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MicroMDAEPiano/UI.hpp

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90 KiB

/*
LiquidMenuTest
*/
/* Don't forget to change in MAX_FUNCTIONS to 24 in ../libraries/LiquidMenu/src/LiquidMenu_config.h
/// Configures the number of available variables per line.
const uint8_t MAX_VARIABLES = 5; ///< @note Default: 5
/// Configures the number of available functions per line.
const uint8_t MAX_FUNCTIONS = 39; ///< @note Default: 8
/// Configures the number of available lines per screen.
const uint8_t MAX_LINES = 19; ///< @note Default: 12
/// Configures the number of available screens per menu.
const uint8_t MAX_SCREENS = 14; ///< @note Default: 14
/// Configures the number of available menus per menus system.
const uint8_t MAX_MENUS = 41; ///< @note Default: 8
*/
#ifndef UI_HPP_INCLUDED
#define UI_HPP_INCLUDED
#include <LiquidCrystal_I2C.h>
#include <LiquidMenu.h>
#include <Bounce.h>
#include "Encoder4.h"
#include "config.h"
LiquidCrystal_I2C lcd(LCD_I2C_ADDRESS, LCD_CHARS, LCD_LINES);
Encoder4 enc[NUM_ENCODER] = {Encoder4(ENC_L_PIN_A, ENC_L_PIN_B), Encoder4(ENC_R_PIN_A, ENC_R_PIN_B)};
int32_t encoder_value[NUM_ENCODER];
Bounce but[NUM_ENCODER] = {Bounce(BUT_L_PIN, BUT_DEBOUNCE_MS), Bounce(BUT_R_PIN, BUT_DEBOUNCE_MS)};
elapsedMillis back_to_main;
uint8_t master_volume = ENC_MASTER_VOLUME_DEFAULT;
int8_t pan = ENC_MASTER_PAN_DEFAULT;
#define NUM_MENUS 41
#define MAIN 0
/*************************************/
#define LOAD_SOUND 1
#define EDIT_SOUND 2
#define EFFECTS 3
#define SAVE_SOUND 4
#define SYSTEM 5
#define INFO 6
/*************************************/
#define DECAY 7
#define RELEASE 8
#define HARDNESS 9
#define TREBLE 10
#define STEREO_LEVEL 11
#define TRANSPOSE 12
#define TUNE 13
#define DETUNE 14
#define VELOCITY_SENSE 15
/*************************************/
#define PAN_TREM_FREQUENCY 16
#define PAN_TREM_LEVEL 17
#define OVERDRIVE 18
#define COMP_GAIN 19
#define COMP_RESPONSE 20
#define COMP_LIMIT 21
#define COMP_THRESHOLD 22
#define COMP_ATTACK 23
#define COMP_DECAY 24
#define REV_ROOMSIZE 25
#define REV_DAMPING 26
#define REV_LEVEL 27
#define CHORUS_FREQ 28
#define CHORUS_DELAY 29
#define CHORUS_LEVEL 30
#define BASS_LR_LEVEL 31
#define BASS_MONO_LEVEL 32
#define EQ_BASS 33
#define EQ_TREBLE 34
/*************************************/
#define LOUDNESS 35
#define MIDI_CHANNEL 36
#define MIDI_SOFT_THRU 37
#define MAX_POLY 38
/*************************************/
#define MASTER_VOLUME 39
int8_t menu_position[NUM_MENUS];
#define LEFT_ENCODER 0
#define RIGHT_ENCODER 1
extern mdaEPiano* ep;
extern void set_master_volume(uint8_t value);
extern AudioControlSGTL5000 sgtl5000_1;
extern AudioEffectFreeverb freeverb_r;
extern AudioEffectFreeverb freeverb_l;
extern AudioMixer4 mixer_r;
extern AudioMixer4 mixer_l;
extern AudioAmplifier volume_r;
extern AudioAmplifier volume_l;
/******************************************
TEXT GETTER FUCTIONS
******************************************/
const char comp_gain_value_text1[] PROGMEM = " 0 dB";
const char comp_gain_value_text2[] PROGMEM = "+ 6 dB";
const char comp_gain_value_text3[] PROGMEM = "+12 dB";
char* get_comp_gain_value_text(void)
{
switch (configuration.comp_gain)
{
case 0:
return (comp_gain_value_text1);
break;
case 1:
return (comp_gain_value_text2);
break;
case 2:
return (comp_gain_value_text3);
break;
}
return ('\0');
}
const char comp_response_value_text1[] PROGMEM = " 0 ms";
const char comp_response_value_text2[] PROGMEM = " 25 ms";
const char comp_response_value_text3[] PROGMEM = " 50 ms";
const char comp_response_value_text4[] PROGMEM = "100 ms";
char* get_comp_response_value_text(void)
{
switch (configuration.comp_response)
{
case 0:
return (comp_response_value_text1);
break;
case 1:
return (comp_response_value_text2);
break;
case 2:
return (comp_response_value_text3);
break;
case 3:
return (comp_response_value_text4);
break;
}
return ('\0');
}
const char comp_limit_value_text1[] PROGMEM = "soft Knee";
const char comp_limit_value_text2[] PROGMEM = "hard Knee";
char* get_comp_limit_value_text(void)
{
switch (configuration.comp_limit)
{
case 0:
return (comp_limit_value_text1);
break;
case 1:
return (comp_limit_value_text2);
break;
}
return ('\0');
}
char comp_threshold_value_text1[] = " ";
char* get_comp_threshold_value_text(void)
{
if (configuration.comp_threshold == 0)
sprintf(comp_threshold_value_text1, " %0d dBFS", configuration.comp_threshold);
else
sprintf(comp_threshold_value_text1, "-%0d dBFS", configuration.comp_threshold);
return (comp_threshold_value_text1);
}
char comp_attack_value_text1[] = " ";
char* get_comp_attack_value_text(void)
{
sprintf(comp_attack_value_text1, "%0d dB/s", configuration.comp_attack);
return (comp_attack_value_text1);
}
char comp_decay_value_text1[] = " ";
char* get_comp_decay_value_text(void)
{
sprintf(comp_decay_value_text1, "%0d dB/s", configuration.comp_decay);
return (comp_decay_value_text1);
}
/******************************************
MAIN MENU
******************************************/
#define NUM_MAIN_MENUS 6
const char main_text1[] PROGMEM = "Load Sound";
const char main_text2[] PROGMEM = "Edit Sound";
const char main_text3[] PROGMEM = "Effects";
const char main_text4[] PROGMEM = "Save Sound";
const char main_text5[] PROGMEM = "System";
const char main_text6[] PROGMEM = "Info";
LiquidLine main_line1(1, 0, main_text1);
LiquidLine main_line2(1, 1, main_text2);
LiquidLine main_line3(1, 1, main_text3);
LiquidLine main_line4(1, 1, main_text4);
LiquidLine main_line5(1, 1, main_text5);
LiquidLine main_line6(1, 1, main_text6);
LiquidScreen main_screen;
LiquidMenu main_menu(lcd);
/******************************************
LOAD SOUND MENU
******************************************/
#define NUM_LOAD_SOUNDS_MENUS 1
const char load_sound_text1[] PROGMEM = "Load Sound";
LiquidLine load_sound_line1(1, 0, load_sound_text1);
LiquidLine load_sound_line2(1, 1, configuration.sound);
LiquidScreen load_sound_screen;
LiquidMenu load_sound_menu(lcd);
/******************************************
EDIT SOUND MENU
******************************************/
#define NUM_EDIT_SOUND_MENUS 8
const char edit_sound_text1[] PROGMEM = "Decay";
const char edit_sound_text2[] PROGMEM = "Release";
const char edit_sound_text3[] PROGMEM = "Hardness";
const char edit_sound_text4[] PROGMEM = "Treble";
const char edit_sound_text5[] PROGMEM = "Stereo Level";
const char edit_sound_text6[] PROGMEM = "Transpose";
const char edit_sound_text7[] PROGMEM = "Tune";
const char edit_sound_text8[] PROGMEM = "Detune";
const char edit_sound_text9[] PROGMEM = "Velocity Sense";
LiquidLine edit_sound_line1(1, 0, edit_sound_text1);
LiquidLine edit_sound_line2(1, 1, edit_sound_text2);
LiquidLine edit_sound_line3(1, 1, edit_sound_text3);
LiquidLine edit_sound_line4(1, 1, edit_sound_text4);
LiquidLine edit_sound_line5(1, 1, edit_sound_text5);
LiquidLine edit_sound_line6(1, 1, edit_sound_text6);
LiquidLine edit_sound_line7(1, 1, edit_sound_text7);
LiquidLine edit_sound_line8(1, 1, edit_sound_text8);
LiquidLine edit_sound_line9(1, 1, edit_sound_text9);
LiquidScreen edit_sound_screen;
LiquidMenu edit_sound_menu(lcd);
/******************************************
DECAY MENU
******************************************/
#define NUM_DECAY_MENUS 1
const char decay_text1[] PROGMEM = "Decay";
LiquidLine decay_line1(1, 0, decay_text1);
LiquidLine decay_line2(1, 1, configuration.decay);
LiquidScreen decay_screen;
LiquidMenu decay_menu(lcd);
/******************************************
RELEASE MENU
******************************************/
#define NUM_RELEASE_MENUS 1
const char release_text1[] PROGMEM = "Release";
LiquidLine release_line1(1, 0, release_text1);
LiquidLine release_line2(1, 1, configuration.release);
LiquidScreen release_screen;
LiquidMenu release_menu(lcd);
/******************************************
HARDNESS MENU
******************************************/
#define NUM_HARDNESS_MENUS 1
const char hardness_text1[] PROGMEM = "Hardness";
LiquidLine hardness_line1(1, 0, hardness_text1);
LiquidLine hardness_line2(1, 1, configuration.hardness);
LiquidScreen hardness_screen;
LiquidMenu hardness_menu(lcd);
/******************************************
TREBLE MENU
******************************************/
#define NUM_TREBLE_MENUS 1
const char treble_text1[] PROGMEM = "Treble";
LiquidLine treble_line1(1, 0, treble_text1);
LiquidLine treble_line2(1, 1, configuration.treble);
LiquidScreen treble_screen;
LiquidMenu treble_menu(lcd);
/******************************************
STEREO MENU
******************************************/
#define NUM_TREBLE_MENUS 1
const char stereo_text1[] PROGMEM = "Stereo";
LiquidLine stereo_line1(1, 0, stereo_text1);
LiquidLine stereo_line2(1, 1, configuration.stereo);
LiquidScreen stereo_screen;
LiquidMenu stereo_menu(lcd);
/******************************************
TRANSPOSE MENU
******************************************/
#define NUM_TRANSPOSE_MENUS 1
const char transpose_text1[] PROGMEM = "Transpose";
LiquidLine transpose_line1(1, 0, transpose_text1);
LiquidLine transpose_line2(1, 1, configuration.transpose);
LiquidScreen transpose_screen;
LiquidMenu transpose_menu(lcd);
/******************************************
TUNE MENU
******************************************/
#define NUM_TUNE_MENUS 1
const char tune_text1[] PROGMEM = "Tune";
LiquidLine tune_line1(1, 0, tune_text1);
LiquidLine tune_line2(1, 1, configuration.tune);
LiquidScreen tune_screen;
LiquidMenu tune_menu(lcd);
/******************************************
DETUNE MENU
******************************************/
#define NUM_DETUNE_MENUS 1
const char detune_text1[] PROGMEM = "Detune";
LiquidLine detune_line1(1, 0, detune_text1);
LiquidLine detune_line2(1, 1, configuration.detune);
LiquidScreen detune_screen;
LiquidMenu detune_menu(lcd);
/******************************************
VELOCITY MENU
