diff --git a/src/effect_mixer.hpp b/src/effect_mixer.hpp index 44184ab..9cf5070 100644 --- a/src/effect_mixer.hpp +++ b/src/effect_mixer.hpp @@ -124,31 +124,10 @@ public: assert(in); // left - arm_scale_f32(in, panorama[channel][0], tmp, buffer_length); - if(multiplier[channel]!=UNITY_GAIN) - arm_scale_f32(tmp,multiplier[channel],tmp,buffer_length); - arm_add_f32(sumbufL, tmp, sumbufL, buffer_length); - // right - arm_scale_f32(in, panorama[channel][1], tmp, buffer_length); - if(multiplier[channel]!=UNITY_GAIN) - arm_scale_f32(tmp,multiplier[channel],tmp,buffer_length); - arm_add_f32(sumbufR, tmp, sumbufR, buffer_length); - } - - void doAddMix(uint8_t channel, float32_t* inL, float32_t* inR) - { - float32_t tmp[buffer_length]; - - assert(inL); - assert(inR); - - // left - if(multiplier[channel]!=UNITY_GAIN) - arm_scale_f32(inL,multiplier[channel],tmp,buffer_length); + arm_scale_f32(in, panorama[channel][0] * multiplier[channel], tmp, buffer_length); arm_add_f32(sumbufL, tmp, sumbufL, buffer_length); // right - if(multiplier[channel]!=UNITY_GAIN) - arm_scale_f32(inR,multiplier[channel],tmp,buffer_length); + arm_scale_f32(in, panorama[channel][1] * multiplier[channel], tmp, buffer_length); arm_add_f32(sumbufR, tmp, sumbufR, buffer_length); } @@ -168,6 +147,20 @@ public: arm_fill_f32(0.0f, sumbufR, buffer_length); } + void getBuffers(float32_t (*buffers[2])) + { + buffers[0] = sumbufL; + buffers[1] = sumbufR; + } + + void zeroFill() + { + if(sumbufL) + arm_fill_f32(0.0f, sumbufL, buffer_length); + if(sumbufR) + arm_fill_f32(0.0f, sumbufR, buffer_length); + } + protected: using AudioMixer::sumbufL; using AudioMixer::multiplier; diff --git a/src/minidexed.cpp b/src/minidexed.cpp index 51e6444..c4aa1b8 100644 --- a/src/minidexed.cpp +++ b/src/minidexed.cpp @@ -1406,34 +1406,35 @@ void CMiniDexed::ProcessSound (void) if(nMasterVolume > 0.0) { + // get the mix buffer of all TGs + float32_t (*SampleBuffer[2]); + tg_mixer->getBuffers(SampleBuffer); + + tg_mixer->zeroFill(); + for (uint8_t i = 0; i < m_nToneGenerators; i++) { tg_mixer->doAddMix(i,m_OutputLevel[i]); - reverb_send_mixer->doAddMix(i,m_OutputLevel[i]); } // END TG mixing - // BEGIN create SampleBuffer for holding audio data - float32_t SampleBuffer[2][nFrames]; - // END create SampleBuffer for holding audio data - - // get the mix of all TGs - tg_mixer->getMix(SampleBuffer[indexL], SampleBuffer[indexR]); - // BEGIN adding reverb if (m_nParameter[ParameterReverbEnable]) { float32_t ReverbBuffer[2][nFrames]; - float32_t ReverbSendBuffer[2][nFrames]; - arm_fill_f32(0.0f, ReverbBuffer[indexL], nFrames); - arm_fill_f32(0.0f, ReverbBuffer[indexR], nFrames); - arm_fill_f32(0.0f, ReverbSendBuffer[indexR], nFrames); - arm_fill_f32(0.0f, ReverbSendBuffer[indexL], nFrames); + float32_t (*ReverbSendBuffer[2]); + reverb_send_mixer->getBuffers(ReverbSendBuffer); + + reverb_send_mixer->zeroFill(); + + for (uint8_t i = 0; i < m_nToneGenerators; i++) + { + reverb_send_mixer->doAddMix(i,m_OutputLevel[i]); + } m_ReverbSpinLock.Acquire (); - reverb_send_mixer->getMix(ReverbSendBuffer[indexL], ReverbSendBuffer[indexR]); reverb->doReverb(ReverbSendBuffer[indexL],ReverbSendBuffer[indexR],ReverbBuffer[indexL], ReverbBuffer[indexR],nFrames); // scale down and add left reverb buffer by reverb level