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OpenAudio_ArduinoLibrary/play_queue_f32.h

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/*
* AudioPlayQueue_F32
*
* Created: Chip Audette (OpenAudio), Feb 2017
* Extended from on Teensy Audio Library
*
* License: MIT License. Use at your own risk.
*
*/
/* Notes from Paul Stoffregen (from 4320 LED Video+Sound Project)
*
* AudioPlayQueue - Play audio data provided by the Arduino sketch.
* This object provides functions to allow the sketch code to push data
* into the audio system.
*
* getBuffer();
* Returns a pointer to an array of 128 int16.
* This buffer is within the audio library memory pool, providing the most
* efficient way to input data to the audio system. The buffer is likely
* to be populated by previously used data, so the entire 128 words should
* be written before calling playBuffer(). Only a single buffer should be
* requested at a time. This function may return NULL if no memory
* is available.
*
* playBuffer();
* Transmit the buffer previously obtained from getBuffer().
*/
#ifndef play_queue_f32_h_
#define play_queue_f32_h_
#include "Arduino.h"
#include "AudioStream_F32.h"
class AudioPlayQueue_F32 : public AudioStream_F32
{
//GUI: inputs:0, outputs:1 //this line used for automatic generation of GUI node
public:
AudioPlayQueue_F32(void) : AudioStream_F32(0, NULL),
userblock(NULL), head(0), tail(0) { }
AudioPlayQueue_F32(const AudioSettings_F32 &settings) : AudioStream_F32(0, NULL),
userblock(NULL), head(0), tail(0) { }
//void play(int16_t data);
//void play(const int16_t *data, uint32_t len);
//void play(float32_t data);
//void play(const float32_t *data, uint32_t len);
void playAudioBlock(audio_block_f32_t *); // Not in I16 library
bool available(void);
float32_t * getBuffer(void);
void playBuffer(void);
void stop(void);
//bool isPlaying(void) { return playing; }
virtual void update(void);
private:
audio_block_f32_t *queue[32];
audio_block_f32_t *userblock;
volatile uint8_t head, tail;
};
#endif