******************************************/
#define NUM_VELOCITY_MENUS 1
const char velocity_sense_text1[] PROGMEM = "Velocity Sense";
LiquidLine velocity_sense_line1(1, 0, velocity_sense_text1);
LiquidLine velocity_sense_line2(1, 1, configuration.velocity_sense);
LiquidScreen velocity_sense_screen;
LiquidMenu velocity_sense_menu(lcd);
/******************************************
EFFECTS MENU
******************************************/
#define NUM_EFFECTS_MENUS 19
const char effects_text1[] PROGMEM = "Pan/Trem Freq.";
const char effects_text2[] PROGMEM = "Pan/Trem Level";
const char effects_text3[] PROGMEM = "Overdrive";
const char effects_text4[] PROGMEM = "Comp. Gain";
const char effects_text5[] PROGMEM = "Comp. Response";
const char effects_text6[] PROGMEM = "Comp. Limit";
const char effects_text7[] PROGMEM = "Comp. Threshold";
const char effects_text8[] PROGMEM = "Comp. Attack";
const char effects_text9[] PROGMEM = "Comp. Decay";
const char effects_text10[] PROGMEM = "Rev. Roomsize";
const char effects_text11[] PROGMEM = "Rev. Damping";
const char effects_text12[] PROGMEM = "Rev. Level";
const char effects_text13[] PROGMEM = "Chorus Freq.";
const char effects_text14[] PROGMEM = "Chorus Delay";
const char effects_text15[] PROGMEM = "Chorus Level";
const char effects_text16[] PROGMEM = "Bass LR Level";
const char effects_text17[] PROGMEM = "Bass M Level";
const char effects_text18[] PROGMEM = "EQ Bass";
const char effects_text19[] PROGMEM = "EQ Treble";
LiquidLine effects_line1(1, 0, effects_text1);
LiquidLine effects_line2(1, 1, effects_text2);
LiquidLine effects_line3(1, 1, effects_text3);
LiquidLine effects_line4(1, 1, effects_text4);
LiquidLine effects_line5(1, 1, effects_text5);
LiquidLine effects_line6(1, 1, effects_text6);
LiquidLine effects_line7(1, 1, effects_text7);
LiquidLine effects_line8(1, 1, effects_text8);
LiquidLine effects_line9(1, 1, effects_text9);
LiquidLine effects_line10(1, 1, effects_text10);
LiquidLine effects_line11(1, 1, effects_text11);
LiquidLine effects_line12(1, 1, effects_text12);
LiquidLine effects_line13(1, 1, effects_text13);
LiquidLine effects_line14(1, 1, effects_text14);
LiquidLine effects_line15(1, 1, effects_text15);
LiquidLine effects_line16(1, 1, effects_text16);
LiquidLine effects_line17(1, 1, effects_text17);
LiquidLine effects_line18(1, 1, effects_text18);
LiquidLine effects_line19(1, 1, effects_text19);
LiquidScreen effects_screen;
LiquidMenu effects_menu(lcd);
/******************************************
PAN_TREM_FRQUENCY MENU
******************************************/
#define NUM_PAN_TREM_FRQUENCY_MENUS 1
const char pan_trem_frequency_text1[] PROGMEM = "PAN/Trem Freq.";
LiquidLine pan_trem_frequency_line1(1, 0, pan_trem_frequency_text1);
LiquidLine pan_trem_frequency_line2(1, 1, configuration.pan_trem_frequency);
LiquidScreen pan_trem_frequency_screen;
LiquidMenu pan_trem_frequency_menu(lcd);
/******************************************
PAN_TREM_LEVEL MENU
******************************************/
#define NUM_PAN_TREM_LEVEL_MENUS 1
const char pan_trem_level_text1[] PROGMEM = "Pan/Trem Level";
LiquidLine pan_trem_level_line1(1, 0, pan_trem_level_text1);
LiquidLine pan_trem_level_line2(1, 1, configuration.pan_trem_level);
LiquidScreen pan_trem_level_screen;
LiquidMenu pan_trem_level_menu(lcd);
/******************************************
OVERDRIVE MENU
******************************************/
#define NUM_OVERDRIVE_MENUS 1
const char overdrive_text1[] PROGMEM = "Overdrive";
LiquidLine overdrive_line1(1, 0, overdrive_text1);
LiquidLine overdrive_line2(1, 1, configuration.overdrive);
LiquidScreen overdrive_screen;
LiquidMenu overdrive_menu(lcd);
/******************************************
COMP_GAIN MENU
******************************************/
#define NUM_COMP_GAIN_MENUS 1
const char comp_gain_text1[] PROGMEM = "Comp. Gain";
LiquidLine comp_gain_line1(1, 0, comp_gain_text1);
//LiquidLine comp_gain_line2(1, 1, configuration.comp_gain);
LiquidLine comp_gain_line2(1, 1, get_comp_gain_value_text);
LiquidScreen comp_gain_screen;
LiquidMenu comp_gain_menu(lcd);
/******************************************
COMP_RESPONSE MENU
******************************************/
#define NUM_COMP_RESPONSE_MENUS 1
const char comp_response_text1[] PROGMEM = "Comp. Response";
LiquidLine comp_response_line1(1, 0, comp_response_text1);
//LiquidLine comp_response_line2(1, 1, configuration.comp_response);
LiquidLine comp_response_line2(1, 1, get_comp_response_value_text);
LiquidScreen comp_response_screen;
LiquidMenu comp_response_menu(lcd);
/******************************************
COMP_LIMIT MENU
******************************************/
#define NUM_COMP_LIMIT_MENUS 1
const char comp_limit_text1[] PROGMEM = "Comp. Limit";
LiquidLine comp_limit_line1(1, 0, comp_limit_text1);
//LiquidLine comp_limit_line2(1, 1, configuration.comp_limit);
LiquidLine comp_limit_line2(1, 1, get_comp_limit_value_text);
LiquidScreen comp_limit_screen;
LiquidMenu comp_limit_menu(lcd);
/******************************************
COMP_THRESHOLD MENU
******************************************/
#define NUM_COMP_THRESHOLD_MENUS 1
const char comp_threshold_text1[] PROGMEM = "Comp. Threshold";
LiquidLine comp_threshold_line1(1, 0, comp_threshold_text1);
//LiquidLine comp_threshold_line2(1, 1, configuration.comp_threshold);
LiquidLine comp_threshold_line2(1, 1, get_comp_threshold_value_text);
LiquidScreen comp_threshold_screen;
LiquidMenu comp_threshold_menu(lcd);
/******************************************
COMP_ATTACK MENU
******************************************/
#define NUM_COMP_ATTACK_MENUS 1
const char comp_attack_text1[] PROGMEM = "Comp. Attack";
LiquidLine comp_attack_line1(1, 0, comp_attack_text1);
//LiquidLine comp_attack_line2(1, 1, configuration.comp_attack);
LiquidLine comp_attack_line2(1, 1, get_comp_attack_value_text);
LiquidScreen comp_attack_screen;
LiquidMenu comp_attack_menu(lcd);
/******************************************
COMP_DECAY MENU
******************************************/
#define NUM_COMP_DECAY_MENUS 1
const char comp_decay_text1[] PROGMEM = "Comp. Decay";
LiquidLine comp_decay_line1(1, 0, comp_decay_text1);
//LiquidLine comp_decay_line2(1, 1, configuration.comp_decay);
LiquidLine comp_decay_line2(1, 1, get_comp_decay_value_text);
LiquidScreen comp_decay_screen;
LiquidMenu comp_decay_menu(lcd);
/******************************************
REVERB_ROOMSIZE MENU
******************************************/
#define NUM_REVERB_ROOMSIZE_MENUS 1
const char reverb_roomsize_text1[] PROGMEM = "Reverb Roomsize";
LiquidLine reverb_roomsize_line1(1, 0, reverb_roomsize_text1);
LiquidLine reverb_roomsize_line2(1, 1, configuration.reverb_roomsize);
LiquidScreen reverb_roomsize_screen;
LiquidMenu reverb_roomsize_menu(lcd);
/******************************************
REVERB_DAMPING MENU
******************************************/
#define NUM_REVERB_DAMPING_MENUS 1
const char reverb_damping_text1[] PROGMEM = "Reverb Damping";
LiquidLine reverb_damping_line1(1, 0, reverb_damping_text1);
LiquidLine reverb_damping_line2(1, 1, configuration.reverb_damping);
LiquidScreen reverb_damping_screen;
LiquidMenu reverb_damping_menu(lcd);
/******************************************
REVERB_LEVEL MENU
******************************************/
#define NUM_REVERB_LEVEL_MENUS 1
const char reverb_level_text1[] PROGMEM = "Reverb Level";
LiquidLine reverb_level_line1(1, 0, reverb_level_text1);
LiquidLine reverb_level_line2(1, 1, configuration.reverb_level);
LiquidScreen reverb_level_screen;
LiquidMenu reverb_level_menu(lcd);
/******************************************
CHORUS_FREQUENCY MENU
******************************************/
#define NUM_CHORUS_FREQUENCY_MENUS 1
const char chorus_frequency_text1[] PROGMEM = "Chorus Frequency";
LiquidLine chorus_frequency_line1(1, 0, chorus_frequency_text1);
LiquidLine chorus_frequency_line2(1, 1, configuration.chorus_frequency);
LiquidScreen chorus_frequency_screen;
LiquidMenu chorus_frequency_menu(lcd);
/******************************************
CHORUS_DELAY MENU
******************************************/
#define NUM_CHORUS_DELAY_MENUS 1
const char chorus_delay_text1[] PROGMEM = "Chorus Delay";
LiquidLine chorus_delay_line1(1, 0, chorus_delay_text1);
LiquidLine chorus_delay_line2(1, 1, configuration.chorus_delay);
LiquidScreen chorus_delay_screen;
LiquidMenu chorus_delay_menu(lcd);
/******************************************
CHORUS_LEVEL MENU
******************************************/
#define NUM_CHORUS_LEVEL_MENUS 1
const char chorus_level_text1[] PROGMEM = "Chorus Level";
LiquidLine chorus_level_line1(1, 0, chorus_level_text1);
LiquidLine chorus_level_line2(1, 1, configuration.chorus_level);
LiquidScreen chorus_level_screen;
LiquidMenu chorus_level_menu(lcd);
/******************************************
BASS_LR_LEVEL MENU
******************************************/
#define NUM_BASS_LR_LEVEL_MENUS 1
const char bass_lr_level_text1[] PROGMEM = "Bass L/R Level";
LiquidLine bass_lr_level_line1(1, 0, bass_lr_level_text1);
LiquidLine bass_lr_level_line2(1, 1, configuration.bass_lr_level);
LiquidScreen bass_lr_level_screen;
LiquidMenu bass_lr_level_menu(lcd);
/******************************************
BASS_MONO_LEVEL MENU
******************************************/
#define NUM_BASS_MONO_LEVEL_MENUS 1
const char bass_mono_level_text1[] PROGMEM = "Bass mono Level";
LiquidLine bass_mono_level_line1(1, 0, bass_mono_level_text1);
LiquidLine bass_mono_level_line2(1, 1, configuration.bass_mono_level);
LiquidScreen bass_mono_level_screen;
LiquidMenu bass_mono_level_menu(lcd);
/******************************************
EQ_BASS MENU
******************************************/
#define NUM_EQ_BASS_MENUS 1
const char eq_bass_text1[] PROGMEM = "EQ Bass";
LiquidLine eq_bass_line1(1, 0, eq_bass_text1);
LiquidLine eq_bass_line2(1, 1, configuration.eq_bass);
