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* AudioMathAdd_F32
* Created: Chip Audette, Open Audio, July 2018
* Purpose: Add together two channels (vectors) of audio data on a point-by-point basis
* (like AudioMathMutiply, but addition). Assumes floating-point data.
* This processes a single stream fo audio data (ie, it is mono)
* MIT License. use at your own risk.
#ifndef _AudioMathAdd_F32_H
#define _AudioMathAdd_F32_H
#include <arm_math.h>
#include "AudioStream_F32.h"
class AudioMathAdd_F32 : public AudioStream_F32
//GUI: inputs:2, outputs:1 //this line used for automatic generation of GUI node
AudioMathAdd_F32(void) : AudioStream_F32(2, inputQueueArray_f32) {};
AudioMathAdd_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray_f32) {};
void update(void);
audio_block_f32_t *inputQueueArray_f32[2];