/* * AudioMathConstant_F32 * * Created: Bob Larkin, March 2023 * Purpose: Outputs a block of floating point numbers, all the same. * Default value is 0.0f * * This outputs a single, constant stream of audio data (ie, it is mono) * * MIT License. use at your own risk. */ #ifndef _AudioMathConstant_F32_H #define _AudioMathConstant_F32_H #include "AudioStream_F32.h" class AudioMathConstant_F32 : public AudioStream_F32 { //GUI: inputs:0, outputs:1 //this line used for automatic generation of GUI node public: AudioMathConstant_F32(void) : AudioStream_F32(0, NULL) {}; AudioMathConstant_F32(const AudioSettings_F32 &settings) : AudioStream_F32(0, NULL) { sample_rate_Hz = settings.sample_rate_Hz; block_size = settings.audio_block_samples; }; void setConstant(float32_t _constant) { constant = _constant; } virtual void update(void); private: float sample_rate_Hz = AUDIO_SAMPLE_RATE; uint16_t block_size = AUDIO_BLOCK_SAMPLES; float32_t constant = 0.0f; }; #endif