LiquidScreen eq_bass_screen;
LiquidMenu eq_bass_menu(lcd);
/******************************************
EQ_TREBLE MENU
******************************************/
#define NUM_EQ_TREBLE_MENUS 1
const char eq_treble_text1[] PROGMEM = "EQ Treble";
LiquidLine eq_treble_line1(1, 0, eq_treble_text1);
LiquidLine eq_treble_line2(1, 1, configuration.eq_treble);
LiquidScreen eq_treble_screen;
LiquidMenu eq_treble_menu(lcd);
/******************************************
SAVE SOUND MENU
******************************************/
#define NUM_SAVE_SOUNDS_MENUS 1
const char save_sound_text1[] PROGMEM = "Save Sound";
LiquidLine save_sound_line1(1, 0, save_sound_text1);
LiquidLine save_sound_line2(1, 1, configuration.sound);
LiquidScreen save_sound_screen;
LiquidMenu save_sound_menu(lcd);
/******************************************
SYSTEM MENU
******************************************/
#define NUM_SYSTEM_MENUS 4
const char system_text1[] PROGMEM = "Loudness";
const char system_text2[] PROGMEM = "MIDI Channel";
const char system_text3[] PROGMEM = "MIDI Soft-Thru";
const char system_text4[] PROGMEM = "Max. Polyphony";
LiquidLine system_line1(1, 0, system_text1);
LiquidLine system_line2(1, 1, system_text2);
LiquidLine system_line3(1, 1, system_text3);
LiquidLine system_line4(1, 1, system_text4);
LiquidScreen system_screen;
LiquidMenu system_menu(lcd);
/******************************************
LOUDNESS MENU
******************************************/
#define NUM_LOUDNESS_MENUS 1
const char loudness_text1[] PROGMEM = "Loudness";
LiquidLine loudness_line1(1, 0, loudness_text1);
LiquidLine loudness_line2(1, 1, configuration.loudness);
LiquidScreen loudness_screen;
LiquidMenu loudness_menu(lcd);
/******************************************
MIDI_CHANNEL MENU
******************************************/
#define NUM_MIDI_CHANNEL_MENUS 1
const char midi_channel_text1[] PROGMEM = "MIDI Channel";
LiquidLine midi_channel_line1(1, 0, midi_channel_text1);
LiquidLine midi_channel_line2(1, 1, configuration.midi_channel);
LiquidScreen midi_channel_screen;
LiquidMenu midi_channel_menu(lcd);
/******************************************
MIDI_SOFT_THRU MENU
******************************************/
#define NUM_MIDI_SOFT_THRU_MENUS 1
const char midi_soft_thru_text1[] PROGMEM = "MIDI Soft Thru";
LiquidLine midi_soft_thru_line1(1, 0, midi_soft_thru_text1);
LiquidLine midi_soft_thru_line2(1, 1, configuration.midi_soft_thru);
LiquidScreen midi_soft_thru_screen;
LiquidMenu midi_soft_thru_menu(lcd);
/******************************************
MAX_POLY MENU
******************************************/
#define NUM_MAX_POLY_MENUS 1
const char max_poly_text1[] PROGMEM = "Max. Polyphony";
LiquidLine max_poly_line1(1, 0, max_poly_text1);
LiquidLine max_poly_line2(1, 1, configuration.max_poly);
LiquidScreen max_poly_screen;
LiquidMenu max_poly_menu(lcd);
/******************************************
INFO MENU
******************************************/
#define NUM_INFO_MENUS 1
const char info_text1[] PROGMEM = "MicroMDAEPiano";
const char info_text2[] PROGMEM = "Version 0.0";
LiquidLine info_line1(0, 0, info_text1);
LiquidLine info_line2(0, 1, info_text2);
LiquidScreen info_screen;
LiquidMenu info_menu(lcd);
/******************************************
MASTER_VOLUME DISPLAY
******************************************/
const char master_volume_text1[] PROGMEM = "Master Volume";
LiquidLine master_volume_line1(1, 0, master_volume_text1);
LiquidLine master_volume_line2(1, 1, master_volume);
LiquidScreen master_volume_screen;
LiquidMenu master_volume_menu(lcd);
/******************************************
GLOBAL MENU OBJECTS
******************************************/
LiquidSystem menu_system;
/******************************************
LOAD SOUND CALLBACKS
******************************************/
void callback_load_sound_function() {
#ifdef DEBUG
Serial.println(F("callback_load_sound_function"));
#endif
menu_system.change_menu(load_sound_menu);
menu_position[MAIN] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.sound;
enc[RIGHT_ENCODER].write(configuration.sound, 1, 99);
menu_system.update();
}
/******************************************
EDIT SOUND CALLBACKS
******************************************/
void callback_edit_sound_function()
{
#ifdef DEBUG
Serial.println(F("callback_edit_sound_function"));
#endif
menu_system.change_menu(edit_sound_menu);
menu_system.set_focusPosition(Position::LEFT);
menu_position[MAIN] = encoder_value[RIGHT_ENCODER];
if (menu_position[EDIT_SOUND] < 0)
{
menu_position[EDIT_SOUND] = 0;
encoder_value[RIGHT_ENCODER] = 0;
enc[RIGHT_ENCODER].write(0, 0, NUM_EDIT_SOUND_MENUS - 1);
menu_system.switch_focus();
}
else
{
encoder_value[RIGHT_ENCODER] = menu_position[EDIT_SOUND];
enc[RIGHT_ENCODER].write(menu_position[EDIT_SOUND], 0, NUM_EDIT_SOUND_MENUS - 1);
}
menu_system.update();
}
void callback_decay_function()
{
#ifdef DEBUG
Serial.println(F("callback_decay_function"));
#endif
menu_system.change_menu(decay_menu);
menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.decay;
enc[RIGHT_ENCODER].write(configuration.decay, ENC_DECAY_MIN, ENC_DECAY_MAX);
menu_system.update();
}
void callback_release_function()
{
#ifdef DEBUG
Serial.println(F("callback_release_function"));
#endif
menu_system.change_menu(release_menu);
menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.release;
enc[RIGHT_ENCODER].write(configuration.release, ENC_RELEASE_MIN, ENC_RELEASE_MAX);
menu_system.update();
}
void callback_hardness_function()
{
#ifdef DEBUG
Serial.println(F("callback_hardness_function"));
#endif
menu_system.change_menu(hardness_menu);
menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.hardness;
enc[RIGHT_ENCODER].write(configuration.hardness, ENC_HARDNESS_MIN, ENC_HARDNESS_MAX);
menu_system.update();
}
void callback_treble_function()
{
#ifdef DEBUG
Serial.println(F("callback_treble_function"));
#endif
menu_system.change_menu(treble_menu);
menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.treble;
enc[RIGHT_ENCODER].write(configuration.treble, ENC_TREBLE_MIN, ENC_TREBLE_MAX);
menu_system.update();
}
void callback_stereo_function()
{
#ifdef DEBUG
Serial.println(F("callback_stereo_function"));
#endif
menu_system.change_menu(stereo_menu);
menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.stereo;
enc[RIGHT_ENCODER].write(configuration.stereo, ENC_STEREO_MIN, ENC_STEREO_MAX);
menu_system.update();
}
void callback_transpose_function()
{
#ifdef DEBUG
Serial.println(F("callback_transpose_function"));
#endif
menu_system.change_menu(transpose_menu);
menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.transpose;
enc[RIGHT_ENCODER].write(configuration.transpose, ENC_TRANSPOSE_MIN, ENC_TRANSPOSE_MAX);
menu_system.update();
}
void callback_tune_function()
{
#ifdef DEBUG
Serial.println(F("callback_tune_function"));
#endif
menu_system.change_menu(tune_menu);
menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.tune;
enc[RIGHT_ENCODER].write(configuration.tune, ENC_TUNE_MIN, ENC_TUNE_MAX);
menu_system.update();
}
void callback_detune_function()
{
#ifdef DEBUG
Serial.println(F("callback_detune_function"));
#endif
menu_system.change_menu(detune_menu);
menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.detune;
enc[RIGHT_ENCODER].write(configuration.detune, ENC_DETUNE_MIN, ENC_DETUNE_MAX);
menu_system.update();
}
void callback_velocity_sense_function()
{
#ifdef DEBUG
Serial.println(F("callback_velocity_sense_function"));
#endif
menu_system.change_menu(velocity_sense_menu);
menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.velocity_sense;
enc[RIGHT_ENCODER].write(configuration.velocity_sense, ENC_VELOCITY_SENSE_MIN, ENC_VELOCITY_SENSE_MAX);
menu_system.update();
}
/******************************************
EFFECTS CALLBACKS
******************************************/
void callback_effect_function()
{
#ifdef DEBUG
Serial.println(F("callback_effect_function"));
#endif
menu_system.change_menu(effects_menu);
menu_system.set_focusPosition(Position::LEFT);
menu_position[MAIN] = encoder_value[RIGHT_ENCODER];
if (menu_position[EFFECTS] < 0)
{
menu_position[EFFECTS] = 0;
encoder_value[RIGHT_ENCODER] = 0;
enc[RIGHT_ENCODER].write(0, 0, NUM_EFFECTS_MENUS - 1);
menu_system.switch_focus();
}
else
{
encoder_value[RIGHT_ENCODER] = menu_position[EFFECTS];
enc[RIGHT_ENCODER].write(menu_position[EFFECTS], 0, NUM_EFFECTS_MENUS - 1);
}
menu_system.update();
}
void callback_pan_trem_frequency_function()
{
#ifdef DEBUG
Serial.println(F("callback_pan_trem_frequency_function"));
#endif
menu_system.change_menu(pan_trem_frequency_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.pan_trem_frequency;
enc[RIGHT_ENCODER].write(configuration.pan_trem_frequency, ENC_PAN_TREM_FREQUENCY_MIN, ENC_PAN_TREM_FREQUENCY_MAX);
menu_system.update();
}
void callback_pan_trem_level_function()
{
#ifdef DEBUG
Serial.println(F("callback_pan_trem_level_function"));
#endif
menu_system.change_menu(pan_trem_level_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.pan_trem_level;
enc[RIGHT_ENCODER].write(configuration.pan_trem_level, ENC_PAN_TREM_LEVEL_MIN, ENC_PAN_TREM_LEVEL_MAX);
menu_system.update();
}
void callback_overdrive_function()
{
#ifdef DEBUG
Serial.println(F("callback_overdrive_function"));
#endif
menu_system.change_menu(overdrive_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.overdrive;
enc[RIGHT_ENCODER].write(configuration.overdrive, ENC_OVERDRIVE_MIN, ENC_OVERDRIVE_MAX);
menu_system.update();
}
void callback_comp_gain_function()
{
#ifdef DEBUG
Serial.println(F("callback_comp_gain_function"));
#endif
menu_system.change_menu(comp_gain_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.comp_gain;
enc[RIGHT_ENCODER].write(configuration.comp_gain, ENC_COMP_GAIN_MIN, ENC_COMP_GAIN_MAX);
menu_system.update();
}
void callback_comp_response_function()
{
#ifdef DEBUG
Serial.println(F("callback_comp_response_function"));
