Less CPU consuming setting for panorama values (#212)

Values (with sin()/cos() functions) for the panorama are only calculated once when setting them instead of calculating them on every run for calculation of an audio block
pull/216/head
Holger 3 years ago committed by GitHub
parent 282391342c
commit 6d14da8604
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GPG Key ID: 4AEE18F83AFDEB23
  1. 22
      src/effect_mixer.hpp

@ -89,7 +89,10 @@ public:
AudioStereoMixer(uint16_t len) : AudioMixer<NN>(len)
{
for (uint8_t i=0; i<NN; i++)
panorama[i] = UNITY_PANORAMA;
{
panorama[i][0] = UNITY_PANORAMA;
panorama[i][1] = UNITY_PANORAMA;
}
sumbufR=new float32_t[buffer_length];
arm_fill_f32(0.0f, sumbufR, buffer_length);
@ -108,28 +111,25 @@ public:
pan = MAX_PANORAMA;
else if (pan < MIN_PANORAMA)
pan = MIN_PANORAMA;
panorama[channel] = pan;
// From: https://stackoverflow.com/questions/67062207/how-to-pan-audio-sample-data-naturally
panorama[channel][0]=arm_sin_f32(mapfloat(pan, MIN_PANORAMA, MAX_PANORAMA, 0.0, M_PI/2.0));
panorama[channel][1]=arm_cos_f32(mapfloat(pan, MIN_PANORAMA, MAX_PANORAMA, 0.0, M_PI/2.0));
}
void doAddMix(uint8_t channel, float32_t* in)
{
float32_t tmp[buffer_length];
float32_t sin_pan;
float32_t cos_pan;
assert(in);
// From: https://stackoverflow.com/questions/67062207/how-to-pan-audio-sample-data-naturally
sin_pan=arm_sin_f32(mapfloat(panorama[channel], MIN_PANORAMA, MAX_PANORAMA, 0.0, M_PI/2.0));
cos_pan=arm_cos_f32(mapfloat(panorama[channel], MIN_PANORAMA, MAX_PANORAMA, 0.0, M_PI/2.0));
// left
arm_scale_f32(in, sin_pan, tmp, buffer_length);
arm_scale_f32(in, panorama[channel][0], tmp, buffer_length);
if(multiplier[channel]!=UNITY_GAIN)
arm_scale_f32(tmp,multiplier[channel],tmp,buffer_length);
arm_add_f32(sumbufL, tmp, sumbufL, buffer_length);
// right
arm_scale_f32(in, cos_pan, tmp, buffer_length);
arm_scale_f32(in, panorama[channel][1], tmp, buffer_length);
if(multiplier[channel]!=UNITY_GAIN)
arm_scale_f32(tmp,multiplier[channel],tmp,buffer_length);
arm_add_f32(sumbufR, tmp, sumbufR, buffer_length);
@ -172,7 +172,7 @@ protected:
using AudioMixer<NN>::sumbufL;
using AudioMixer<NN>::multiplier;
using AudioMixer<NN>::buffer_length;
float32_t panorama[NN];
float32_t panorama[NN][2];
float32_t* sumbufR;
};

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