Corrected class names for math & delay

master
boblark 2 years ago
parent daf61a4d96
commit 15d54e0db2
  1. 16
      docs/index.html
  2. BIN
      gui/DesignTool_F32.zip

@ -360,7 +360,7 @@ span.mainfunction {color: #993300; font-weight: bolder}
{"type":"AudioAnalyzeFFT4096_IQem_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"FFT4096IQem","inputs":2,"outputs":0,"category":"analyze-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"0"}},
{"type":"AudioAnalyzeToneDetect_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"toneDetect","inputs":"1","output":"0","category":"analyze-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"0"}},
{"type":"AudioAnalyzeCTCSS_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"toneCTCSS","inputs":"1","output":"1","category":"analyze-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"analyze_CTCSS_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"toneCTCSS","inputs":"1","output":"1","category":"analyze-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioCalcEnvelope_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"calcEnvelope","inputs":"1","output":"0","category":"calc-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioCalcGainWDRC_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"calcGainWDRC","inputs":"1","output":"0","category":"calc-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioCalcLevel_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"calcLevel","inputs":"NaN","output":"0","category":"calc-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"NaN"}},
@ -369,7 +369,7 @@ span.mainfunction {color: #993300; font-weight: bolder}
{"type":"AudioConvert_F32toI16","data":{"defaults":{"name":{"value":"new"}},"shortName":"convert_F32toI16","inputs":"1","output":"0","category":"convert-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"0"}},
{"type":"AudioEffectCompWDRC_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"compWDRC","inputs":"1","output":"0","category":"effect-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioEffectCompressor_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"compressor","inputs":"1","output":"0","category":"effect-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioEffectDelay_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"delay","inputs":"1","output":"0","category":"effect-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioEffectDelay_OA_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"delay","inputs":"1","output":"0","category":"effect-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioEmpty_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"empty","inputs":"1","output":"0","category":"effect-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioEffectCompressor2_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"compressor2","inputs":"1","output":"0","category":"effect-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
{"type":"AudioEffectNoiseGate_F32","data":{"defaults":{"name":{"value":"new"}},"shortName":"noiseGate","inputs":"1","output":"0","category":"effect-function","color":"#E6E0F8","icon":"arrow-in.png","outputs":"1"}},
@ -1094,8 +1094,8 @@ look ahead delay, as well.</p>
</div>
</script>
<!-- ============ AudioEffectDelay_F32 ========= -->
<script type="text/x-red" data-help-name="AudioEffectDelay_F32">
<!-- ============ AudioEffectDelay_OA_F32 ========= -->
<script type="text/x-red" data-help-name="AudioEffectDelay_OA_F32">
<h3>Summary</h3>
<div class=tooltipinfo>
<p>Delay a signal. Up to 8 separate delay taps can be used.</p>
@ -1137,7 +1137,7 @@ look ahead delay, as well.</p>
should be increased to allow for the longest delay tap.
</p>
</script>
<script type="text/x-red" data-template-name="AudioEffectDelay_F32">
<script type="text/x-red" data-template-name="AudioEffectDelay_OA_F32">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
@ -5097,8 +5097,8 @@ Times: T3.6 update() block of 128 is about 53 microseconds, AM Single output.
</script>
<div>
<script type="text/x-red" data-help-name="AudioAnalyzeCTCSS_F32">
<!-- ============ AudioAnalyzeCTCSS_F32 ========= -->
<script type="text/x-red" data-help-name="analyze_CTCSS_F32">
<!-- ============ analyze_CTCSS_F32 ========= -->
<h3>Summary</h3>
<div class=tooltipinfo>
<p>Specific to the CTCSS sub-audible tone detection. Uses the Goertzel
@ -5177,7 +5177,7 @@ isBothThreshold
<p>Each update of an 128-input block takes about 42 uSec on a Teensy 3.6.</p>
</script>
<script type="text/x-red" data-template-name="AudioAnalyzeCTCSS_F32">>
<script type="text/x-red" data-template-name="analyze_CTCSS_F32">>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">

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