#endif
menu_system.change_menu(comp_response_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.comp_response;
enc[RIGHT_ENCODER].write(configuration.comp_response, ENC_COMP_RESPONSE_MIN, ENC_COMP_RESPONSE_MAX);
menu_system.update();
}
void callback_comp_limit_function()
{
#ifdef DEBUG
Serial.println(F("callback_comp_limit_function"));
#endif
menu_system.change_menu(comp_limit_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.comp_limit;
enc[RIGHT_ENCODER].write(configuration.comp_limit, ENC_COMP_LIMIT_MIN, ENC_COMP_LIMIT_MAX);
menu_system.update();
}
void callback_comp_threshold_function()
{
#ifdef DEBUG
Serial.println(F("callback_comp_threshold_function"));
#endif
menu_system.change_menu(comp_threshold_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.comp_threshold;
enc[RIGHT_ENCODER].write(configuration.comp_threshold, ENC_COMP_THRESHOLD_MIN, ENC_COMP_THRESHOLD_MAX);
menu_system.update();
}
void callback_comp_attack_function()
{
#ifdef DEBUG
Serial.println(F("callback_comp_attack_function"));
#endif
menu_system.change_menu(comp_attack_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.comp_attack;
enc[RIGHT_ENCODER].write(configuration.comp_attack, ENC_COMP_ATTACK_MIN, ENC_COMP_ATTACK_MAX);
menu_system.update();
}
void callback_comp_decay_function()
{
#ifdef DEBUG
Serial.println(F("callback_comp_decay_function"));
#endif
menu_system.change_menu(comp_decay_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.comp_decay;
enc[RIGHT_ENCODER].write(configuration.comp_decay, ENC_COMP_DECAY_MIN, ENC_COMP_DECAY_MAX);
menu_system.update();
}
void callback_reverb_roomsize_function()
{
#ifdef DEBUG
Serial.println(F("callback_reverb_roomsize_function"));
#endif
menu_system.change_menu(reverb_roomsize_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.reverb_roomsize;
enc[RIGHT_ENCODER].write(configuration.reverb_roomsize, ENC_REVERB_ROOMSIZE_MIN, ENC_REVERB_ROOMSIZE_MAX);
menu_system.update();
}
void callback_reverb_damping_function()
{
#ifdef DEBUG
Serial.println(F("callback_reverb_damping_function"));
#endif
menu_system.change_menu(reverb_damping_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.reverb_damping;
enc[RIGHT_ENCODER].write(configuration.reverb_damping, ENC_REVERB_DAMPING_MIN, ENC_REVERB_DAMPING_MAX);
menu_system.update();
}
void callback_reverb_level_function()
{
#ifdef DEBUG
Serial.println(F("callback_reverb_level_function"));
#endif
menu_system.change_menu(reverb_level_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.reverb_level;
enc[RIGHT_ENCODER].write(configuration.reverb_level, ENC_REVERB_LEVEL_MIN, ENC_REVERB_LEVEL_MAX);
menu_system.update();
}
void callback_chorus_frequency_function()
{
#ifdef DEBUG
Serial.println(F("callback_chorus_frequency_function"));
#endif
menu_system.change_menu(chorus_frequency_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.chorus_frequency;
enc[RIGHT_ENCODER].write(configuration.chorus_frequency, ENC_CHORUS_FREQUENCY_MIN, ENC_CHORUS_FREQUENCY_MAX);
menu_system.update();
}
void callback_chorus_delay_function()
{
#ifdef DEBUG
Serial.println(F("callback_chorus_delay_function"));
#endif
menu_system.change_menu(chorus_delay_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.chorus_delay;
enc[RIGHT_ENCODER].write(configuration.chorus_delay, ENC_CHORUS_DELAY_MIN, ENC_CHORUS_DELAY_MAX);
menu_system.update();
}
void callback_chorus_level_function()
{
#ifdef DEBUG
Serial.println(F("callback_chorus_level_function"));
#endif
menu_system.change_menu(chorus_level_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.chorus_level;
enc[RIGHT_ENCODER].write(configuration.chorus_level, ENC_CHORUS_LEVEL_MIN, ENC_CHORUS_LEVEL_MAX);
menu_system.update();
}
void callback_bass_lr_level_function()
{
#ifdef DEBUG
Serial.println(F("callback_bass_lr_level_function"));
#endif
menu_system.change_menu(bass_lr_level_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.bass_lr_level;
enc[RIGHT_ENCODER].write(configuration.bass_lr_level, ENC_BASS_LR_LEVEL_MIN, ENC_BASS_LR_LEVEL_MAX);
menu_system.update();
}
void callback_bass_mono_level_function()
{
#ifdef DEBUG
Serial.println(F("callback_bass_mono_level_function"));
#endif
menu_system.change_menu(bass_mono_level_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.bass_mono_level;
enc[RIGHT_ENCODER].write(configuration.bass_mono_level, ENC_BASS_MONO_LEVEL_MIN, ENC_BASS_MONO_LEVEL_MAX);
menu_system.update();
}
void callback_eq_bass_function()
{
#ifdef DEBUG
Serial.println(F("callback_eq_bass_function"));
#endif
menu_system.change_menu(eq_bass_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.eq_bass;
enc[RIGHT_ENCODER].write(configuration.eq_bass, ENC_EQ_BASS_MIN, ENC_EQ_BASS_MAX);
menu_system.update();
}
void callback_eq_treble_function()
{
#ifdef DEBUG
Serial.println(F("callback_eq_treble_function"));
#endif
menu_system.change_menu(eq_treble_menu);
menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.eq_treble;
enc[RIGHT_ENCODER].write(configuration.eq_treble, ENC_EQ_TREBLE_MIN, ENC_EQ_TREBLE_MAX);
menu_system.update();
}
/******************************************
SAVE SOUND CALLBACKS
******************************************/
void callback_save_sound_function() {
#ifdef DEBUG
Serial.println(F("callback_save_sound_function"));
#endif
menu_system.change_menu(save_sound_menu);
menu_position[MAIN] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.sound;
enc[RIGHT_ENCODER].write(configuration.sound, 1, 99);
menu_system.update();
}
/******************************************
SYSTEM MENU CALLBACKS
******************************************/
void callback_system_function()
{
#ifdef DEBUG
Serial.println(F("callback_system_function"));
#endif
menu_system.change_menu(system_menu);
menu_system.set_focusPosition(Position::LEFT);
menu_position[MAIN] = encoder_value[RIGHT_ENCODER];
if (menu_position[SYSTEM] < 0)
{
menu_position[SYSTEM] = 0;
encoder_value[RIGHT_ENCODER] = 0;
enc[RIGHT_ENCODER].write(0, 0, NUM_SYSTEM_MENUS - 1);
menu_system.switch_focus();
}
else
{
encoder_value[RIGHT_ENCODER] = menu_position[SYSTEM];
enc[RIGHT_ENCODER].write(menu_position[SYSTEM], 0, NUM_SYSTEM_MENUS - 1);
}
menu_system.update();
}
void callback_loudness_function()
{
#ifdef DEBUG
Serial.println(F("callback_loudness_function"));
#endif
menu_system.change_menu(loudness_menu);
menu_position[SYSTEM] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.loudness;
enc[RIGHT_ENCODER].write(configuration.loudness, ENC_LOUDNESS_MIN, ENC_LOUDNESS_MAX);
menu_system.update();
}
void callback_midi_channel_function()
{
#ifdef DEBUG
Serial.println(F("callback_midi_channel_function"));
#endif
menu_system.change_menu(midi_channel_menu);
menu_position[SYSTEM] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.midi_channel;
enc[RIGHT_ENCODER].write(configuration.midi_channel, ENC_MIDI_CHANNEL_MIN, ENC_MIDI_CHANNEL_MAX);
menu_system.update();
}
void callback_midi_soft_thru_function()
{
#ifdef DEBUG
Serial.println(F("callback_midi_soft_thru_function"));
#endif
menu_system.change_menu(midi_soft_thru_menu);
menu_position[SYSTEM] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration.midi_soft_thru;
enc[RIGHT_ENCODER].write(configuration.midi_soft_thru, ENC_MIDI_SOFT_THRU_MIN, ENC_MIDI_SOFT_THRU_MAX);
menu_system.update();
}
void callback_max_poly_function()
{
#ifdef DEBUG
Serial.println(F("callback_max_poly_function"));
#endif
menu_system.change_menu(max_poly_menu);
menu_position[SYSTEM] = encoder_value[RIGHT_ENCODER];
encoder_value[RIGHT_ENCODER] = configuration. max_poly;
enc[RIGHT_ENCODER].write(configuration.max_poly, ENC_MAX_POLY_MIN, ENC_MAX_POLY_MAX);
menu_system.update();
}
/******************************************
INFO MENU CALLBACKS
******************************************/
void callback_info_function()
{
#ifdef DEBUG
Serial.println(F("callback_info_function"));
#endif
menu_system.change_menu(info_menu);
menu_position[MAIN] = encoder_value[RIGHT_ENCODER];
menu_system.update();
}
/******************************************
HELPER MENU FUNCTION
******************************************/
float mapfloat(float val, float in_min, float in_max, float out_min, float out_max)
// e.g. mapfloat(float(effect_delay_feedback), 0, ENC_DELAY_FB_STEPS, 0.0, 1.0)
{
return (val - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
void encoder_switch_focus(uint8_t encoder_last, uint8_t encoder_value)
{
uint8_t i;
int8_t diff;
diff = encoder_value - encoder_last;
for (i = 0; i < abs(diff); i++)
{
if (diff < 0)
menu_system.switch_focus(true);
else
menu_system.switch_focus(false);
}
}
void goto_main_menu(void)
{
menu_system.change_menu(main_menu);
menu_system.set_focusPosition(Position::LEFT);
encoder_value[RIGHT_ENCODER] = menu_position[MAIN];
enc[RIGHT_ENCODER].write(menu_position[MAIN], 0, NUM_MAIN_MENUS - 1);
}
void goto_edit_sound_menu(void)
{
menu_system.change_menu(edit_sound_menu);
menu_system.set_focusPosition(Position::LEFT);
encoder_value[RIGHT_ENCODER] = menu_position[EDIT_SOUND];
enc[RIGHT_ENCODER].write(menu_position[EDIT_SOUND], 0, NUM_EDIT_SOUND_MENUS - 1);
}
void goto_effects_menu(void)
{
menu_system.change_menu(effects_menu);
menu_system.set_focusPosition(Position::LEFT);
encoder_value[RIGHT_ENCODER] = menu_position[EFFECTS];
enc[RIGHT_ENCODER].write(menu_position[EFFECTS], 0, NUM_EFFECTS_MENUS - 1);
}
void goto_system_menu(void)
{
menu_system.change_menu(system_menu);
menu_system.set_focusPosition(Position::LEFT);
encoder_value[RIGHT_ENCODER] = menu_position[SYSTEM];
enc[RIGHT_ENCODER].write(menu_position[SYSTEM], 0, NUM_SYSTEM_MENUS - 1);
}
/******************************************
INIT MENU FUNCTION
******************************************/
void init_menus(void)
{
uint8_t i;
// LCD display setup
lcd.init();
lcd.blink_off();
lcd.cursor_off();
lcd.backlight();
//lcd.noAutoscroll();
// setup main menu
main_screen.add_line(main_line1);
main_screen.add_line(main_line2);
