#include "AudioMathAdd_F32.h" void AudioMathAdd_F32::update(void) { audio_block_f32_t *block, *in; block = AudioStream_F32::receiveWritable_f32(0); if (!block) return; in = AudioStream_F32::receiveReadOnly_f32(1); if (!in) { AudioStream_F32::release(block); return; } arm_add_f32(block->data, in->data, block->data, block->length); AudioStream_F32::release(in); AudioStream_F32::transmit(block); AudioStream_F32::release(block); }