From b231109bfce9df2d054a5a9706a08ae592113780 Mon Sep 17 00:00:00 2001 From: Chip Audette Date: Tue, 29 Nov 2016 22:20:52 -0500 Subject: [PATCH] Add Example BasicGain_Float --- examples/BasicGain_Float/BasicGain_Float.ino | 106 +++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 examples/BasicGain_Float/BasicGain_Float.ino diff --git a/examples/BasicGain_Float/BasicGain_Float.ino b/examples/BasicGain_Float/BasicGain_Float.ino new file mode 100644 index 0000000..31aebe5 --- /dev/null +++ b/examples/BasicGain_Float/BasicGain_Float.ino @@ -0,0 +1,106 @@ +/* + BasicGain + + Created: Chip Audette, Nov 2016 + Purpose: Process audio by applying gain. + Demonstrates audio processing using floating point data type. + + Uses Teensy Audio Adapter. + Assumes microphones (or whatever) are attached to the LINE IN (stereo) + + MIT License. use at your own risk. +*/ + +//These are the includes from the Teensy Audio Library +#include //Teensy Audio Librarya +#include +#include +#include +#include + +#include //for AudioConvert_I16toF32, AudioConvert_F32toI16, and AudioEffectGain_F32 + +//create audio library objects for handling the audio +AudioControlSGTL5000 sgtl5000_1; //controller for the Teensy Audio Board +AudioInputI2S i2s_in; //Digital audio *from* the Teensy Audio Board ADC. Sends Int16. Stereo. +AudioOutputI2S i2s_out; //Digital audio *to* the Teensy Audio Board DAC. Expects Int16. Stereo +AudioConvert_I16toF32 int2Float1, int2Float2; //Converts Int16 to Float. See class in AudioStream_F32.h +AudioConvert_F32toI16 float2Int1, float2Int2; //Converts Float to Int16. See class in AudioStream_F32.h +AudioEffectGain_F32 gain1, gain2; //Applies digital gain to audio data. Expected Float data. + +//Make all of the audio connections +AudioConnection patchCord1(i2s_in, 0, int2Float1, 0); //connect the Left input to the Left Int->Float converter +AudioConnection patchCord2(i2s_in, 1, int2Float2, 0); //connect the Right input to the Right Int->Float converter +AudioConnection_F32 patchCord10(int2Float1, 0, gain1, 0); //Left. makes Float connections between objects +AudioConnection_F32 patchCord11(int2Float2, 0, gain2, 0); //Right. makes Float connections between objects +AudioConnection_F32 patchCord12(gain1, 0, float2Int1, 0); //Left. makes Float connections between objects +AudioConnection_F32 patchCord13(gain2, 0, float2Int2, 0); //Right. makes Float connections between objects +AudioConnection patchCord20(float2Int1, 0, i2s_out, 0); //connect the Left float processor to the Left output +AudioConnection patchCord21(float2Int2, 0, i2s_out, 1); //connect the Right float processor to the Right output + +// which input on the audio shield will be used? +const int myInput = AUDIO_INPUT_LINEIN; +//const int myInput = AUDIO_INPUT_MIC; + +//I have a potentiometer on the Teensy Audio Board +#define POT_PIN A1 //potentiometer is tied to this pin + +// define the setup() function, the function that is called once when the device is booting +void setup() { + Serial.begin(115200); //open the USB serial link to enable debugging messages + delay(500); //give the computer's USB serial system a moment to catch up. + Serial.println("Teensy Hearing Aid: BasicGain_Float..."); //identify myself over the USB serial + + // Audio connections require memory, and the record queue + // uses this memory to buffer incoming audio. + AudioMemory(10); //allocate Int16 audio data blocks + AudioMemory_F32(10); //allocate Float32 audio data blocks + + // Enable the audio shield, select input, and enable output + sgtl5000_1.enable(); //start the audio board + sgtl5000_1.inputSelect(myInput); //choose line-in or mic-in + sgtl5000_1.volume(0.8); //volume can be 0.0 to 1.0. 0.5 seems to be the usual default. + sgtl5000_1.lineInLevel(10,10); //level can be 0 to 15. 5 is the Teensy Audio Library's default + sgtl5000_1.adcHighPassFilterDisable(); //reduces noise. https://forum.pjrc.com/threads/27215-24-bit-audio-boards?p=78831&viewfull=1#post78831 + + // setup any other other features + pinMode(POT_PIN, INPUT); //set the potentiometer's input pin as an INPUT + +} //end setup() + + +// define the loop() function, the function that is repeated over and over for the life of the device +unsigned long updatePeriod_millis = 100; //how many milliseconds between updating gain reading? +unsigned long lastUpdate_millis = 0; +unsigned long curTime_millis = 0; +int prev_gain_dB = 0; +void loop() { + //choose to sleep ("wait for interrupt") instead of spinning our wheels doing nothing but consuming power + asm(" WFI"); //ARM-specific. Will wake on next interrupt. The audio library issues tons of interrupts, so we wake up often. + + //has enough time passed to try updating the GUI? + curTime_millis = millis(); //what time is it right now + if (curTime_millis < lastUpdate_millis) lastUpdate_millis = 0; //handle wrap-around of the clock + if ((curTime_millis - lastUpdate_millis) > updatePeriod_millis) { //is it time to update the user interface? + + //read potentiometer + float val = float(analogRead(POT_PIN)) / 1024.0; //0.0 to 1.0 + val = 0.1*(float)((int)(10.0*val + 0.5)); //quantize so that it doesn't chatter + + //compute desired digital gain + const float min_gain_dB = -20.0, max_gain_dB = 40.0; //set desired gain range + float gain_dB = min_gain_dB + (max_gain_dB - min_gain_dB)*val; //computed desired gain value in dB + + //if the gain is different than before, set the new gain value + if (abs(gain_dB - prev_gain_dB) > 1.0) { //is it different than before + gain1.setGain_dB(gain_dB); //set the gain of the Left-channel gain processor + gain2.setGain_dB(gain_dB); //set the gain of the Right-channel gain processor + Serial.print("Digital Gain dB = "); Serial.println(gain_dB); //print text to Serial port for debugging + prev_gain_dB = gain_dB; //we will use this value the next time around + } + + lastUpdate_millis = curTime_millis; //we will use this value the next time around. + } // end if + +} //end loop(); +