main_screen.add_line(main_line3);
main_screen.add_line(main_line4);
main_screen.add_line(main_line5);
main_screen.add_line(main_line6);
main_screen.set_displayLineCount(2);
main_menu.add_screen(main_screen);
main_line1.attach_function(LOAD_SOUND, callback_load_sound_function);
main_line2.attach_function(EDIT_SOUND, callback_edit_sound_function);
main_line3.attach_function(EFFECTS, callback_effect_function);
main_line4.attach_function(SAVE_SOUND, callback_save_sound_function);
main_line5.attach_function(SYSTEM, callback_system_function);
main_line6.attach_function(INFO, callback_info_function);
// setup load_sound menu
load_sound_screen.add_line(load_sound_line1);
load_sound_screen.add_line(load_sound_line2);
load_sound_screen.set_displayLineCount(2);
load_sound_menu.add_screen(load_sound_screen);
// setup sound menu
edit_sound_screen.add_line(edit_sound_line1);
edit_sound_screen.add_line(edit_sound_line2);
edit_sound_screen.add_line(edit_sound_line3);
edit_sound_screen.add_line(edit_sound_line4);
edit_sound_screen.add_line(edit_sound_line5);
edit_sound_screen.add_line(edit_sound_line6);
edit_sound_screen.add_line(edit_sound_line7);
edit_sound_screen.add_line(edit_sound_line8);
edit_sound_screen.add_line(edit_sound_line9);
edit_sound_screen.set_displayLineCount(2);
edit_sound_menu.add_screen(edit_sound_screen);
edit_sound_line1.attach_function(DECAY, callback_decay_function);
edit_sound_line2.attach_function(RELEASE, callback_release_function);
edit_sound_line3.attach_function(HARDNESS, callback_hardness_function);
edit_sound_line4.attach_function(TREBLE, callback_treble_function);
edit_sound_line5.attach_function(STEREO_LEVEL, callback_stereo_function);
edit_sound_line6.attach_function(TRANSPOSE, callback_transpose_function);
edit_sound_line7.attach_function(TUNE, callback_tune_function);
edit_sound_line8.attach_function(DETUNE, callback_detune_function);
edit_sound_line9.attach_function(VELOCITY_SENSE, callback_velocity_sense_function);
// setup decay menu
decay_screen.add_line(decay_line1);
decay_screen.add_line(decay_line2);
decay_screen.set_displayLineCount(2);
decay_menu.add_screen(decay_screen);
// setup release menu
release_screen.add_line(release_line1);
release_screen.add_line(release_line2);
release_screen.set_displayLineCount(2);
release_menu.add_screen(release_screen);
// setup hardness menu
hardness_screen.add_line(hardness_line1);
hardness_screen.add_line(hardness_line2);
hardness_screen.set_displayLineCount(2);
hardness_menu.add_screen(hardness_screen);
// setup treble menu
treble_screen.add_line(treble_line1);
treble_screen.add_line(treble_line2);
treble_screen.set_displayLineCount(2);
treble_menu.add_screen(treble_screen);
// setup stereo menu
stereo_screen.add_line(stereo_line1);
stereo_screen.add_line(stereo_line2);
stereo_screen.set_displayLineCount(2);
stereo_menu.add_screen(stereo_screen);
// setup transpose menu
transpose_screen.add_line(transpose_line1);
transpose_screen.add_line(transpose_line2);
transpose_screen.set_displayLineCount(2);
transpose_menu.add_screen(transpose_screen);
// setup tune menu
tune_screen.add_line(tune_line1);
tune_screen.add_line(tune_line2);
tune_screen.set_displayLineCount(2);
tune_menu.add_screen(tune_screen);
// setup detune menu
detune_screen.add_line(detune_line1);
detune_screen.add_line(detune_line2);
detune_screen.set_displayLineCount(2);
detune_menu.add_screen(detune_screen);
// setup velocity_sense menu
velocity_sense_screen.add_line(velocity_sense_line1);
velocity_sense_screen.add_line(velocity_sense_line2);
velocity_sense_screen.set_displayLineCount(2);
velocity_sense_menu.add_screen(velocity_sense_screen);
// setup effects menu
effects_screen.add_line(effects_line1);
effects_screen.add_line(effects_line2);
effects_screen.add_line(effects_line3);
effects_screen.add_line(effects_line4);
effects_screen.add_line(effects_line5);
effects_screen.add_line(effects_line6);
effects_screen.add_line(effects_line7);
effects_screen.add_line(effects_line8);
effects_screen.add_line(effects_line9);
effects_screen.add_line(effects_line10);
effects_screen.add_line(effects_line11);
effects_screen.add_line(effects_line12);
effects_screen.add_line(effects_line13);
effects_screen.add_line(effects_line14);
effects_screen.add_line(effects_line15);
effects_screen.add_line(effects_line16);
effects_screen.add_line(effects_line17);
effects_screen.add_line(effects_line18);
effects_screen.add_line(effects_line19);
effects_screen.set_displayLineCount(2);
effects_menu.add_screen(effects_screen);
effects_line1.attach_function(PAN_TREM_FREQUENCY, callback_pan_trem_frequency_function);
effects_line2.attach_function(PAN_TREM_LEVEL, callback_pan_trem_level_function);
effects_line3.attach_function(OVERDRIVE, callback_overdrive_function);
effects_line4.attach_function(COMP_GAIN, callback_comp_gain_function);
effects_line5.attach_function(COMP_RESPONSE, callback_comp_response_function);
effects_line6.attach_function(COMP_LIMIT, callback_comp_limit_function);
effects_line7.attach_function(COMP_THRESHOLD, callback_comp_threshold_function);
effects_line8.attach_function(COMP_ATTACK, callback_comp_attack_function);
effects_line9.attach_function(COMP_DECAY, callback_comp_decay_function);
effects_line10.attach_function(REV_ROOMSIZE, callback_reverb_roomsize_function);
effects_line11.attach_function(REV_DAMPING, callback_reverb_damping_function);
effects_line12.attach_function(REV_LEVEL, callback_reverb_level_function);
effects_line13.attach_function(CHORUS_FREQ, callback_chorus_frequency_function);
effects_line14.attach_function(CHORUS_DELAY, callback_chorus_delay_function);
effects_line15.attach_function(CHORUS_LEVEL, callback_chorus_level_function);
effects_line16.attach_function(BASS_LR_LEVEL, callback_bass_lr_level_function);
effects_line17.attach_function(BASS_MONO_LEVEL, callback_bass_mono_level_function);
effects_line18.attach_function(EQ_BASS, callback_eq_bass_function);
effects_line19.attach_function(EQ_TREBLE, callback_eq_treble_function);
// setup pan_trem_frequency menu
pan_trem_frequency_screen.add_line(pan_trem_frequency_line1);
pan_trem_frequency_screen.add_line(pan_trem_frequency_line2);
pan_trem_frequency_screen.set_displayLineCount(2);
pan_trem_frequency_menu.add_screen(pan_trem_frequency_screen);
// setup pan_trem_level menu
pan_trem_level_screen.add_line(pan_trem_level_line1);
pan_trem_level_screen.add_line(pan_trem_level_line2);
pan_trem_level_screen.set_displayLineCount(2);
pan_trem_level_menu.add_screen(pan_trem_level_screen);
// setup overdrive menu
overdrive_screen.add_line(overdrive_line1);
overdrive_screen.add_line(overdrive_line2);
overdrive_screen.set_displayLineCount(2);
overdrive_menu.add_screen(overdrive_screen);
// setup comp_gain menu
comp_gain_screen.add_line(comp_gain_line1);
comp_gain_screen.add_line(comp_gain_line2);
comp_gain_screen.set_displayLineCount(2);
comp_gain_menu.add_screen(comp_gain_screen);
// setup comp_response menu
comp_response_screen.add_line(comp_response_line1);
comp_response_screen.add_line(comp_response_line2);
comp_response_screen.set_displayLineCount(2);
comp_response_menu.add_screen(comp_response_screen);
// setup comp_limit menu
comp_limit_screen.add_line(comp_limit_line1);
comp_limit_screen.add_line(comp_limit_line2);
comp_limit_screen.set_displayLineCount(2);
comp_limit_menu.add_screen(comp_limit_screen);
// setup comp_threshold menu
comp_threshold_screen.add_line(comp_threshold_line1);
comp_threshold_screen.add_line(comp_threshold_line2);
comp_threshold_screen.set_displayLineCount(2);
comp_threshold_menu.add_screen(comp_threshold_screen);
// setup comp_attack menu
comp_attack_screen.add_line(comp_attack_line1);
comp_attack_screen.add_line(comp_attack_line2);
comp_attack_screen.set_displayLineCount(2);
comp_attack_menu.add_screen(comp_attack_screen);
// setup comp_decay menu
comp_decay_screen.add_line(comp_decay_line1);
comp_decay_screen.add_line(comp_decay_line2);
comp_decay_screen.set_displayLineCount(2);
comp_decay_menu.add_screen(comp_decay_screen);
// setup reverb_roomsize menu
reverb_roomsize_screen.add_line(reverb_roomsize_line1);
reverb_roomsize_screen.add_line(reverb_roomsize_line2);
reverb_roomsize_screen.set_displayLineCount(2);
reverb_roomsize_menu.add_screen(reverb_roomsize_screen);
// setup reverb_damping menu
reverb_damping_screen.add_line(reverb_damping_line1);
reverb_damping_screen.add_line(reverb_damping_line2);
reverb_damping_screen.set_displayLineCount(2);
reverb_damping_menu.add_screen(reverb_damping_screen);
// setup reverb_level menu
reverb_level_screen.add_line(reverb_level_line1);
reverb_level_screen.add_line(reverb_level_line2);
reverb_level_screen.set_displayLineCount(2);
reverb_level_menu.add_screen(reverb_level_screen);
// setup bass_lr_level menu
bass_lr_level_screen.add_line(bass_lr_level_line1);
bass_lr_level_screen.add_line(bass_lr_level_line2);
bass_lr_level_screen.set_displayLineCount(2);
bass_lr_level_menu.add_screen(bass_lr_level_screen);
// setup bass_mono_level menu
bass_mono_level_screen.add_line(bass_mono_level_line1);
bass_mono_level_screen.add_line(bass_mono_level_line2);
bass_mono_level_screen.set_displayLineCount(2);
bass_mono_level_menu.add_screen(bass_mono_level_screen);
// setup eq_bass menu
eq_bass_screen.add_line(eq_bass_line1);
eq_bass_screen.add_line(eq_bass_line2);
eq_bass_screen.set_displayLineCount(2);
eq_bass_menu.add_screen(eq_bass_screen);
// setup eq_treble menu
eq_treble_screen.add_line(eq_treble_line1);
eq_treble_screen.add_line(eq_treble_line2);
eq_treble_screen.set_displayLineCount(2);
eq_treble_menu.add_screen(eq_treble_screen);
// setup save_sound menu
save_sound_screen.add_line(save_sound_line1);
save_sound_screen.add_line(save_sound_line2);
save_sound_screen.set_displayLineCount(2);
save_sound_menu.add_screen(save_sound_screen);
// setup effects menu
system_screen.add_line(system_line1);
