/* * AudioMathMultiply * * Created: Patrick Radius, December 2016 * Purpose: Multiply two channels of audio data. Can be used for example as 'vca' or amplitude modulation. * Assumes floating-point data. * * This processes a single stream fo audio data (ie, it is mono) * * MIT License. use at your own risk. */ #ifndef AUDIOMATHMULTIPLYF32_H #define AUDIOMATHMULTIPLYF32_H #include #include "AudioStream_F32.h" class AudioMathMultiply_F32 : public AudioStream_F32 { //GUI: inputs:2, outputs:1 //this line used for automatic generation of GUI node public: AudioMathMultiply_F32(void) : AudioStream_F32(2, inputQueueArray_f32) {}; AudioMathMultiply_F32(const AudioSettings_F32 &settings) : AudioStream_F32(2, inputQueueArray_f32) {}; void update(void); private: audio_block_f32_t *inputQueueArray_f32[2]; }; #endif