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OpenAudio_ArduinoLibrary/play_queue_f32.h

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/*
* AudioPlayQueue_F32
*
* Created: Chip Audette (OpenAudio), Feb 2017
* Extended from Audio Library for Teensy 3.X
* License: MIT License. Use at your own risk.
*
* Rebuilt Feb 2023 to include stall/non-stall behavior and max buffers.
* This is slightly adapted from the updated play_queue in the I16
* Teensy Audio library. Thanks toJonathan Oakley for the improvements.
* Bob Larkin bob@janbob.com
*
* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef play_queue_f32_h_
#define play_queue_f32_h_
#include "Arduino.h"
#include "AudioStream_F32.h"
class AudioPlayQueue_F32 : public AudioStream_F32
{
//GUI: inputs:0, outputs:1 //this line used for automatic generation of GUI node
private:
#if defined(__IMXRT1062__) || defined(__MK66FX1M0__) || defined(__MK64FX512__)
static const unsigned int MAX_BUFFERS = 80;
#else
static const unsigned int MAX_BUFFERS = 32;
#endif
public:
AudioPlayQueue_F32(void) : AudioStream_F32(0, NULL),
userblock(NULL), uptr(0), head(0), tail(0), max_buffers(MAX_BUFFERS) { }
AudioPlayQueue_F32(const AudioSettings_F32 &settings) : AudioStream_F32(0, NULL),
userblock(NULL), uptr(0), head(0), tail(0), max_buffers(MAX_BUFFERS) { }
uint32_t play(float32_t data);
uint32_t play(const float32_t *data, uint32_t len);
void playAudioBlock(audio_block_f32_t *audio_block);
bool available(void);
// Returns a pointer to an array of AUDIO_BLOCK_SAMPLES (usually 128)
// float32_t. This buffer is within the audio library memory pool.
// Only a single buffer is allocated at any one time: repeated calls
// to getBuffer() without calling playBuffer() will yield the same address.
float32_t * getBuffer(void);
uint32_t playBuffer(void);
void stop(void);
void setMaxBuffers(uint8_t);
virtual void update(void);
enum behaviour_e {ORIGINAL,NON_STALLING};
void setBehaviour(behaviour_e behave)
{
behaviour = behave;
}
private:
audio_block_f32_t *queue[MAX_BUFFERS];
audio_block_f32_t *userblock;
unsigned int uptr; // actually an index, NOT a pointer!
volatile uint8_t head, tail;
volatile uint8_t max_buffers;
behaviour_e behaviour;
};
#endif