system_screen.add_line(system_line2);
system_screen.add_line(system_line3);
system_screen.add_line(system_line4);
system_screen.set_displayLineCount(2);
system_menu.add_screen(system_screen);
system_line1.attach_function(LOUDNESS, callback_loudness_function);
system_line2.attach_function(MIDI_CHANNEL, callback_midi_channel_function);
system_line3.attach_function(MIDI_SOFT_THRU, callback_midi_soft_thru_function);
system_line4.attach_function(MAX_POLY, callback_max_poly_function);
// setup loudness
loudness_screen.add_line(loudness_line1);
loudness_screen.add_line(loudness_line2);
loudness_screen.set_displayLineCount(2);
loudness_menu.add_screen(loudness_screen);
// setup midi_channel
midi_channel_screen.add_line(midi_channel_line1);
midi_channel_screen.add_line(midi_channel_line2);
midi_channel_screen.set_displayLineCount(2);
midi_channel_menu.add_screen(midi_channel_screen);
// setup midi_soft_thru
midi_soft_thru_screen.add_line(midi_soft_thru_line1);
midi_soft_thru_screen.add_line(midi_soft_thru_line2);
midi_soft_thru_screen.set_displayLineCount(2);
midi_soft_thru_menu.add_screen(midi_soft_thru_screen);
// setup max_poly
max_poly_screen.add_line(max_poly_line1);
max_poly_screen.add_line(max_poly_line2);
max_poly_screen.set_displayLineCount(2);
max_poly_menu.add_screen(max_poly_screen);
// setup info menu
info_screen.add_line(info_line1);
info_screen.add_line(info_line2);
info_screen.set_displayLineCount(2);
info_menu.add_screen(info_screen);
// setup master_volume display
master_volume_screen.add_line(master_volume_line1);
master_volume_screen.add_line(master_volume_line2);
master_volume_screen.set_displayLineCount(2);
master_volume_menu.add_screen(master_volume_screen);
// setup global system menu
menu_system.add_menu(main_menu);
menu_system.add_menu(load_sound_menu);
menu_system.add_menu(edit_sound_menu);
menu_system.add_menu(effects_menu);
menu_system.add_menu(decay_menu);
menu_system.add_menu(release_menu);
menu_system.add_menu(hardness_menu);
menu_system.add_menu(treble_menu);
menu_system.add_menu(stereo_menu);
menu_system.add_menu(transpose_menu);
menu_system.add_menu(tune_menu);
menu_system.add_menu(detune_menu);
menu_system.add_menu(velocity_sense_menu);
menu_system.add_menu(effects_menu);
menu_system.add_menu(pan_trem_frequency_menu);
menu_system.add_menu(pan_trem_level_menu);
menu_system.add_menu(overdrive_menu);
menu_system.add_menu(comp_gain_menu);
menu_system.add_menu(comp_response_menu);
menu_system.add_menu(comp_limit_menu);
menu_system.add_menu(comp_threshold_menu);
menu_system.add_menu(comp_attack_menu);
menu_system.add_menu(comp_decay_menu);
menu_system.add_menu(reverb_roomsize_menu);
menu_system.add_menu(reverb_damping_menu);
menu_system.add_menu(reverb_level_menu);
menu_system.add_menu(chorus_frequency_menu);
menu_system.add_menu(chorus_delay_menu);
menu_system.add_menu(chorus_level_menu);
menu_system.add_menu(bass_lr_level_menu);
menu_system.add_menu(bass_mono_level_menu);
menu_system.add_menu(eq_bass_menu);
menu_system.add_menu(eq_treble_menu);
menu_system.add_menu(save_sound_menu);
menu_system.add_menu(system_menu);
menu_system.add_menu(loudness_menu);
menu_system.add_menu(midi_channel_menu);
menu_system.add_menu(midi_soft_thru_menu);
menu_system.add_menu(max_poly_menu);
menu_system.add_menu(info_menu);
menu_system.add_menu(master_volume_menu);
menu_system.set_focusPosition(Position::LEFT);
menu_system.switch_focus();
menu_system.update();
for ( i = 0; i < NUM_MENUS; i++)
menu_position[i] = -1;
menu_position[MAIN] = 0;
// setup encoder
for (i = 0; i < NUM_ENCODER; i++)
but[i].update();
enc[LEFT_ENCODER].write(master_volume, ENC_MASTER_VOLUME_MIN, ENC_MASTER_VOLUME_MAX);
encoder_value[LEFT_ENCODER] = master_volume;
enc[RIGHT_ENCODER].write(0, 0, NUM_MAIN_MENUS - 1);
encoder_value[RIGHT_ENCODER] = 0;
}
void load_sound(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Load sound "));
Serial.println(value);
#endif
;
}
void save_sound(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Save sound "));
Serial.println(value);
#endif
;
}
void set_decay(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set DECAY "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_DECAY_MIN, ENC_DECAY_MAX, 0.0, 1.0);
ep->setParameter(MDA_EP_DECAY, tmp);
}
void set_release(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set RELEASE "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_RELEASE_MIN, ENC_RELEASE_MAX, 0.0, 1.0);
ep->setParameter(MDA_EP_RELEASE, tmp);
}
void set_hardness(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set HARDNESS "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_HARDNESS_MIN, ENC_HARDNESS_MAX, 0.0, 1.0);
ep->setParameter(MDA_EP_HARDNESS, tmp);
}
void set_treble(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set TREBLE "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_TREBLE_MIN, ENC_TREBLE_MAX, 0.0, 1.0);
ep->setParameter(MDA_EP_TREBLE, tmp);
}
void set_stereo(int8_t value)
{
#ifdef DEBUG
Serial.print(F("Set STEREO "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_STEREO_MIN, ENC_STEREO_MAX, 0.0, 1.0);
ep->setParameter(MDA_EP_STEREO, tmp);
}
// transpose
void set_tune(int8_t value)
{
#ifdef DEBUG
Serial.print(F("Set TUNE "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_TUNE_MIN, ENC_TUNE_MAX, 0.0, 1.0);
ep->setParameter(MDA_EP_TUNE, tmp);
}
void set_detune(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set DETUNE "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_DETUNE_MIN, ENC_DETUNE_MAX, 0.0, 1.0);
ep->setParameter(MDA_EP_DETUNE, tmp);
}
void set_velocity_sense(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set VELOCITY_SENSE "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_VELOCITY_SENSE_MIN, ENC_VELOCITY_SENSE_MAX, 0.0, 1.0);
ep->setParameter(MDA_EP_DETUNE, tmp);
}
void set_pan_trem_frequency(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set PAN_TREM_FREQENCY "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_PAN_TREM_FREQUENCY_MIN, ENC_PAN_TREM_FREQUENCY_MAX, 0.0, 1.0);
ep->setParameter(MDA_EP_LFO_RATE, tmp);
}
void set_pan_trem_level(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set PAN_TREM_LEVEL "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_PAN_TREM_LEVEL_MIN, ENC_PAN_TREM_LEVEL_MAX, 0.0, 1.0);
ep->setParameter(MDA_EP_PAN_TREM, tmp);
}
void set_overdrive(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set OVERDRIVE "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_OVERDRIVE_MIN, ENC_OVERDRIVE_MAX, 0.0, 1.0);
ep->setParameter(MDA_EP_OVERDRIVE, tmp);
}
void set_comp_gain(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set COMP_GAIN "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_COMP_GAIN_MIN, ENC_COMP_GAIN_MAX, 0.0, 1.0);
sgtl5000_1.autoVolumeControl(tmp, configuration.comp_response, configuration.comp_limit, (float)configuration.comp_threshold, (float)configuration.comp_attack, (float)configuration.comp_decay); // maxGain, response, hardLimit, threshold, attack, decay, e.g.: 1, 1, 1, 0.9, 0.01, 0.05
}
void set_comp_response(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set COMP_RESPONSE "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_COMP_RESPONSE_MIN, ENC_COMP_RESPONSE_MAX, 0.0, 1.0);
sgtl5000_1.autoVolumeControl(configuration.comp_gain, tmp, configuration.comp_limit, (float)configuration.comp_threshold, (float)configuration.comp_attack, (float)configuration.comp_decay); // maxGain, response, hardLimit, threshold, attack, decay, e.g.: 1, 1, 1, 0.9, 0.01, 0.05
}
void set_comp_limit(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set COMP_LIMIT "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_COMP_LIMIT_MIN, ENC_COMP_LIMIT_MAX, 0.0, 1.0);
sgtl5000_1.autoVolumeControl(configuration.comp_gain, configuration.comp_response, tmp, (float)configuration.comp_threshold, (float)configuration.comp_attack, (float)configuration.comp_decay); // maxGain, response, hardLimit, threshold, attack, decay, e.g.: 1, 1, 1, 0.9, 0.01, 0.05
}
void set_comp_threshold(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set COMP_THRESHOLD "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_COMP_THRESHOLD_MIN, ENC_COMP_THRESHOLD_MAX, 0.0, 1.0);
sgtl5000_1.autoVolumeControl(configuration.comp_gain, configuration.comp_response, configuration.comp_limit, (float)tmp, (float)configuration.comp_attack, (float)configuration.comp_decay); // maxGain, response, hardLimit, threshold, attack, decay, e.g.: 1, 1, 1, 0.9, 0.01, 0.05
}
void set_comp_attack(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set COMP_ATTACK "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_COMP_ATTACK_MIN, ENC_COMP_ATTACK_MAX, 0.0, 1.0);
sgtl5000_1.autoVolumeControl(configuration.comp_gain, configuration.comp_response, configuration.comp_limit, (float)configuration.comp_threshold, (float)tmp, (float)configuration.comp_decay); // maxGain, response, hardLimit, threshold, attack, decay, e.g.: 1, 1, 1, 0.9, 0.01, 0.05
}
void set_comp_decay(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set COMP_DECAY "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_COMP_DECAY_MIN, ENC_COMP_DECAY_MAX, 0.0, 1.0);
sgtl5000_1.autoVolumeControl(configuration.comp_gain, configuration.comp_response, configuration.comp_limit, (float)configuration.comp_threshold, (float)configuration.comp_attack, (float)tmp); // maxGain, response, hardLimit, threshold, attack, decay, e.g.: 1, 1, 1, 0.9, 0.01, 0.05
}
void set_reverb_roomsize(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set REVERB_ROOMSIZE "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_REVERB_ROOMSIZE_MIN, ENC_REVERB_ROOMSIZE_MAX, 0.0, 1.0);
freeverb_r.roomsize(tmp);
freeverb_l.roomsize(tmp);
}
void set_reverb_damping(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set REVERB_DAMPING "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_REVERB_DAMPING_MIN, ENC_REVERB_DAMPING_MAX, 0.0, 1.0);
