/* Accurate Vibrato object 2 * Copyright (c) 2020, Mark Tillotson, markt@chaos.org.uk * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef __ACCURATE_VIBRATO2_h__ #define __ACCURATE_VIBRATO2_h__ #include #include #include #if AUDIO_BLOCK_SAMPLES != 128 # error "Only works for AUDIO_BLOCK_SAMPLES == 128 currently" #endif #define VIBRATO_SINC_SAMPLES 16 // assumed in code to be even #define VIBRATO_SINC_SAMPLES_FULL 10 // the range of sinc samples with no tapering applied // so the sinc index varies -16 -- +16, with cosine tapering applied outside the range -10 -- +10 // Reasonable compromise between speed and effect accuracy. For better accuracy use 24 & 16 // about 10% CPU on 600MHz T4, 40% CPU on 150MHz T4 class AudioEffectHighQualityVibrato : public AudioStream { public: AudioEffectHighQualityVibrato(void) ;// : AudioStream(1, inputQueueArray) {} void modulation (float hertz, float percent) ; virtual void update(void); private: audio_block_t * inputQueueArray[1]; uint32_t mod_phase_acc ; uint32_t mod_phase_inc ; float buffer [4 * AUDIO_BLOCK_SAMPLES] ; int bptr, cptr ; // circular buffer indices float mod_depth ; // fixpoint 8.24 modulation depth in samples, must stay in range -126.0 -> +126.0 static float cos_table [VIBRATO_SINC_SAMPLES+1] ; }; #endif