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OpenAudio_ArduinoLibrary/examples/SineCosOut/SineCosOut.ino

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/*
SineCosOut.ino - Sine left, Cos right
Selectable: Frequency, Hz
Amplitude, 0.00 to 1.00
Bob Larkin 28 Dec 2020
Basic test of I2S input and output.
Tested on T3.6 and T4.0
Public Domain
*/
#include "Audio.h" // Teensy I16 Audio Library
#include "OpenAudio_ArduinoLibrary.h" // F32 library
#include "AudioStream_F32.h"
// T3.x supported sample rates: 2000, 8000, 11025, 16000, 22050, 24000, 32000, 44100, 44117, 48000,
// 88200, 88235 (44117*2), 95680, 96000, 176400, 176470, 192000
// T4.x supports any sample rate the codec will hanedle.
const float sample_rate_Hz = 24000.0f ; // 24000, 44117, or other frequencies listed above
const int audio_block_samples = 128; // Always 128, which is AUDIO_BLOCK_SAMPLES from AudioStream.h
AudioSettings_F32 audio_settings(sample_rate_Hz, audio_block_samples);
AudioSynthSineCosine_F32 sineCos;
AudioAnalyzePeak_F32 peakL;
AudioAnalyzePeak_F32 peakR;
AudioOutputI2S_F32 i2sOut(audio_settings);
AudioConnection_F32 patchCord0(sineCos, 0, peakL, 0);
AudioConnection_F32 patchCord1(sineCos, 1, peakR, 0);
AudioConnection_F32 patchCord2(sineCos, 0, i2sOut, 0); // Sine
AudioConnection_F32 patchCord3(sineCos, 1, i2sOut, 1); // Cosine
AudioControlSGTL5000 codec1;
void setup() {
Serial.begin(9600); // (anything)
delay(1000);
Serial.println("OpenAudio_ArduinoLibrary - Sine-Cosine Stereo");
// Internally, I16 memory blocks are used. Needs modification, but
// for now, supply 4 for F32 input and 4 for F32 output (shared).
//AudioMemory(4);
AudioMemory_F32(20);
codec1.enable(); // MUST be before inputSelect()
codec1.inputSelect(AUDIO_INPUT_LINEIN);
float fr = 600.0f; // Sine wave frequency and correction for sample rate
sineCos.amplitude(0.2); sineCos.frequency(fr*44117.647f/sample_rate_Hz);
}
void loop() {
Serial.print("Max float memory = ");
Serial.println(AudioStream_F32::f32_memory_used_max);
if(peakL.available()) Serial.print(peakL.read(), 6);
Serial.print(" <-L Peak level R-> ");
if(peakR.available()) Serial.println(peakR.read(), 6);
delay(500);
}