/* * AudioMathAdd_F32 * * Created: Chip Audette, Open Audio, July 2018 * Purpose: Add together two channels (vectors) of audio data on a point-by-point basis * (like AudioMathMutiply, but addition). Assumes floating-point data. * * This processes a single stream fo audio data (ie, it is mono) * * MIT License. use at your own risk. */ #ifndef _AudioMathAdd_F32_H #define _AudioMathAdd_F32_H #include #include "AudioStream_F32.h" class AudioMathAdd_F32 : public AudioStream_F32 { //GUI: inputs:2, outputs:1 //this line used for automatic generation of GUI node public: AudioMathAdd_F32(void) : AudioStream_F32(2, inputQueueArray_f32) {}; AudioMathAdd_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray_f32) {}; void update(void); private: audio_block_f32_t *inputQueueArray_f32[2]; }; #endif