#include "AudioMathConstant_F32.h" void AudioMathConstant_F32::update(void) { audio_block_f32_t *block; block = AudioStream_F32::allocate_f32(); if (!block) return; for(int i=0; i<128; i++) block->data[i] = constant; AudioStream_F32::transmit(block); AudioStream_F32::release(block); }