
|
|
|
*/
|
|
|
|
virtual String filterNewText (TextEditor&, const String& newInput) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
/** An input filter for a TextEditor that limits the length of text and/or the
|
|
|
|
characters that it may contain.
|
|
|
|
*/
|
|
|
|
class JUCE_API LengthAndCharacterRestriction : public InputFilter
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
/** Creates a filter that limits the length of text, and/or the characters that it can contain.
|
|
|
|
@param maxNumChars if this is > 0, it sets a maximum length limit; if <= 0, no
|
|
|
|
limit is set
|
|
|
|
@param allowedCharacters if this is non-empty, then only characters that occur in
|
|
|
|
this string are allowed to be entered into the editor.
|
|
|
|
*/
|
|
|
|
LengthAndCharacterRestriction (int maxNumChars, const String& allowedCharacters);
|
|
|
|
|
|
|
|
private:
|
|
|
|
String allowedCharacters;
|
|
|
|
int maxLength;
|
|
|
|
|
|
|
|
String filterNewText (TextEditor&, const String&) override;
|
|
|
|
|
|
|
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LengthAndCharacterRestriction)
|
|
|
|
};
|
|
|
|
|
|
|
|
/** Sets an input filter that should be applied to this editor.
|
|
|
|
The filter can be nullptr, to remove any existing filters.
|
|
|
|
If takeOwnership is true, then the filter will be owned and deleted by the editor
|
|
|
|
when no longer needed.
|
|
|
|
*/
|
|
|
|
void setInputFilter (InputFilter* newFilter, bool takeOwnership);
|
|
|
|
|
|
|
|
/** Returns the current InputFilter, as set by setInputFilter(). */
|
|
|
|
InputFilter* getInputFilter() const noexcept { return inputFilter; }
|
|
|
|
|
|
|
|
/** Sets limits on the characters that can be entered.
|
|
|
|
This is just a shortcut that passes an instance of the LengthAndCharacterRestriction
|
|
|
|
class to setInputFilter().
|
|
|
|
|
|
|
|
@param maxTextLength if this is > 0, it sets a maximum length limit; if 0, no
|
|
|
|
limit is set
|
|
|
|
@param allowedCharacters if this is non-empty, then only characters that occur in
|
|
|
|
this string are allowed to be entered into the editor.
|
|
|
|
*/
|
|
|
|
void setInputRestrictions (int maxTextLength,
|
|
|
|
const String& allowedCharacters = String::empty);
|
|
|
|
|
|
|
|
void setKeyboardType (VirtualKeyboardType type) noexcept { keyboardType = type; }
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** This abstract base class is implemented by LookAndFeel classes to provide
|
|
|
|
TextEditor drawing functionality.
|
|
|
|
*/
|
|
|
|
struct JUCE_API LookAndFeelMethods
|
|
|
|
{
|
|
|
|
virtual ~LookAndFeelMethods() {}
|
|
|
|
|
|
|
|
virtual void fillTextEditorBackground (Graphics&, int width, int height, TextEditor&) = 0;
|
|
|
|
virtual void drawTextEditorOutline (Graphics&, int width, int height, TextEditor&) = 0;
|
|
|
|
|
|
|
|
virtual CaretComponent* createCaretComponent (Component* keyFocusOwner) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** @internal */
|
|
|
|
void paint (Graphics&) override;
|
|
|
|
/** @internal */
|
|
|
|
void paintOverChildren (Graphics&) override;
|
|
|
|
/** @internal */
|
|
|
|
void mouseDown (const MouseEvent&) override;
|
|
|
|
/** @internal */
|
|
|
|
void mouseUp (const MouseEvent&) override;
|
|
|
|
/** @internal */
|
|
|
|
void mouseDrag (const MouseEvent&) override;
|
|
|
|
/** @internal */
|
|
|
|
void mouseDoubleClick (const MouseEvent&) override;
|
|
|
|
/** @internal */
|
|
|
|
void mouseWheelMove (const MouseEvent&, const MouseWheelDetails&) override;
|
|
|
|
/** @internal */
|
|
|
|
bool keyPressed (const KeyPress&) override;
|
|
|
|
/** @internal */
|
|
|
|
bool keyStateChanged (bool) override;
|
|
|
|
/** @internal */
|
|
|
|
void focusGained (FocusChangeType) override;
|
|
|
|
/** @internal */
|
|
|
|
void focusLost (FocusChangeType) override;
|
|
|
|
/** @internal */
|
|
|
|
void resized() override;
|
|
|
|
/** @internal */
|
|
|
|
void enablementChanged() override;
|
|
|
|
/** @internal */
|
|
|
|
void colourChanged() override;
|
|
|
|
/** @internal */
|
|
|
|
void lookAndFeelChanged() override;
|
|
|
|
/** @internal */
|
|
|
|
bool isTextInputActive() const override;
|
|
|
|
/** @internal */
|
|
|
|
void setTemporaryUnderlining (const Array<Range<int> >&) override;
|
|
|
|
/** @internal */
|
|
|
|
