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MiniDexed/src/mixer.h

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// Taken from https://github.com/manicken/Audio/tree/templateMixer
// Adapted for MiniDexed by Holger Wirtz <dcoredump@googlemail.com>
/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef template_mixer_h_
#define template_mixer_h_
#include "arm_math.h"
#include <stdint.h>
#define UNITYGAIN 1.0f
#define MAX_GAIN 1.0f
#define MIN_GAIN 0.0f
template <int NN> class AudioMixer
{
public:
AudioMixer(void)
{
for (uint8_t i=0; i<NN; i++)
multiplier[i] = UNITYGAIN;
}
void doAddMix(uint8_t channel, float32_t* in, float32_t* out, uint16_t len);
/**
* this sets the individual gains
* @param channel
* @param gain
*/
void gain(uint8_t channel, float32_t gain);
/**
* set all channels to specified gain
* @param gain
*/
void gain(float32_t gain);
protected:
float32_t multiplier[NN];
};
template <int NN> class AudioStereoMixer : public AudioMixer<NN>
{
public:
AudioStereoMixer(void)
{
AudioMixer<NN>();
for (uint8_t i=0; i<NN; i++)
panorama[i] = 0.0;
}
void doAddMix(uint8_t channel, float32_t* in[], float32_t* out[], uint16_t len);
protected:
float32_t panorama[NN];
};
#endif