/* * AudioFilterEqualizer_F32 * * Created: Bob Larkin W7PUA 8 May 2020 * * This is a direct translation of the receiver audio equalizer written * by this author for the open-source DSP-10 radio in 1999. See * http://www.janbob.com/electron/dsp10/dsp10.htm and * http://www.janbob.com/electron/dsp10/uhf3_35a.zip * * Credit and thanks to PJRC, Paul Stoffregen and Teensy products for the audio * system and library that this is built upon as well as the float32 * work of Chip Audette embodied in the OpenAudio_ArduinoLibrary. Many thanks * for the library structures and wonderful Teensy products. * * This equalizer is specified by an array of 'nBands' frequency bands * each of of arbitrary frequency span. The first band always starts at * 0.0 Hz, and that value is not entered. Each band is specified by the upper * frequency limit to the band. * The last band always ends at half of the sample frequency, which for 44117 Hz * sample frequency would be 22058.5. Each band is specified by its upper * frequency in an .INO supplied array feq[]. The dB level of that band is * specified by a value, in dB, arranged in an .INO supplied array * aeq[]. Thus a trivial bass/treble control might look like: * nBands = 3; * feq[] = {300.0, 1500.0, 22058.5}; * float32_t bass = -2.5; // in dB, relative to anything * float32_t treble = 6.0; * aeq[] = {bass, 0.0, treble}; * * It may be obvious that this equalizer is a more general case of the common * functions such as low-pass, band-pass, notch, etc. For instance, a pair * of band pass filters would look like: * nBands = 5; * feq[] = {500.0, 700.0, 2000.0, 2200.0, 22058.5}; * aeq[] = {-100.0, 0.0, -100.0, 2.0, -100.0}; * where we added 2 dB of gain to the 2200 to 2400 Hz filter, relative to the 500 * to 700 Hz band. * * An octave band equalizer is made by starting at some low frequency, say 40 Hz for the * first band. The lowest frequency band will be from 0.0 Hz up to that first frequency. * Next multiply the first frequency by 2, creating in our example, a band from 40.0 * to 80 Hz. This is continued until the last frequency is about 22058 Hz. * This works out to require 10 bands, as follows: * nBands = 10; * feq[] = { 40.0, 80.0, 160.0, 320.0, 640.0, 1280.0, 2560.0, 5120.0, 10240.0, 22058.5}; * aeq[] = { 5.0, 4.0, 2.0, -3.0, -4.0, -1.0, 3.0, 6.0, 3.0, 0.5 }; * * For a "half octave" equalizer, multiply each upper band limit by the square root of 2 = 1.414 * to get the next band limit. For that case, feq[] would start with a sequence * like 40, 56.56, 80.00, 113.1, 160.0, ... for a total of about 20 bands. * * How well all of this is achieved depends on the number of FIR coefficients * being used. In the Teensy 3.6 / 4.0 the resourses allow a hefty number, * say 201, of coefficients to be used without stealing all the processor time * (see Timing, below). The coefficient and FIR memory is sized for a maximum of * 250 coefficients, but can be recompiled for bigger with the define FIR_MAX_COEFFS. * To simplify calculations, the number of FIR coefficients should be odd. If not * odd, the number will be reduced by one, quietly. * * If you try to make the bands too narrow for the number of FIR coeffficients, * the approximation to the desired curve becomes poor. This can all be evaluated * by the function getResponse(nPoints, pResponse) which fills an .INO-supplied array * pResponse[nPoints] with the frequency response of the equalizer in dB. The nPoints * are spread evenly between 0.0 and half of the sample frequency. * * Initialization is a 2-step process. This makes it practical to change equalizer * levels on-the-fly. The constructor starts up with a 4-tap FIR setup for direct * pass through. Then the setup() in the .INO can specify the equalizer. * The newEqualizer() function has several parameters, the number of equalizer bands, * the frequencies of the bands, and the sidelobe level. All of these can be changed * dynamically. This function can be changed dynamically, but it may be desireable to * mute the audio during the change to prevent clicks. * * This 16-bit integer version adjusts the maximum coefficient size to scale16 in the calls * to both equalizerNew() and getResponse(). Broadband equalizers can work with full-scale * 32767.0f sorts of levels, where narrow band filtering may need smaller values to * prevent overload. Experiment and check carefully. Use lower values if there are doubts. * * For a pass-through function, something like this (which can be intermixed with fancy equalizers): * float32_t fBand[] = {10000.0f, 22058.5f}; * float32_t dbBand[] = {0.0f, 0.0f}; * equalize1.equalizerNew(2, &fBand[0], &dbBand[0], 4, &equalizeCoeffs[0], 30.0f, 32767.0f); * * Measured timing of update() for a 128 sample block, Teensy 3.6: * Fixed time 13 microseconds * Per FIR Coefficient time 2.5 microseconds * Total for 199 FIR Coefficients = 505 microseconds (17.4% of 44117 Hz available time) * * Per FIR Coefficient, Teensy 4.0, 0.44 microseconds * * Copyright (c) 2020 Bob Larkin * Any snippets of code from PJRC or Chip Audette used here brings with it * the associated license. * * In addition, work here is covered by MIT LIcense: * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _filter_equalizer_f32_h #define _filter_equalizer_f32_h #include "Arduino.h" #include "AudioStream_F32.h" #include "arm_math.h" #include "mathDSP_F32.h" #ifndef MF_PI #define MF_PI 3.1415926f #endif // Temporary timing test #define TEST_TIME_EQ 0 #define EQUALIZER_MAX_COEFFS 251 #define ERR_EQ_BANDS 1 #define ERR_EQ_SIDELOBES 2 #define ERR_EQ_NFIR 3 class AudioFilterEqualizer_F32 : public AudioStream_F32 { //GUI: inputs:1, outputs:1 //this line used for automatic generation of GUI node //GUI: shortName:filter_Equalizer public: AudioFilterEqualizer_F32(void): AudioStream_F32(1,inputQueueArray) { // Initialize FIR instance (ARM DSP Math Library) with default simple passthrough FIR arm_fir_init_f32(&fir_inst, nFIR, (float32_t *)cf32f, &StateF32[0], (uint32_t)block_size); } AudioFilterEqualizer_F32(const AudioSettings_F32 &settings): AudioStream_F32(1,inputQueueArray) { block_size = settings.audio_block_samples; sample_rate_Hz = settings.sample_rate_Hz; arm_fir_init_f32(&fir_inst, nFIR, (float32_t *)cf32f, &StateF32[0], (uint32_t)block_size); } uint16_t equalizerNew(uint16_t _nBands, float32_t *feq, float32_t *adb, uint16_t _nFIR, float32_t *_cf32f, float32_t kdb); void getResponse(uint16_t nFreq, float32_t *rdb); void update(void); private: audio_block_f32_t *inputQueueArray[1]; uint16_t block_size = AUDIO_BLOCK_SAMPLES; float32_t firStart[4] = {0.0, 1.0, 0.0, 0.0}; // Initialize to passthrough float32_t* cf32f = firStart; // pointer to current coefficients uint16_t nFIR = 4; // Number of coefficients uint16_t nBands = 2; float32_t sample_rate_Hz = AUDIO_SAMPLE_RATE; // *Temporary* - TEST_TIME allows measuring time in microseconds for each part of the update() #if TEST_TIME_EQ elapsedMicros tElapse; int32_t iitt = 999000; // count up to a million during startup #endif // ARM DSP Math library filter instance arm_fir_instance_f32 fir_inst; float32_t StateF32[AUDIO_BLOCK_SAMPLES + EQUALIZER_MAX_COEFFS]; // max, max }; #endif