Add AudioMathConstant_F32

master
boblark 1 year ago
parent 62b89bb14d
commit ca5786262c
  1. 29
      docs/index.html
  2. BIN
      gui/DesignTool_F32.zip

@ -388,6 +388,7 @@ span.mainfunction {color: #993300; font-weight: bolder}
{"type":"AudioMathAdd_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"mathAdd","inputs":"2","output":"0","category":"math-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioMathMultiply_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"mathMultiply","inputs":"2","output":"0","category":"math-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioMathOffset_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"mathOffset","inputs":"1","output":"0","category":"math-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioMathConstant_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"mathConstant","inputs":"0","output":"0","category":"math-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioMathScale_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"mathScale","inputs":"1","output":"0","category":"math-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioMixer4_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"mixer4","inputs":"4","output":"0","category":"mixer-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioMixer8_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"mixer8","inputs":"8","output":"0","category":"mixer-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
@ -1878,6 +1879,7 @@ look ahead delay, as well.</p>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
<script type="text/x-red" data-help-name="AudioMathScale_F32">
<p> AudioMathScale_F32</p>
<p> Created: Chip Audette, Open Audio, June 2018</p>
@ -1892,6 +1894,30 @@ look ahead delay, as well.</p>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
<script type="text/x-red" data-help-name="AudioMathConstant_F32">
<h3>Summary</h3>
<div class=tooltipinfo>
<p>Generates all audio samples at a single value.
Assumes floating-point data. The default value is 0.0f.</p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>Out 0</td><td>Constant Output</td></tr>
</table>
<h3>Functions</h3>
<p class=func><span class=keyword>setConstant</span>(<strong>float32_t</strong> constant);</p>
<p class=desc>This same value will be transmitted out for all data in a block.
Any float32_t is valid.</p>
</script>
<script type="text/x-red" data-template-name="AudioMathConstant_F32 ">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
<script type="text/x-red" data-help-name="AudioMixer4_F32">
<h3>Summary</h3>
<div class=tooltipinfo>
@ -5116,6 +5142,9 @@ Times: T3.6 update() block of 128 is about 53 microseconds, AM Single output.
<p class=func><span class=keyword>frequency</span>(<strong>float</strong> freq, <strong>int</strong> cycles);</p>
<p class=desc>Sets the frequency fr for tone detection, in Hz, and the number of cycles to be analyzed.</p>
<p class=func><span class=keyword>setGain</span>(<strong>float</strong> gain);</p>
<p class=desc>Sets the voltage gain to equalize multiple toneDetect's such as in DTMF (Mar 2023).</p>
<p class=func><span class=keyword>available</span>();</p>
<p class=desc>returns <strong>bool</strong> true if the tone detection is complete,
otherwise returns false.</p>

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