#include "AudioMultiply_F32.h" void AudioMultiply_F32::update(void) { audio_block_f32_t *block, *in; block = AudioStream_F32::receiveWritable_f32(0); if (!block) return; in = AudioStream_F32::receiveReadOnly_f32(1); if (!in) { release(block); return; } arm_mult_f32(block->data, in->data, block->data, AUDIO_BLOCK_SAMPLES); release(in); transmit(block); release(block); }