freeverb_r.damping(tmp);
freeverb_l.damping(tmp);
}
void set_reverb_level(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set REVERB_LEVEL "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_REVERB_DAMPING_MIN, ENC_REVERB_DAMPING_MAX, 0.0, 1.0);
mixer_r.gain(0, 1.0 - tmp);
mixer_l.gain(0, 1.0 - tmp);
mixer_r.gain(1, tmp);
mixer_l.gain(1, tmp);
}
void set_chorus_frequency(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set CHORUS_FREQUENCY "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_CHORUS_FREQUENCY_MIN, ENC_CHORUS_FREQUENCY_MAX, 0.0, 1.0);
// TDB
}
void set_chorus_delay(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set CHORUS_DELAY "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_CHORUS_DELAY_MIN, ENC_CHORUS_DELAY_MAX, 0.0, 1.0);
// TDB
}
void set_chorus_level(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set CHORUS_LEVEL "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_CHORUS_LEVEL_MIN, ENC_CHORUS_LEVEL_MAX, 0.0, 1.0);
// TDB
}
void set_bass_lr_level(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set BASS_LR_LEVEL "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_BASS_LR_LEVEL_MIN, ENC_BASS_LR_LEVEL_MAX, 0.0, 1.0);
sgtl5000_1.enhanceBass(tmp, configuration.bass_mono_level);
}
void set_bass_mono_level(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set BASS_MONO_LEVEL "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_BASS_MONO_LEVEL_MIN, ENC_BASS_MONO_LEVEL_MAX, 0.0, 1.0);
sgtl5000_1.enhanceBass(configuration.bass_mono_level, tmp);
}
void set_eq_bass(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set EQ_BASS "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_EQ_BASS_MIN, ENC_EQ_BASS_MAX, 0.0, 1.0);
sgtl5000_1.eqBands(tmp, configuration.eq_treble);
}
void set_eq_treble(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set EQ_TREBLE "));
Serial.println(value);
#endif
float tmp = mapfloat(float(value), ENC_EQ_TREBLE_MIN, ENC_EQ_TREBLE_MAX, 0.0, 1.0);
sgtl5000_1.eqBands(configuration.eq_bass, tmp);
}
void set_loudness(uint8_t value)
{
#ifdef DEBUG
Serial.print(F("Set LOUDNESS "));
Serial.println(value);
#endif
configuration._loudness = mapfloat(float(value), ENC_LOUDNESS_MIN, ENC_LOUDNESS_MAX, 0.0, 1.0);
//volume_r.gain(tmp);
//volume_l.gain(tmp);
}
void set_complete_configuration(void)
{
set_decay(configuration.decay);
set_release(configuration.release);
set_hardness(configuration.hardness);
set_treble(configuration.treble);
set_stereo(configuration.stereo);
set_tune(configuration.tune);
set_detune(configuration.detune);
set_velocity_sense(configuration.velocity_sense);
set_pan_trem_frequency(configuration.pan_trem_frequency);
set_pan_trem_level(configuration.pan_trem_level);
set_overdrive(configuration.overdrive);
set_comp_gain(configuration.comp_gain);
set_comp_response(configuration.comp_response);
set_comp_limit(configuration.comp_limit);
set_comp_threshold(configuration.comp_threshold);
set_comp_attack(configuration.comp_attack);
set_comp_decay(configuration.comp_decay);
set_reverb_roomsize(configuration.reverb_roomsize);
set_reverb_damping(configuration.reverb_damping);
set_reverb_level(configuration.reverb_level);
set_chorus_frequency(configuration.chorus_frequency);
set_chorus_delay(configuration.chorus_delay);
set_chorus_level(configuration.chorus_level);
set_bass_lr_level(configuration.bass_lr_level);
set_bass_mono_level(configuration.bass_mono_level);
set_eq_bass(configuration.eq_bass);
set_eq_treble(configuration.eq_treble);
set_loudness(configuration.loudness);
}
//********************************************************************************************+
void handle_ui(void)
{
uint8_t i;
int32_t encoder_tmp;
if (back_to_main > BACK_TO_MAIN_MS && menu_system.get_currentScreen() == &master_volume_screen)
{
{
#ifdef DEBUG
Serial.println(F("from master_volume to main"));
#endif
goto_main_menu();
}
}
for (i = 0; i < NUM_ENCODER; i++)
{
but[i].update();
switch (i)
{
case RIGHT_ENCODER:
// Encoder handling
encoder_tmp = enc[RIGHT_ENCODER].read();
if (menu_system.get_currentScreen() == &load_sound_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.sound = encoder_tmp;
load_sound(configuration.sound);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &decay_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.decay = encoder_tmp;
set_decay(configuration.decay);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &release_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.release = encoder_tmp;
set_release(configuration.release);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &hardness_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.hardness = encoder_tmp;
set_hardness(configuration.hardness);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &treble_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.treble = encoder_tmp;
set_treble(configuration.treble);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &stereo_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.stereo = encoder_tmp;
set_stereo(configuration.stereo);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &transpose_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.transpose = encoder_tmp;
// Nothing to do... will be added in handleNoteOn()
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &tune_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.tune = encoder_tmp;
set_tune(configuration.tune);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &detune_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.detune = encoder_tmp;
set_detune(configuration.detune);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &velocity_sense_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.velocity_sense = encoder_tmp;
set_velocity_sense(configuration.velocity_sense);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &pan_trem_frequency_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.pan_trem_frequency = encoder_tmp;
set_pan_trem_frequency(configuration.pan_trem_frequency);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &pan_trem_level_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.pan_trem_level = encoder_tmp;
set_pan_trem_level(configuration.pan_trem_level);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &overdrive_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.overdrive = encoder_tmp;
set_overdrive(configuration.overdrive);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &comp_gain_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.comp_gain = encoder_tmp;
set_comp_gain(configuration.comp_gain);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &comp_response_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.comp_response = encoder_tmp;
set_comp_response(configuration.comp_response);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &comp_limit_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.comp_limit = encoder_tmp;
set_comp_limit(configuration.comp_limit);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &comp_threshold_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.comp_threshold = encoder_tmp;
set_comp_threshold(configuration.comp_threshold);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &comp_attack_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.comp_attack = encoder_tmp;
set_comp_attack(configuration.comp_attack);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &comp_decay_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.comp_decay = encoder_tmp;
set_comp_decay(configuration.comp_decay);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &reverb_roomsize_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.reverb_roomsize = encoder_tmp;
set_reverb_roomsize(configuration.reverb_roomsize);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &reverb_damping_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.reverb_damping = encoder_tmp;
set_reverb_damping(configuration.reverb_damping);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &reverb_level_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.reverb_level = encoder_tmp;
set_reverb_level(configuration.reverb_level);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &chorus_frequency_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.chorus_frequency = encoder_tmp;
set_chorus_frequency(configuration.chorus_frequency);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &chorus_delay_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.chorus_delay = encoder_tmp;
set_chorus_delay(configuration.chorus_delay);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &chorus_level_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.chorus_level = encoder_tmp;
set_chorus_level(configuration.chorus_level);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &bass_lr_level_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.bass_lr_level = encoder_tmp;
set_bass_lr_level(configuration.bass_lr_level);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &bass_mono_level_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.bass_mono_level = encoder_tmp;
set_bass_mono_level(configuration.bass_mono_level);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &eq_bass_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.eq_bass = encoder_tmp;
set_eq_bass(configuration.eq_bass);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &eq_treble_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.eq_treble = encoder_tmp;
set_eq_treble(configuration.eq_treble);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &save_sound_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.sound = encoder_tmp;
save_sound(configuration.sound);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &loudness_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.loudness = encoder_tmp;
set_loudness(configuration.loudness);
