/* * AudioMathOffset_F32 * * Created: Chip Audette, Open Audio, June 2018 * Purpose: Add a constant DC value to all audio samples * Assumes floating-point data. * * This processes a single stream fo audio data (ie, it is mono) * * MIT License. use at your own risk. */ #ifndef AudioMathOffset_F32_H #define AudioMathOffset_F32_H #include #include "AudioStream_F32.h" class AudioMathOffset_F32 : public AudioStream_F32 { //GUI: inputs:1, outputs:1 //this line used for automatic generation of GUI node public: AudioMathOffset_F32(void) : AudioStream_F32(1, inputQueueArray_f32) {}; AudioMathOffset_F32(const AudioSettings_F32 &settings) : AudioStream_F32(1, inputQueueArray_f32) {}; void update(void); float setOffset(float _offset) { return offset = _offset;} float getOffset(void) { return offset; } private: audio_block_f32_t *inputQueueArray_f32[1]; float32_t offset = 0.0f; }; #endif