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OpenAudio_ArduinoLibrary/docs/audio_html/AudioEffectBitcrusher.html

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<script type="text/x-red" data-help-name="AudioEffectBitcrusher">
<h3>Summary</h3>
<div class=tooltipinfo>
<p>Reduce the samplerate and/or bitdepth of a source signal, resulting in
a distorted sound.</p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>In 0</td><td>Signal Input</td></tr>
<tr class=odd><td align=center>Out 0</td><td>Signal Output</td></tr>
</table>
<h3>Functions</h3>
<p class=func><span class=keyword>bits</span>(xcrushBits);</p>
<p class=desc>xcrushBits sets the bitdepth, from 1 to 16. A Value of 16
does not crush the bitdepth, and is effectively a passthru for this part
of the function.</p>
<p class=func><span class=keyword>sampleRate</span>(xsampleRate);</p>
<p class=desc>xsampleRate sets the frequency, from 1 to 44100Hz, however it
works in integer steps so you will only really get a handful of results from
the many samplerates you can pass. 44100 is passthru.</p>
<p class=desc>set xbitDepth to 16 and xsampleRate to 44100 to pass audio
through without any Bitcrush effect.</p>
<h3>Examples</h3>
<p class=exam>File &gt; Examples &gt; Audio &gt; Effects &gt; Bitcrusher
</p>
<h3>Notes</h3>
<p>Needs a lot of improvement. Options for anti-aliasing would be nice in
the future, but for now, it's rough, it's dirty and it sounds a bit like
Nine Inch Nails.
</p>
<p><a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a>
should be used when changing
settings on multiple objects, so all changes always take effect
at the same moment.
</p>
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