/* * AudioSynthNoiseWhite_F32 * * Created: Chip Audette (OpenAudio), Feb 2017 * Extended from on Teensy Audio Library * * License: MIT License. Use at your own risk. */ #ifndef synth_pinknoise_f32_h_ #define synth_pinknoise_f32_h_ #include "Arduino.h" #include "AudioStream_F32.h" #include #include "utility/dspinst.h" class AudioSynthNoisePink_F32 : public AudioStream_F32 { //GUI: inputs:0, outputs:1 //this line used for automatic generation of GUI node //GUI: shortName:pinknoise //this line used for automatic generation of GUI node public: AudioSynthNoisePink_F32() : AudioStream_F32(0, NULL) { output_queue.begin(); patchCord100 = new AudioConnection(noise, 0, i16_to_f32, 0); //noise is an Int16 audio object. So, convert it! patchCord101 = new AudioConnection_F32(i16_to_f32, 0, output_queue, 0); } //define audio processing stack right here. AudioSynthNoisePink noise; AudioConvert_I16toF32 i16_to_f32; AudioRecordQueue_F32 output_queue; AudioConnection *patchCord100; AudioConnection_F32 *patchCord101; void update(void) { output_queue.clear(); //manually update audio blocks in the desired order noise.update(); //the output should be routed directly via the AudioConnection i16_to_f32.update(); // output is routed via the AudioConnection output_queue.update(); //get the output audio_block_f32_t *block = output_queue.getAudioBlock(); if (block == NULL) return; //transmit the block, and release memory AudioStream_F32::transmit(block); output_queue.freeAudioBlock(); } void amplitude(float n) { noise.amplitude(n); } private: }; #endif