From d7fd8727860664ea0ba5b735321dcf0d1b73185b Mon Sep 17 00:00:00 2001 From: Gergo Koteles Date: Wed, 9 Jul 2025 19:15:03 +0200 Subject: [PATCH] mixer: use the buffer directly, do not copy --- src/effect_mixer.hpp | 14 ++++++++++++++ src/minidexed.cpp | 22 ++++++++++++---------- 2 files changed, 26 insertions(+), 10 deletions(-) diff --git a/src/effect_mixer.hpp b/src/effect_mixer.hpp index 44184ab..78efbb4 100644 --- a/src/effect_mixer.hpp +++ b/src/effect_mixer.hpp @@ -168,6 +168,20 @@ public: arm_fill_f32(0.0f, sumbufR, buffer_length); } + void getBuffers(float32_t (*buffers[2])) + { + buffers[0] = sumbufL; + buffers[1] = sumbufR; + } + + void zeroFill() + { + if(sumbufL) + arm_fill_f32(0.0f, sumbufL, buffer_length); + if(sumbufR) + arm_fill_f32(0.0f, sumbufR, buffer_length); + } + protected: using AudioMixer::sumbufL; using AudioMixer::multiplier; diff --git a/src/minidexed.cpp b/src/minidexed.cpp index 1b5b4f6..c4aa1b8 100644 --- a/src/minidexed.cpp +++ b/src/minidexed.cpp @@ -1406,25 +1406,28 @@ void CMiniDexed::ProcessSound (void) if(nMasterVolume > 0.0) { + // get the mix buffer of all TGs + float32_t (*SampleBuffer[2]); + tg_mixer->getBuffers(SampleBuffer); + + tg_mixer->zeroFill(); + for (uint8_t i = 0; i < m_nToneGenerators; i++) { tg_mixer->doAddMix(i,m_OutputLevel[i]); } // END TG mixing - // BEGIN create SampleBuffer for holding audio data - float32_t SampleBuffer[2][nFrames]; - // END create SampleBuffer for holding audio data - - // get the mix of all TGs - tg_mixer->getMix(SampleBuffer[indexL], SampleBuffer[indexR]); - // BEGIN adding reverb if (m_nParameter[ParameterReverbEnable]) { float32_t ReverbBuffer[2][nFrames]; - float32_t ReverbSendBuffer[2][nFrames]; - + + float32_t (*ReverbSendBuffer[2]); + reverb_send_mixer->getBuffers(ReverbSendBuffer); + + reverb_send_mixer->zeroFill(); + for (uint8_t i = 0; i < m_nToneGenerators; i++) { reverb_send_mixer->doAddMix(i,m_OutputLevel[i]); @@ -1432,7 +1435,6 @@ void CMiniDexed::ProcessSound (void) m_ReverbSpinLock.Acquire (); - reverb_send_mixer->getMix(ReverbSendBuffer[indexL], ReverbSendBuffer[indexR]); reverb->doReverb(ReverbSendBuffer[indexL],ReverbSendBuffer[indexR],ReverbBuffer[indexL], ReverbBuffer[indexR],nFrames); // scale down and add left reverb buffer by reverb level