/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
This file is part of the JUCE library .
Copyright ( c ) 2015 - ROLI Ltd .
Permission is granted to use this software under the terms of either :
a ) the GPL v2 ( or any later version )
b ) the Affero GPL v3
Details of these licenses can be found at : www . gnu . org / licenses
JUCE is distributed in the hope that it will be useful , but WITHOUT ANY
WARRANTY ; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE . See the GNU General Public License for more details .
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
To release a closed - source product which uses JUCE , commercial licenses are
available : visit www . juce . com for more information .
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
# ifndef JUCE_COMPONENTDRAGGER_H_INCLUDED
# define JUCE_COMPONENTDRAGGER_H_INCLUDED
//==============================================================================
/**
An object to take care of the logic for dragging components around with the mouse .
Very easy to use - in your mouseDown ( ) callback , call startDraggingComponent ( ) ,
then in your mouseDrag ( ) callback , call dragComponent ( ) .
When starting a drag , you can give it a ComponentBoundsConstrainer to use
to limit the component ' s position and keep it on - screen .
e . g . @ code
class MyDraggableComp
{
ComponentDragger myDragger ;
void mouseDown ( const MouseEvent & e )
{
myDragger . startDraggingComponent ( this , e ) ;
}
void mouseDrag ( const MouseEvent & e )
{
myDragger . dragComponent ( this , e , nullptr ) ;
}
} ;
@ endcode
*/
class JUCE_API ComponentDragger
{
public :
//==============================================================================
/** Creates a ComponentDragger. */
ComponentDragger ( ) ;
/** Destructor. */
virtual ~ ComponentDragger ( ) ;
//==============================================================================
/** Call this from your component's mouseDown() method, to prepare for dragging.
@ param componentToDrag the component that you want to drag
@ param e the mouse event that is triggering the drag
@ see dragComponent
*/
void startDraggingComponent ( Component * componentToDrag ,
const MouseEvent & e ) ;
/** Call this from your mouseDrag() callback to move the component.
This will move the component , using the given constrainer object to check
the new position .
@ param componentToDrag the component that you want to drag
@ param e the current mouse - drag event
@ param constrainer an optional constrainer object that should be used
to apply limits to the component ' s position . Pass
null if you don ' t want to contrain the movement .
@ see startDraggingComponent
*/
void dragComponent ( Component * componentToDrag ,
const MouseEvent & e ,
ComponentBoundsConstrainer * constrainer ) ;
private :
//==============================================================================
Point < int > mouseDownWithinTarget ;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR ( ComponentDragger )
} ;
# endif // JUCE_COMPONENTDRAGGER_H_INCLUDED