VirtualKeyboardType getKeyboardType() override { return keyboardType; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
//==============================================================================
|
|
|
|
/** Scrolls the minimum distance needed to get the caret into view. */
|
|
|
|
void scrollToMakeSureCursorIsVisible();
|
|
|
|
|
|
|
|
/** Used internally to dispatch a text-change message. */
|
|
|
|
void textChanged();
|
|
|
|
|
|
|
|
/** Begins a new transaction in the UndoManager. */
|
|
|
|
void newTransaction();
|
|
|
|
|
|
|
|
/** Can be overridden to intercept return key presses directly */
|
|
|
|
virtual void returnPressed();
|
|
|
|
|
|
|
|
/** Can be overridden to intercept escape key presses directly */
|
|
|
|
virtual void escapePressed();
|
|
|
|
|
|
|
|
private:
|
|
|
|
//==============================================================================
|
|
|
|
class Iterator;
|
|
|
|
JUCE_PUBLIC_IN_DLL_BUILD (class UniformTextSection)
|
|
|
|
class TextHolderComponent;
|
|
|
|
class InsertAction;
|
|
|
|
class RemoveAction;
|
|
|
|
friend class InsertAction;
|
|
|
|
friend class RemoveAction;
|
|
|
|
|
|
|
|
ScopedPointer<Viewport> viewport;
|
|
|
|
TextHolderComponent* textHolder;
|
|
|
|
BorderSize<int> borderSize;
|
|
|
|
|
|
|
|
bool readOnly : 1;
|
|
|
|
bool multiline : 1;
|
|
|
|
bool wordWrap : 1;
|
|
|
|
bool returnKeyStartsNewLine : 1;
|
|
|
|
bool popupMenuEnabled : 1;
|
|
|
|
bool selectAllTextWhenFocused : 1;
|
|
|
|
bool scrollbarVisible : 1;
|
|
|
|
bool wasFocused : 1;
|
|
|
|
bool keepCaretOnScreen : 1;
|
|
|
|
bool tabKeyUsed : 1;
|
|
|
|
bool menuActive : 1;
|
|
|
|
bool valueTextNeedsUpdating : 1;
|
|
|
|
bool consumeEscAndReturnKeys : 1;
|
|
|
|
|
|
|
|
UndoManager undoManager;
|
|
|
|
ScopedPointer<CaretComponent> caret;
|
|
|
|
Range<int> selection;
|
|
|
|
int leftIndent, topIndent;
|
|
|
|
unsigned int lastTransactionTime;
|
|
|
|
Font currentFont;
|
|
|
|
mutable int totalNumChars;
|
|
|
|
int caretPosition;
|
|
|
|
OwnedArray<UniformTextSection> sections;
|
|
|
|
String textToShowWhenEmpty;
|
|
|
|
Colour colourForTextWhenEmpty;
|
|
|
|
juce_wchar passwordCharacter;
|
|
|
|
OptionalScopedPointer<InputFilter> inputFilter;
|
|
|
|
Value textValue;
|
|
|
|
VirtualKeyboardType keyboardType;
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
notDragging,
|
|
|
|
draggingSelectionStart,
|
|
|
|
draggingSelectionEnd
|
|
|
|
} dragType;
|
|
|
|
|
|
|
|
ListenerList<Listener> listeners;
|
|
|
|
Array<Range<int> > underlinedSections;
|
|
|
|
|
|
|
|
void moveCaret (int newCaretPos);
|
|
|
|
void moveCaretTo (int newPosition, bool isSelecting);
|
|
|
|
void handleCommandMessage (int) override;
|
|
|
|
void coalesceSimilarSections();
|
|
|
|
void splitSection (int sectionIndex, int charToSplitAt);
|
|
|
|
void clearInternal (UndoManager*);
|
|
|
|
void insert (const String&, int insertIndex, const Font&, const Colour, UndoManager*, int newCaretPos);
|
|
|
|
void reinsert (int insertIndex, const OwnedArray<UniformTextSection>&);
|
|
|
|
void remove (Range<int> range, UndoManager*, int caretPositionToMoveTo);
|
|
|
|
void getCharPosition (int index, float& x, float& y, float& lineHeight) const;
|
|
|
|
void updateCaretPosition();
|
|
|
|
void updateValueFromText();
|
|
|
|
void textWasChangedByValue();
|
|
|
|
int indexAtPosition (float x, float y);
|
|
|
|
int findWordBreakAfter (int position) const;
|
|
|
|
int findWordBreakBefore (int position) const;
|
|
|
|
bool moveCaretWithTransaction (int newPos, bool selecting);
|
|
|
|
friend class TextHolderComponent;
|
|
|
|
friend class TextEditorViewport;
|
|
|
|
void drawContent (Graphics&);
|
|
|
|
void updateTextHolderSize();
|
|
|
|
float getWordWrapWidth() const;
|
|
|
|
void timerCallbackInt();
|
|
|
|
void repaintText (Range<int>);
|
|
|
|
void scrollByLines (int deltaLines);
|
|
|
|
bool undoOrRedo (bool shouldUndo);
|
|
|
|
UndoManager* getUndoManager() noexcept;
|
|
|
|
|
|
|
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TextEditor)
|
|
|
|
};
|
|
|
|
|
|
|
|
/** This typedef is just for compatibility with old code - newer code should use the TextEditor::Listener class directly. */
|
|
|
|
typedef TextEditor::Listener TextEditorListener;
|
|
|
|
|
|
|
|
|
|
|
|
#endif // JUCE_TEXTEDITOR_H_INCLUDED
|