#include "AudioMathOffset_F32.h" void AudioMathOffset_F32::update(void) { audio_block_f32_t *block; block = AudioStream_F32::receiveWritable_f32(0); if (!block) return; //use the ARM-optimized routine to add the offset arm_offset_f32(block->data, offset, block->data, block->length); AudioStream_F32::transmit(block); AudioStream_F32::release(block); }