/* * synth_GaussianWhiteNoise_F32.h * W7PUA 15 June 2020 * * Thanks to PJRC and Pau Stoffregen for the Teensy processor, Teensyduino * and Teensy Audio. Thanks to Chip Audette for the F32 extension * work. Alll of that makes this possible. Bob * * Copyright (c) 2020 Bob Larkin * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* This noise source is very close to a Gaussian distribution with mean of * zero and a standard deviation specified by amplitude(). Default amlitude * is 0.0 (off). Time requirements: * For generating a block of 128, Teensy 3.6, 121 microseconds * For generating a block of 128, Teensy 4.0, 36 microseconds */ #ifndef synth_GaussianWhiteNoise_f32_h_ #define synth_GaussianWhiteNoise_f32_h_ #include "Arduino.h" #include "AudioStream_F32.h" // Temporary timing test #define TEST_TIME_GWN 0 #define FL_ONE 0X3F800000 #define FL_MASK 0X007FFFFF class AudioSynthGaussian_F32 : public AudioStream_F32 { //GUI: inputs:0, outputs:1 //this line used for automatic generation of GUI node //GUI: shortName:Gaussianwhitenoise //this line used for automatic generation of GUI node public: AudioSynthGaussian_F32() : AudioStream_F32(0, NULL) { } // Allow for changing block size? AudioSynthGaussian_F32(const AudioSettings_F32 &settings) : AudioStream_F32(0, NULL) { } // Gaussian amplitude is specified by the 1-sigma (standard deviation) value. // sd=0.0 is un-enabled. void amplitude(float _sd) { sd = _sd; // Enduring copy if (sd<0.0) sd=0.0; } // Add printError(uint16_t e) - not currently used. virtual void update(void); private: uint16_t blockSize = AUDIO_BLOCK_SAMPLES; uint32_t idum = 12345; float32_t sd = 0.0; // Default to off uint16_t errorPrint = 0; // *Temporary* - TEST_TIME allows measuring time in microseconds for each part of the update() #if TEST_TIME_GWN elapsedMicros tElapse; int32_t iitt = 999000; // count up to a million during startup #endif }; #endif