/* Hardware-SPDIF for Teensy 4 * Copyright (c) 2019, Frank Bösing, f.boesing@gmx.de * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef output_SPDIF3_f32_h_ #define output_SPDIF3_f32_h_ #include #include "AudioStream_F32.h" //include "AudioStream.h" #include class AudioOutputSPDIF3_F32 : public AudioStream_F32 { public: AudioOutputSPDIF3_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray) { sample_rate_Hz = settings.sample_rate_Hz; begin(); } virtual void update(void); void begin(void); friend class AudioInputSPDIF3_F32; friend class AsyncAudioInputSPDIF3_F32; static void mute_PCM(const bool mute); static bool pll_locked(void); protected: //AudioOutputSPDIF3_F32(int dummy): AudioStream(2, inputQueueArray) {} static void config_spdif3(float fs_Hz); static audio_block_f32_t *block_left_1st; static audio_block_f32_t *block_right_1st; static bool update_responsibility; static DMAChannel dma; static void isr(void); private: static uint32_t dpll_Gain() __attribute__ ((const)); static audio_block_f32_t *block_left_2nd; static audio_block_f32_t *block_right_2nd; static audio_block_f32_t block_silent; audio_block_f32_t *inputQueueArray[2]; static float sample_rate_Hz; }; #endif