add PlayQueue2.ino simple example

master
boblark 1 year ago
parent 330959b30d
commit 8767bf4874
  1. 101
      examples/PlayQueue2/PlayQueue2.ino

@ -0,0 +1,101 @@
/* PlayQueue2.ino Simple Example of Non-Stalling use.
*
* A simple queue test which generates a sine wave in the
* application and sends it to the Codec. The results
* should always be a glitch-free wave.
*
* This example is the most basic PlayQueue example, and only uses the
* NON-STALLING behavior. It has been cut down from Jonathan Oakley's
* I16 example PlayQueueDemo.ino
* https://github.com/h4yn0nnym0u5e/Audio/blob/bugfix/PlayQueueDemo/examples/Queues/PlayQueueDemo/PlayQueueDemo.ino
*
* This example code is in the public domain.
* Bob Larkin March 2023
*/
#include "OpenAudio_ArduinoLibrary.h"
#include "AudioStream_F32.h"
#include "Arduino.h"
//#include "play_queue_f32.h"
AudioPlayQueue_F32 queue1; //xy=917,329
AudioOutputI2S_F32 i2s2; //xy=1121,330
AudioConnection_F32 patchCord1(queue1, 0, i2s2, 0);
AudioConnection_F32 patchCord2(queue1, 0, i2s2, 1);
AudioControlSGTL5000 sgtl5000_1; //xy=1131,379
uint32_t next;
int loops;
int nulls2;
// For this example, we can always fill samples[], as needed.
// In other cases, there might be delays in getting data. Then
// the size of this buffer could be made larger to compensate.
float32_t samples[128],*sptr; // space for samples when using play()
uint32_t len; // number of buffered samples remaining
uint32_t genLen;
void setup() {
Serial.begin(115200);
delay(1000);
Serial.println("PlayQueue2 F32 Test");
if (CrashReport)
{
Serial.println(CrashReport);
CrashReport.clear();
}
AudioMemory_F32(10);
sgtl5000_1.enable();
sgtl5000_1.volume(0.5);
next = millis();
// set to NON_STALLING for return with status if audio blocks not available,
// or no room in queue for another audio block.
queue1.setBehaviour(AudioPlayQueue_F32::NON_STALLING);
queue1.setMaxBuffers(4);
}
// Generate one sample of a 220 Hz sine wave waveform.
float32_t nextSample() {
static float phas = 0.0f;
float32_t amp = 0.05f;
float32_t result = amp*sinf(phas);
genLen++;
phas += 220./AUDIO_SAMPLE_RATE_EXACT*TWO_PI;
if (phas > TWO_PI)
phas -= TWO_PI;
return result;
}
void loop() {
if (0 == len)
{
len = 128;
for (uint16_t i=0; i<len; i++) // pre-fill the buffer
samples[i] = nextSample();
sptr = samples;
}
// For NON_STALLING, used here, play() will return a non-zero value
// if no queue space is free. This is the number of floats that were
// not sent. For this case the call must be re-tried again, waiting
// forplay to have occurred.
uint32_t left = queue1.play(sptr,len); // send samples, maybe
if (left > 0) // not everything went
{
sptr += len - left; // advance the pointer
nulls2++; // count up the re-tries
}
len = left;
loops++;
if (millis() > next)
{
next += 500; // Output every 500ms
// In NON_STALLING mode this loops really fast
Serial.printf("millis = %d, loops = %d, nulls2 = %u, samples = %u\n",
millis(),loops, nulls2, genLen);
}
}
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