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &midi_channel_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.midi_channel = encoder_tmp;
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &midi_soft_thru_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.midi_soft_thru = encoder_tmp;
menu_system.update();
}
}
else if (menu_system.get_currentScreen() == &max_poly_screen)
{
if (encoder_tmp != encoder_value[RIGHT_ENCODER])
{
// value up/down
configuration.max_poly = encoder_tmp;
menu_system.update();
}
}
else
{
// Move menu focus
if (encoder_tmp > encoder_value[RIGHT_ENCODER])
{
// move down
#ifdef DEBUG
Serial.print(F("ENC-R-DOWN: "));
Serial.println(encoder_tmp);
#endif
encoder_switch_focus(encoder_tmp, encoder_value[RIGHT_ENCODER]);
menu_system.softUpdate();
}
else if (encoder_tmp < encoder_value[RIGHT_ENCODER])
{
// move up
#ifdef DEBUG
Serial.print(F("ENC-R-UP: "));
Serial.println(encoder_tmp);
#endif
encoder_switch_focus(encoder_tmp, encoder_value[RIGHT_ENCODER]);
menu_system.softUpdate();
}
}
encoder_value[RIGHT_ENCODER] = encoder_tmp;
// button handling
if (but[i].fallingEdge()) // SELECT
{
#ifdef DEBUG
Serial.println(F("SELECT-R"));
#endif
if (menu_system.get_currentScreen() == &load_sound_screen)
{
// load sound
#ifdef DEBUG
Serial.print("Load sound ");
Serial.println(configuration.sound);
#endif
load_sound(configuration.sound);
}
else if (menu_system.get_currentScreen() == &save_sound_screen)
{
// save sound
#ifdef DEBUG
Serial.print("Save sound ");
Serial.println(configuration.sound);
#endif
save_sound(configuration.sound);
}
else
{
uint8_t menu_callback_offset = 0;
if (menu_system.get_currentScreen() == &edit_sound_screen)
menu_callback_offset = NUM_MAIN_MENUS;
else if (menu_system.get_currentScreen() == &effects_screen)
menu_callback_offset = NUM_MAIN_MENUS + NUM_LOAD_SOUNDS_MENUS + NUM_EDIT_SOUND_MENUS;
else if (menu_system.get_currentScreen() == &system_screen)
menu_callback_offset = NUM_MAIN_MENUS + NUM_LOAD_SOUNDS_MENUS + NUM_EDIT_SOUND_MENUS + NUM_EFFECTS_MENUS; // + NUM_SAVE_SOUNDS_MENUS;
#ifdef DEBUG
Serial.print(F("Starting callback number "));
Serial.println(encoder_value[RIGHT_ENCODER] + 1 + menu_callback_offset, DEC);
Serial.print(F("encoder_value[RIGHT_ENCODER]="));
Serial.print(encoder_value[RIGHT_ENCODER], DEC);
Serial.print(F(" menu_callback_offset="));
Serial.println(menu_callback_offset, DEC);
#endif
if (menu_system.is_callable(encoder_value[RIGHT_ENCODER] + 1 + menu_callback_offset))
{
// change menu
menu_system.call_function(encoder_value[RIGHT_ENCODER] + 1 + menu_callback_offset);
//menu_system.update();
}
#ifdef DEBUG
else
{
Serial.print(F("No callback for "));
Serial.println(encoder_value[RIGHT_ENCODER] + 1 + menu_callback_offset, DEC);
}
#endif
}
}
break;
case LEFT_ENCODER:
// Encoder handling
encoder_tmp = enc[LEFT_ENCODER].read();
// Change volume
if (encoder_tmp > encoder_value[LEFT_ENCODER])
{
// move down
#ifdef DEBUG
Serial.print(F("ENC-L-DOWN: "));
Serial.println(encoder_tmp);
#endif
}
else if (encoder_tmp < encoder_value[LEFT_ENCODER])
{
// move up
#ifdef DEBUG
Serial.print(F("ENC-L-UP: "));
Serial.println(encoder_tmp);
#endif
}
if (encoder_tmp != encoder_value[LEFT_ENCODER])
{
master_volume = encoder_tmp;
set_master_volume(master_volume);
#ifdef DEBUG
Serial.print(F("master_volume: "));
Serial.println(master_volume);
#endif
menu_system.change_menu(master_volume_menu);
menu_system.update();
back_to_main = 0;
}
encoder_value[LEFT_ENCODER] = encoder_tmp;
// button handling
if (but[i].fallingEdge()) // BACK
{
#ifdef DEBUG
Serial.print("Back press detected: ");
#endif
if (menu_system.get_currentScreen() == &load_sound_screen) // load_sound menu
{
#ifdef DEBUG
Serial.println(F("from load_sound to main"));
#endif
goto_main_menu();
}
else if (menu_system.get_currentScreen() == &edit_sound_screen) // sound menu
{
#ifdef DEBUG
Serial.println(F("from load_sound to main"));
#endif
goto_main_menu();
}
else if (menu_system.get_currentScreen() == &decay_screen) // decay menu
{
#ifdef DEBUG
Serial.println(F("from decay to edit_sound"));
#endif
goto_edit_sound_menu();
}
else if (menu_system.get_currentScreen() == &release_screen) // release menu
{
#ifdef DEBUG
Serial.println(F("from release to edit_sound"));
#endif
goto_edit_sound_menu();
}
else if (menu_system.get_currentScreen() == &hardness_screen) // hardness menu
{
#ifdef DEBUG
Serial.println(F("from hardness to edit_sound"));
#endif
goto_edit_sound_menu();
}
else if (menu_system.get_currentScreen() == &treble_screen) // treble menu
{
#ifdef DEBUG
Serial.println(F("from treble to edit_sound"));
#endif
goto_edit_sound_menu();
}
else if (menu_system.get_currentScreen() == &stereo_screen) // stereo menu
{
#ifdef DEBUG
Serial.println(F("from stereo to edit_sound"));
#endif
goto_edit_sound_menu();
}
else if (menu_system.get_currentScreen() == &transpose_screen) // transpose menu
{
#ifdef DEBUG
Serial.println(F("from transpose to edit_sound"));
#endif
goto_edit_sound_menu();
}
else if (menu_system.get_currentScreen() == &tune_screen) // tune menu
{
#ifdef DEBUG
Serial.println(F("from tune to edit_sound"));
#endif
goto_edit_sound_menu();
}
else if (menu_system.get_currentScreen() == &detune_screen) // detune menu
{
#ifdef DEBUG
Serial.println(F("from detune to edit_sound"));
#endif
goto_edit_sound_menu();
}
else if (menu_system.get_currentScreen() == &velocity_sense_screen) // velocity_sense menu
{
#ifdef DEBUG
Serial.println(F("from velocity_sense to edit_sound"));
#endif
goto_edit_sound_menu();
}
else if (menu_system.get_currentScreen() == &effects_screen) // effect menu
{
#ifdef DEBUG
Serial.println(F("from effect to main"));
#endif
goto_main_menu();
}
else if (menu_system.get_currentScreen() == &pan_trem_frequency_screen) //pan_trem_frequency menu
{
#ifdef DEBUG
Serial.println(F("from pan_trem_frequency to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &pan_trem_level_screen) // pan_trem_level menu
{
#ifdef DEBUG
Serial.println(F("from pan_trem_level to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &overdrive_screen) // overdrive menu
{
#ifdef DEBUG
Serial.println(F("from overdrive to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &comp_gain_screen) // comp_gain menu
{
#ifdef DEBUG
Serial.println(F("from comp_gain to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &comp_response_screen) // comp_response menu
{
#ifdef DEBUG
Serial.println(F("from comp_response to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &comp_limit_screen) // comp_limit menu
{
#ifdef DEBUG
Serial.println(F("from comp_limit to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &comp_threshold_screen) // comp_threshold menu
{
#ifdef DEBUG
Serial.println(F("from comp_threshold to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &comp_attack_screen) // comp_attack menu
{
#ifdef DEBUG
Serial.println(F("from comp_attack to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &comp_decay_screen) // comp_decay menu
{
#ifdef DEBUG
Serial.println(F("from comp_decay to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &reverb_roomsize_screen) // reverb_roomsize menu
{
#ifdef DEBUG
Serial.println(F("from reverb_roomsize to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &reverb_damping_screen) // reverb_damping menu
{
#ifdef DEBUG
Serial.println(F("from reverb_damping to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &reverb_level_screen) // reverb_level menu
{
#ifdef DEBUG
Serial.println(F("from reverb_level to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &chorus_frequency_screen) // chorus_frequency menu
{
#ifdef DEBUG
Serial.println(F("from chorus_frequency to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &chorus_delay_screen) // chorus_delay menu
{
#ifdef DEBUG
Serial.println(F("from chorus_delay to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &chorus_level_screen) // chorus_level menu
{
#ifdef DEBUG
Serial.println(F("from chorus_level to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &bass_lr_level_screen) // bass_lr_level menu
{
#ifdef DEBUG
Serial.println(F("from bass_lr_level to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &effects_screen) // effects menu
{
#ifdef DEBUG
Serial.println(F("from pan_trem_frequency to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &bass_mono_level_screen) // bass_mono_level menu
{
#ifdef DEBUG
Serial.println(F("from bass_mono_level to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &eq_bass_screen) // eq_bass menu
{
#ifdef DEBUG
Serial.println(F("from eq_bass to effects"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &eq_treble_screen) // eq_treble menu
{
#ifdef DEBUG
Serial.println(F("from eq_treble to main"));
#endif
goto_effects_menu();
}
else if (menu_system.get_currentScreen() == &save_sound_screen) // save_sound menu
{
#ifdef DEBUG
Serial.println(F("from save_sound to main"));
#endif
goto_main_menu();
}
else if (menu_system.get_currentScreen() == &system_screen) // system menu
{
#ifdef DEBUG
Serial.println(F("from system to main"));
#endif
goto_main_menu();
}
else if (menu_system.get_currentScreen() == &loudness_screen) // loudness menu
{
#ifdef DEBUG
Serial.println(F("from loudness to system"));
#endif
goto_system_menu();
}
else if (menu_system.get_currentScreen() == &midi_channel_screen) // midi_channel menu
{
#ifdef DEBUG
Serial.println(F("from midi_channel to system"));
#endif
goto_system_menu();
}
else if (menu_system.get_currentScreen() == &midi_soft_thru_screen) // midi_soft_thru menu
{
#ifdef DEBUG
Serial.println(F("from midi_soft_thru to system"));
#endif
goto_system_menu();
}
else if (menu_system.get_currentScreen() == &max_poly_screen) // max_poly menu
{
#ifdef DEBUG
Serial.println(F("from max_poly to system"));
#endif
goto_system_menu();
}
else if (menu_system.get_currentScreen() == &info_screen) // info menu
{
#ifdef DEBUG
Serial.println(F("from info to main"));
#endif
goto_main_menu();
}
}
}
}
}
#endif