From 4bbb35bed1ffa3ce473a9d206bbdd06d9e4099fc Mon Sep 17 00:00:00 2001 From: Chip Audette Date: Mon, 2 Jan 2017 08:47:00 -0500 Subject: [PATCH] Add examples for Mixer (MixStereoToMono_Float) --- .../MixStereoToMono_Float.ino | 117 ++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 examples/MixStereoToMono_Float/MixStereoToMono_Float.ino diff --git a/examples/MixStereoToMono_Float/MixStereoToMono_Float.ino b/examples/MixStereoToMono_Float/MixStereoToMono_Float.ino new file mode 100644 index 0000000..80453a3 --- /dev/null +++ b/examples/MixStereoToMono_Float/MixStereoToMono_Float.ino @@ -0,0 +1,117 @@ +/* + MixStereoToMono + + Created: Chip Audette, Jan 2017 + Purpose: Process audio mixing the Left and Right inputs into Mono. + Demonstrates audio processing using floating point data type. + + Uses Teensy Audio Adapter. + Assumes microphones (or whatever) are attached to the LINE IN (stereo) + + MIT License. use at your own risk. +*/ + +//These are the includes from the Teensy Audio Library +#include //Teensy Audio Librarya +#include +#include +#include +#include + +#include //for AudioConvert_I16toF32, AudioConvert_F32toI16, and AudioEffectGain_F32 + +//create audio library objects for handling the audio +AudioControlSGTL5000_Extended sgtl5000; //controller for the Teensy Audio Board +AudioInputI2S i2s_in; //Digital audio *from* the Teensy Audio Board ADC. Sends Int16. Stereo. +AudioOutputI2S i2s_out; //Digital audio *to* the Teensy Audio Board DAC. Expects Int16. Stereo +AudioConvert_I16toF32 int2Float1, int2Float2; //Converts Int16 to Float. See class in AudioStream_F32.h +AudioConvert_F32toI16 float2Int1, float2Int2; //Converts Float to Int16. See class in AudioStream_F32.h +AudioMixer4_F32 mixer; //mix floating point data + +//Do you want to use the USB audio as your input, or do you want to use i2s as your input? +#define DO_USB 1 //set to 1 to enable USB audio. Be sure to go under the "Tools" menu and do "USB Type" -> "Audio" +#if DO_USB + AudioInputUSB usb_in; + AudioConnection patchCord1(usb_in, 0, int2Float1, 0); + AudioConnection patchCord2(usb_in, 1, int2Float2, 0); +#else + AudioConnection patchCord1(i2s_in, 0, int2Float1, 0); //connect the Left input to the Left Int->Float converter + AudioConnection patchCord2(i2s_in, 1, int2Float2, 0); //connect the Right input to the Right Int->Float converter +#endif +AudioConnection_F32 patchCord10(int2Float1, 0, mixer, 0); //Left. makes Float connections between objects +AudioConnection_F32 patchCord11(int2Float2, 0, mixer, 1); //Right. makes Float connections between objects +AudioConnection_F32 patchCord12(mixer, 0, float2Int1, 0); //Left. makes Float connections between objects +AudioConnection_F32 patchCord13(mixer, 0, float2Int2, 0); //Right. makes Float connections between objects + +//For output, you always need an i2s or else you have no clock to drive the audio subsystem. +//So, even if you're not going to use the headphone/line-out, you need these lines +AudioConnection patchCord20(float2Int1, 0, i2s_out, 0); //connect the Left float processor to the Left output +AudioConnection patchCord21(float2Int2, 0, i2s_out, 1); //connect the Right float processor to the Right output + +//Now, if you want USB output, it gets enabled here +#if DO_USB + AudioOutputUSB usb_out; + AudioConnection patchCord30(float2Int1, 0, usb_out, 0); //connect the Left float processor to the Left output + AudioConnection patchCord31(float2Int2, 0, usb_out, 1); //connect the Right float processor to the Right output +#endif + + +// which input on the audio shield will be used? +const int myInput = AUDIO_INPUT_LINEIN; +//const int myInput = AUDIO_INPUT_MIC; + + +//define a function to setup the Teensy Audio Board how I like it +void setupMyAudioBoard(void) { + sgtl5000.enable(); //start the audio board + sgtl5000.inputSelect(myInput); //choose line-in or mic-in + sgtl5000.volume(0.8); //volume can be 0.0 to 1.0. 0.5 seems to be the usual default. + sgtl5000.lineInLevel(10,10); //level can be 0 to 15. 5 is the Teensy Audio Library's default + sgtl5000.adcHighPassFilterDisable(); //reduces noise. https://forum.pjrc.com/threads/27215-24-bit-audio-boards?p=78831&viewfull=1#post78831 + sgtl5000.micBiasEnable(3.0); //enable the mic bias voltage...only in AudioControlSGTL5000_Extended +} + +// define the overall setup() function, the function that is called once when the device is booting +void setup() { + Serial.begin(115200); //open the USB serial link to enable debugging messages + delay(500); //give the computer's USB serial system a moment to catch up. + Serial.println("Teensy Hearing Aid: BasicCompressor_Float..."); //identify myself over the USB serial + + // Audio connections require memory, and the record queue + // uses this memory to buffer incoming audio. + AudioMemory(12); //allocate Int16 audio data blocks + AudioMemory_F32(10); //allocate Float32 audio data blocks + + // Enable the audio shield, select input, and enable output + setupMyAudioBoard(); + + // set the gains on the mixer + mixer.gain(0,0.5); //set gain to 0.5 (instead of 1.0) so that the mixer will never clip due to my two-channel mix + mixer.gain(1,0.5); //set gain to 0.5 (instead of 1.0) so that the mixer will never clip due to my two-channel mix + +} //end setup() + +// define the loop() function, the function that is repeated over and over for the life of the device +unsigned long curTime_millis = 0; +unsigned long lastMemUpdate_millis=0; +void loop() { + //print status information to the Serial port + curTime_millis = millis(); //what time is it right now + if ((curTime_millis - lastMemUpdate_millis) < 0) lastMemUpdate_millis=0; //handle case where millis wraps around! + if ((curTime_millis - lastMemUpdate_millis) > 2000) { // print a summary of the current & maximum usage + printCPUandMemoryUsage(&Serial); + lastMemUpdate_millis = curTime_millis; //we will use this value the next time around. + } + +} //end loop(); + + +void printCPUandMemoryUsage(Stream *s) { + s->print("Usage/Max: "); + s->print("mixer CPU = "); s->print(mixer.processorUsage()); s->print("/"); s->print(mixer.processorUsageMax());s->print(", "); + s->print("all CPU = " ); s->print(AudioProcessorUsage()); s->print("/"); s->print(AudioProcessorUsageMax());s->print(", "); + s->print("Int16 Mem = ");s->print(AudioMemoryUsage()); s->print("/"); s->print(AudioMemoryUsageMax());s->print(", "); + s->print("Float Mem = ");s->print(AudioMemoryUsage_F32());s->print("/"); s->print(AudioMemoryUsageMax_F32()); s->print(", "); + s->println(); +}; +