/* * AudioMathScale_F32 * * Created: Chip Audette, Open Audio, June 2018 * Purpose: Multiply all audio samples by a single value (not vector) * Assumes floating-point data. * * This processes a single stream fo audio data (ie, it is mono) * * MIT License. use at your own risk. */ #ifndef AudioMathScale_F32_H #define AudioMathScale_F32_H #include #include "AudioStream_F32.h" class AudioMathScale_F32 : public AudioStream_F32 { //GUI: inputs:1, outputs:1 //this line used for automatic generation of GUI node public: AudioMathScale_F32(void) : AudioStream_F32(1, inputQueueArray_f32) {}; AudioMathScale_F32(const AudioSettings_F32 &settings) : AudioStream_F32(1, inputQueueArray_f32) {}; void update(void); float setScale(float _scale) { return scale = _scale;} float getScale(void) { return scale; } private: audio_block_f32_t *inputQueueArray_f32[1]; float32_t scale = 0.0f; }; #endif