/* analyze_fft1024_F32.cpp Converted from Teensy I16 Audio Library * This version uses floating point F32 inputs * * Conversion parts copyright (c) Bob Larkin 2021 * * Audio Library for Teensy 3.X * Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com * * Development of this audio library was funded by PJRC.COM, LLC by sales of * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop * open source software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include "analyze_fft1024_F32.h" // #include "utility/dspinst.h" // Move audio data from an audio_block_f32_t to the FFT instance buffer. static void copy_to_fft_buffer(void *destination, const void *source) { const float *src = (const float *)source; float *dst = (float *)destination; for (int i=0; i < AUDIO_BLOCK_SAMPLES; i++) { *dst++ = *src++; // real sample *dst++ = 0.0f; // 0 for Imag } } static void apply_window_to_fft_buffer(void *buffer, const void *window) { float *buf = (float *)buffer; // 0th entry is real (do window) 1th is imag const float *win = (float *)window; for (int i=0; i < 1024; i++) buf[2*i] *= *win++; } void AudioAnalyzeFFT1024_F32::update(void) { audio_block_f32_t *block; block = receiveReadOnly_f32(); if (!block) return; // What all does 7EM cover?? #if defined(__ARM_ARCH_7EM__) switch (state) { case 0: blocklist[0] = block; state = 1; break; case 1: blocklist[1] = block; state = 2; break; case 2: blocklist[2] = block; state = 3; break; case 3: blocklist[3] = block; state = 4; break; case 4: blocklist[4] = block; state = 5; break; case 5: blocklist[5] = block; state = 6; break; case 6: blocklist[6] = block; state = 7; break; case 7: blocklist[7] = block; copy_to_fft_buffer(fft_buffer+0x000, blocklist[0]->data); copy_to_fft_buffer(fft_buffer+0x100, blocklist[1]->data); copy_to_fft_buffer(fft_buffer+0x200, blocklist[2]->data); copy_to_fft_buffer(fft_buffer+0x300, blocklist[3]->data); copy_to_fft_buffer(fft_buffer+0x400, blocklist[4]->data); copy_to_fft_buffer(fft_buffer+0x500, blocklist[5]->data); copy_to_fft_buffer(fft_buffer+0x600, blocklist[6]->data); copy_to_fft_buffer(fft_buffer+0x700, blocklist[7]->data); if (window) apply_window_to_fft_buffer(fft_buffer, window); arm_cfft_radix4_f32(&fft_inst, fft_buffer); for (int i=0; i < 512; i++) { float magsq = fft_buffer[2*i]*fft_buffer[2*i] + fft_buffer[2*i+1]*fft_buffer[2*i+1]; if(outputType==FFT_RMS) output[i] = sqrtf(magsq); else if(outputType==FFT_POWER) output[i] = magsq; else if(outputType==FFT_DBFS) output[i] = 10.0f*log10f(magsq)-54.1854f; // Scaled to FS sine wave else output[i] = 0.0f; } outputflag = true; release(blocklist[0]); release(blocklist[1]); release(blocklist[2]); release(blocklist[3]); blocklist[0] = blocklist[4]; blocklist[1] = blocklist[5]; blocklist[2] = blocklist[6]; blocklist[3] = blocklist[7]; state = 4; break; } #else release(block); #endif }