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OpenAudio_ArduinoLibrary/docs/audio_html/AudioPlayMemory.html

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<h3>Summary</h3>
<div class=tooltipinfo>
<p>Play a short sound clip, stored directly in memory.
Data files are created with the
<a href="https://github.com/PaulStoffregen/Audio/tree/master/extras/wav2sketch" target="_blank">wav2sketch program</a>,
and copied to the sketch folder to become part of your sketch.</p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr>
</table>
<h3>Functions</h3>
<p class=func><span class=keyword>play</span>(data);</p>
<p class=desc>Begin playing a sound clip. If already playing, the
currently playing clip is stopped and this new data begins
playing from the beginning.
</p>
<p class=func><span class=keyword>stop</span>();</p>
<p class=desc>Stop playing. If not playing, this function has no effect.
</p>
<p class=func><span class=keyword>isPlaying</span>();</p>
<p class=desc>Return true (non-zero) if playing, or false (zero)
when not playing.
</p>
<p class=func><span class=keyword>positionMillis</span>();</p>
<p class=desc>While playing, return the current time offset, in
milliseconds. When not playing, the return from this function
is undefined.
</p>
<p class=func><span class=keyword>lengthMillis</span>();</p>
<p class=desc>Return the total length of the current sound clip,
in milliseconds. When not playing, the return from this function
is undefined.
</p>
<h3>Examples</h3>
<p class=exam>File &gt; Examples &gt; Audio &gt; SamplePlayer
</p>
<h3>Notes</h3>
<p>TODO: supported sample rates: 11.025, 22.05, 44.1</p>
<p>TODO: ulaw vs uncompressed encoding</p>
<p>Polyphonic playback can be built by creating multiple
objects, with their output combined by mixers.</p>
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